lucky_Sage wrote: »IZZEFlameLash wrote: »Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.
...this would instantly make Ice Damage Dealers relevant as DPS.
Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.
ive made a lot of post about frost staff changing from tank to spell pen because it just makes sense
Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
As magicka you have higher penetration due to litgh armor and destro pasives
Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
As magicka you have higher penetration due to litgh armor and destro pasives
Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
As magicka you have higher penetration due to litgh armor and destro pasives
So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?
This was my magblade. i have 20-40 cps on thick skinned.
And not every magblade has cloak, in heavy armor is not worth to use it
I'm just linking how bleeds are overperforming, waiting for the zerglings to slot them, and wait for a nerf-fix on them.
Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
As magicka you have higher penetration due to litgh armor and destro pasives
So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?
That made me think. Why exactly should bleeding be limited to stamina characters? There's plenty of "spiky" effects from magical abilities that could cause bleeding.
How about: make bleed damage flat value (not scaling with stats, similar to oblivion damage), and then give magicka specs equal access to it. Spells coming to mind as good "bleeding" candidates are warden flies, DK volatile armor, sorc crystal blast, etc.etc.
As magicka you have higher penetration due to light armor and destro pasives
Also bleeds can crit, but oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
As magicka you have higher penetration due to litgh armor and destro pasives
So, is it necessarily fair that a stamina character (who gets extra damage to make up for their lack of penetration) should have a status effect that ignores ALL physical resistance?
And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.
It´s balanced if you ask me.
IZZEFlameLash wrote: »Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.
...this would instantly make Ice Damage Dealers relevant as DPS.
Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.
And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.
It´s balanced if you ask me.
Mmm. I don't think that comparison is set up fairly.
On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.
On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.
Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.
And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.
It´s balanced if you ask me.
Mmm. I don't think that comparison is set up fairly.
On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.
On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.
Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.
Fair points
Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.
So light armor shield and healing ward doesnt count as shieldstacking? Thats big news.
Ticks if bleeding are rather week, you should probably compare them to other dots.
Savos_Saren wrote: »And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.
It´s balanced if you ask me.
Mmm. I don't think that comparison is set up fairly.
On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.
On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.
Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.
Fair points
Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.
Let me try to realign some perspectives, here. If I run DW axes- can I put a Flame, Frost, or Lightning Enchant on them? Yup!(Even worse- you could run Master's DW and put a status effect enchant on it.)
Now- can I put a bleed enchantment on my Master's Destro? Negative.
Even more so, we know that the "balance" is that magicka gets more penetration and stamina gets more overall damage. The fact that a stamina can keep all that extra damage and ignore all physical penetration makes it OP. There really is no inverse of that for magic builds.
@ZOS_GinaBruno Anyone noticing this thread?
So light armor shield and healing ward doesnt count as shieldstacking? Thats big news.
Ticks if bleeding are rather week, you should probably compare them to other dots.
Healing ward is not a shield. Is more of a saveface, since without being injured, the core shield strenhght is 2k in pvp. Which is nothing.
If you are running a shield build. You don't want to be injured at all.
Savos_Saren wrote: »And if you ask me: Concussion+chilled+burning (8% more dmg + Enemy deals 15% less dmg + Fire dot) > bleed-damage. Downside with status effects is that they can´t be applied on shields, but bleed damage will be mitigated by them as well.
It´s balanced if you ask me.
Mmm. I don't think that comparison is set up fairly.
On the left side of the equation...for 99.99% of players out there it's impossible to proc all the magicka status effects. It requires a Perfected Asylum Destro and Crushing Shock build. I think we both know how rare these are. Generally the uptime on status effects in PvP will be fairly low and vast majority of builds will only proc one.
On the right side of the equation you're missing the poison status and disease status with major defile + poison dot. But more importantly, the pressure from 100% penetration bleeds has very high uptime. Except Templars who can purge, everyone else will be taking constant pressure. And the only thing you need is axes and rending slashes. Nothing hard to acquire or build around.
Not that I'm advocating for a nerf or anything. I just find that bleeds are far more powerful than status effects in general and I prefer to call a spade, a spade.
Fair points
Reason I advocate a little for status effects is because I remember a build I made a while back that took stance from the usage of status effects (by utilizing the charged trait). And I found it to be one of the most powerful and fun builds I´ve ever played (this was before the CwC patch). But it was more a niched build (which would probably belong to the remaining 0,01% of the builds out there) than meta.
Let me try to realign some perspectives, here. If I run DW axes- can I put a Flame, Frost, or Lightning Enchant on them? Yup!(Even worse- you could run Master's DW and put a status effect enchant on it.)
Now- can I put a bleed enchantment on my Master's Destro? Negative.
Even more so, we know that the "balance" is that magicka gets more penetration and stamina gets more overall damage. The fact that a stamina can keep all that extra damage and ignore all physical penetration makes it OP. There really is no inverse of that for magic builds.
@ZOS_GinaBruno Anyone noticing this thread?
There is a tradeoff:if you equip axes, you lose the crit, damage or penetration bonuses. Same things as flame/lightning/frost staves deal.
And there is not so much of bleed source in the game so... yeah, i know, it will be nerfed sooner or later, because reasons.
Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.
...this would instantly make Ice Damage Dealers relevant as DPS.
Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.
the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.
IZZEFlameLash wrote: »Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.
...this would instantly make Ice Damage Dealers relevant as DPS.
Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.
the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.
Pretty sure I was replying to what chilled effect could change to, to be actually useful, not what the current effect is.
Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »Savos_Saren wrote: »Also bleeds can crit
Yes ... like all dots that are applied from a player ability, i think everyone knows that.oblivion damage (the magicka equivalent of bleeds that isn't even in the game as skill or skill passive) can't
oblivion damage isn't the "magicka equivalent" of bleed more that magicka dots are.
oblivion damage bypass shield, bleeds and magicka dots don't.
but then again, everyone knows that.
I didn't know that. Becouse i as magicka, i have nothing to bypass resistences. Give me that, and we'll be fine.
Actually, he/she makes a valid point. There is no such magicka DoT that ignores all spell resistance. Fire and Lightning have Poison and Disease as their counter parts. Chilled DoT damage should ignore all spell resistance.
...this would instantly make Ice Damage Dealers relevant as DPS.
Probably. Because no armor can stop you from freezing to death. Would make good magicka dot.
the chilled status effect is just one tick of damage followed by 4 seconds of minor maim, it is not a dot. this is the same as concussed, just one tick of damage followed by a debuff. burning is the only one that is a dot.
Pretty sure I was replying to what chilled effect could change to, to be actually useful, not what the current effect is.
Well I disagree with making it a dot, chilled that is. There are many ice tanks right now and a lot of them rely on the minor maim from chilled.
As far as needing some dot that bypasses resists, sure as soon as stam has one that increases damage done to the target by 8%, like concussed does.