Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
Taleof2Cities wrote: »Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
Most players don’t want to run the dungeon more than once to complete the pledge @Waffennacht ... even if you can solo it on normal.
starkerealm wrote: »Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
Also, I'm not 100%, but wouldn't that also mark you down as completing the dungeon on normal for the purpose of the pledge?
Waffennacht wrote: »Last time I checked you pull the mob to the gate and use wtf is it called? Um... That Magnum Shot move that pushes you back. And it puts you through the gate by-passing the pressure plate mechanics
It's been a while since I've checked if it's still possible however.
Pfft kids these days lol.
Waffennacht wrote: »Last time I checked you pull the mob to the gate and use wtf is it called? Um... That Magnum Shot move that pushes you back. And it puts you through the gate by-passing the pressure plate mechanics
It's been a while since I've checked if it's still possible however.
Pfft kids these days lol.
starkerealm wrote: »Waffennacht wrote: »I'm slightly confused.
Can't you just join the group, kill the final boss
Go into dire frost normal and solo the rest of the requirements?
I mean, direfrost is solo-able if you can still snipe through the gate.
Shouldnt be too much of an issue
Also, I'm not 100%, but wouldn't that also mark you down as completing the dungeon on normal for the purpose of the pledge?
You'd think so but no, once you've completed the last boss it marks the hard mode as done and it doesn't matter what difficulty you do the rest on, only that you kill the other named bosses. I regularly do this when I'm put in at a last boss and always get two keys.
Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
Without fail, whenever Direfrost Keep is the daily pledge, I am forced to endure the frustration of helping different groups get past Drodda AT LEAST 4-5 times before I actually get to complete the entire dungeon. It's getting to the point now where I'm seriously thinking of refusing to use the group finder on my damage dealer when it's the daily pledge (I already refuse to use it when I'm on my tank or healer, because it's no fun trying to drag DDers who top out at 10k DPS if you're lucky through that dungeon).
Please, ZOS, I'm begging you: either give us the option to NOT queue into partially completed pledge dungeons, or give us pledge credit for helping groups complete dungeons when they're stuck on the last boss. Why should I be penalized over and over again for other players' non-existent DPS? I don't mind helping people get past bosses quickly when they're stuck, and it's nice to receive praise from appreciative tanks/healers while the other "damage dealer" sits in a corner spamming light attacks or whatever TF they're doing, but it gets old after a while when you enter the dungeon and see that portal over and over again...
Disclaimer 1: Before anyone gets snarky, YES, I ask in guild chat first. NO, not everyone is looking to run dailies when I'm looking to run dailies.
Disclaimer 2: Yes, I know people have complained about this before. I'm just pointing out that it remains a very, very irritating group finder issue.
That's funny, and only because I can strongly relate.
And the thing is, she's not that hard. I've even tried to explain before the fight...
When she lifts you up, break free or she heals. A LOT!
Dodge or block her ice ball thingy.
Stay out of the red circle.
We win!!
BUT it never fails...there's always one or two that just refuse to break free...and with a sinking feeling deep down in my gut, I watch her health climb back up.
I don't know what it is about Direfrost.
starkerealm wrote: »Waffennacht wrote: »Last time I checked you pull the mob to the gate and use wtf is it called? Um... That Magnum Shot move that pushes you back. And it puts you through the gate by-passing the pressure plate mechanics
It's been a while since I've checked if it's still possible however.
Pfft kids these days lol.
I believe ZOS classified that as an exploit and closed the loophole. I want to say around Morrowind's release, but to be honest, I didn't pay much attention to it.
Simpler solution, make pledge requirement for final boss only. In those cases you're better off helping a filed group.
Yeah, this boss is a nightmare with bad players. An even simpler solution would be to add a "free ally" synergy so you can force people out of the beam if they won't break free.
Remember first time I did it, none in group knew about the health regen from beamLightspeedflashb14_ESO wrote: »
Waffennacht wrote: »Last time I checked you pull the mob to the gate and use wtf is it called? Um... That Magnum Shot move that pushes you back. And it puts you through the gate by-passing the pressure plate mechanics
It's been a while since I've checked if it's still possible however.
Pfft kids these days lol.
I really shouldn't have to try to glitch out the dungeon to complete a daily pledge...
We can get our random normal/vet daily rewards simply by completing the final boss. Why don't pledges work the same way?