As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
MLGProPlayer wrote: »As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
Yes. The buff duration has also been reduced to 5s from 10s.
And magicka warden lost stun while gaining major fracture. PvP nerf with no PvE buff (other than in solo content)...
MLGProPlayer wrote: »ordraveeb17_ESO wrote: »maybe it's done because of magDK, they cry all the time that they are the worst class and have more nerfs.... now they are not )))
Players: nerf NB
ZoS: ok.... we nerf magwardens )))
Warden was never worse than DK. We'd be happy with a buff to DK levels...
Depends on... I am pretty sure a MagWarden can do more DPS than a MagDK, but not really sure about that. But Warden can stay range, while the MagDK has to be in Melee-Range.
And MagDK get a little buff with summerset (Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.).... I can't see a MagWarden DPS buff.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
Eh, my warden is fine in PvP even with bird dodge-able. And I won't miss the knock down from Shalks at all, I'd rather have the armor debuff.
I do think they could use some improvements, but I also think the class isn't so much "bad" as it's just falling in the category of "hard to play well" which many classes have been in since the game launched. Often times someone would say X class is horrible, yet there were still players able to perform at the top of the game with them.
But the game is designed around accessibility, so I think it's reasonable to be concerned that X class is harder to play well than Y class.
Hopefully they do adjust a couple things for Wardens to make that correction, but those Shalks and Bird changes don't really effect it either way IMO.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
Yea, only major fracture now (or breach if you go with the mag version), cant get both debuffs in one ability. That was one of the prime points about warden tanking, the ability to apply those two debuffs to an entire group of enemies in one cast. Now that's gone.
Essentially both morphs of shalks got nerfed, and I'll bet you anything it's because of all the pvp complaints.
Waffennacht wrote: »So coming from Mag Warden perspective.
I @#$_&ing hated that stun. It didn't help me land my burst, because I had to land my burst to stun, and with delayed abilities nor execute it was very difficult to take advantage of the stun. So I had to slot a hard CC to compensate. Well again, I want my stun coming before the land my burst, or after to prevent their recovery during my delays, but if shalk stunned and they CC break immediately, well now they have immunity while the bird or pulse tried to finish them.
Removing the stun gives me complete control when I CC, because I already established a need for a different hard CC for myself.
Giving the ability major breach is actually awesome for PvP, while we already had access via Destro well now it's an AoE debuff and helps my whole team. (Also doesn't mess up their CCs such as Eclipse)
Though everything changes
MLGProPlayer wrote: »After acknowledging numerous times that magicka warden DPS was underperforming, ZOS now had the opportunity to fix the class. So what do they do? Nothing.
The class has had both of its "OP" PvP abilities nerfed now (Cliff Rracer is dodgeable and Shalks no longer stun), making warden one of the weaker PvP classes. Great, now they can buff PvE since the excuse was always that PvE buffs would make them too strong in PvP. Nope. Nothing, just a mediocre solo buff (where wardens already excelled). Now warden just sucks in PvE AND PvP.
Seriously ZOS, why do you hate the warden? Honest question.
dodgehopper_ESO wrote: »MLGProPlayer wrote: »After acknowledging numerous times that magicka warden DPS was underperforming, ZOS now had the opportunity to fix the class. So what do they do? Nothing.
The class has had both of its "OP" PvP abilities nerfed now (Cliff Rracer is dodgeable and Shalks no longer stun), making warden one of the weaker PvP classes. Great, now they can buff PvE since the excuse was always that PvE buffs would make them too strong in PvP. Nope. Nothing, just a mediocre solo buff (where wardens already excelled). Now warden just sucks in PvE AND PvP.
Seriously ZOS, why do you hate the warden? Honest question.
I called this a long time ago. When I saw Warden come on the scene I thought 'Gee this is a lot like I remember Templar being' followed by 'They're going to nerf it to the ground'. Mark my words: They don't like DK that much either. Everything about this game is pushing toward being a DD. Everything. The classes that don't lean that way are gonna get ground into a fine silty powder before there's a chance of them being decent again. That's my optimistic view anyway.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
Ron_Burgundy_79 wrote: »Waffennacht wrote: »So coming from Mag Warden perspective.
I @#$_&ing hated that stun. It didn't help me land my burst, because I had to land my burst to stun, and with delayed abilities nor execute it was very difficult to take advantage of the stun. So I had to slot a hard CC to compensate. Well again, I want my stun coming before the land my burst, or after to prevent their recovery during my delays, but if shalk stunned and they CC break immediately, well now they have immunity while the bird or pulse tried to finish them.
Removing the stun gives me complete control when I CC, because I already established a need for a different hard CC for myself.
Giving the ability major breach is actually awesome for PvP, while we already had access via Destro well now it's an AoE debuff and helps my whole team. (Also doesn't mess up their CCs such as Eclipse)
Though everything changes
100% disagree. It's like taking the cc away from frag. Now I have to drop one of my slotted skills on an already crowded bar to have access to a cc. If I wanted access to major breach, I would slot elemental drain.
This change is a slight pve buff during trash pulls. That's it. As a solo/duo player, it's absolutely horrendous.
dodgehopper_ESO wrote: »MLGProPlayer wrote: »After acknowledging numerous times that magicka warden DPS was underperforming, ZOS now had the opportunity to fix the class. So what do they do? Nothing.
The class has had both of its "OP" PvP abilities nerfed now (Cliff Rracer is dodgeable and Shalks no longer stun), making warden one of the weaker PvP classes. Great, now they can buff PvE since the excuse was always that PvE buffs would make them too strong in PvP. Nope. Nothing, just a mediocre solo buff (where wardens already excelled). Now warden just sucks in PvE AND PvP.
Seriously ZOS, why do you hate the warden? Honest question.
I called this a long time ago. When I saw Warden come on the scene I thought 'Gee this is a lot like I remember Templar being' followed by 'They're going to nerf it to the ground'. Mark my words: They don't like DK that much either. Everything about this game is pushing toward being a DD. Everything. The classes that don't lean that way are gonna get ground into a fine silty powder before there's a chance of them being decent again. That's my optimistic view anyway.
This is a weird time to be saying that ZOS is pushing everyone to be a DD. This patch has more tank/healer-friendly class changes than we've seen since at least Homestead, if not longer.
Waffennacht wrote: »So coming from Mag Warden perspective.
I @#$_&ing hated that stun. It didn't help me land my burst, because I had to land my burst to stun, and with delayed abilities nor execute it was very difficult to take advantage of the stun. So I had to slot a hard CC to compensate. Well again, I want my stun coming before the land my burst, or after to prevent their recovery during my delays, but if shalk stunned and they CC break immediately, well now they have immunity while the bird or pulse tried to finish them.
Removing the stun gives me complete control when I CC, because I already established a need for a different hard CC for myself.
Giving the ability major breach is actually awesome for PvP, while we already had access via Destro well now it's an AoE debuff and helps my whole team. (Also doesn't mess up their CCs such as Eclipse)
Though everything changes
Some changes are truely hard to understand
Hope it turns out for the best but we need testing
Hope ZOS will listen to feedbacks (after tests , not the next morning forum mayhem that follows every big change announcement)
Peekachu99 wrote: »Waffennacht wrote: »So coming from Mag Warden perspective.
I @#$_&ing hated that stun. It didn't help me land my burst, because I had to land my burst to stun, and with delayed abilities nor execute it was very difficult to take advantage of the stun. So I had to slot a hard CC to compensate. Well again, I want my stun coming before the land my burst, or after to prevent their recovery during my delays, but if shalk stunned and they CC break immediately, well now they have immunity while the bird or pulse tried to finish them.
Removing the stun gives me complete control when I CC, because I already established a need for a different hard CC for myself.
Giving the ability major breach is actually awesome for PvP, while we already had access via Destro well now it's an AoE debuff and helps my whole team. (Also doesn't mess up their CCs such as Eclipse)
Though everything changes
I was looking at it the same way. Shalks > Frost Clench (or gripping shards) > Time Stop = death?
Warden is a fantastic class if you don’t have blinders on for that extra 5K DPS that isn’t even necessary in Trials. But there’s just too much hyperbole surrounding the class. Remember how garbage they were till someone posted a beastly Stamden build? Now all you see is Stamdens in Cyro running meta? They have the best utility in the game and access to nearly every buff in the game. Magdens do quite well with Necropotence (though I do get the frustration over pets in general—Shadowrend is a better idea since I think it can’t be killed?), and are invaluable in 4 mans. Their sheer utility shouldn’t be overlooked or tunnelvisioned for the sake of raw numbers.
Ive played ESO from the start and have recently made a magwarden.
That stun in PVP from fissure is SO SO important to the class that removing that makes absolutely no sense whatsoever.
If anything, it should stun more than 1 person!!
Come on ZOS, the PTS isnt even out yet, do NOT implement this nerf.
MLGProPlayer wrote: »Even to get their marginal DPS, warden is forced to use the dumb bear ultimate. That's a non-starter for me cause I hate pets. I'd like to see them nerf the bear and buff other damage skills.
It should be baked into the class not the ultimate. You need to have it on both bars too right? So it doesn't un-summon?
Yep. Such an annoying "class defining skill."
For something that requires a double slot and is a single target ability only, it needs to hit much harder to be useful. Instead, it doesn't even bring wardens close to the DPS of other classes.
As a warden tank I'm on the fence here. They removed my access to an aoe major breach and fracture, which is a big deal imo, but they also made arctic wind a good tank self heal which kinda counters things.
I'm very disappointed to see no changes to swarm or bird of prey though.
I didn't see the change for subterranean assault...is it's just major fracture after patch?
Maura_Neysa wrote: »MLGProPlayer wrote: »Even to get their marginal DPS, warden is forced to use the dumb bear ultimate. That's a non-starter for me cause I hate pets. I'd like to see them nerf the bear and buff other damage skills.
It should be baked into the class not the ultimate. You need to have it on both bars too right? So it doesn't un-summon?
Yep. Such an annoying "class defining skill."
For something that requires a double slot and is a single target ability only, it needs to hit much harder to be useful. Instead, it doesn't even bring wardens close to the DPS of other classes.
For someone who mains a Warden you baffle me. Stam Warden is the second hardest hitting class next to Stamblade. None of the listed changes will effect that. (Unless other classes are getting that much stronger) Yes Mag wardens lose there stun, but the are trading it for AoE Major Breach, hardly a complete nerf. Really, the only Wardens who have room to complain are Tanks. Thats if they actually ran Sub Assault. I didn't, no room for a de-buff that most everyone had access to. Warden like DK tanks have access to more skills than they had room for, that one didn't make the cut for me.
MLGProPlayer wrote: »ordraveeb17_ESO wrote: »maybe it's done because of magDK, they cry all the time that they are the worst class and have more nerfs.... now they are not )))
Players: nerf NB
ZoS: ok.... we nerf magwardens )))
Warden was never worse than DK. We'd be happy with a buff to DK levels...
Depends on... I am pretty sure a MagWarden can do more DPS than a MagDK, but not really sure about that. But Warden can stay range, while the MagDK has to be in Melee-Range.
And MagDK get a little buff with summerset (Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.).... I can't see a MagWarden DPS buff.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »MLGProPlayer wrote: »After acknowledging numerous times that magicka warden DPS was underperforming, ZOS now had the opportunity to fix the class. So what do they do? Nothing.
The class has had both of its "OP" PvP abilities nerfed now (Cliff Rracer is dodgeable and Shalks no longer stun), making warden one of the weaker PvP classes. Great, now they can buff PvE since the excuse was always that PvE buffs would make them too strong in PvP. Nope. Nothing, just a mediocre solo buff (where wardens already excelled). Now warden just sucks in PvE AND PvP.
Seriously ZOS, why do you hate the warden? Honest question.
I called this a long time ago. When I saw Warden come on the scene I thought 'Gee this is a lot like I remember Templar being' followed by 'They're going to nerf it to the ground'. Mark my words: They don't like DK that much either. Everything about this game is pushing toward being a DD. Everything. The classes that don't lean that way are gonna get ground into a fine silty powder before there's a chance of them being decent again. That's my optimistic view anyway.
This is a weird time to be saying that ZOS is pushing everyone to be a DD. This patch has more tank/healer-friendly class changes than we've seen since at least Homestead, if not longer.
I'm talking about general trajectory - they've sucked the soul out of tanking slowly and painfully for years. I would say tanking got some good and some bad here. Take Dragon Knights for instance, they now get to joyfully split the effects of that lovely igneous shield across two separate morphs. YAY.