The person you murdered witnessed it. Yes, there’s room for improvement with that system.
lordrichter wrote: »The person you murdered witnessed it. Yes, there’s room for improvement with that system.
This is why we need to stomp out necromancy. When the murdered person can just be risen and point a finger, that is too much!
However, I agree... there are some oddities in the way the justice system works. Some are just things that they did not want to program for, like the NPC commentary. Other things are probably a mix of making the system challenging, without making it too much so.
AzraelKrieg wrote: »There may have been an animal that saw it. I killed a guy in Alik'r and got a bounty because his goat saw.
AzraelKrieg wrote: »There may have been an animal that saw it. I killed a guy in Alik'r and got a bounty because his goat saw.
Stendarr sees all, he sees you when you're sleeping, he sees you when you're awake, he knows if you've been good or bad, so be good for the divines sake!Why do i get bounty for unwitnessed crime?
No.Also, the guards should really pose a threat when they attack and if they slay you, i think an extensive repair bill would be a good punishment.
Because then you could murder an entire city and as long as you finished off every last citizen you would get away with it with no bounty at all.
Sure it's more realistic if you can kill some witness thus erasing your bounty, but then again it would be more realistic if your character went to jail if caught and had to sit there for 25-life.
At the end of the day, it's a game, and further to that it's a multiplayer online game. Certain things need to happen to prevent abuse of game mechanics even if they are not realistic.
No.Also, the guards should really pose a threat when they attack and if they slay you, i think an extensive repair bill would be a good punishment.
They already pose a threat. They are unkillable.
https://m.youtube.com/watch?v=fYjmDfyFozk
They are like their own tiny mafia.