Dungeons get their own DLC twice a year already.
And why should that hinder end game content? I can get far more bang for my buck with other mmo expansions and as summerset is priced similarly enough to other mmos I expect atleast a sufficient amount of content with replayability for ALL players for my buck. We already have to pay separately for every chapter from my eso plus so I expect chapters to have more contentDungeons get their own DLC twice a year already.
And why should that hinder end game content? I can get far more bang for my buck with other mmo expansions and as summerset is priced similarly enough to other mmos I expect atleast a sufficient amount of content with replayability for ALL players for my buck.Dungeons get their own DLC twice a year already.
And why should that hinder end game content? I can get far more bang for my buck with other mmo expansions and as summerset is priced similarly enough to other mmos I expect atleast a sufficient amount of content with replayability for ALL players for my buck.Dungeons get their own DLC twice a year already.
I dont know how other MMOs and their dev teams operate and personally, dont quite care as im not that kind of player. I know that making video games is hard, and Ive figured 4 new dungeons every year is a lot combined with the other content they make. Im not going to bite the hand that feeds me.
I want to know more about "all-new group challenge Abyssal Geysers". Who knows maybe something interresting could hide behind that. I would kill for new DSA type of content. As for amount of content inside Summerset based on the price of it it's kinda obvious there will be less of content in it then it was in Morrowind.
"Experience a whole world of adventure on the island of Summerset with unique World bosses, Delves, Public Dungeons, and an all-new group challenge: Abyssal Geysers. Wherever you go, there's always a new adventure waiting for you and your allies."
No mention of atleast one Group dungeon?
we will get a trial and trials are fine but require a 12 person group to start up. Why not a 4 man dungeon? Altmeri architecture is beautiful and it will be a missed opportunity if we don't get a highly replayable group dungeon (monster sets and all) I thought the reason morrowind didn't have any pve group dungeons was because pvpers finally got some content but Now we are getting just a trial for end game pve content. Public dungeons will be bare after the exclusive stuff gets farmed and is no longer profitable like morrowind theodolite pets and robes, along with everyones skyshards being obtained. Abyssal Geysers if they function like dolmens will quickly lose their luster after they become xp farms for zergs.
Wow has many group dungeons at the start of an expansion and has so much more value for the end game player, and I was atleast hoping for one group dungeon as the inland altmer architecture is ripe for a visually stunning group dungeon. Zos if you want this expansion to have more replayability than the morrowind expansion please if you are not going to have a group dungeon at launch atleast do content patches like other mmos have and add them at a later date.
Alternately, convert one of the two public dungeons to a group dungeon as public dungeons have far less replayability than group dungeonsDungeons get their own DLC twice a year already.
To the above statements and similar, we pay almost the same as other mmo expansions so I expect a sufficient amount of end game content. I can get far more bang for my buck with other mmo expansions and as summerset is priced similarly enough to other mmos I expect atleast a sufficient amount of content with replayability for ALL players for my buck. We already have to pay separately for every chapter from my eso plus so I expect chapters to have more content
And then PvE players say PvPers are entitled for wanting fixes to their preferred play style. Funny.
And then PvE players say PvPers are entitled for wanting fixes to their preferred play style. Funny.
https://forums.elderscrollsonline.com/en/discussion/402293/how-to-fix-battlegrounds-and-imperial-city-going-foward#latest
munster1404 wrote: »I prefer more delves and public dungeons
MLGProPlayer wrote: »I'd love to see overland group dungeons like in Craglorn make their way to new chapters. I really enjoyed doing those.
I personally wish they would add at least one new 4 man dungeon to each chapter they release. I mean it's a chapter ffs. At least the public dungeons will look cool as hell, or so I hope.
BTW, I don't mean DLC dungeons, make em as difficult as the original non dlc dungeons even. Just wantin more with a chapter.
I personally wish they would add at least one new 4 man dungeon to each chapter they release. I mean it's a chapter ffs. At least the public dungeons will look cool as hell, or so I hope.
BTW, I don't mean DLC dungeons, make em as difficult as the original non dlc dungeons even. Just wantin more with a chapter.
it would atleast meet mmo standards a bit if atleast one would be made