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https://forums.elderscrollsonline.com/en/discussion/668861

I'm so tired of queuing into incomplete vet Direfrost Keeps

  • Aurielle
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    If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"

    I have NO issues confirming that people know mechanics. Trust me. :D I explain EVERY mechanic-heavy fight, whether they want to hear it or not, because I usually main support classes in MMOs. The issue is not necessarily people who don't know mechanics; the issue is that when I queue for the pledge, I'm usually thrown into a group stuck on the last boss because they have slow reaction times and terrible DPS. I carry them through it, rinse and repeat a few times, and then eventually get to complete the entire dungeon for pledge credit -- usually when a guild mate frees up.
    Mayrael wrote: »
    Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.

    Why does everyone keep giving me advice to get past the boss? I can, and frequently do, kill the boss on my own. I'm not even a stellar damage dealer by any means, and am still fine-tuning my rotation; I manage 25K on the target dummy unbuffed with a mix of purple and gold gear (Necro/Acuity/1pc Kena) and then top out around 30K+ with group buffs. The problem, as I keep saying, is that I keep queuing into failed groups that have struggled through the dungeon up until Drodda. I come in, impatiently/hurriedly type my standard "guys, please break free when she stuns you, or else she heals" and then proceed to wail on her. The boss fight ends quickly, the group expresses amazement and appreciation over my "elite" DPS (which always makes me laugh -- imagine their reactions when grouped with someone who can pull 40K), and then I help another failed group when the group finder pops after another 20-30 mins.

    It takes forever to complete the pledge when Direfrost is the daily, solely because so many people who play this game are terrible at completing the roles they signed up to do. And also because the pledge completion requirements are silly. It should be possible to get pledge credit just by killing the last boss, much as it is possible to get random dungeon credit by killing the last boss.
    Edited by Aurielle on March 13, 2018 9:14AM
  • Ch4mpTW
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    Aurielle wrote: »
    If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"

    I have NO issues confirming that people know mechanics. Trust me. :D I explain EVERY mechanic-heavy fight, whether they want to hear it or not, because I usually main support classes in MMOs. The issue is not necessarily people who don't know mechanics; the issue is that when I queue for the pledge, I'm usually thrown into a group stuck on the last boss because they have slow reaction times and terrible DPS. I carry them through it, rinse and repeat a few times, and then eventually get to complete the entire dungeon for pledge credit -- usually when a guild mate frees up.
    Mayrael wrote: »
    Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.

    Why does everyone keep giving me advice to get past the boss? I can, and frequently do, kill the boss on my own. I'm not even a stellar damage dealer by any means, and am still fine-tuning my rotation; I manage 25K on the target dummy unbuffed with a mix of purple and gold gear (Necro/Acuity/1pc Kena) and then top out around 30K+ with group buffs. The problem, as I keep saying, is that I keep queuing into failed groups that have struggled through the dungeon up until Drodda. I come in, impatiently/hurriedly type my standard "guys, please break free when she stuns you, or else she heals" and then proceed to wail on her. The boss fight ends quickly, the group expresses amazement and appreciation over my "elite" DPS (which always makes me laugh -- imagine their reactions when grouped with someone who can pull 40K), and then I help another failed group when the group finder pops after another 20-30 mins.

    It takes forever to complete the pledge when Direfrost is the daily, solely because so many people who play this game are terrible at completing the roles they signed up to do.

    @Aurielle There are a few dungeons which I like to call the “potato mashers”. These are dungeons which although have simple mechanics to adhere to, players just choose to not pay them any mind. Nor can comprehend them for some odd reason(s). These dungeons are: CoA2, CoH2, CoS, Direfrost Keep, ICP, RoM, WGT, and the 2 new dungeons introduced with the Dragon Bones. If any of those dungeons are the daily, then good luck those of you using the activity finder. Lmao.

    Edit: Spell mention to Blackheart Haven. There are still some people out there, who still can’t beat the 3rd boss. :D
    Edited by Ch4mpTW on March 13, 2018 9:18AM
  • Nyladreas
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    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.
  • Septimus_Magna
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    When I farm monster masks its nice to get to the final boss but usually its just a waste of time.

    Either give the new player the previous boss clears in the quest journal or rework the system.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Mannix1958
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    Inarre wrote: »
    What is hard about direfrost?

    Not that I cant relate. I always skip banished cells II for this reason. Always that one guy with 5k dps who refuses to cleanse andwon't read chat or kill bubbles

    The boss's self heal on vet. It requires one of the players break free... which, no, they'd rather just stand there and watch the boss's health recover. When you're the tank, this can be infuriating to watch.

    This is one reason why defile exists. (One of my comments in another thread) Keep defile up on her and even on vet she's very beatable.
  • disintegr8
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    Anyone who has pugged this vet dungeon and completed without any issues on the final boss has just been lucky. I have always rage quit the final boss, whether we wipe or not (due to the boss constantly going back to full health) and refuse to even run it now.

    I always use pugs and have NEVER completed this dungeon, whether on my tank, healer or DPS. The boss heals way too fast and as soon as one person fails to break free on the first attempt, either through insufficient stamina or lag/slow response (PS4 in Oz here), the boss heals to full health.

    This is the only non DLC vet dungeon I have never completed. I never had an issue with the original vet direfrost, but this is way beyond what was required when the dungeons were split.

    And anyone who reads this and wants to say "git gud" can go and get stuffed, I am not interested in your opinion. If a dungeon is too hard for a pug, it should not be able to be accessed via group finder, This probably includes all DLC vet dungeons.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Mannix1958
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    disintegr8 wrote: »
    Anyone who has pugged this vet dungeon and completed without any issues on the final boss has just been lucky. I have always rage quit the final boss, whether we wipe or not (due to the boss constantly going back to full health) and refuse to even run it now.

    I always use pugs and have NEVER completed this dungeon, whether on my tank, healer or DPS. The boss heals way too fast and as soon as one person fails to break free on the first attempt, either through insufficient stamina or lag/slow response (PS4 in Oz here), the boss heals to full health.

    This is the only non DLC vet dungeon I have never completed. I never had an issue with the original vet direfrost, but this is way beyond what was required when the dungeons were split.

    And anyone who reads this and wants to say "git gud" can go and get stuffed, I am not interested in your opinion. If a dungeon is too hard for a pug, it should not be able to be accessed via group finder, This probably includes all DLC vet dungeons.

    Read my comment above. Keep defile up on her and she can't do that as well and is very beatable.
  • visionality
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    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    Can't agree with that.

    I run dailies via group finder often on my healer because it's good for a lot of suprises. Many of the people I meet are casual players who dont dare joining a guild because they feel they are not good enough for it. Many have never seen a decent group in work and are totally flabberghasted when their dps starts skyrocketting because a healer buffs them for the first time in their life or a tank starts debuffing and strategically positioning bosses and mobs.

    I think the main reason why new players stay interested in this game and start pushing for improvement is by meeting nice experienced players that dont just kick them because they are too bad and they wanted to run with guild mate anyways.

    But I fully agree with OP's assessment. There should be a way to avoid half finished dungeons. It would also be nice to limit the number of times groups can replace group members. Too many desperate randoms just sit in a dungeon and regroup ... regroup ... regroup ... as if one outstanding DD could free them from learning basic game mechanics.
  • disintegr8
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    Mannix1958 wrote: »
    disintegr8 wrote: »
    Anyone who has pugged this vet dungeon and completed without any issues on the final boss has just been lucky. I have always rage quit the final boss, whether we wipe or not (due to the boss constantly going back to full health) and refuse to even run it now.

    I always use pugs and have NEVER completed this dungeon, whether on my tank, healer or DPS. The boss heals way too fast and as soon as one person fails to break free on the first attempt, either through insufficient stamina or lag/slow response (PS4 in Oz here), the boss heals to full health.

    This is the only non DLC vet dungeon I have never completed. I never had an issue with the original vet direfrost, but this is way beyond what was required when the dungeons were split.

    And anyone who reads this and wants to say "git gud" can go and get stuffed, I am not interested in your opinion. If a dungeon is too hard for a pug, it should not be able to be accessed via group finder, This probably includes all DLC vet dungeons.

    Read my comment above. Keep defile up on her and she can't do that as well and is very beatable.
    Unless you have one person who can keep it up 100% of the time, which is very unlikely in a pug, this brings up another issue with pugs. When was the last time all 4 members of a pug were actually in group voice chat?

    It also brings up an anomaly between normal and vet dungeons - normals are way too easy and do not prepare people for vet.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Ashtaris
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    jabrone77 wrote: »
    Aurielle wrote: »
    Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. :'( It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).

    Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...

    Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.

    Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.

    That's funny, and only because I can strongly relate.
    And the thing is, she's not that hard. I've even tried to explain before the fight...
    When she lifts you up, break free or she heals. A LOT!
    Dodge or block her ice ball thingy.
    Stay out of the red circle.
    We win!!

    BUT it never fails...there's always one or two that just refuse to break free...and with a sinking feeling deep down in my gut, I watch her health climb back up.

    I don't know what it is about Direfrost.

    Yeah, Drodda really isn’t that hard once you know the mechanics. And I always advise Magicka based players to take a food or drink that gives you a bit more Stam before you start the fight. If you can quickly break free when she gets you in the beam, then the fight is fairly easy.

  • Aurielle
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    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first. :)

    Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.
  • Ch4mpTW
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    Aurielle wrote: »
    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first. :)

    Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.

    Well said. And thank you for being a nurse. I appreciate what you do for society. :)
  • LeagueTroll
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    Only credit needed is last boss, plz zos.
  • starkerealm
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    Mannix1958 wrote: »
    Inarre wrote: »
    What is hard about direfrost?

    Not that I cant relate. I always skip banished cells II for this reason. Always that one guy with 5k dps who refuses to cleanse andwon't read chat or kill bubbles

    The boss's self heal on vet. It requires one of the players break free... which, no, they'd rather just stand there and watch the boss's health recover. When you're the tank, this can be infuriating to watch.

    This is one reason why defile exists. (One of my comments in another thread) Keep defile up on her and even on vet she's very beatable.

    She's very beatable without defile. Problem is still players not understanding the mechanics.
  • starkerealm
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    Ch4mpTW wrote: »
    Aurielle wrote: »
    If you are timid or don't want to confirm people know the mechanic you could always say something like "I'm lagging so I might not be able to break free asap like we need to, just a heads up"

    I have NO issues confirming that people know mechanics. Trust me. :D I explain EVERY mechanic-heavy fight, whether they want to hear it or not, because I usually main support classes in MMOs. The issue is not necessarily people who don't know mechanics; the issue is that when I queue for the pledge, I'm usually thrown into a group stuck on the last boss because they have slow reaction times and terrible DPS. I carry them through it, rinse and repeat a few times, and then eventually get to complete the entire dungeon for pledge credit -- usually when a guild mate frees up.
    Mayrael wrote: »
    Sometimes its easier to solo last boss than do it with group when you are on dd. Just burn adds quick, avoiding boss mechanics is easy, when you break beam instantly killing the boss isn't as hard, the hardest part is to teach those minions that they need to break the beam.

    Why does everyone keep giving me advice to get past the boss? I can, and frequently do, kill the boss on my own. I'm not even a stellar damage dealer by any means, and am still fine-tuning my rotation; I manage 25K on the target dummy unbuffed with a mix of purple and gold gear (Necro/Acuity/1pc Kena) and then top out around 30K+ with group buffs. The problem, as I keep saying, is that I keep queuing into failed groups that have struggled through the dungeon up until Drodda. I come in, impatiently/hurriedly type my standard "guys, please break free when she stuns you, or else she heals" and then proceed to wail on her. The boss fight ends quickly, the group expresses amazement and appreciation over my "elite" DPS (which always makes me laugh -- imagine their reactions when grouped with someone who can pull 40K), and then I help another failed group when the group finder pops after another 20-30 mins.

    It takes forever to complete the pledge when Direfrost is the daily, solely because so many people who play this game are terrible at completing the roles they signed up to do.

    @Aurielle There are a few dungeons which I like to call the “potato mashers”. These are dungeons which although have simple mechanics to adhere to, players just choose to not pay them any mind. Nor can comprehend them for some odd reason(s). These dungeons are: CoA2, CoH2, CoS, Direfrost Keep, ICP, RoM, WGT, and the 2 new dungeons introduced with the Dragon Bones. If any of those dungeons are the daily, then good luck those of you using the activity finder. Lmao.

    Edit: Spell mention to Blackheart Haven. There are still some people out there, who still can’t beat the 3rd boss. :D

    Ironically, you'll see idiots in group saying they don't need to follow the mechanics because you can just burn through them. I'm pulling 40% of the DPS as the tank... sure.
  • Nyladreas
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    Aurielle wrote: »
    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first. :)

    Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.

    Hey nothing against you personally, just tired of seeing the same topics over and over and over again. I know we as players have little to use for venting frustrations but this really isn't a good place. Complaints and suggestions should be sent to ZOS directly, posting stuff here often doesn't even get their response unless it's some sort of a joke or fun topic or something that directly interests them. So people just endlessly flood the front page with the same stuff.

    Pledges simply don't allow partial completion because every leader would then just get his buddies over for last boss and everyone wpuld rage. Imagine being kicked out after an hour of work just so sone A hole can get it for hid friends. While very very uncommon, it's a problem even now.

    I agree design is just outright wrong in certain aspects, but it's usually harder or more complicated to fix than you might think. Because 1 fix can cause another issue. Both mechanically and socially. Can't make everyone happy.

    And Idk... i just don't have any *** left for anything at this point. I'll take what I get. Got enough crap IRL to deal with. @Aurielle

    What do you mean by odd time zone? And there are guilds who have people online 24/7. I get all 3 kinds of shifts... randomly...morning/afternoon/nights and manage. Often don't even know tomorrow's schedule until late afternoon of each day. I got 2 jobs, school, and constantly busy with other personal things. No intention to compare epeens but just to say it is possible.
    Edited by Nyladreas on March 13, 2018 4:40PM
  • Tan9oSuccka
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    I just don’t understand why it’s so hard for people to understand the mechanics for Drodda. It’s not much at all.

    I’ve got on mic and on text. Break free immediately when you get picked up!!!

    Boss back to full health.

    Derp.

    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Doctordarkspawn
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    Direfrost keep is a microcosm of why asking for the game to be ultrahard is a death knell for it.

    The fact you can CCbreak out of the beam isn't at all telegraphed in any way, and half the players have trouble training themselves to do it because quite frankly those prompts go by -fast-.

  • QuebraRegra
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    you think that's bad? try a BLOODROOT FORGE PUG... WTF is wrong with people?
  • Aurielle
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    Nyladreas wrote: »
    Aurielle wrote: »
    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first. :)

    Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.

    Hey nothing against you personally, just tired of seeing the same topics over and over and over again. I know we as players have little to use for venting frustrations but this really isn't a good place. Complaints and suggestions should be sent to ZOS directly, posting stuff here often doesn't even get their response unless it's some sort of a joke or fun topic or something that directly interests them. So people just endlessly flood the front page with the same stuff.

    Pledges simply don't allow partial completion because every leader would then just get his buddies over for last boss and everyone wpuld rage. Imagine being kicked out after an hour of work just so sone A hole can get it for hid friends. While very very uncommon, it's a problem even now.

    I agree design is just outright wrong in certain aspects, but it's usually harder or more complicated to fix than you might think. Because 1 fix can cause another issue. Both mechanically and socially. Can't make everyone happy.

    And Idk... i just don't have any *** left for anything at this point. I'll take what I get. Got enough crap IRL to deal with. @Aurielle

    What do you mean by odd time zone? And there are guilds who have people online 24/7. I get all 3 kinds of shifts... randomly...morning/afternoon/nights and manage. Often don't even know tomorrow's schedule until late afternoon of each day. I got 2 jobs, school, and constantly busy with other personal things. No intention to compare epeens but just to say it is possible.

    Sorry if I'm bringing up old news, but the forums ARE the place to give feedback, are they not? If enough people express frustration with the same thing, community reps could pass that along to the devs.

    Random normals/vets allow for completion if you queue into a half complete dungeon; if the leader kicks another player, that player can only be replaced by someone else looking for a group. If there was a pledge finder mode that worked on a similar principle, your fears would be unfounded.

    Also, @Nyladreas, what I mean is what I say: I live in an odd time zone. When my guild mates are typically looking for groups, I'm usually already in bed (I have to be in bed by 10 when I'm working a day shift) or I'm working a 12 hour night shift. Whenever I'm working nights, I only have a small window of time to play during the day after I've woken up. Sometimes I get lucky and can group with guild mates for pledges when it's something like direfrost; more often than not, though, I'm reliant on the group finder. When I'm exhausted after three days of 12 hour shifts, the last thing I want to be doing is carrying multiple groups through a dungeon due to poor group finder design.

    Also also, I don't have a "peen" (e- or otherwise) to measure. That's not what this is about.
  • Aurielle
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    Ch4mpTW wrote: »
    Aurielle wrote: »
    Nyladreas wrote: »
    I'm so tired of people who can't get (or make) a guild for PvE content and flood the forums with useless rage/vent posts.

    I'm in five guilds, @Nyladreas . I live in an odd time zone, and I'm a nurse, so I often play during non-prime time hours. If you read the disclaimer in my OP, you'd know that I do in fact check in my guilds first. :)

    Also, I don't care about useless pugs on non-DLC, non-base game II vet dungeons when I'm on my DD, because I can carry most groups through mechanics that they're failing on. What I DO care about is the fact that pledges cannot be completed without killing all bosses. That's poor design that punishes good players who have to fill in for someone who got kicked.

    Well said. And thank you for being a nurse. I appreciate what you do for society. :)

    Thanks. :) It's tough, challenging work, but very rewarding.

  • firedrgn
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    Direforst is pretty easy. Unless dps is just really low.

    Its is soloable just kill boss tbeu gate die then port back.
  • profundidob16_ESO
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    Aurielle wrote: »
    Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. :'( It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).

    Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...

    Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.

    Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.

    They should make her leeching beam interruptible so everyone can bash her. That way even with the ridiculously low dps that rules nowadays (unfortunately) in pugs it would still be perfectly possible as long as at least 1 person in the group bashes. At worst she would die painfully slow but she would die
  • Aurielle
    Aurielle
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    firedrgn wrote: »
    Direforst is pretty easy. Unless dps is just really low.

    Its is soloable just kill boss tbeu gate die then port back.

    I know it's easy... I carry people through it all the time. Did you actually read my post?

    This thread isn't about Direfrost; it's about the daily pledge completion system by way of Direfrost. This particular dungeon really highlights why the pledge completion requirements need to be changed. If you port into a half-completed pledge dungeon via the activity finder, you should automatically get credit for the bosses killed up until that point. That's how the random daily dungeon system works.

    Why should I be punished and have to queue again, and again, and again because people can't get past Drodda? Also, forcing people to solo the normal isn't really a good solution to the problem. I can do it on my damage dealers, sure, but what about people who are on a pure healer/tank build? Should they really have to respec and carry around another set of gear because other people are so bad that they have no choice but to solo it on normal? If you help a group complete a dungeon, EVERYONE should be rewarded, not just those who needed the carry.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Aurielle wrote: »
    Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. :'( It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).

    Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...

    Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.

    Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.

    They should make her leeching beam interruptible so everyone can bash her. That way even with the ridiculously low dps that rules nowadays (unfortunately) in pugs it would still be perfectly possible as long as at least 1 person in the group bashes. At worst she would die painfully slow but she would die

    lol this has always been the way it has been.
    Edited by Lightspeedflashb14_ESO on March 16, 2018 12:46PM
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
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    Funny, I find this dungeon one of the easiest. Just break free at beam and you're good to go.


    City of Ash 2 and all the DLC dungeons are harder. Spindle 1 and Tempest Island might even be harder because of their final bosses' ranged, instant one shot mechanics.

    When facing Drodda, the only problem we sometimes find is when you don't have enough Stamina to break free: So, just equip Stamina Pots for this specific boss and when she starts sapping you but you don't have Stamina, use a Stam Pot and break free. Simple as that.


    Ugh.
    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • MLGProPlayer
    MLGProPlayer
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    I'm slightly confused.

    Can't you just join the group, kill the final boss

    Go into dire frost normal and solo the rest of the requirements?

    I mean, direfrost is solo-able if you can still snipe through the gate.

    Shouldnt be too much of an issue

    Wait, that works???
  • Aurielle
    Aurielle
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    Funny, I find this dungeon one of the easiest. Just break free at beam and you're good to go.


    City of Ash 2 and all the DLC dungeons are harder. Spindle 1 and Tempest Island might even be harder because of their final bosses' ranged, instant one shot mechanics.

    When facing Drodda, the only problem we sometimes find is when you don't have enough Stamina to break free: So, just equip Stamina Pots for this specific boss and when she starts sapping you but you don't have Stamina, use a Stam Pot and break free. Simple as that.


    Ugh.

    Why do people keep giving me advice re: how to clear Direfrost? I know how to do it, and regularly carry people through it. Yes, it's an easy dungeon; the game is simply full of garbage players who frequently need to be carried because they can't follow simple mechanics, or because they pull a combined group total of 10k DPS and can't progress past DPS checks.

    This post is about dungeon pledge requirements, @SkyIsTheLimit1206, and why they need to be changed so as to make life easier for those of us who keep getting pulled into half complete pledges via the dungeon finder. You don't get credit for pledge completion when you queue into a half complete dungeon and successfully help people beat the last boss, but the other three who somehow dragged their way to the end with their combined 10k DPS get their two keys and don't have to queue again. I'm really starting to regret my thread title...

  • AlienatedGoat
    AlienatedGoat
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    Aurielle wrote: »
    Funny, I find this dungeon one of the easiest. Just break free at beam and you're good to go.


    City of Ash 2 and all the DLC dungeons are harder. Spindle 1 and Tempest Island might even be harder because of their final bosses' ranged, instant one shot mechanics.

    When facing Drodda, the only problem we sometimes find is when you don't have enough Stamina to break free: So, just equip Stamina Pots for this specific boss and when she starts sapping you but you don't have Stamina, use a Stam Pot and break free. Simple as that.


    Ugh.

    Why do people keep giving me advice re: how to clear Direfrost? I know how to do it, and regularly carry people through it. Yes, it's an easy dungeon; the game is simply full of garbage players who frequently need to be carried because they can't follow simple mechanics, or because they pull a combined group total of 10k DPS and can't progress past DPS checks.

    This post is about dungeon pledge requirements, @SkyIsTheLimit1206, and why they need to be changed so as to make life easier for those of us who keep getting pulled into half complete pledges via the dungeon finder. You don't get credit for pledge completion when you queue into a half complete dungeon and successfully help people beat the last boss, but the other three who somehow dragged their way to the end with their combined 10k DPS get their two keys and don't have to queue again. I'm really starting to regret my thread title...

    Some people don 't know how to read the OP before posting.

    On topic: ZOS, PLEASE give people who queue into half finished dungeons full pledge credit. I know it can be done, we've been asking for it for forever, and it's far past time.

    make-it-so-gif-12.gif
    PC-NA Goat
  • firedrgn
    firedrgn
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    Aurielle wrote: »
    firedrgn wrote: »
    Direforst is pretty easy. Unless dps is just really low.

    Its is soloable just kill boss tbeu gate die then port back.

    I know it's easy... I carry people through it all the time. Did you actually read my post?

    This thread isn't about Direfrost; it's about the daily pledge completion system by way of Direfrost. This particular dungeon really highlights why the pledge completion requirements need to be changed. If you port into a half-completed pledge dungeon via the activity finder, you should automatically get credit for the bosses killed up until that point. That's how the random daily dungeon system works.

    Why should I be punished and have to queue again, and again, and again because people can't get past Drodda? Also, forcing people to solo the normal isn't really a good solution to the problem. I can do it on my damage dealers, sure, but what about people who are on a pure healer/tank build? Should they really have to respec and carry around another set of gear because other people are so bad that they have no choice but to solo it on normal? If you help a group complete a dungeon, EVERYONE should be rewarded, not just those who needed the carry.
    I just don’t understand why it’s so hard for people to understand the mechanics for Drodda. It’s not much at all.

    I’ve got on mic and on text. Break free immediately when you get picked up!!!

    Boss back to full health.

    Derp.

    Most just dont have the stamina to break free. Break free is the real problem. Low dps are not low becauase they are not trying. They literally try too hard and have no stam left to break free.
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