Waffennacht wrote: »So coming from Mag Warden perspective.
I @#$_&ing hated that stun. It didn't help me land my burst, because I had to land my burst to stun, and with delayed abilities nor execute it was very difficult to take advantage of the stun. So I had to slot a hard CC to compensate. Well again, I want my stun coming before the land my burst, or after to prevent their recovery during my delays, but if shalk stunned and they CC break immediately, well now they have immunity while the bird or pulse tried to finish them.
Removing the stun gives me complete control when I CC, because I already established a need for a different hard CC for myself.
Giving the ability major breach is actually awesome for PvP, while we already had access via Destro well now it's an AoE debuff and helps my whole team. (Also doesn't mess up their CCs such as Eclipse)
Though everything changes
Nemesis7884 wrote: »i was really surprised not to see any buffs to warden...maybe they are affraid people will scream pay to win if its not slighly underperforming other classes?
I definitely like the changes to arctic wind/morphs. I've been saying since morrowind beta that 10% up front + 10% over time is not even close to sufficient for a tank's emergency self heal. I'm hoping that when they said it was being increased by 20% that they mean it'll be 30% of your max health + 10% over time, and not just 20% max health + 10% over time. 30% would put it on par with the new dark cloak, clannfear heal, and dragon's blood (in dire cases).
I'm a little disappointed they increased the cost of shimmering shield. I think it would have been a better fix to remove or reduce the magicka return on absorbed projectiles, instead of increasing the cost of the skill overall. This just makes it harder to use for tanks, who are the ones that need it most. They should reduce the cost and just remove the magicka return, it's a convoluted ability at this point.
The changes to swinging vines wont really make them any more used by anyone, IMO - healers or otherwise. The ability itself needs to be entirely reworked, the targeting is terrible,t he healing amount is terrible, and there are other ways to generate ultimate. I'd much rather see this used as a gap closer (self pull to enemy) for at least one morph to help out the damage builds for warden, and have the other morph act more like guard or something, linking you to a player. It'd be really cool if it linked you to one other player (like guard), had a longer range (28m or so), and 'shared' all healing received between the two. That'd make it better for healers to use when cast on tanks, and tanks could cast it on healers or dps to share healing with them for survival (especially with a new 30% max hp heal on the tank).
Bird of prey still needs to be looked at, the 10 second duration is completely insufficient for damage dealers - nightblades have basically the same ability and it lasts for 20 seconds and has a massive burst damage added in that can be cast up to 3 times per activation. Having this thing stuck at 10 seconds is pathetic.
Swarm, fetcher infection, and growing swarm all need to be looked at as well. Swarm's damage is pretty pitiful as far as DoTs go. Fetcher infection really should be a stamina morph, dealing disease damage over time - the current functionality of increased damage on every other cast is fine IMO, though a little uninspired. Growing swarm is terrible, and should be a ground cast aoe that gains radius and damage over time not unlike hurricane, such would befit the name and the playstyle of wardens far more appropriately than the piece of shalk dung it is right now.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
Nemesis7884 wrote: »i love the theme of the warden...but it just lacks some stand out mechanic that wants me want to play it and build a themed build around it....
honestly without the aoe breach fracture ice staff tanking is dead and so is my need to play a warden tank...
Nemesis7884 wrote: »i love the theme of the warden...but it just lacks some stand out mechanic that wants me want to play it and build a themed build around it....
MLGProPlayer wrote: »
MLGProPlayer wrote: »
they will ignore you.
MMOs its always the same thing. Class changes get made, everyone freaks out about their favourite class as if the sky is falling. So, boy - wolf etc, they will ignore you.
If you want to complain, blame those testers there for not saying anything, or at least have them come forward and tell us they did say something.
MLGProPlayer wrote: »MLGProPlayer wrote: »
they will ignore you.
MMOs its always the same thing. Class changes get made, everyone freaks out about their favourite class as if the sky is falling. So, boy - wolf etc, they will ignore you.
If you want to complain, blame those testers there for not saying anything, or at least have them come forward and tell us they did say something.
The problem with the warden class is that it has been the worst DPS class in the game since it launched. This patch was supposed to fix it, according to Wrobel. Instead, they literally changed nothing (just a PvP nerf and zero PvE buffs). We're past the point "the sky is falling" because there was never any sky to fall. Wardens have been in a deep, dark hole ever since launch.
MLGProPlayer wrote: »FrostFallFox wrote: »FrostFallFox wrote: »Wtffff. They took away the stun and what are they adding?
Major Breach debuff
Wowwwww, not even minor breech which would be kind of nice in trials. If anybody lets a Warden in their trial...Joy_Division wrote: »I'm totally excited about going to PvP on a class with no CC, damage abilities that have no secondary functions, no execute, and easily avoidable damage.
At this point, Wrobel has to be trolling us.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
wait, they got rid of the breach and fracture!?
Welp, i might as well just delete my warden tank right now. I thought, yay, i had a viable end game magicka tank with frost staff. and this literally just smashed that.
Is the debuf added to anything else, or was it just nerf no give?
Nemesis7884 wrote: »i love the theme of the warden...but it just lacks some stand out mechanic that wants me want to play it and build a themed build around it....
honestly without the aoe breach fracture ice staff tanking is dead and so is my need to play a warden tank...
Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing)
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds.
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged.
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost
Impaling Shard:
Winter's Revenge - Minor Breech added.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried.
Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing) I could see this. After making it dodgable, this would be a PvE buff mostly
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds. I dont think PvP would be too happy with Stamden getting a Stun. Otherwise I could see this
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged. All I'll say here is, StamDen is the 2nd hardest hitting class, why are people so set on adding another skill? As the skill is, your choosing between about 1k extra DPS single target vs 3k DPS AoE. While this skill could use something, I'm not sure this is that something
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned So now Deceptive gets Minor Berserk and Minor Evasion? I mean I would love this, but Major Expedition, Major Endurance, Minor Berserk, and Minor Evasion all from one skill? That seems like a lot.
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost Not sure why this, I mean the reason for this skill is the passive for slotting, otherwise Elemental Rage out performs in every way.
Impaling Shard:
Winter's Revenge - Minor Breech added. Frost Damage already applies Minor Maim, plus Winter's Revenge out DPS Elemental Blockade. I'd say this is the Golden Skill that all other Warden Skills should be balanced against.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried. With enough discussion, maybe ZoS will pull together something that works.
Maura_Neysa wrote: »Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing) I could see this. After making it dodgable, this would be a PvE buff mostly
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds. I dont think PvP would be too happy with Stamden getting a Stun. Otherwise I could see this
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged. All I'll say here is, StamDen is the 2nd hardest hitting class, why are people so set on adding another skill? As the skill is, your choosing between about 1k extra DPS single target vs 3k DPS AoE. While this skill could use something, I'm not sure this is that something
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned So now Deceptive gets Minor Berserk and Minor Evasion? I mean I would love this, but Major Expedition, Major Endurance, Minor Berserk, and Minor Evasion all from one skill? That seems like a lot.
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost Not sure why this, I mean the reason for this skill is the passive for slotting, otherwise Elemental Rage out performs in every way.
Impaling Shard:
Winter's Revenge - Minor Breech added. Frost Damage already applies Minor Maim, plus Winter's Revenge out DPS Elemental Blockade. I'd say this is the Golden Skill that all other Warden Skills should be balanced against.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried. With enough discussion, maybe ZoS will pull together something that works.
Above Warden is my favorite class, and the one I main. I do think they need some help. However they are very strong in a lot of respects too. I dont want to see the DK/Templar nerf train hit Warden as hard as it has those two class. I think because of the Wardens high burst capability, this is all close. Especially if a Warden buff is implemented wrong.The Warden has received Several buffs already, all of which have been very good
I'd rather see baby steps, and not have ZoS over shoot.- Deceptive Predator - up to 14sec from 10sec
- Frozen Device - Can lay 3 down up from 1 (also got nerfed in that the spawn is visible)
- Nature's Grasp - Travel time speed up by 100%
- Nature's Grasp - Ranged increased to 28m from 22m
- Feral Guardian - 8 sec CC/root Immunity when activating the Ulti
Stamina Scrolls Online... thank you ZOS. My favorite class is now only good for overland content. No CC, no execute, no nothing. Thanks! I'll go type DELETE and hit 'Confirm' now.
If you really wanted this game to be all about weapons and stamina, why did you introduce magicka at all? For RP reasons?
And don't get me started with the whole 'Yeeeez, game isn't out yet, chill' or 'We haven't seen it on PTS yet' or 'You're just a hater, I will enjoy not being able to play MagWarden because I mained 7 Stamblades for 4 years' or 'Lol, L2P noob'...
...no
...just no
Anytime ZOS has hinted on a nerf in the past it ALWAYS makes it into the final product. Buffs to anything usually get halved, but nerfs are something that remains from the moment they hint at it. Community hates it? 'Great!' says Wrobel. ZOS potato servers are powered by hate, disappointment and tears of the playerbase.
Silver_Strider wrote: »Maura_Neysa wrote: »Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing) I could see this. After making it dodgable, this would be a PvE buff mostly
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds. I dont think PvP would be too happy with Stamden getting a Stun. Otherwise I could see this
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged. All I'll say here is, StamDen is the 2nd hardest hitting class, why are people so set on adding another skill? As the skill is, your choosing between about 1k extra DPS single target vs 3k DPS AoE. While this skill could use something, I'm not sure this is that something
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned So now Deceptive gets Minor Berserk and Minor Evasion? I mean I would love this, but Major Expedition, Major Endurance, Minor Berserk, and Minor Evasion all from one skill? That seems like a lot.
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost Not sure why this, I mean the reason for this skill is the passive for slotting, otherwise Elemental Rage out performs in every way.
Impaling Shard:
Winter's Revenge - Minor Breech added. Frost Damage already applies Minor Maim, plus Winter's Revenge out DPS Elemental Blockade. I'd say this is the Golden Skill that all other Warden Skills should be balanced against.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried. With enough discussion, maybe ZoS will pull together something that works.
Above Warden is my favorite class, and the one I main. I do think they need some help. However they are very strong in a lot of respects too. I dont want to see the DK/Templar nerf train hit Warden as hard as it has those two class. I think because of the Wardens high burst capability, this is all close. Especially if a Warden buff is implemented wrong.The Warden has received Several buffs already, all of which have been very good
I'd rather see baby steps, and not have ZoS over shoot.- Deceptive Predator - up to 14sec from 10sec
- Frozen Device - Can lay 3 down up from 1 (also got nerfed in that the spawn is visible)
- Nature's Grasp - Travel time speed up by 100%
- Nature's Grasp - Ranged increased to 28m from 22m
- Feral Guardian - 8 sec CC/root Immunity when activating the Ulti
Well, the reason for some of my suggestions is to help Warden as a whole instead of focusing on just the DPS aspects of it.
With Shalks being changed to only provide Fracture or Breech it's going to hurt Warden Tanks as well as Magden that I feel adding the stun to the base skill is a decent compromise to make it at least an option to Warden Tanks as well as Magden/Stamden. If it's that big a deal breaker, change the stamina shalks to lose the stun for a snare instead.
Its the same argument that Stamblade use to try and get Debilitate to be changed into a Stamina DoT. Burst means very little in PvE content, with some exceptions, and Stamden's sustain damage is absolutely pitiful that it really needs the help. DoTs are meh in PvP generally so I don't see this as a huge improvement for Stamden, just one that would help them be slightly better for PvE.
I view Falcon's Swiftness as a generally meh skill. Berserk is needed to make it attractive at all, whereas Endurance is just a throw away buff easily acquired via pots and negligible in the grand scheme of things. Birds of Prey will still be the go to morph as extra Damage to an Animal Companion ability is far and away more useful than Minor Evasion, even with the Major Endurance thrown in to sweeten the deal a little.
The reason for Northern Storm cost reduction is that, as you say, the Destro Ultimate is stronger. It makes very little sense for Northern Storm to cost so much when for just 50 more Ultimate, you can get better results with E-Storm, especially when Warden has Ultimate regen that can rival NBs that 50 extra Ultimate is a drop in the bucket for them.
Also, Minor BREECH, not maim gets added to Winter's Revenge. As you say, it's the gold standard for Magden but very few use it for whatever reason. This would give both an incentive to use it as with Breech, they'll get more damage to the rest of their skills and extra group utility (if a Templar isn't present for Power of the Light)
Maura_Neysa wrote: »Silver_Strider wrote: »Maura_Neysa wrote: »Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing) I could see this. After making it dodgable, this would be a PvE buff mostly
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds. I dont think PvP would be too happy with Stamden getting a Stun. Otherwise I could see this
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged. All I'll say here is, StamDen is the 2nd hardest hitting class, why are people so set on adding another skill? As the skill is, your choosing between about 1k extra DPS single target vs 3k DPS AoE. While this skill could use something, I'm not sure this is that something
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned So now Deceptive gets Minor Berserk and Minor Evasion? I mean I would love this, but Major Expedition, Major Endurance, Minor Berserk, and Minor Evasion all from one skill? That seems like a lot.
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost Not sure why this, I mean the reason for this skill is the passive for slotting, otherwise Elemental Rage out performs in every way.
Impaling Shard:
Winter's Revenge - Minor Breech added. Frost Damage already applies Minor Maim, plus Winter's Revenge out DPS Elemental Blockade. I'd say this is the Golden Skill that all other Warden Skills should be balanced against.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried. With enough discussion, maybe ZoS will pull together something that works.
Above Warden is my favorite class, and the one I main. I do think they need some help. However they are very strong in a lot of respects too. I dont want to see the DK/Templar nerf train hit Warden as hard as it has those two class. I think because of the Wardens high burst capability, this is all close. Especially if a Warden buff is implemented wrong.The Warden has received Several buffs already, all of which have been very good
I'd rather see baby steps, and not have ZoS over shoot.- Deceptive Predator - up to 14sec from 10sec
- Frozen Device - Can lay 3 down up from 1 (also got nerfed in that the spawn is visible)
- Nature's Grasp - Travel time speed up by 100%
- Nature's Grasp - Ranged increased to 28m from 22m
- Feral Guardian - 8 sec CC/root Immunity when activating the Ulti
Well, the reason for some of my suggestions is to help Warden as a whole instead of focusing on just the DPS aspects of it.
With Shalks being changed to only provide Fracture or Breech it's going to hurt Warden Tanks as well as Magden that I feel adding the stun to the base skill is a decent compromise to make it at least an option to Warden Tanks as well as Magden/Stamden. If it's that big a deal breaker, change the stamina shalks to lose the stun for a snare instead.
Its the same argument that Stamblade use to try and get Debilitate to be changed into a Stamina DoT. Burst means very little in PvE content, with some exceptions, and Stamden's sustain damage is absolutely pitiful that it really needs the help. DoTs are meh in PvP generally so I don't see this as a huge improvement for Stamden, just one that would help them be slightly better for PvE.
I view Falcon's Swiftness as a generally meh skill. Berserk is needed to make it attractive at all, whereas Endurance is just a throw away buff easily acquired via pots and negligible in the grand scheme of things. Birds of Prey will still be the go to morph as extra Damage to an Animal Companion ability is far and away more useful than Minor Evasion, even with the Major Endurance thrown in to sweeten the deal a little.
The reason for Northern Storm cost reduction is that, as you say, the Destro Ultimate is stronger. It makes very little sense for Northern Storm to cost so much when for just 50 more Ultimate, you can get better results with E-Storm, especially when Warden has Ultimate regen that can rival NBs that 50 extra Ultimate is a drop in the bucket for them.
Also, Minor BREECH, not maim gets added to Winter's Revenge. As you say, it's the gold standard for Magden but very few use it for whatever reason. This would give both an incentive to use it as with Breech, they'll get more damage to the rest of their skills and extra group utility (if a Templar isn't present for Power of the Light)
Warden tanks using Sub is not that common. Why waste 2 slots on skills when you can have it all in one. There are some builds of course.
.
Maura_Neysa wrote: »Silver_Strider wrote: »Maura_Neysa wrote: »Silver_Strider wrote: »I don't main Warden but I do have a few suggestions. No Bear comment as I'm clueless on how to improve it.
Cliff Racer:
Screaming Cliff Racer - Up the extra Damage for this skill from 15% to 20%.
Cutting Cliff Racer - Add Empower (It's getting changed to only buff Light Attacks anyway so it'll be an ever so slight buff but better than nothing) I could see this. After making it dodgable, this would be a PvE buff mostly
Scorch - Stun added to base skill
Subterranean Assault - Major Fracture for 15 seconds. I dont think PvP would be too happy with Stamden getting a Stun. Otherwise I could see this
Deep Fissure - Major Breech for 15 seconds
Swarm - Raise base damage by 10%
Fletcher Infection - Remove 1 positive effect from Target on top of extra damage on subsequent casts
Growing Swarm - Reworked into a Stamina ability that deals Disease Damage with its current effect unchanged. All I'll say here is, StamDen is the 2nd hardest hitting class, why are people so set on adding another skill? As the skill is, your choosing between about 1k extra DPS single target vs 3k DPS AoE. While this skill could use something, I'm not sure this is that something
Falcon's Swiftness - Minor Berserk added to base effect and duration increased to 15 seconds but Major Endurance removed
Deceptive Predator - Keeps current effect with Major Endurance returned So now Deceptive gets Minor Berserk and Minor Evasion? I mean I would love this, but Major Expedition, Major Endurance, Minor Berserk, and Minor Evasion all from one skill? That seems like a lot.
Birds of Prey - Increase Damage of next Animal Companion ability cast.
Sleet Storm:
Northern Storm - Reduced Cost Not sure why this, I mean the reason for this skill is the passive for slotting, otherwise Elemental Rage out performs in every way.
Impaling Shard:
Winter's Revenge - Minor Breech added. Frost Damage already applies Minor Maim, plus Winter's Revenge out DPS Elemental Blockade. I'd say this is the Golden Skill that all other Warden Skills should be balanced against.
Take from it what you will, some people will disagree with some of these suggestions because it'll boost their PvP performance but hey, I tried. With enough discussion, maybe ZoS will pull together something that works.
Above Warden is my favorite class, and the one I main. I do think they need some help. However they are very strong in a lot of respects too. I dont want to see the DK/Templar nerf train hit Warden as hard as it has those two class. I think because of the Wardens high burst capability, this is all close. Especially if a Warden buff is implemented wrong.The Warden has received Several buffs already, all of which have been very good
I'd rather see baby steps, and not have ZoS over shoot.- Deceptive Predator - up to 14sec from 10sec
- Frozen Device - Can lay 3 down up from 1 (also got nerfed in that the spawn is visible)
- Nature's Grasp - Travel time speed up by 100%
- Nature's Grasp - Ranged increased to 28m from 22m
- Feral Guardian - 8 sec CC/root Immunity when activating the Ulti
Well, the reason for some of my suggestions is to help Warden as a whole instead of focusing on just the DPS aspects of it.
With Shalks being changed to only provide Fracture or Breech it's going to hurt Warden Tanks as well as Magden that I feel adding the stun to the base skill is a decent compromise to make it at least an option to Warden Tanks as well as Magden/Stamden. If it's that big a deal breaker, change the stamina shalks to lose the stun for a snare instead.
Its the same argument that Stamblade use to try and get Debilitate to be changed into a Stamina DoT. Burst means very little in PvE content, with some exceptions, and Stamden's sustain damage is absolutely pitiful that it really needs the help. DoTs are meh in PvP generally so I don't see this as a huge improvement for Stamden, just one that would help them be slightly better for PvE.
I view Falcon's Swiftness as a generally meh skill. Berserk is needed to make it attractive at all, whereas Endurance is just a throw away buff easily acquired via pots and negligible in the grand scheme of things. Birds of Prey will still be the go to morph as extra Damage to an Animal Companion ability is far and away more useful than Minor Evasion, even with the Major Endurance thrown in to sweeten the deal a little.
The reason for Northern Storm cost reduction is that, as you say, the Destro Ultimate is stronger. It makes very little sense for Northern Storm to cost so much when for just 50 more Ultimate, you can get better results with E-Storm, especially when Warden has Ultimate regen that can rival NBs that 50 extra Ultimate is a drop in the bucket for them.
Also, Minor BREECH, not maim gets added to Winter's Revenge. As you say, it's the gold standard for Magden but very few use it for whatever reason. This would give both an incentive to use it as with Breech, they'll get more damage to the rest of their skills and extra group utility (if a Templar isn't present for Power of the Light)
Warden tanks using Sub is not that common. Why waste 2 slots on skills when you can have it all in one. There are some builds of course.
.
You're wrong there. In any situation where there are 3 or more enemies, subterranean assault is quicker and more efficient than using pierce armor. Not every fight is a solo boss fight with nothing else to kill.
That's why the change to only having one debuff or the other is going to hurt warden tanks. Currently they have a unique ability that other tanks do not, and it's getting removed