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Bleeds

  • IZZEFlameLash
    IZZEFlameLash
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    lucky_Sage wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.

    ...this would instantly make Ice Damage Dealers relevant as DPS.

    Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.

    ive made a lot of post about frost staff changing from tank to spell pen because it just makes sense

    Probably the only way to make frost staff desireable...
    Imperials, the one and true masters of all mortal races of Tamriel
  • Pastas
    Pastas
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    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
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    Melkar Spellius Magden
    PC EU
  • IZZEFlameLash
    IZZEFlameLash
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    Pastas wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives

    Penetration still has to go through calculations of target' resistance. Unlike 0 need for penetration for bleed.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Savos_Saren
    Savos_Saren
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    Pastas wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives

    So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Sharee
    Sharee
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    Pastas wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives

    So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?

    That made me think. Why exactly should bleeding be limited to stamina characters? There's plenty of "spiky" effects from magical abilities that could cause bleeding.

    How about: make bleed damage flat value (not scaling with stats, similar to oblivion damage), and then give magicka specs equal access to it. Spells coming to mind as good "bleeding" candidates are warden flies, DK volatile armor, sorc crystal blast, etc.etc.
  • Dojohoda
    Dojohoda
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    Also consider that the person might have a build that makes bleeds strong. Assuming this is from a bleed centric build, the damage from bleeds should be strong and it doesn't necessarily indicate that there is an issue with bleeds.

    Edited by Dojohoda on March 24, 2018 4:33PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • usmcjdking
    usmcjdking
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    Skander wrote: »
    This was my magblade. i have 20-40 cps on thick skinned.

    And not every magblade has cloak, in heavy armor is not worth to use it

    I'm just linking how bleeds are overperforming, waiting for the zerglings to slot them, and wait for a nerf-fix on them.

    "heavy armor magblade"
    "zeglings"
    0331
    0602
  • Waffennacht
    Waffennacht
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    Don't be a fool, use cloak
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skander
    Skander
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    Cloak is unreliable for magicka. If you don't have a snare removal/immunity (which is only bind to stamina abilities)
    Edited by Skander on March 24, 2018 5:47PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Savos_Saren
    Savos_Saren
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    Sharee wrote: »
    Pastas wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives

    So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?

    That made me think. Why exactly should bleeding be limited to stamina characters? There's plenty of "spiky" effects from magical abilities that could cause bleeding.

    How about: make bleed damage flat value (not scaling with stats, similar to oblivion damage), and then give magicka specs equal access to it. Spells coming to mind as good "bleeding" candidates are warden flies, DK volatile armor, sorc crystal blast, etc.etc.

    I like that idea. I mean- there should be a magical equivalent to a bleed. As it was said earlier- Oblivion damage works for BOTH magic and stam characters... so that's not the equivalent.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • CaliMade
    CaliMade
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    I used to be on the fence with bleeds being OP/Fine but after playing alot more and running into more bleed builds. It is starting to feel like a little bit much. I run 56 points into thick skinned(~20%) and i use choking talons for the Maim yet i still take 2k bleed ticks ive had recaps show me 3k from 7 ticks of Venimous claw and 6k from only 3 ticks of bleed. Im not saying there the most game breaking thing out right now but they feel like they are overpreforming, even if its by a small margin.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Maulkin
    Maulkin
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    Pastas wrote: »
    As magicka you have higher penetration due to light armor and destro pasives

    Destro penetration passive applies only to destro skills. Which excludes class skills, enchants and status effects (burning). It's basically only useful for WoE and Reach/Force Pulse. And 5k penetration is not 100% penetration. It's pretty standard for heavy build to be at 20k resistances, against which magicka DoTs barely tickle.
    Skander wrote: »
    Also bleeds can crit, but oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    Oblivion dmg is not a magicka thing to start off with. When I die to ShieldBreaker spam, the most common use of obvlivion damage out there, it's not the magicka builds that are causing it.

    My opinion on bleed builds so far is... heck, I like them.
    Are they very strong? Yes, they are.
    Do I feel they over-perform atm? No, I don't think so.
    Would I like a magicka option for 100% dot penetration, maybe tied to a staff/weapon choice? Would love it.

    That said I'm a bit concerned about the general CP vs No-CP balancing regarding tanky builds with this. 100% penetration DoTs and resource poisons are things that make sense for CP-enabled content where people can block a helluva lot and mitigate crap tons of damage on top.

    I feel they can be over-punitive for no-CP content and is dissuading people from making tanky builds altogether and instead funnelling everyone more towards damage-oriented builds.
    EU | PC | AD
  • Qbiken
    Qbiken
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    Pastas wrote: »
    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    As magicka you have higher penetration due to litgh armor and destro pasives

    So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?

    I do think it´s fair balance. Stacking penetration is just another way of increasing your damage output, the same way increasing your weapon/spelldamage is a second way of achieving the same thing.

    And bleed isn´t a status effect. The status effects are: Burning, concussion, chilled, poisoned, disease. The first 3 status effects are mostly tied to magicka builds since they´ve an easier time applying them using a destruction staff. And I´ll tell you that status effects are very potent. They´re the main reason the asylum staff is so powerful. The last two status effects are more common for stamina builds since they´re applied through the usage of certain skills, but can be used on magicka classes as well through the use of enchantments.

    Magicka builds in general gets:
    - More penetration, but less spelldamage
    - Concussion, chilled and burned status effect

    Stamina builds in general gets:
    - More weapondamage, but less penetration
    - 2 status effects (mainly from the use of skills) + bleed

    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.
  • Juhasow
    Juhasow
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    It's not bleeds it's just master dual wield that overperforms.
  • Maulkin
    Maulkin
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    Qbiken wrote: »
    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.

    Mmm. I don't think that comparison is set up fairly.

    On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.

    On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.

    Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.
    EU | PC | AD
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.

    ...this would instantly make Ice Damage Dealers relevant as DPS.

    Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.

    the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.
  • Qbiken
    Qbiken
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    Maulkin wrote: »
    Qbiken wrote: »
    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.

    Mmm. I don't think that comparison is set up fairly.

    On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.

    On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.

    Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.

    Fair points :)

    Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.
  • Savos_Saren
    Savos_Saren
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    Qbiken wrote: »
    Maulkin wrote: »
    Qbiken wrote: »
    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.

    Mmm. I don't think that comparison is set up fairly.

    On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.

    On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.

    Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.

    Fair points :)

    Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.


    Let me try to realign some perspectives, here. If I run DW axes- can I put a Flame, Frost, or Lightning Enchant on them? Yup!(Even worse- you could run Master's DW and put a status effect enchant on it.)

    Now- can I put a bleed enchantment on my Master's Destro? Negative.

    Even more so, we know that the "balance" is that magicka gets more penetration and stamina gets more overall damage. The fact that a stamina can keep all that extra damage and ignore all physical penetration makes it OP. There really is no inverse of that for magic builds.

    @ZOS_GinaBruno Anyone noticing this thread?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Skander
    Skander
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    The fact that stamina gets all the weapon dmg that affects heals, it's overall a thing.

    Light armor is meant for shielding right?

    Wrong. Shields are not worth unless they can stack. The only stacking class is Magsorc.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    So light armor shield and healing ward doesnt count as shieldstacking? Thats big news.
    Ticks if bleeding are rather week, you should probably compare them to other dots.
  • Skander
    Skander
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    Checkmath wrote: »
    So light armor shield and healing ward doesnt count as shieldstacking? Thats big news.
    Ticks if bleeding are rather week, you should probably compare them to other dots.

    Healing ward is not a shield. Is more of a saveface, since without being injured, the core shield strenhght is 2k in pvp. Which is nothing.

    If you are running a shield build. You don't want to be injured at all.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Aznox
    Aznox
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    Anyway the thread is now a Magicka versus Stamina thread ...
    Edited by Aznox on March 27, 2018 4:08PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • jeskah
    jeskah
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    Qbiken wrote: »
    Maulkin wrote: »
    Qbiken wrote: »
    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.

    Mmm. I don't think that comparison is set up fairly.

    On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.

    On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.

    Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.

    Fair points :)

    Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.


    Let me try to realign some perspectives, here. If I run DW axes- can I put a Flame, Frost, or Lightning Enchant on them? Yup!(Even worse- you could run Master's DW and put a status effect enchant on it.)

    Now- can I put a bleed enchantment on my Master's Destro? Negative.

    Even more so, we know that the "balance" is that magicka gets more penetration and stamina gets more overall damage. The fact that a stamina can keep all that extra damage and ignore all physical penetration makes it OP. There really is no inverse of that for magic builds.

    @ZOS_GinaBruno Anyone noticing this thread?

    There is a tradeoff:if you equip axes, you lose the crit, damage or penetration bonuses. Same things as flame/lightning/frost staves deal.

    And there is not so much of bleed source in the game so... yeah, i know, it will be nerfed sooner or later, because reasons.
  • Qbiken
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    Skander wrote: »
    Checkmath wrote: »
    So light armor shield and healing ward doesnt count as shieldstacking? Thats big news.
    Ticks if bleeding are rather week, you should probably compare them to other dots.

    Healing ward is not a shield. Is more of a saveface, since without being injured, the core shield strenhght is 2k in pvp. Which is nothing.

    If you are running a shield build. You don't want to be injured at all.

    Healing ward is no longer considered a shield.......GG
  • Ectheliontnacil
    Ectheliontnacil
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    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    You're a NB, you can cloak to reduce all DOT damage on you (including bleeds) to zero.

    Think he´s a magplar.

    Look at the hints below the death recap.

    Death recap hints:

    - Git gud
    - Even more useless info
    - Use a cc to destroy all your enemies except one, so you can have a fair fight!
  • Savos_Saren
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    jeskah wrote: »
    Qbiken wrote: »
    Maulkin wrote: »
    Qbiken wrote: »
    And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.

    It´s balanced if you ask me.

    Mmm. I don't think that comparison is set up fairly.

    On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.

    On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.

    Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.

    Fair points :)

    Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.


    Let me try to realign some perspectives, here. If I run DW axes- can I put a Flame, Frost, or Lightning Enchant on them? Yup!(Even worse- you could run Master's DW and put a status effect enchant on it.)

    Now- can I put a bleed enchantment on my Master's Destro? Negative.

    Even more so, we know that the "balance" is that magicka gets more penetration and stamina gets more overall damage. The fact that a stamina can keep all that extra damage and ignore all physical penetration makes it OP. There really is no inverse of that for magic builds.

    @ZOS_GinaBruno Anyone noticing this thread?

    There is a tradeoff:if you equip axes, you lose the crit, damage or penetration bonuses. Same things as flame/lightning/frost staves deal.

    And there is not so much of bleed source in the game so... yeah, i know, it will be nerfed sooner or later, because reasons.

    Likewise, no matter what, you'll never be able to complete a 2/5/5 piece setup with staves. :'(

    ...unless ZoS will implement 1h and rune... :)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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    Savos Saren
  • IZZEFlameLash
    IZZEFlameLash
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    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.

    ...this would instantly make Ice Damage Dealers relevant as DPS.

    Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.

    the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.

    Pretty sure I was replying to what chilled effect could change to, to be actually useful, not what the current effect is. :)
    Imperials, the one and true masters of all mortal races of Tamriel
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.

    ...this would instantly make Ice Damage Dealers relevant as DPS.

    Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.

    the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.

    Pretty sure I was replying to what chilled effect could change to, to be actually useful, not what the current effect is. :)

    Well I disagree with making it a dot, chilled that is. There are many ice tanks right now and a lot of them rely on the minor maim from chilled.

    As far as needing some dot that bypasses resists, sure as soon as stam has one that increases damage done to the target by 8%, like concussed does.
  • Lynx7386
    Lynx7386
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    No, it's cool guys, let's make everyone 100% identical -_-
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Skander
    Skander
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    Skander wrote: »
    Aznox wrote: »
    Also bleeds can crit

    Yes ... like all dots that are applied from a player ability, i think everyone knows that.
    oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't

    oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.

    oblivion damage bypass shield, bleeds and magicka dots don't.

    but then again, everyone knows that.

    I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.

    Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.

    ...this would instantly make Ice Damage Dealers relevant as DPS.

    Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.

    the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.

    Pretty sure I was replying to what chilled effect could change to, to be actually useful, not what the current effect is. :)

    Well I disagree with making it a dot, chilled that is. There are many ice tanks right now and a lot of them rely on the minor maim from chilled.

    As far as needing some dot that bypasses resists, sure as soon as stam has one that increases damage done to the target by 8%, like concussed does.

    they do. Shock enchant on the weapon
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