WillhelmBlack wrote: »Bit of a nerf to Master and VMA weapons though. If you think about it, if you are using them, other builds will be able to get the benefit of 2 full 5 pc sets and a Monster set or a front bar set, a back bar set, a monster set and a 2pc jewellery set. You'll only get a Monster set, a 5 pc set and 3 slots left after your special weapon sets/1 pc sets.
This will cause a massive imbalance, I'm not too sure about it unless someone can explain better? Some classes, certain playstyles are gonna be a headache.
WillhelmBlack wrote: »Bit of a nerf to Master and VMA weapons though. If you think about it, if you are using them, other builds will be able to get the benefit of 2 full 5 pc sets and a Monster set or a front bar set, a back bar set, a monster set and a 2pc jewellery set. You'll only get a Monster set, a 5 pc set and 3 slots left after your special weapon sets/1 pc sets.
This will cause a massive imbalance, I'm not too sure about it unless someone can explain better? Some classes, certain playstyles are gonna be a headache.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
Not true...if you are using and ice staff as your sole tanking weapon(NOT ideal, I do NOT recommend that idea) then you will be required to slot inner fire or one of its morphs for those times you need faster taunt....but then you run into the real problem with ice staff as a sole tanking weapon...the taunt does not de-buff, so you have to find some other way to apply major fracture and major breach...you will lose access to the only non-class reflect in the game...as well as access to the ult-generating heroic slash...AND you will have no way to generate stamina through heavy attacks(unless your backbar is a 2 hander or bow) which a tank still needs to dodge roll and sprint...in other words...you gimp youself...you will not be on a par with a 1H&S. However, this change will allow my current tank build of 1H&S front bar with ice staff backbar to be marginally more useful(I don't lose much utility when I swap to the Ice staff as is, but I wont lose any at all with this change)
Just so you know, all the Testers, had the same opinion on Ice Staffs and the Taunt thing. Which was an overwhelming no to Taunts or at least make it a Morph choice. The Devs were kind of nodding their heads. So, maybe we will get our Ice Staffs back. Maybe.
Vma will still be good since vma is on back bar, perfect asylum, not so much.magictucktuck wrote: »well are all my VMA and AS weapons worthless now since id be missing out on a bonus?
ANGEL_BtVS wrote: »
Can you please clarify this statement? You think they might improve ice staffs as a tanking weapon, or you think they are going to make ice staffs actual destruction staffs again?
Yes. So one staff = 2 piece of whatever it is.MajesticHaruki wrote: »Noob question incoming: if staves count as 2h, this means staves from 5piece sets will count as 2 equipped set items?
Pink_Violinz wrote: »I'm not really sure how I feel about this. One thing is for certain though, this will force many players to rework their builds. PvP and PvE. I'm curious how this will be balanced.
Also, that means if you want to use dual wield you have to pay double the mats than for a 2h, for the same result.
Yes. So one staff = 2 piece of whatever it is.MajesticHaruki wrote: »Noob question incoming: if staves count as 2h, this means staves from 5piece sets will count as 2 equipped set items?
On my healer where I use a master resto and vma destro idk yet what I will change since we often wear 5pc spc and then another 5pc set (worm, mender, jorvulds), but I might be able to work it around to get some more crit or magicka.WillhelmBlack wrote: »Bit of a nerf to Master and VMA weapons though. If you think about it, if you are using them, other builds will be able to get the benefit of 2 full 5 pc sets and a Monster set or a front bar set, a back bar set, a monster set and a 2pc jewellery set WITH STAVES. You'll only get a Monster set, a 5 pc set and 3 slots left after your special weapon sets/1 pc sets.
This will cause a massive imbalance, I'm not too sure about it unless someone can explain better? Some classes, certain playstyles are gonna be a headache.
Pink_Violinz wrote: »...
Also, that means if you want to use dual wield you have to pay double the mats than for a 2h, for the same result.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
Yolokin_Swagonborn wrote: »So 1pc shacklebreaker will give you weapon damage?
Will every 2h weapon give you the first bonus just for slotting it?
WillhelmBlack wrote: »Bit of a nerf to Master and VMA weapons though. If you think about it, if you are using them, other builds will be able to get the benefit of 2 full 5 pc sets and a Monster set or a front bar set, a back bar set, a monster set and a 2pc jewellery set WITH STAVES. You'll only get a Monster set, a 5 pc set and 3 slots left after your special weapon sets/1 pc sets.
This will cause a massive imbalance, I'm not too sure about it unless someone can explain better? Some classes, certain playstyles are gonna be a headache.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
More we don't think there is anything to really discuss. They were there, and the Theorycrafters that were present were using them on some of the builds they were trying and other stuff too. All the numbers they were generating were on par with each other.
Don't know why when more choices are added to how you build your character it automatically means other things now suck.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
More we don't think there is anything to really discuss. They were there, and the Theorycrafters that were present were using them on some of the builds they were trying and other stuff too. All the numbers they were generating were on par with each other.
Don't know why when more choices are added to how you build your character it automatically means other things now suck.
Because in my opinion, these weapons then loose their potency. Why would I keep my Asylum staff, if I can have a more potent 4 and 5 piece set effect ? What I'm saying, is that these weapons should be adjusted in order for people not to feel like they are missing out on too much.
The testers avoid any questions regarding vMA and AS weapons for some reason. Perhaps they are not allowed to name what's the point of using these weapons anymore.
More we don't think there is anything to really discuss. They were there, and the Theorycrafters that were present were using them on some of the builds they were trying and other stuff too. All the numbers they were generating were on par with each other.
Don't know why when more choices are added to how you build your character it automatically means other things now suck.
Because in my opinion, these weapons then loose their potency. Why would I keep my Asylum staff, if I can have a more potent 4 and 5 piece set effect ? What I'm saying, is that these weapons should be adjusted in order for people not to feel like they are missing out on too much.
So you missed the first paragraph where I said the builds using these weapons were on par with all the other things they were trying?
Not sure why I post things sometimes.....
Not true...if you are using and ice staff as your sole tanking weapon(NOT ideal, I do NOT recommend that idea) then you will be required to slot inner fire or one of its morphs for those times you need faster taunt....but then you run into the real problem with ice staff as a sole tanking weapon...the taunt does not de-buff, so you have to find some other way to apply major fracture and major breach...you will lose access to the only non-class reflect in the game...as well as access to the ult-generating heroic slash...AND you will have no way to generate stamina through heavy attacks(unless your backbar is a 2 hander or bow) which a tank still needs to dodge roll and sprint...in other words...you gimp youself...you will not be on a par with a 1H&S. However, this change will allow my current tank build of 1H&S front bar with ice staff backbar to be marginally more useful(I don't lose much utility when I swap to the Ice staff as is, but I wont lose any at all with this change)
Just so you know, all the Testers, had the same opinion on Ice Staffs and the Taunt thing. Which was an overwhelming no to Taunts or at least make it a Morph choice. The Devs were kind of nodding their heads. So, maybe we will get our Ice Staffs back. Maybe.
magictucktuck wrote: »well are all my VMA and AS weapons worthless now since id be missing out on a bonus?
Rohamad_Ali wrote: »
What's your aim then, all builds to have one or two setups. If zos want diversity, DK healers and Sorc tanks, keepin DW viable is the least of your 'vison' issues of what's right
Why do you think DW is nerfed? Nothing in the changes says this. Just because they add another way to build your character does not mean something was taken away.
It removes the necessity of majika builds to use a stam based weapon tree and while it's not a direct nerf , it's a game changer for sure . Indirect buff to staffs will lead to less use of duel wield .