Drachenfier wrote: »I have to agree with this, man nobody plays anything but Stam classes in pvp anymore, and for good reason.
King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
I enjoy this post. It is so filled with trolling one would believe at some point OP was serious writing it.
Anyways, let's address the "issues" OP has with stamina builds.
First of all, dawnbreaker. If not so many magicka sorcs, magicka templars, magicka wardens use it in PvP now, I would kinda agree with OP. For anyone who has base knowledge about how ultimates scale, this statement is pure joke. On the other hand ultimate that killed most ppl in last 2 years in PvP is for sure eye of flame, not dawnbreaker. And I dont see stamina classes using destro ulti.
Better mobility. Interesting topic for sure. Lets see. Both types of sorc and warden have same skills on their disposal when it comes down to ultimate moving arround. And magicka NB has amazing movement speed in stealth if using concealed weapon. Also, I was not aware that only stamina classes can craft and drink speed pots. Thats a new concept.
Snare removal. Any vampire out there will roll its undead eyes knowing that best snare removal skill in the game is mistform. If we would make a pool about what resource 95% of all mistforming vampires use, I guess the answer would be magicka. In group play, best way to remove snares is purge. Can't say I saw these nasty op stamina classes spam that in PvP. Oh, no, its another magicka tool.
Beter survivability. Even uncle Sheo is triggered by this statement and OP would already explore the joys of entire shivering isles rapidly moving toward its face if madgod was not too busy snitching Valaste from yet another vestige right now. Lets see what magicka classes have on their disposal. First of all, heavy armor OP spoke about is not and never was stamina exclusive. Second, if by magicka classes OP counts only men or mer in robes and similar pesant rags, shieldstacking comest to ones mind on its own. Not to mention vampire's favorite skill again, mistform.
Better heals over time. Alduin would come back trough time just to make sure OP's head is detached for the other parts of its body, because of this statement. If it would be nearly true, we would see legions of selfhealing stamina monsters in trials, dungeons, PvP, destroying poor old little destro zergs with 3-5 magicka templars spamming all sorts of known and unknown magicka based heals. On the other hand, for most stamina setups vigor is pretty much the only reliable self heal and that is why so many stamina players cry knowing they have to go to PvP to get it.
Better damage over time. As if DoTs are not situational in PvP. As if 3/5 classes don't laugh at DoT builds when they face them. As if your DoTs will not be purged or healed trough 90% of time. On the other hand, mDK is almost always about DoTs, and same as mTemp has DoTs that heal him while doing damage. Both of these are not tied to any weapon type, unlike most stamina DoTs OP talkis about ( bleed form DW skill slashes, and bleed from axes).
Better AoE damage. Not even thousand arrows to the knee could describe the pain laughing on this statement can provide you. Sap essence, Proxy detonation, Twisting path, Wall of Elements, Liquid Lightning, Destoro McF* Ulti, Tether, sleet storm, draw essence... Choice of so many different magicka builds. In OP's land these are wet noodles compared to hurricane and idk, caltrops?
Better damage sets. Seems Vicious Death, Spinner, Silks of the Sun, Julianos, BSW, SM and similar are weak compared to ravager and 7th legion. But selene? Really? With its massive red notification even my late grandma could avoid from her grave?
Spammable gap closers. OP, please. mNB can spam lotus fan till kingdom come. mDK can spam chains like F scorpion from MK series. mSorc can stun you with its gap closer and will do so if not a raging newcomer to ESO. mTemp can use its spear gapcloser as well, resulting in a stun. 4/5 classes when speced for magicka can hunt you down if you are stamina user if not sNB on pots or Orsimer speced for running away. Also, compared to magicka stamina is more melee oriented, there is a good bloody reason stamina have gapclosers, right? On the other hand, stamina gapclosers are most of the time related to weapon choice they use. And ask any stamina user joys of gapclosing into a loading screen.
Access to major evasion. Yes, if you are in at least 5 medium armor pieces, you will have major evasion. That excludes in most cases ravager, 7th legion and similar heavy armor sets you cri cri about in forementioned parts of your post. One class can have major evasion no matter what type of resource it use, and that is NB. Another class can have minor evasion, and that is Warden.
I will not talk of your "solutions" since from what any can read there its just a cry for help of someone who needs to L2P.
Facefister wrote: »PvP is a minigame.
Drachenfier wrote: »I have to agree with this, man nobody plays anything but Stam classes in pvp anymore, and for good reason.
i still run magsorc and pretty okeyish with it.
spam execute ftw
King_Thelon wrote: »Facefister wrote: »PvP is a minigame.
We can thank crown crates, gambling addicts and motifs that cost more than DLCs for that.
@EnslavedKing_Thelon wrote: »Facefister wrote: »PvP is a minigame.
We can thank crown crates, gambling addicts and motifs that cost more than DLCs for that.
So, you beg to differ what ulti killed more ppl in last 2 years in ESO, destro or DB? What PvP you play, and where?
Or you wanna say magicka useres of DB are a joke? Feel free to duel them then. Can't wait to see you post results.
King_Thelon wrote: »@EnslavedKing_Thelon wrote: »Facefister wrote: »PvP is a minigame.
We can thank crown crates, gambling addicts and motifs that cost more than DLCs for that.
So, you beg to differ what ulti killed more ppl in last 2 years in ESO, destro or DB? What PvP you play, and where?
Or you wanna say magicka useres of DB are a joke? Feel free to duel them then. Can't wait to see you post results.
Your metrics for balance are terrible, and I was a top dueler in this game when that meant something.
My 2¢ worth regarding magicka builds are...
1. Staff heavy attack takes too long!
2. Staff heavy attack is still bugged in that one can get stuck in the animation.
Do you trial at all? Magicka (read: ranged) DDs will always get more spots than stamina purely because of the fact that they have ranged capability.
Seraphayel wrote: »KingYogi415 wrote: »L2P.
Game is more balanced then it has ever been!
That's why 50% of the PvP population is Nightblades and most of them Stamina... that's why PvP is dominated by Stamina specs... yes, super balanced.
King_Thelon wrote: »Facefister wrote: »PvP is a minigame.
We can thank crown crates, gambling addicts and motifs that cost more than DLCs for that.
greenmachine wrote: »Shad0wfire99 wrote: »Forgot that pvp'ers think they're the only players that exist. Thanks for the reminder.
I wish there was a PvP subforum where all these buff me/nerf them threads could be catalogued. It would make it easier to find them when we're wondering why PvE players got nerfed.
@griffkhalifagriffkhalifa wrote: »Literally all I got out of this post is that OP wants every class to be the same.
King_Thelon wrote: »@griffkhalifagriffkhalifa wrote: »Literally all I got out of this post is that OP wants every class to be the same.
Straw Man: a common form of argument that is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent.
King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
StaticWave wrote: »King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
Not sure if OP made this thread to bait for forum points, or he was actually serious..
As for the post, most PvP raids run more magicka classes than stamina because of their superior AoE dmg. So I don't think magicka is weaker than stam.
"Buff my magsorc"King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
StaticWave wrote: »King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
Not sure if OP made this thread to bait for forum points, or he was actually serious..
As for the post, most PvP raids run more magicka classes than stamina because of their superior AoE dmg. So I don't think magicka is weaker than stam.
greenmachine wrote: »Shad0wfire99 wrote: »Forgot that pvp'ers think they're the only players that exist. Thanks for the reminder.
I wish there was a PvP subforum where all these buff me/nerf them threads could be catalogued. It would make it easier to find them when we're wondering why PvE players got nerfed.
Seriously. That again...
Like nerfs matter in PvE. 99% of the PvE content is face roll easy now. And the other 1%, the guys that can do that can handle any changes well enough to still crack om. As for leaderboards its all comparable, so it matters not. The game is too easy in PvE land so hush on this rhetoric of an argument.
Sure Frag stun hurt PvE a tad, hard to tell, in PvP its completely changed the class.
And lastly. Where do you think the latest changes came from? As heavy attack builds reliant om off balance etc were ALL PvE thanks very much.
He's right, stamina is OP in PvP right now. Every dog has its day but the big dueling comps and stats don't lie. 2H is king. STamina is king.
StaticWave wrote: »King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
Not sure if OP made this thread to bait for forum points, or he was actually serious..
As for the post, most PvP raids run more magicka classes than stamina because of their superior AoE dmg. So I don't think magicka is weaker than stam.