adeptusminor wrote: »If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"
Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.
adeptusminor wrote: »If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"
I have NO issues confirming that people know mechanics. Trust me. I explain EVERY mechanic-heavy fight, whether they want to hear it or not, because I usually main support classes in MMOs. The issue is not necessarily people who don't know mechanics; the issue is that when I queue for the pledge, I'm usually thrown into a group stuck on the last boss because they have slow reaction times and terrible DPS. I carry them through it, rinse and repeat a few times, and then eventually get to complete the entire dungeon for pledge credit -- usually when a guild mate frees up.Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.
Why does everyone keep giving me advice to get past the boss? I can, and frequently do, kill the boss on my own. I'm not even a stellar damage dealer by any means, and am still fine-tuning my rotation; I manage 25K on the target dummy unbuffed with a mix of purple and gold gear (Necro/Acuity/1pc Kena) and then top out around 30K+ with group buffs. The problem, as I keep saying, is that I keep queuing into failed groups that have struggled through the dungeon up until Drodda. I come in, impatiently/hurriedly type my standard "guys, please break free when she stuns you, or else she heals" and then proceed to wail on her. The boss fight ends quickly, the group expresses amazement and appreciation over my "elite" DPS (which always makes me laugh -- imagine their reactions when grouped with someone who can pull 40K), and then I help another failed group when the group finder pops after another 20-30 mins.
It takes forever to complete the pledge when Direfrost is the daily, solely because so many people who play this game are terrible at completing the roles they signed up to do.
starkerealm wrote: »What is hard about direfrost?
Not that I cant relate. I always skip banished cells II for this reason. Always that one guy with 5k dps who refuses to cleanse andwon't read chat or kill bubbles
The boss's self heal on vet. It requires one of the players break free... which, no, they'd rather just stand there and watch the boss's health recover. When you're the tank, this can be infuriating to watch.
disintegr8 wrote: »Anyone who has pugged this vet dungeon and completed without any issues on the final boss has just been lucky. I have always rage quit the final boss, whether we wipe or not (due to the boss constantly going back to full health) and refuse to even run it now.
I always use pugs and have NEVER completed this dungeon, whether on my tank, healer or DPS. The boss heals way too fast and as soon as one person fails to break free on the first attempt, either through insufficient stamina or lag/slow response (PS4 in Oz here), the boss heals to full health.
This is the only non DLC vet dungeon I have never completed. I never had an issue with the original vet direfrost, but this is way beyond what was required when the dungeons were split.
And anyone who reads this and wants to say "git gud" can go and get stuffed, I am not interested in your opinion. If a dungeon is too hard for a pug, it should not be able to be accessed via group finder, This probably includes all DLC vet dungeons.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
Unless you have one person who can keep it up 100% of the time, which is very unlikely in a pug, this brings up another issue with pugs. When was the last time all 4 members of a pug were actually in group voice chat?Mannix1958 wrote: »disintegr8 wrote: »Anyone who has pugged this vet dungeon and completed without any issues on the final boss has just been lucky. I have always rage quit the final boss, whether we wipe or not (due to the boss constantly going back to full health) and refuse to even run it now.
I always use pugs and have NEVER completed this dungeon, whether on my tank, healer or DPS. The boss heals way too fast and as soon as one person fails to break free on the first attempt, either through insufficient stamina or lag/slow response (PS4 in Oz here), the boss heals to full health.
This is the only non DLC vet dungeon I have never completed. I never had an issue with the original vet direfrost, but this is way beyond what was required when the dungeons were split.
And anyone who reads this and wants to say "git gud" can go and get stuffed, I am not interested in your opinion. If a dungeon is too hard for a pug, it should not be able to be accessed via group finder, This probably includes all DLC vet dungeons.
Read my comment above. Keep defile up on her and she can't do that as well and is very beatable.
Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
That's funny, and only because I can strongly relate.
And the thing is, she's not that hard. I've even tried to explain before the fight...
When she lifts you up, break free or she heals. A LOT!
Dodge or block her ice ball thingy.
Stay out of the red circle.
We win!!
BUT it never fails...there's always one or two that just refuse to break free...and with a sinking feeling deep down in my gut, I watch her health climb back up.
I don't know what it is about Direfrost.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first.
Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.
Mannix1958 wrote: »starkerealm wrote: »What is hard about direfrost?
Not that I cant relate. I always skip banished cells II for this reason. Always that one guy with 5k dps who refuses to cleanse andwon't read chat or kill bubbles
The boss's self heal on vet. It requires one of the players break free... which, no, they'd rather just stand there and watch the boss's health recover. When you're the tank, this can be infuriating to watch.
This is one reason why defile exists. (One of my comments in another thread) Keep defile up on her and even on vet she's very beatable.
adeptusminor wrote: »If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"
I have NO issues confirming that people know mechanics. Trust me. I explain EVERY mechanic-heavy fight, whether they want to hear it or not, because I usually main support classes in MMOs. The issue is not necessarily people who don't know mechanics; the issue is that when I queue for the pledge, I'm usually thrown into a group stuck on the last boss because they have slow reaction times and terrible DPS. I carry them through it, rinse and repeat a few times, and then eventually get to complete the entire dungeon for pledge credit -- usually when a guild mate frees up.Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.
Why does everyone keep giving me advice to get past the boss? I can, and frequently do, kill the boss on my own. I'm not even a stellar damage dealer by any means, and am still fine-tuning my rotation; I manage 25K on the target dummy unbuffed with a mix of purple and gold gear (Necro/Acuity/1pc Kena) and then top out around 30K+ with group buffs. The problem, as I keep saying, is that I keep queuing into failed groups that have struggled through the dungeon up until Drodda. I come in, impatiently/hurriedly type my standard "guys, please break free when she stuns you, or else she heals" and then proceed to wail on her. The boss fight ends quickly, the group expresses amazement and appreciation over my "elite" DPS (which always makes me laugh -- imagine their reactions when grouped with someone who can pull 40K), and then I help another failed group when the group finder pops after another 20-30 mins.
It takes forever to complete the pledge when Direfrost is the daily, solely because so many people who play this game are terrible at completing the roles they signed up to do.
@Aurielle There are a few dungeons which I like to call the “potato mashers”. These are dungeons which although have simple mechanics to adhere to, players just choose to not pay them any mind. Nor can comprehend them for some odd reason(s). These dungeons are: CoA2, CoH2, CoS, Direfrost Keep, ICP, RoM, WGT, and the 2 new dungeons introduced with the Dragon Bones. If any of those dungeons are the daily, then good luck those of you using the activity finder. Lmao.
Edit: Spell mention to Blackheart Haven. There are still some people out there, who still can’t beat the 3rd boss.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first.
Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first.
Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.
Hey nothing against you personally, just tired of seeing the same topics over and over and over again. I know we as players have little to use for venting frustrations but this really isn't a good place. Complaints and suggestions should be sent to ZOS directly, posting stuff here often doesn't even get their response unless it's some sort of a joke or fun topic or something that directly interests them. So people just endlessly flood the front page with the same stuff.
Pledges simply don't allow partial completion because every leader would then just get his buddies over for last boss and everyone wpuld rage. Imagine being kicked out after an hour of work just so sone A hole can get it for hid friends. While very very uncommon, it's a problem even now.
I agree design is just outright wrong in certain aspects, but it's usually harder or more complicated to fix than you might think. Because 1 fix can cause another issue. Both mechanically and socially. Can't make everyone happy.
And Idk... i just don't have any *** left for anything at this point. I'll take what I get. Got enough crap IRL to deal with. @Aurielle
What do you mean by odd time zone? And there are guilds who have people online 24/7. I get all 3 kinds of shifts... randomly...morning/afternoon/nights and manage. Often don't even know tomorrow's schedule until late afternoon of each day. I got 2 jobs, school, and constantly busy with other personal things. No intention to compare epeens but just to say it is possible.
I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first.
Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.
Well said. And thank you for being a nurse. I appreciate what you do for society.
Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
Direforst is pretty easy. Unless dps is just really low.
Its is soloable just kill boss tbeu gate die then port back.
profundidob16_ESO wrote: »Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
They should make her leeching beam interruptible so everyone can bash her. That way even with the ridiculously low dps that rules nowadays (unfortunately) in pugs it would still be perfectly possible as long as at least 1 person in the group bashes. At worst she would die painfully slow but she would die
Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
SkyIsTheLimit1206 wrote: »Funny, I find this dungeon one of the easiest. Just break free at beam and you're good to go.
City of Ash 2 and all the DLC dungeons are harder. Spindle 1 and Tempest Island might even be harder because of their final bosses' ranged, instant one shot mechanics.
When facing Drodda, the only problem we sometimes find is when you don't have enough Stamina to break free: So, just equip Stamina Pots for this specific boss and when she starts sapping you but you don't have Stamina, use a Stam Pot and break free. Simple as that.
Ugh.
SkyIsTheLimit1206 wrote: »Funny, I find this dungeon one of the easiest. Just break free at beam and you're good to go.
City of Ash 2 and all the DLC dungeons are harder. Spindle 1 and Tempest Island might even be harder because of their final bosses' ranged, instant one shot mechanics.
When facing Drodda, the only problem we sometimes find is when you don't have enough Stamina to break free: So, just equip Stamina Pots for this specific boss and when she starts sapping you but you don't have Stamina, use a Stam Pot and break free. Simple as that.
Ugh.
Why do people keep giving me advice re: how to clear Direfrost? I know how to do it, and regularly carry people through it. Yes, it's an easy dungeon; the game is simply full of garbage players who frequently need to be carried because they can't follow simple mechanics, or because they pull a combined group total of 10k DPS and can't progress past DPS checks.
This post is about dungeon pledge requirements, @SkyIsTheLimit1206, and why they need to be changed so as to make life easier for those of us who keep getting pulled into half complete pledges via the dungeon finder. You don't get credit for pledge completion when you queue into a half complete dungeon and successfully help people beat the last boss, but the other three who somehow dragged their way to the end with their combined 10k DPS get their two keys and don't have to queue again. I'm really starting to regret my thread title...
Direforst is pretty easy. Unless dps is just really low.
Its is soloable just kill boss tbeu gate die then port back.
I know it's easy... I carry people through it all the time. Did you actually read my post?
This thread isn't about Direfrost; it's about the daily pledge completion system by way of Direfrost. This particular dungeon really highlights why the pledge completion requirements need to be changed. If you port into a half-completed pledge dungeon via the activity finder, you should automatically get credit for the bosses killed up until that point. That's how the random daily dungeon system works.
Why should I be punished and have to queue again, and again, and again because people can't get past Drodda? Also, forcing people to solo the normal isn't really a good solution to the problem. I can do it on my damage dealers, sure, but what about people who are on a pure healer/tank build? Should they really have to respec and carry around another set of gear because other people are so bad that they have no choice but to solo it on normal? If you help a group complete a dungeon, EVERYONE should be rewarded, not just those who needed the carry.
Tan9oSuccka wrote: »I just don’t understand why it’s so hard for people to understand the mechanics for Drodda. It’s not much at all.
I’ve got on mic and on text. Break free immediately when you get picked up!!!
Boss back to full health.
Derp.