Games never change drastically post-release, at least from technological point of view.
ESO will continue to evolve but there is no revolution coming.
They'll probably keep regular dlc/expansions coming, and you know they'll sure as hell keep more useless crown crap and clown crates coming, but they've already expressed zero interest in actually upgrading the engine, servers, or anything else needed to actually resolve the issues we experience on a daily basis.
I really dont have any faith that the game will evolve. Lets be honest.
- No datacenter upgrades
- No meaningful performance tweaks
- Lack of any balance
- Lack of any interest shown by the devs to do something "new"
- Too much focus on the crown store, not enough on the actual player / customer.
- Lack of meaningful QoL changes
- Cyrodiil, I dont need to say more there
I would love for the game to evolve, change for the better, come out with interesting and new things, but the devs seem keen not to do that.
MajesticHaruki wrote: »ESO will serve its purpose until the next chapter of single player Elder Scrolls and eventually will be overshadowed by newer MMORPGs, which can deliver better optimization in regards to massive pvp and pve.
jedtb16_ESO wrote: »it will be the same future as any other product. if it continues to make money it will continue. if it makes sufficient money to cover the costs there will be further development. it ain't rocket science.
fastolfv_ESO wrote: »it will continue to follow the WoW way of marketing, constant new unecessary pve content aimed at casuals and more crown store junk at crazy high prices
joaaocaampos wrote: »ESO has a very strong base game. If they want, they can create new systems and rewards for current systems. They can bring new rewards to Undaunted Pledges, for example. Just look at the Transmute Crystals.
They can create new places in existing zones. Just look at Fang Lair or Ruins of Mazzatun.
phaneub17_ESO wrote: »WhiteCoatSyndrome wrote: »ESO will be slowly microtransactioned to death, as will the next single player ES game.
The pessimistic part of me agrees too much with this. It's like how I really really want warcraft 4 but idk if I want blizzard to make it.
Remastered Warcraft 3 is coming! 24 player maps... I'm trying it with computers, it bogs down my PC like hell. 10 vs 10 is fine though, I think that's the sweet spot.
Darkonflare15 wrote: »I really dont have any faith that the game will evolve. Lets be honest.
- No datacenter upgrades
- No meaningful performance tweaks
- Lack of any balance
- Lack of any interest shown by the devs to do something "new"
- Too much focus on the crown store, not enough on the actual player / customer.
- Lack of meaningful QoL changes
- Cyrodiil, I dont need to say more there
I would love for the game to evolve, change for the better, come out with interesting and new things, but the devs seem keen not to do that.
Let's be honestESO already has elements in it that already confuses most mmo players who are use to the same things. Examples, no Auction house , level scaling throughout the the whole game, and none new zone content that level gates players. Also the combat.
- They have upgraded the data centers before - They might have, but I live right next to the them and have a gig connection and still lag -hard-
- This is opinion and depends on person - The performance issues are pretty widely accepted to be for the majority of players, you have very very few that say they have no issues, hence the overwhelming support on this forum and in zone chat for zos to do something meaningful
- Balance does not equal good but it does mean devoid of uniqueness which just makes gameplay boring - Balance does not mean everything has to be exactly the same. Balance usually applies to counter play v counter play, all classes should have some sort of counter play, as it stands, certain builds have no counter play what so ever, so, by definition, not balanced
- Define "new" There is no such thing as new. Most of Kickstarter MMOs coming out in the future that players claimed new and different. Are really just repurpose ideas from MMOs of the past. - New means new. Mini games are the best example I can give, and new events, ZoS seems to be going down the path of " We put in some events, now we will never put any more in again ", and lets be honest, some of those events are not creative in the least.
- Also opinion and depends on the person - I dont see how that is opinion, over the years they have added things to please subs, but then they take those things away, best example atm, dyes. WHY THE SMURF do subs have to pay to dye their gear again!? That was supposed to be a perk of subbing, and then that HUGE middle finger subs got with morrowind. " All new dlcs and content will be available to subscribers with no extra fee. Then they changed the name of what morrowind was to a " Chapter Expansion " So by a technicality they were able to charge us. That is not a good business practice.
- I give you that one
I do not think people want "new". They just want things that the other games have in this game.
SmellyUnlimited wrote: »ZOS and Bethesda are no Blizzard. Blizzard has been making incredible games since its inception. Prior to WoW, few MMO’s could pull in 1million customers (ESO hasn’t yet done this, not even if you add PC + PS4 + XBOX). WoW drew 7 million. The immediate predecessor to WoW, Everquest (which I personally loved), was up until then the most successful MMO, and it had maybe 400,000 players. Blizzard being Blizzard, with the level of polish on their games unequalled save for a VERY few video game companies, blew it completely out of the water.