MLGProPlayer wrote: »Balance is actually pretty decent now. Magicka warden, DK, and templar just need a boost in DPS, but especially warden (NB and sorc are fine).
We're finally seeing both magicka and stamina used together in trials.
King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
King_Thelon wrote: »MLGProPlayer wrote: »Balance is actually pretty decent now. Magicka warden, DK, and templar just need a boost in DPS, but especially warden (NB and sorc are fine).
We're finally seeing both magicka and stamina used together in trials.
You should step into PvP once in a while, friend. stam / mag both being in trials is a pretty low bar for balance
King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
Dawnbreaker is a cleave AoE...while Meteor can be cast from a safe distance...not even comparable.
Stamina builds are melee classes...they NEED better mobility...besides, you are forgetting that magicka sorcs have the BEST MOBILITY OF ANY CLASS
Magicka classes have better survivability through shields and easy healing...I always have a much easier time on magicka builds for this very reason than stam builds in vMA...besides HA is NOT exclusive to stam builds, I have several heavy armor magicka builds
Stam builds do NOT have better heals over time...thats ridiculous. Healing springs can stack 3 times, rapid regen, AND healing ward all from just the resto staff skill line.
It is true that the stam AoEs tend to hit harder than magicka equivalents...but both those AoEs require proximity to the enemy...stam AoEs that dont(such as endless hail) dont hit any harder.
Spammable gap closers are accessible to certain magicka builds as well...the templar charge(is it toppling charge that is magicka based?) DK's chains, Nightblade's teleport strike, etc.
Major Evasion is accessible ONLY to med armor builds...and in PvP at least, those are few and far between. If you really want major evasion as a magicka build...craft some specter's eye gear...in heavy armor for "better survivability"
Spectre's Eye Set
LEVEL 50 CHAMPION 160
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1206 Maximum Health
(5 items) When you cast a Magicka ability you gain Major Evasion for 3 seconds, increasing your dodge chance by 15%. This effect can occur once every 6 seconds.
50% uptime on a magicka class in heavy armor isnt anything to sneeze at.
King_Thelon wrote: »MLGProPlayer wrote: »Balance is actually pretty decent now. Magicka warden, DK, and templar just need a boost in DPS, but especially warden (NB and sorc are fine).
We're finally seeing both magicka and stamina used together in trials.
You should step into PvP once in a while, friend. stam / mag both being in trials is a pretty low bar for balance
This kind of approach is the problem with this game and these forums; all the PvP players think pve doesn't matter, and all the pve players think PvP doesn't matter. Far too much bias for anyone to make reasonable judgements about balance.
The only dangerous people running around, are mostly stamina players. Stamina has everything, but OP stated that correctly already.
I see many magicka specs as well, but they are not only harmless (except for magicka templars), but also less frustrating to deal with. Bad stamina players are just as bad as bad magicka players. But I feel like, that the power ceiling for stamina is significantly higher and easier to reach. Meaning, stamina has much more potential in pvp than magicka has, and actually even in pve, because they pull the best dps if they are allowed to.
Gap closers should have an increasing cost for spamming and I also think that it's not fair, that stamina can easily utilize the best magicka support spells without the need to worry, while magicka can't even dare to dodge once as otherwise they can't break free anymore. If at least one of these things is looked at, there may be balance. I don't want to get started on how braindead OP stamina burst is.
The only dangerous people running around, are mostly stamina players. Stamina has everything, but OP stated that correctly already.
I see many magicka specs as well, but they are not only harmless (except for magicka templars), but also less frustrating to deal with. Bad stamina players are just as bad as bad magicka players. But I feel like, that the power ceiling for stamina is significantly higher and easier to reach. Meaning, stamina has much more potential in pvp than magicka has, and actually even in pve, because they pull the best dps if they are allowed to.
Gap closers should have an increasing cost for spamming and I also think that it's not fair, that stamina can easily utilize the best magicka support spells without the need to worry, while magicka can't even dare to dodge once as otherwise they can't break free anymore. If at least one of these things is looked at, there may be balance. I don't want to get started on how braindead OP stamina burst is.
Both medium/light armor should have dodge roll reductions (they are significantly lighter than heavy armor in weight). But medium should get crit resists to counter the fact their don't have a shield/transmutation. Flipside, light armor should have a way to remove snares/immobile to counter the fact medium armor has dodge chance built into a snare removal toon.
Just following the tree philosophy that Mage/Fighters guild trees have; similar effects but different ways to gather those stats.
King_Thelon wrote: »MLGProPlayer wrote: »Balance is actually pretty decent now. Magicka warden, DK, and templar just need a boost in DPS, but especially warden (NB and sorc are fine).
We're finally seeing both magicka and stamina used together in trials.
You should step into PvP once in a while, friend. stam / mag both being in trials is a pretty low bar for balance
This kind of approach is the problem with this game and these forums; all the PvP players think pve doesn't matter, and all the pve players think PvP doesn't matter. Far too much bias for anyone to make reasonable judgements about balance.
We can close the discussion now. This statement is fact.Prior to Morrowind, magicka outclassed stamina on all fronts.
King_Thelon wrote: »@ZOS_Wrobel
We've been playing One Stamriel for a year and a half. The balance in your game has reached meme proportions matched only by incoherent decisions and an abyss of communication on the matter.
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Magicka has:
Better Raid Healing (hope you've got that Templar / Warden levelled)
Access to Damage Shields (which don't last their duration, don't scale vs multiple opponents and have hard counters like Shieldbreaker and Shattering Blows)
Solutions
Do not remove any of Stam's capabilities. Instead, add the following to Magicka:
- A Magicka morph of Dawnbreaker
- Easy access to snare removal, HoTs, bleeds, evasion and gap closers
- Increase the innate resistance on Light Armour
- Buff Pulsar
- Change Shieldbreaker to only proc on Heavy Attacks, add an internal cool down or introduce an equivalent against Stam builds)
- Introduce an equivalent of Shattering Blows that affects Stamina builds, or rework Shattering Blows completely
- Introduce better Magicka sets (equivalents of Selene's, 7th Legion, Ravager, etc)
Ihatenightblades wrote: »Vigor and rally is nice but if you too slow at applying shields every 6 seconds thats your fault i can shield stack forever on my light armor mages and if you having trouble with shields then i suggest dump 23% into bastion it helps a lot.
I would like a equivalent to Vigor for magicka users. That way I can get rid of my resto staff on my second bar.
King_Thelon wrote: »MLGProPlayer wrote: »Balance is actually pretty decent now. Magicka warden, DK, and templar just need a boost in DPS, but especially warden (NB and sorc are fine).
We're finally seeing both magicka and stamina used together in trials.
You should step into PvP once in a while, friend. stam / mag both being in trials is a pretty low bar for balance
This kind of approach is the problem with this game and these forums; all the PvP players think pve doesn't matter, and all the pve players think PvP doesn't matter. Far too much bias for anyone to make reasonable judgements about balance.
I agree with this statement. I think we can suggest changes that benefit both without nerf hammers.
Though, I think the game is more heavily balanced with PVE in mind than PVE players want to admit (regen changes, PVP abilities nerfed to make PVE abilities better, alliance war AP rank changes to make it easier to get vigor/caltrops, etc)
Drachenfier wrote: »Apache_Kid wrote: »Drachenfier wrote: »Ragnaroek93 wrote: »Funny that it is actually the other way around. There are more and better mag dots, they have better sustain (Ele Drain) and more defense (they can better facetank with spammable burst heals and shields and they have better defense in outnumbered situations as well with Riposte and Mistform).
Your post is so biased it's outrageous. You probably have never played anything beside magsorc if you think that the game would be balanced with your suggestions.
Yea, that's why there's so many mag classes in pvp
I can literally count on one hand the amount of mag players I see on any given night in BG.
Magplar is currently the build I see most in BGs other than Stamsorcs on Xbox NA. I also see lots of magsorcs and magDKs.
There are plenty of magicka builds in PvP and in BGs specifically on my platform.
Over the last three nights I've seen one MagDK, and it's always the same guy. Haven't seen a single Magplar or Magsorc. All stamina variants. Generally, the only mag class I see is NB.
One interesting thing worth mentioning.... back when Mag Sorc was OP, the main criticism was about how boring a Sorc v Sorc duel was. They would go on for a long time until one Sorc made a mistake and died.
Nowadays I see the exact same thing with all Stam builds. Just yesterday I watched a duel that lasted nearly 10min between a Stamplar and Stam DK. Their health bars never fell below half, and neither were even using the 1H/S Ult. Finally the Stam DK made almost every mistake imagineable and died.
Thelly your bias is showing, dog....King_Thelon wrote: »@ZOS_Wrobel
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
The_Outsider wrote: »Thelly your bias is showing, dog....King_Thelon wrote: »@ZOS_Wrobel
Stamina has:
Better burst damage (dawnbreaker is AoE with no delay, meteor is AoE with delay. Plus stam gets ultimates like Incap)
Better mobility (both types of NB's aside, snare removal, speed pots and sprint make all stam builds more mobile than any mag build)
Better survivability (heavy armour, dodge roll)
Better Heals over Time (vigor)
Better Damage over Time (bleeds)
Better AoE Damage (hurricane, spin to win are miles ahead of magician equivalents like boundless storm / pulsar)
Better Damage Sets (sets like Selene's, 7th Legion, Ravager have no Magicka equivalent)
Access to Spammable Gap Closers (which can no longer miss and ignore the Z axis, lol)
Access to Major Evasion (lol)
Heavy armor, dodge roll, Block, sprint, DBoS, Gap closers, Maj. Evaision, snare removal, speed pots? All things accessible and used by Magicka builds. Side-bar, my mNB out-bursts any stamina build using that delayed Meteor AOE... (Meteor > Fear > Bow proc > Impale).
You're also intentionally not mentioning tons of tools in the Magicka toolkit. Healing? Resto abilities, path, burning embers, a Templar, Magden Trees, Pollen, ect. AOE, DoT? Destro Ult, Blockade, Sleet, Prox, ect.
And sets? I don't even know. How many Magicka sets are there with no Stamina equivalent? I bestow unto you Magicka Selenes...that way no one will use yet another monster set.