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Summerset Chapter and future of ESO PvP...

  • Captain8504
    Captain8504
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    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol
  • klowdy1
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    This isn't a balance patch, or a performance update, it's the next chapter. I have read, a few times so far, there were many suggestions for PvP, but all I've seen are fixes for current systems. They will not be focusing on fixing things with the implementation of the chapter. That will come after the release to fix the inevitable problems the new chapter will bring.

    Does anyone have any real suggestions as to a new system for PvP, something worthy of being added with a chapter?
  • pieratsos
    pieratsos
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    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol

    Calling the duelling that we have now as 1v1 arenas is literally like calling an overland world boss as end game group content. Its indeed very funny when you actually think what you just said.
  • Sevn
    Sevn
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    pieratsos wrote: »
    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol

    Calling the duelling that we have now as 1v1 arenas is literally like calling an overland world boss as end game group content. Its indeed very funny when you actually think what you just said.

    Man I'm so happy to hear most diehard pvper's don't consider dueling pvp! Could you all get Zos to understand you guys/gals don't want it so they can remove it or restrict it more? I'd love to move around towns without all the hubbub? Thanks!
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Exactly why I won’t be giving them another dime. Not a single mention of pvp. They rolled out BGs with morrowind that LITERALLY didn’t work for months. No urgent patches to fix, no feedback, it was embarrassing. Now they’re rolling out a bunch of paid pve content that looks like a damn patch to me. Nice try, this is ANOTHER money grab. Go to the BG forums. We aren’t asking for much more than a god damn MMR ranking system for pvp. We have had 4 stale ass years of cyrodill and it’s made minimal if ANY improvements since launch on stability and latency issues. This is a god damn joke. Fix your game first.
    Edited by HEBREWHAMMERRR on March 22, 2018 10:45AM
  • Feanor
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    Sevn wrote: »
    pieratsos wrote: »
    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol

    Calling the duelling that we have now as 1v1 arenas is literally like calling an overland world boss as end game group content. Its indeed very funny when you actually think what you just said.

    Man I'm so happy to hear most diehard pvper's don't consider dueling pvp! Could you all get Zos to understand you guys/gals don't want it so they can remove it or restrict it more? I'd love to move around towns without all the hubbub? Thanks!

    You sure sound like you’re not really into PvP though.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Seraphayel wrote: »
    Astrid_V wrote: »
    Main question is - why they didn't mention a single word about PvP stuff?
    We are going to get a new trial, but what about PvPers...? They are still quite big part of the game.

    With Morrowind we got something for both - Halls of Fabrication for PvErs, and Battlegrounds for PvPers.
    With Summerset? Nothing for PvP.

    ZOS, what about upgrading Cyrodiil after 4 years to make it a better place?
    What about Imperial City and its emptiness?
    What about Battlegrounds, new Chapter won't add any new types of games to it?

    I just don't get it.

    PvP got battlegrounds last year. What do you expect they'll add for PvP? They can tweak Cyrodiil and Battlegrounds but there isn't more to come for PvP imho except maybe new maps for BGs and balancing in Cyrodiil.


    You know how many months we had to wait for battlegrounds que system to actually work?! I hope they roll out this new trial and you get to experience the months of waiting for brand new paid content that you couldn’t play so you know the feeling.
  • pieratsos
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    klowdy1 wrote: »
    This isn't a balance patch, or a performance update, it's the next chapter. I have read, a few times so far, there were many suggestions for PvP, but all I've seen are fixes for current systems. They will not be focusing on fixing things with the implementation of the chapter. That will come after the release to fix the inevitable problems the new chapter will bring.

    Does anyone have any real suggestions as to a new system for PvP, something worthy of being added with a chapter?

    Then which patch is the one to do something about PVP. Every patch its the same thing. This isnt the patch for it, next patch. 3 months later this isnt the patch for it, next patch. 3 months later this isnt the patch for it, next patch. There is literally no plan, no communication whatsoever. We literally dont even know if the PVP lead designer is alive. We havent heard anything from him in over a year.

    There has been a million different ideas in the forums that they could do. Like literally right now there is a thread in the alliance war with a deep overhaul of the entire alliance war and how it works. Objectives, scoring changes like literally everything. And this isnt even the first thread. There has been more of them, even bigger than that one, videos showing the wasted map in cyrodiil and still no communication. So feel free to tell us, when is the patch that they actually do something?
    Edited by pieratsos on March 22, 2018 12:20PM
  • pieratsos
    pieratsos
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    Sevn wrote: »
    pieratsos wrote: »
    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol

    Calling the duelling that we have now as 1v1 arenas is literally like calling an overland world boss as end game group content. Its indeed very funny when you actually think what you just said.

    Man I'm so happy to hear most diehard pvper's don't consider dueling pvp! Could you all get Zos to understand you guys/gals don't want it so they can remove it or restrict it more? I'd love to move around towns without all the hubbub? Thanks!

    Can you even read or your hate for PVPers is making you literally blind? When did i say that duelling isnt PVP. Point me where.

    Jeez dude why do you hate so much those "diehard" PVPers. What did they do to you. They 1vXed you so much to the point where you have nightmares of them? lol. Get a grip.
    Edited by pieratsos on March 22, 2018 10:59AM
  • Torbschka
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    Well, I dont see any "new" cyro or anything - they just dont have the engine for more features (e.g. building ur own stuft etc, like CU).

    Although this would just help:

    - simply add a ranked solo and team queue for bg's with rewards (special mount etc.)
    - different divisions , just do it like GW2/GW1

    This wont hurt PvE'rs but stilll motivate pvp'ers. ESO has one thing why im still here and that is the build variety (theorycradting) and their good combat (if it works).

    This is all what I ask for, ranked play. And before some1 says I should just go play GW2, Im here cuz of the 2 reasons listed above.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Sevn wrote: »
    every time pvp players ask for something in a major update a pve carebear comes screeching in going on about how this isnt a pvp game, and for the millionth time i have to point out it was marketed and sold as a pvp game with a huge pvp community and 0 trials at release so lets just get this out of the way now. We got CU beta with a completed game on july 4th so if zenimax wants to keep cyro alive you better bet they have some sort of gimmick at the ready for mid summer to keep players here and not just another zone to lvl up those alts so many have that dont need any more lvling

    Yes, it was marketed as such, a foolish mistake Zos has since rectified. Something that is brought up a million times whenever some carebear pvper brings it up.


    This entire game is based around an alliance war. Did you not watch the opening cinematic? Some people don't like fighting AI literally programmed to lose to you with repetitive actions and highly predictable attacks. A player actually learns and desires to kill you. "care bear pvper" rofl. You are a trip.

    Exactly. I bought this game to pvp. I don’t find any fun or challenge in a scripted AI fight. I remember when some PvE dude in my guild was like LOL OK GO DO MAELSTROM. Cakewalk. You learn mechanics and you win, and that’s it....you just do the same fight..over, and over, and over. Lol
  • Merlin13KAGL
    Merlin13KAGL
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    Sendrik wrote: »
    Pvp that includes the element of surprise and no time limit or big groups,so it just feels like its part of your,,everyday life''.
    A pvp area with some towns,a few quests,bards...areas like daggerfall,but with all the pvp features that the pve crowd doesnt want to be part of in their,,pve world''.
    We could have this in cyrodil aswell,but then,people will complain that it distracts too much from the faction war.
    We do have this in Cyrodiil. Turns out, the map is much larger than just the Emp ring.

    The rest of the map simply needs to be given more importance in terms of campaign value. There are definitely many missed opportunities (by ZoS) here.

    Plus, I've always felt like dethroning an emp should require, well, dethroning an emp. Battles involve defeating your opponents' forces, not just taking their keeps. (I realize AP tracks this to an extent, along with the last inner keep to fall, but shouldn't a necessary final battle take place (no rez or limited vitality (same as in trials) to seal the deal?) Having to hunt down the last large group in Cyro, clearing out the resistance, if you will?)
    Bg,s are nothing extraordinary and the war and race for the title of the emperor,feel like a wasted opportunity.
    When i started to play,i thought the emperor could actually,,rule'',like,set taxes and give orders or promotions.
    This games strenght is(at least thats my personal oppinion),the immersion,the living world,with taverns,bards,voice acting,quests with different endings,first person view...all that.
    Would be great if the pvp could use this to its advantage somehow,instead of doing it the old fashioned way:This is your opponent.This is your area.Now fight.
    There should totally be perks and gameplay value beyond the skill line. Whether that be sending reinforcements to guard certain areas of the map, decreeing emphasis on certain kinds of 'production' or half a dozen other possibilities. There could be large scale dailies regarding protection of resources from the threat of your choice, with bonuses for defending Alliance and attacking/sabotaging alliance.

    Spys and sabotage/infiltration could be a real thing (not the TeamSpeak lingering kind), vs *** 'scouting' missions, etc.

    Many PvE'ers don't despise PvP as much as people assume they do. They just don't commit themselves into the constant chase and handoff of Emp Ring. (It should be more than a numbers game.)

    BG's could give you champion perks (like Alliance bonuses, but earned from BG's) that could temporarily buff certain things for use in the actual alliance war, giving you bonuses when outnumbered, etc. Something like the AP buff for killing a world/delve boss, but tuned more towards combat/healing buffs earned from BG content.

    Map wide you should be able to set traps for your enemies, giving rogue-likes on both sides more to do than just gank.

    Hopefully there is more to come, but part of the reason behind the limited value of 75% of Cyrodiil is the push for Emp. There needs to be more than just the leaderboard (or leaderboards for other aspects than just AP) such as scrolls captured, # of keeps defended, resources taken, etc.

    Edited by Merlin13KAGL on March 22, 2018 11:02AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • dennissomb16_ESO
    dennissomb16_ESO
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    I doubt that any future "chapter" will ever be a pure PvP oriented chapter. Chapters are asking for extra money from the player base on top of ESO plus etc. and I do not see the PvP base being large enough to support a chapter style expansion.

    My guess is that all future PvP additions will be a combination of DLC and base game play additions such as new battlegrounds and class balancing. There may be another Imperial City type DLC some day but truthfully I doubt it.
  • Alcast
    Alcast
    Class Representative
    maybe next DLc will be a full on PvP DLC? that would make me happy

    It will not because they know PVP performance is poop plus most of their playerbase is PvE. I do hope we see tweaks to cyrodiil tho.
    Edited by Alcast on March 22, 2018 12:09PM
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  • Ragnarock41
    Ragnarock41
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    All I want is proper and unbiased class balance, and QoL fixes on top of that.

    No shiny content or crown crates are needed to make PvP'ers happy.
    Edited by Ragnarock41 on March 22, 2018 12:41PM
  • Enslaved
    Enslaved
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    If they give us PvP DLC it will probably be on outside of the IC gates, on very islands that IC is built on.
  • Torbschka
    Torbschka
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    All I want is proper and unbiased class balance, and QoL fixes on top of that.

    No shiny content or crown crates are needed to make PvP'ers happy.

    Those stam DK tears of u pop up in every thread
  • Sendrik
    Sendrik
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    Sendrik wrote: »
    Pvp that includes the element of surprise and no time limit or big groups,so it just feels like its part of your,,everyday life''.
    A pvp area with some towns,a few quests,bards...areas like daggerfall,but with all the pvp features that the pve crowd doesnt want to be part of in their,,pve world''.
    We could have this in cyrodil aswell,but then,people will complain that it distracts too much from the faction war.
    We do have this in Cyrodiil. Turns out, the map is much larger than just the Emp ring.

    The rest of the map simply needs to be given more importance in terms of campaign value. There are definitely many missed opportunities (by ZoS) here.

    Yes,im aware that there are small towns in cyrodil,even with quests.
    Didnt see anything close to daggerfall yet,though.
    You always feel like youre,,at war''.
    Well,yea,rightfully so,its the map where the faction war takes place,but thats also why i sugested to add a new map for pvp features outside the faction war.
    If thats too much work,it could also take place in cyrodil,i dont really mind,as long as we get SOMETHING new outside bg,s.
    And youre right,the towns are easy to miss out on,its a shame they dont really play a role in cyrodil.
    A wanderers way never ends.
  • Sevn
    Sevn
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    pieratsos wrote: »
    Sevn wrote: »
    pieratsos wrote: »
    coop500 wrote: »
    What would you guys want?

    arenas for 2v2 or 1v1.. I love BG's for fun but i want something structured and skill dependent. im not a fan of stacking together in tanky proc/heal builds spaming aoes and facerolling randoms. ( dont mean that as an insult to people ) but i want something with only 2 teams and a scoreboard that tracks you own person stats not just time played. even as simple as a most kills and most heals but would like something more advanced and in you need 80 dmg to count as a kill so its not tracking the sorc or magblade executing from the ledge

    edit: but if its 2v2 or 1v1 its not so much about kills but win/loss ratio and a random que and a team que and with small teams and only 2 teams its should not be hard at all to have the people for both ques. there are lots of people who want this in the pvp scene

    We've already got 1v1 arena's...its called dueling lol

    Calling the duelling that we have now as 1v1 arenas is literally like calling an overland world boss as end game group content. Its indeed very funny when you actually think what you just said.

    Man I'm so happy to hear most diehard pvper's don't consider dueling pvp! Could you all get Zos to understand you guys/gals don't want it so they can remove it or restrict it more? I'd love to move around towns without all the hubbub? Thanks!

    Can you even read or your hate for PVPers is making you literally blind? When did i say that duelling isnt PVP. Point me where.

    Jeez dude why do you hate so much those "diehard" PVPers. What did they do to you. They 1vXed you so much to the point where you have nightmares of them? lol. Get a grip.

    What platform are you on? I PvP all the time. I love PvP. I'd love to show you how much I love PvP. Can't stand eso's tryhard pvper's, not to be confused with diehard pvper's. Bunch of babies constantly running to mommy because Tommy beat them in a game.

    But What I REALLY despise is the constant negative threads and impact these players have on the majority of eso. Zos can't just totally ignore a portion of their game, but if they would just separate the two all of this would go away. Tryhards and diehards could live in their own little bubble and general discussion would be less toxic.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • kargen27
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    You have to consider PvE survives on repeated content and new content. Changes made to the game. PvP doesn't need new content to provide a new experience because the players not the content can provide the changes. I'm going to say jewelry crafting is something for PvP. Crafting jewelry is going to change how many players battle in PvP. Sure it will impact PvE some but the biggest impact will be PvP.

    PvP is more fluid than PvE because players will change strategy and other players will adjust to those changes. Mechanics on a trials boss doesn't change so running the same trial can get stale. That is why PvE gets new content much more often than PvP does. PvP simply doesn't need the new content for change to take place.
    and then the parrot said, "must be the water mines green too."
  • flguy147ub17_ESO
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    As somebody who enjoys PVP more than PVE. Its simply a business decision. More people now play it for PVE not PVP. Now at PC launch it had a HUGE PVP playerbase. But lost many due to decisions they made plus the Cyrodiil performance caused so many people to quit on all platforms. So they lost a lot of the PVP playerbase. Just not worth it to them financially i dont think is my guess. Sucks cause i enjoy PVP much more and dont care one bit about BGs.
  • Slack
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    4vs4 or 6vs6 battlegrounds would already be a nice addition
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • WhoThenNow7
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    Jewelry crafting will add a lot for PVP IMO. I can't wait to be able to craft a full setup since I hate farming.
  • PlagueSD
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    maybe next DLc will be a full on PvP DLC? that would make me happy

    And probably the first DLC I won't buy.
  • Osubaker33
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    Another DLC like IC would be cool. I personally love the mobs + pvp style content.
  • Tandor
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    Feanor wrote: »
    Tandor wrote: »
    Actually, there is something for PvPers, or at least for those PvPers who didn't buy Morrowind. If they pre-order Summerset they get Morrowind included, and that means they get Battlegrounds.

    You must be working in marketing or be a politician. Because these are the two groups that constantly make people believe they’re getting one thing when in reality they’re getting something very different.

    So no, Summerset doesn’t add anything to PvP as far as we know. And the lack of improvements for PvP are really disappointing for a lot of regular PvPers.

    I understand it is probably much easier to just do some new PvE content as that is just some art work and some scripted routines. There have been many good ideas from the PvP community how to improve PvP. Sadly there isn’t any communication with the community either. It’s frustrating on a whole if you’re dedicated.

    It does for those who don't currently own Morrowind and can't therefore access Battlegrounds. That was the only point I was making, but denying it simply shows how impossible it is to satisfy the PvP crowd. Give everyone for free something they previously chose not to pay for and still they don't think they're getting anything added.

    I can appreciate the frustration of "dedicated" PvPers, but then this really isn't a PvP-centric game no matter how much some people like to hark back to how they recall the game being marketed. It never was, it isn't, and it never will be a "dedicated" PvP game. It does, however, offer far more than a "dedicated" PvP game in that it includes a whole lot of PvE stuff that is in itself critical for effective PvP. The choice is pretty simple, or so it seems to me. Either play a mixed PvE/PvP game and embrace the PvE content as being both critical to and a diversion from the PvP, or opt for a "dedicated" PvP game.

    So far as the latter is concerned, a lot of PvPers are quoting Camelot Unlimited as a major threat to ESO, but as a Mark Jacobs fan I've followed that game and I don't believe for a minute that everyone is going to find that it turns out to be what they think it will be. Pre-release hype and post-release reality are two very different things, we all know that. ESO has seen off all the titles that were going to destroy it before, starting with Wildstar and ArcheAge, and it will continue to do so.
  • Yamenstein
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    Astrid_V wrote: »
    @ZOS_BrianWheeler are you still locked in a basement and they won't let you out to work on Cyrodiil imrovements? ;)

    @ZOS_RichLambert have you simply forgot to mention on ESO Live about new PvP changes coming with Summerset, or there won't be any?

    It was just announced. Stop whining. Jeez. They didn't mention anything besides a new trial, a new skill line and the environment. Might as well assume they aren't adding any voice acting, making any class balances, adding new sets, etc with your like of thinking.

    Like how they said, more information in the coming months.

    But it's okay, complainers gotta complain, I get it. Keep up the complaining you're doing good. :smiley:
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Anrose
    Anrose
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    Is it apparent to anyone else here that the PvEers have just as much of a clue about what the state of PVP is as ZOS does?

    No wonder we can’t even get a response about PvP let alone something in an update.

    Anyone who thinks dueling, BGs, Cyrodiil towns, and IC flags were “good improvements” to PvP have likely limited their PvP experience to coming to Cyrodiil and saying “I’m only here for Vigor and Caltrops”
  • Hurtfan
    Hurtfan
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    No PvP love... :'(
    For the Pact!
    Keyboard not found, press any key to continue
  • kargen27
    kargen27
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    Anrose wrote: »
    Is it apparent to anyone else here that the PvEers have just as much of a clue about what the state of PVP is as ZOS does?

    No wonder we can’t even get a response about PvP let alone something in an update.

    Anyone who thinks dueling, BGs, Cyrodiil towns, and IC flags were “good improvements” to PvP have likely limited their PvP experience to coming to Cyrodiil and saying “I’m only here for Vigor and Caltrops”

    Another thing to consider beyond what I said earlier is any new PvP content further dilutes the PvP crowd. With PvE that isn't near the problem. PvP doesn't need new content to survive what we really need is some fixes to what we already have.
    and then the parrot said, "must be the water mines green too."
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