ZOS_Holden wrote: »Hi there!
Thank you all so much for sharing! It looks like a battlemage class, crossbows, and pole arms/spears are popular choices, and we have to agree these ideas do sound like a lot of fun. Obviously, we can't guarantee they will be used, but we really appreciate that you all took the time to share such well-thought-out ideas and we hope you will continue to share them in the future.
SydneyGrey wrote: »New weapon: Rune and wand for magic users. Essentially a dual wield for magicka.
New class: Necromancer or Psijic.
SydneyGrey wrote: »New weapon: Rune and wand for magic users. Essentially a dual wield for magicka.
New class: Necromancer or Psijic.
I will plus 99 pretty much anything that essentially means a second weapon slot for traditionally 2h users - let me use two sets and a monster set *some way*.
QuebraRegra wrote: »BOUND magicka based versions of weapons (ie. dagger, sword, sheild, 2H, etc.). Maybe make it it's own skill that summons BOUND weapons (with their own subset of skills... activates 3rd bar), to replace a staff, etc.?
Class? I think NECRO is past due. New race, GOBLIN/REIKLING
barbarian340 wrote: »A battlements sounds pretty epic... Sort of like a Dr. Strange... Mid- melee powers that can have certain effects like stopping time (basically a freezing control effect), etc...
I saw someone mention an Orb... How awesome would it be to bring forth a huge Orb of blue or shadow energy and blast it at a mob and have it do some splash damage?
Battle mage could also have a telephoto tree where he is basically Nightcrawler... And can move from enemy to enemy (a max of five hits if enemies are in a radius of 10m)
My preference for a class:
Battlemage This is the one that's rumored and the one I personally want to see the most. A battlemage would focus on melee-range combat utilizing elemental spells, primarily alteration magic. Where we have the dragonknight using fire, the warden using frost, and the sorceror using lightning, a battlemage would be using more kinetic spells (throwing boulders, earthquakes, paralysis, telekinetic waves, etc.) Alteration spells would fit in well with a close quarters fighter, and could have a lot of tanking and dps applications (In the base game DK's were the tanks, templars were healers, nightblades melee dps, and sorcs ranged dps. Wardens are a tank/healer hybrid, so it stands to reason that the next class - battlemages - would be a tank-dps hybrid).
And for a weapon to go along with them:
Polearms A two-handed cross between staves and melee weapons. Polearms should be a true hybrid weapon, with morphs for each ability/attack determining whether you deal magic or physical damage with the attack. Light attacks could deal physical damage with a slash, while heavy attacks could wind up a kinetic/magic blast for a ranged attack.
Just like the ice staff changes came around the same time wardens did, and were made for each other, the battlemage and polearm are made for each other. Another option, rather than polearms, could be:
Scepter (+Shield) A complimentary skill line to one-handed + shield, the scepter skill line would utilize shields as an offhand, but a new scepter weapon type in the main hand. Scepters, like staves, would deal fire, ice, or lightning damage and be primarily a short to mid range magic weapon. Fire scepters compliment a single target damage style, lightning scepters benefit aoe damage, and frost scepters gain defensive benefits like frost staves for tanking applications.
barbarian340 wrote: »
if it was your choice to put a new class AND a new weapon in the game, what would they be?
for me i would want like a rogue trickster/summoner...mostly ranged...using a lot of gadgets, etc...and can permasummon 2 other fighters...one ranged, one melee
another cool one would be a dark mage ninja...the idea is a teleporting mage that has several melee teleport attacks, and can also blast dark energy, but only within about 10M...so he would be a mid-range fighter
for my new weapon, i'd want (dont know what they're called) that weapon that is almost like a spear, except that it has blades on both ends...i can see a lot of cool flips and twirls with it
what about u guys?
shakti82eb17_ESO wrote: »Bring us proper DB and TG skill lines.
Meaning....?