@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
Add me tot he list of people waiting for this heavy shoulder to show up at the Golden. I have spent so many keys trying to get pauldrons. Dozens of epaulets, a couple arm cops. Not one single pauldron.
Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »RNG in this game is not random at all. Things are weighted in ways we can't even see.
i am going to need to see the receipts on that statement, otherwise, what can be asserted without evidence can be dismissed without evidence.
I don't have any empirical evidence. Also this is not a court of law so the rules of "evidence" do not apply the same way here on this INTERNET MESSAGE BOARD as in other places.
There are odd things in this game. When I farm certain dungeons, the same drops seem to appear over and over and over. Doing blackheart haven? 20-30% of the time the last boss will drop a bone-pirate resto staff. Doing Darkshade Caverns? Feels like most of the time final boss drops an automaton inferno staff. I've gotten 10's of each of these.
There was a thread up here a while back where someone had forced the lock on 1000 chests and recorded their results and they found out that the percentage of successful forces was much less than advertised.
While we only have anecdotal evidence, we have much of it, from my own experiences, and those experiences of other players on here and those who i have spoken with in-game.
So yeah, I feel like i can assert my feelings about RNG on this game on the message boards. Thanks for your concern about "receipts" tho.
you need to support yourself with good evidence or you'll end up believing anything.
see, https://en.wikipedia.org/wiki/Confirmation_bias and https://en.wikipedia.org/wiki/Gambler's_fallacy and https://en.wikipedia.org/wiki/Belief_bias and https://en.wikipedia.org/wiki/Observer-expectancy_effect and baiscally all of these https://en.wikipedia.org/wiki/List_of_cognitive_biases#Decision-making,_belief,_and_behavioral_biases
you need to have a good data set before you can make a claim or at least before you can make a good claim that is not baseless. even on a INTERNET MESSAGE BOARD.
LOL thanks for the Logic 101 class from the Wikipedia articles. I already took that in college tho.
You're asking for evidence that doesn't exist to us. The only people that can truly prove or disprove this are ZoS which they are not going to do.
I am speculating, although i do believe my own speculation. OP posted about RNG in this game so i decided to share my feelings on RNG based on my personal experiences and the personal experiences of others. If you want people to stop posting things on these message boards without a preponderance of evidence then there are like 1001 more threads you gotta go into now and start layin down the law!!!! I got some people on Twitter and facebook i think you need to look at too while you're at it.
Quoting my post and trying to send me to links to entry-level logic level theories is extremely insulting. As if you think that other users on here are un-educated children. Get off your high horse.
Lightspeedflashb14_ESO wrote: »@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
i have 3 of them. and an ax. and a maul. random is random. prolly only ran the craglorn trials like 250 times too.Add me tot he list of people waiting for this heavy shoulder to show up at the Golden. I have spent so many keys trying to get pauldrons. Dozens of epaulets, a couple arm cops. Not one single pauldron.
literally the only divines ilambris i have ever got is a heavy ( i stopped looking for one after getting it, only need one). random is random.Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »RNG in this game is not random at all. Things are weighted in ways we can't even see.
i am going to need to see the receipts on that statement, otherwise, what can be asserted without evidence can be dismissed without evidence.
I don't have any empirical evidence. Also this is not a court of law so the rules of "evidence" do not apply the same way here on this INTERNET MESSAGE BOARD as in other places.
There are odd things in this game. When I farm certain dungeons, the same drops seem to appear over and over and over. Doing blackheart haven? 20-30% of the time the last boss will drop a bone-pirate resto staff. Doing Darkshade Caverns? Feels like most of the time final boss drops an automaton inferno staff. I've gotten 10's of each of these.
There was a thread up here a while back where someone had forced the lock on 1000 chests and recorded their results and they found out that the percentage of successful forces was much less than advertised.
While we only have anecdotal evidence, we have much of it, from my own experiences, and those experiences of other players on here and those who i have spoken with in-game.
So yeah, I feel like i can assert my feelings about RNG on this game on the message boards. Thanks for your concern about "receipts" tho.
you need to support yourself with good evidence or you'll end up believing anything.
see, https://en.wikipedia.org/wiki/Confirmation_bias and https://en.wikipedia.org/wiki/Gambler's_fallacy and https://en.wikipedia.org/wiki/Belief_bias and https://en.wikipedia.org/wiki/Observer-expectancy_effect and baiscally all of these https://en.wikipedia.org/wiki/List_of_cognitive_biases#Decision-making,_belief,_and_behavioral_biases
you need to have a good data set before you can make a claim or at least before you can make a good claim that is not baseless. even on a INTERNET MESSAGE BOARD.
LOL thanks for the Logic 101 class from the Wikipedia articles. I already took that in college tho.
You're asking for evidence that doesn't exist to us. The only people that can truly prove or disprove this are ZoS which they are not going to do.
I am speculating, although i do believe my own speculation. OP posted about RNG in this game so i decided to share my feelings on RNG based on my personal experiences and the personal experiences of others. If you want people to stop posting things on these message boards without a preponderance of evidence then there are like 1001 more threads you gotta go into now and start layin down the law!!!! I got some people on Twitter and facebook i think you need to look at too while you're at it.
Quoting my post and trying to send me to links to entry-level logic level theories is extremely insulting. As if you think that other users on here are un-educated children. Get off your high horse.
as of right now, the the best data we have, straight from the horse's mouth, is that the game is not rigged, https://forums.elderscrollsonline.com/en/discussion/comment/3425932/#Comment_3425932, see that post.
if you know about anything related to science and actual data driven feedback, you have remove your "feeling" and your " personal experiences" count for jack squat.
Saumur11689 wrote: »If you had played this game at least 3 minutes you'd know RNG is not random, doesn't take a genius to figure that out.
Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
i have 3 of them. and an ax. and a maul. random is random. prolly only ran the craglorn trials like 250 times too.Add me tot he list of people waiting for this heavy shoulder to show up at the Golden. I have spent so many keys trying to get pauldrons. Dozens of epaulets, a couple arm cops. Not one single pauldron.
literally the only divines ilambris i have ever got is a heavy ( i stopped looking for one after getting it, only need one). random is random.Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »RNG in this game is not random at all. Things are weighted in ways we can't even see.
i am going to need to see the receipts on that statement, otherwise, what can be asserted without evidence can be dismissed without evidence.
I don't have any empirical evidence. Also this is not a court of law so the rules of "evidence" do not apply the same way here on this INTERNET MESSAGE BOARD as in other places.
There are odd things in this game. When I farm certain dungeons, the same drops seem to appear over and over and over. Doing blackheart haven? 20-30% of the time the last boss will drop a bone-pirate resto staff. Doing Darkshade Caverns? Feels like most of the time final boss drops an automaton inferno staff. I've gotten 10's of each of these.
There was a thread up here a while back where someone had forced the lock on 1000 chests and recorded their results and they found out that the percentage of successful forces was much less than advertised.
While we only have anecdotal evidence, we have much of it, from my own experiences, and those experiences of other players on here and those who i have spoken with in-game.
So yeah, I feel like i can assert my feelings about RNG on this game on the message boards. Thanks for your concern about "receipts" tho.
you need to support yourself with good evidence or you'll end up believing anything.
see, https://en.wikipedia.org/wiki/Confirmation_bias and https://en.wikipedia.org/wiki/Gambler's_fallacy and https://en.wikipedia.org/wiki/Belief_bias and https://en.wikipedia.org/wiki/Observer-expectancy_effect and baiscally all of these https://en.wikipedia.org/wiki/List_of_cognitive_biases#Decision-making,_belief,_and_behavioral_biases
you need to have a good data set before you can make a claim or at least before you can make a good claim that is not baseless. even on a INTERNET MESSAGE BOARD.
LOL thanks for the Logic 101 class from the Wikipedia articles. I already took that in college tho.
You're asking for evidence that doesn't exist to us. The only people that can truly prove or disprove this are ZoS which they are not going to do.
I am speculating, although i do believe my own speculation. OP posted about RNG in this game so i decided to share my feelings on RNG based on my personal experiences and the personal experiences of others. If you want people to stop posting things on these message boards without a preponderance of evidence then there are like 1001 more threads you gotta go into now and start layin down the law!!!! I got some people on Twitter and facebook i think you need to look at too while you're at it.
Quoting my post and trying to send me to links to entry-level logic level theories is extremely insulting. As if you think that other users on here are un-educated children. Get off your high horse.
as of right now, the the best data we have, straight from the horse's mouth, is that the game is not rigged, https://forums.elderscrollsonline.com/en/discussion/comment/3425932/#Comment_3425932, see that post.
if you know about anything related to science and actual data driven feedback, you have remove your "feeling" and your " personal experiences" count for jack squat.
From 2016?
Yeah sorry every time something gets touched in this game something has the potential to create unintended changes and discrepancies with every single patch because of the spaghetti code. And in that same post they looked at the break-down of someone elses data and just said "well the RNG wasn't kind on this part but it's working heres a chart!" Sorry that doesn't do much for me.
If you knew anything about computers and how then generate random numbers you would know that there is an algorithm that is ran through with a random base value and it gets calculated. If that base value is the same then the RNG will be the same. Or you can have a situation where things the players do, actions, time, all play a factor. Either way it is never TRULY RANDOM. You can say that your chart shows that everything should be random but it never works out close to that. We don't even know how they are generating the values for RNG in this game.
Apache_Kid wrote: »If you knew anything about computers and how then generate random numbers you would know that there is an algorithm that is ran through with a random base value and it gets calculated. If that base value is the same then the RNG will be the same. Or you can have a situation where things the players do, actions, time, all play a factor. Either way it is never TRULY RANDOM. You can say that your chart shows that everything should be random but it never works out close to that. We don't even know how they are generating the values for RNG in this game.
Apache_Kid wrote: »If you knew anything about computers and how then generate random numbers you would know that there is an algorithm that is ran through with a random base value and it gets calculated. If that base value is the same then the RNG will be the same. Or you can have a situation where things the players do, actions, time, all play a factor. Either way it is never TRULY RANDOM. You can say that your chart shows that everything should be random but it never works out close to that. We don't even know how they are generating the values for RNG in this game.
As a computer scientist, I know exactly how PRNG works. And comments like yours demonstrate that you don't really understand how they work. You understand enough to lend credence to your theory, but not enough to realize how silly it sounds.
Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
i have 3 of them. and an ax. and a maul. random is random. prolly only ran the craglorn trials like 250 times too.Add me tot he list of people waiting for this heavy shoulder to show up at the Golden. I have spent so many keys trying to get pauldrons. Dozens of epaulets, a couple arm cops. Not one single pauldron.
literally the only divines ilambris i have ever got is a heavy ( i stopped looking for one after getting it, only need one). random is random.Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »RNG in this game is not random at all. Things are weighted in ways we can't even see.
i am going to need to see the receipts on that statement, otherwise, what can be asserted without evidence can be dismissed without evidence.
I don't have any empirical evidence. Also this is not a court of law so the rules of "evidence" do not apply the same way here on this INTERNET MESSAGE BOARD as in other places.
There are odd things in this game. When I farm certain dungeons, the same drops seem to appear over and over and over. Doing blackheart haven? 20-30% of the time the last boss will drop a bone-pirate resto staff. Doing Darkshade Caverns? Feels like most of the time final boss drops an automaton inferno staff. I've gotten 10's of each of these.
There was a thread up here a while back where someone had forced the lock on 1000 chests and recorded their results and they found out that the percentage of successful forces was much less than advertised.
While we only have anecdotal evidence, we have much of it, from my own experiences, and those experiences of other players on here and those who i have spoken with in-game.
So yeah, I feel like i can assert my feelings about RNG on this game on the message boards. Thanks for your concern about "receipts" tho.
you need to support yourself with good evidence or you'll end up believing anything.
see, https://en.wikipedia.org/wiki/Confirmation_bias and https://en.wikipedia.org/wiki/Gambler's_fallacy and https://en.wikipedia.org/wiki/Belief_bias and https://en.wikipedia.org/wiki/Observer-expectancy_effect and baiscally all of these https://en.wikipedia.org/wiki/List_of_cognitive_biases#Decision-making,_belief,_and_behavioral_biases
you need to have a good data set before you can make a claim or at least before you can make a good claim that is not baseless. even on a INTERNET MESSAGE BOARD.
LOL thanks for the Logic 101 class from the Wikipedia articles. I already took that in college tho.
You're asking for evidence that doesn't exist to us. The only people that can truly prove or disprove this are ZoS which they are not going to do.
I am speculating, although i do believe my own speculation. OP posted about RNG in this game so i decided to share my feelings on RNG based on my personal experiences and the personal experiences of others. If you want people to stop posting things on these message boards without a preponderance of evidence then there are like 1001 more threads you gotta go into now and start layin down the law!!!! I got some people on Twitter and facebook i think you need to look at too while you're at it.
Quoting my post and trying to send me to links to entry-level logic level theories is extremely insulting. As if you think that other users on here are un-educated children. Get off your high horse.
as of right now, the the best data we have, straight from the horse's mouth, is that the game is not rigged, https://forums.elderscrollsonline.com/en/discussion/comment/3425932/#Comment_3425932, see that post.
if you know about anything related to science and actual data driven feedback, you have remove your "feeling" and your " personal experiences" count for jack squat.
From 2016?
Yeah sorry every time something gets touched in this game something has the potential to create unintended changes and discrepancies with every single patch because of the spaghetti code. And in that same post they looked at the break-down of someone elses data and just said "well the RNG wasn't kind on this part but it's working heres a chart!" Sorry that doesn't do much for me.
If you knew anything about computers and how then generate random numbers you would know that there is an algorithm that is ran through with a random base value and it gets calculated. If that base value is the same then the RNG will be the same. Or you can have a situation where things the players do, actions, time, all play a factor. Either way it is never TRULY RANDOM. You can say that your chart shows that everything should be random but it never works out close to that. We don't even know how they are generating the values for RNG in this game.
yes, it is from 2016. that doesn't change the fact that that is the best data we have and there is no reason to think that it has changed. zos would be in a giant storm of bad PR if they ever did weight one trait over another (which would be the problem, not the Pseudorandom number generator that you keep going on about, because as you said, computers can't really generate a true "random" number). whatever way zos generates the "randomness" you can see that it does a good enough job that from that chart that is provided, that it evens out on a large enough scale, ie 100s of thousands.
basically everything you have said boils down, my precious fee fees are the most important thing and tell me i am right. you give no data to back them up. i have provided some. you have nothing but first or second hand accounts. i am open to the chance that i am wrong but you have given me nothing to change my mind. or anyones.
Do you realize how ridiculously contradictory that sounds? Either something is truly random. Or there are no outliers. Pick one. You can't have both.Apache_Kid wrote: »but rather that the way that RNG works is that it can never TRULY be random. This RNG system creates outliers where certain players will never get the drop they need
And I agree. I've long argued for the necessity of a token system. And we got one last patch: it's called transmutation. It's a token system, under the thin façade of crafting. Might not be the perfect token system. But that's what it is.Apache_Kid wrote: »which is why the game needs a form of a token system
Do you realize how ridiculously contradictory that sounds? Either something is truly random. Or there are no outliers. Pick one. You can't have both.Apache_Kid wrote: »but rather that the way that RNG works is that it can never TRULY be random. This RNG system creates outliers where certain players will never get the drop they need
The feature of a truly random system is that there will be outliers. If there were no outliers, then that's when you can say that the system is not random!
Your main complaint is that the system really is random. What's bewildering is that you then accuse the system of not being random.And I agree. I've long argued for the necessity of a token system. And we got one last patch: it's called transmutation. It's a token system, under the thin façade of crafting. Might not be the perfect token system. But that's what it is.Apache_Kid wrote: »which is why the game needs a form of a token system
Apache_Kid wrote: »Do you realize how ridiculously contradictory that sounds? Either something is truly random. Or there are no outliers. Pick one. You can't have both.Apache_Kid wrote: »but rather that the way that RNG works is that it can never TRULY be random. This RNG system creates outliers where certain players will never get the drop they need
The feature of a truly random system is that there will be outliers. If there were no outliers, then that's when you can say that the system is not random!
Your main complaint is that the system really is random. What's bewildering is that you then accuse the system of not being random.And I agree. I've long argued for the necessity of a token system. And we got one last patch: it's called transmutation. It's a token system, under the thin façade of crafting. Might not be the perfect token system. But that's what it is.Apache_Kid wrote: »which is why the game needs a form of a token system
I was talking as if we are going off the assumption that RNG is working as intended when i said that there are outliers. I decided to continue the conversation like this because yes I don't have any hard data as proof as my loot history cannot be collected by add-ons on Xbox. I wish it were because I would have some great numbers for ya. I still don't necessarily believe that to be so but rather if we are assuming you are correct which yeah is very possible. And then these outliers create problems because these outliers are actual players, not just numbers, real people, who cannot progress further in the game because they are stuck repeating the same content over and over and over.
Yeah transmutation is a great step forward. However it doesn't solve the real issue because you need the drop first to transmute it. Transmutation is probably the best we are going to get however. I don't see them taking it a step further after making a whole new system and only having it revolve around the traits. When you think about farming gear in good traits pre-transmutation and think about how many different RNG checks you would have to go through to get the right item from the right set in the right trait its actually madness and I can't believe I ever did it.
Lightspeedflashb14_ESO wrote: »@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
i have 3 of them. and an ax. and a maul. random is random. prolly only ran the craglorn trials like 250 times too.
starkerealm wrote: »Lightspeedflashb14_ESO wrote: »@Lightspeedflashb14_ESO - yes I'd love to completely agree with you, and logically you are correct, atleast in a perfect world scenario. But I have three words for you:
Vicious Ophidian Dagger
I don't think 'Ilambris pauldron' was the best example of poor RNG in ESO.
I actually know a bit about computer generated RNG, enought to know that unless ZoS are using HSM's or something similar (and they won't be) what is referred to as RNG is actually just NG, number generation that appears vaguely random. Probably from libraries where under certain circumstances certain numbers are not as common when the sample size is large enough. All this crypto hacking, sha1 depreciation etc - some is due to poor crypto libraries/random number generation/etc. (Still mostly down to human stupidity tho)
i have 3 of them. and an ax. and a maul. random is random. prolly only ran the craglorn trials like 250 times too.
I've got 2, a pair of swords. I've run the Crag trials less than 50 times total. Probably less than 20, if I'm being brutally honest about how often I actually go in there.
I mean, if there's some parts are are rarer to get then others, ZOS should outright tell us the odds or tell us if the chest truly are 100% random at least I'll know what i'm getting into instead of grinding for weeks and weeks for nothing....
@code65536 I have a custom addon that logs a history of every shoulder that I loot
So, in resume, I've doing pledges everyday for about a week now even with other characters too in hope to get a Ilambris Pauldron for my magsorc in Giliron the red beard's undaunted chest, yet, nothing at all. Is it normal? I've heard about some other people who said that they get it pretty often, so why am I not getting any?
SaintSubwayy wrote: »well for undauntedshoulders the RNG table is just way to big IMO.
IMO there should be a Chest in each vet dungeon (at the end) which holds the shoulder from this dungeon.
you can open the chest as often as you want while you're in the Dungeon.
Shoulders dropped should be tradeable for 2 hrs with the ppl you ran the dungeon with, (not the ppl who where in the dungeon when you looted the chest.)