drkfrontiers wrote: »There are few things Online gaming have taught me over the years and how to maximize the satisfaction one gets out of it.
1.) Developers are human beings doing the best that they can. Each is passionate about what they do - despite the abuse they get from people without an inkling of the complexity of their work.
1.) Its about attitude. Really simple - treat people the way you would like to be treated. Be it the team that brings us endless hours of entertainment, or in-game when you playing with your friends.
3.) Its a choice. If the game does not pan out to a persons expectations there really not much to debate about. Just uninstall. Why the soapbox drama every time a player feels like the game was not build to their personal expectation.
drkfrontiers wrote: »1.) Its about attitude. Really simple - treat people the way you would like to be treated. Be it the team that brings us endless hours of entertainment, or in-game when you playing with your friends.
drkfrontiers wrote: »There are few things Online gaming have taught me over the years, and how to maximize the satisfaction one gets out of it.
1.) Developers are human beings doing the best that they can. Each is passionate about what they do - despite the abuse they get from people without an inkling of the complexity of their work.
1.) Its about attitude. Really simple - treat people the way you would like to be treated. Be it the team that brings us endless hours of entertainment, or in-game when you playing with your friends.
3.) Its a choice. If the game does not pan out to a person's expectations there's really not much to debate about. It only takes one click to uninstall all that angst.
Why the soapbox drama, every time a player feels like the game was not build to their personal expectation.
drkfrontiers wrote: »There are few things Online gaming have taught me over the years, and how to maximize the satisfaction one gets out of it.
1.) Developers are human beings doing the best that they can. Each is passionate about what they do - despite the abuse they get from people without an inkling of the complexity of their work.
1.) Its about attitude. Really simple - treat people the way you would like to be treated. Be it the team that brings us endless hours of entertainment, or in-game when you playing with your friends.
3.) Its a choice. If the game does not pan out to a person's expectations there's really not much to debate about. It only takes one click to uninstall all that angst.
Why the soapbox drama, every time a player feels like the game was not build to their personal expectation.
I appreciate your inputand I find wisdom in your words, though I am confused about your soap-box comment.
I’m not sure each reply reflects ‘dissatisfaction with personal expectations’.
This thread is not a quest to extend an agenda or to judge the game. It is probe to see what the forum community feels about the future of the game. A successful one I might add.
I think the fate of ESO is inextricably linked to the fate of the MMORPG industry. Not just tomorrow, but over the next, say, ten or fifteen years.
Remember, the gaming industry - and MMORPGs themselves - have undergone several revolutions in just the past two decades. Both who plays and how they play has changed dramatically vs. the mid- or late 1990s - which, of course, feeds into what they play.
My personal belief is that MMORPGs in general - in fact, all first-person or third-person open-world RPGs (whether single-player or MMO) - will experience another revolution over the course of the next, I don't know, half-decade or so (or perhaps a full decade), and specifically that of virtual reality. Which, to be fair, is something that technologically goes way back (remember EVE trying to market those silly glasses?), however now you have a) mass-market systems start to come into being; and b) major studios adapting their franchises to these systems (e.g. Fallout 4 VR).
I think it is still pretty early in the process, not the least because you have to hook up something like seven or eight different components and bend over backwards (almost literally) during calibration to set up your VR space. But looking forward? If VR develops into something both "easy" and "fun" to use, and I think it will because the market opportunity is there, first-person (or -ish) RPGs are a natural fit for the technology. [So much so that MMO "action RPGs" - another term is isometric view RPGs - like Diablo and its many clones might face something of an existential crisis. Why use a mouse or a controller when you can be in the game?]
In turn, at that point every open world franchise, single or multi player, will likely get a metaphorical rocket strapped to its back, at least for a while. Especially ones with big established player bases and an extant technological base (to wit, Fallout 4 VR is the perfect segue into Fallout 5 VR down the road).
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TLDR. The "future of ESO" over the next couple of years is probably something like more of the same with occasional innovations around the edges - but the future of MMORPGs over the longer time horizon as the VR revolution happens............well, that is going to be fun to watch, I think. And I think ESO - or, rather, its VR successor - is going to benefit tremendously at least in the initial years.
I appreciate your inputand I find wisdom in your words, though I am confused about your soap-box comment.
I’m not sure each reply reflects ‘dissatisfaction with personal expectations’.
This thread is not a quest to extend an agenda or to judge the game. It is probe to see what the forum community feels about the future of the game. A successful one I might add.
jedtb16_ESO wrote: »it will be the same future as any other product. if it continues to make money it will continue. if it makes sufficient money to cover the costs there will be further development. it ain't rocket science.
TheCyberDruid wrote: »jedtb16_ESO wrote: »it will be the same future as any other product. if it continues to make money it will continue. if it makes sufficient money to cover the costs there will be further development. it ain't rocket science.
Shh, don't stop the dreamers from thinking that it's run on good will and happy thoughts! How dare you!
I love ESO, and I’d love to see it evolve with the gaming industry.
Though this is the fate I wish for it, past experiences and other MMORPG titles lead me to believe the more likely fate is continued content without graphic/model overhauls or new-tech integration.
I feel that the most likely scenario is that ESO continues to exist for those who have committed too much to start again anew, or who would rather not move to a new and unfamiliar playscape; to continue financing a new MMORPG for the Elder Scrolls which fully integrates with future tech (VR anyone?)
On another thought path, Elder scrolls may take a new path with Bethesda, moving from MMO to VR, Lan connections and private servers. I am certain that even without the Elder Scrolls, Zenimax would produce a new MMORPG with future tech. I look forward to the replies herein.
fastolfv_ESO wrote: »it will continue to follow the WoW way of marketing, constant new unecessary pve content aimed at casuals and more crown store junk at crazy high prices