The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
More we don't think there is anything to really discuss. They were there, and the Theorycrafters that were present were using them on some of the builds they were trying and other stuff too. All the numbers they were generating were on par with each other.
Don't know why when more choices are added to how you build your character it automatically means other things now suck.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
More we don't think there is anything to really discuss. They were there, and the Theorycrafters that were present were using them on some of the builds they were trying and other stuff too. All the numbers they were generating were on par with each other.
Don't know why when more choices are added to how you build your character it automatically means other things now suck.
I appreciate your point @nestor and its a good thing on the whole, I'm ok with it for PvE, however i think the change offers less options, as the knock on impact to DW as ive said. It basically means all magika users need to be staffs.
I know it's niche, and I'm not saying its a bad thing for 2H to count as 2 slots - it's long over due, I'm not being ungrateful, but killing off a playstyle is less options not more. And i do fear balance implications
And hey, this patch seems about catering to niche ideals like Sorc tanks and DK healing so they do want us to all play how we want. Unless ur a DW Mag fan boy is my point.
Buffing characters that don't have Master, VMA or Asylum weapons does not "nerf" those weapons. It just means people who don't have those weapons will be a bit stronger. That's not the same as nerfing those weapons. You'll still be just as strong as you were before. Just because other people will be stronger doesn't mean that your DPS will suddenly drop. It just means that other characters will be able to catch up to you a little bit on DPS and not be so far behind.Oreyn_Bearclaw wrote: »It also seems to be a nerf to any Master, VMA, Asylum weapon. These are strong, but most arent 5th piece bonus strong.
Not true...if you are using and ice staff as your sole tanking weapon(NOT ideal, I do NOT recommend that idea) then you will be required to slot inner fire or one of its morphs for those times you need faster taunt....but then you run into the real problem with ice staff as a sole tanking weapon...the taunt does not de-buff, so you have to find some other way to apply major fracture and major breach...you will lose access to the only non-class reflect in the game...as well as access to the ult-generating heroic slash...AND you will have no way to generate stamina through heavy attacks(unless your backbar is a 2 hander or bow) which a tank still needs to dodge roll and sprint...in other words...you gimp youself...you will not be on a par with a 1H&S. However, this change will allow my current tank build of 1H&S front bar with ice staff backbar to be marginally more useful(I don't lose much utility when I swap to the Ice staff as is, but I wont lose any at all with this change)
Just so you know, all the Testers, had the same opinion on Ice Staffs and the Taunt thing. Which was an overwhelming no to Taunts or at least make it a Morph choice. The Devs were kind of nodding their heads. So, maybe we will get our Ice Staffs back. Maybe.
I will bet not one of the testers actually plays a tank with a back-bar ice staff. I love the extra tools it brings to the table...I dont mind them taking it away from the ice-staff as long as they give us another ranged magicka tanking weapon to replace it...otherwise its a nerf to PvE tanks that isnt needed. Give me an alteration staff with the same skills and you can have your sub-par ice staff back as DPS and people will continue to not use it for that function. This is just the thing..people complain about the ice staff not being a DPS weapon...but long before they reworked it as a tank weapon no one used it for DPS...its always been flame or lightning, and unless they majorly rework the ice staff and drop the focus on CC, it will continue to be ignored. DPS don't care about CC. Why use a CC staff when you can choose an AoE or single target staff instead? Your tank will take care of the CC after all. I don't see the ice staff being viable unless they drop the CC element from it entirely...except as it is...a tanking weapon.
Seems cool but what about VMA and asylum 2H / staff ? seems useless now ?
rhapsodious wrote: »
Nestor went to ZOS to playtest.
I'm really excited about this. So many changes here that streamline the game or make more builds viable. Gonna hold off on final judgment until I get on the PTS, but I'm looking forward to PAX!
Yeah great, even less thought going into builds now.
I will bet not one of the testers actually plays a tank with a back-bar ice staff. I love the extra tools it brings to the table...I dont mind them taking it away from the ice-staff as long as they give us another ranged magicka tanking weapon to replace it...otherwise its a nerf to PvE tanks that isnt needed. Give me an alteration staff with the same skills and you can have your sub-par ice staff back as DPS and people will continue to not use it for that function. This is just the thing..people complain about the ice staff not being a DPS weapon...but long before they reworked it as a tank weapon no one used it for DPS...its always been flame or lightning, and unless they majorly rework the ice staff and drop the focus on CC, it will continue to be ignored. DPS don't care about CC. Why use a CC staff when you can choose an AoE or single target staff instead? Your tank will take care of the CC after all. I don't see the ice staff being viable unless they drop the CC element from it entirely...except as it is...a tanking weapon.
My version would be ilambris, julianos, and accuity. Here i come Magsorc!
OK, the content in the update is awesome, the world is awesome, Jewelry Crafting is a long time coming, but the best thing I think about the new update is the 2 Handed Weapons (Staves and Bows included) now count as two slots, so we have 12 Equipment slots for bonuses. In other words, 5+5+2.
Now, all my casters can use a monster set without compromising the second piece.
So, discuss what combos your going to try out on your characters now with this huge change in how we can equip our characters.
@Nestor
What about Master Weapons? Are they getting their removed bonuses back? Otherwise they will be nearly useless...
magictucktuck wrote: »well are all my VMA and AS weapons worthless now since id be missing out on a bonus?
That was my first question as well. How will this work with 2H 1-piece sets like Maelstrom and Asylum weapons?
Will they get a buff to make up for the lost set piece?