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New Class/ New Weapon

  • barbarian340
    barbarian340
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    A battlements sounds pretty epic... Sort of like a Dr. Strange... Mid- melee powers that can have certain effects like stopping time (basically a freezing control effect), etc...

    I saw someone mention an Orb... How awesome would it be to bring forth a huge Orb of blue or shadow energy and blast it at a mob and have it do some splash damage?

    Battle mage could also have a telephoto tree where he is basically Nightcrawler... And can move from enemy to enemy (a max of five hits if enemies are in a radius of 10m)
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Obviously, we can't guarantee they will be used, but we really appreciate that you all took the time to share such well-thought-out ideas and we hope you will continue to share them in the future.

    Seriously, is this just copy and pasted from every response? Its great and all that there are new community helpers but if your response is always just going to be "Great ideas, can't promise anything but..." what's the point? Is it just to make us think that something is actually filtering through? There are hundreds of posts every day that are excellent and would go a long way to improve any number of issues and here we are, unless it can be monetized don't hold your breath.
    Edited by SGT_Wolfe101st on February 21, 2018 8:09PM
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • Smmokkee
    Smmokkee
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    Let me tell you why you wont get a new class. The warden was just a resurrection from before the games release. The current dev team couldn't even balance the class let alone create it. And somehow you guys think they are going to fully develop a whole new class? HA! Keep dreaming.
  • Donari
    Donari
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    ZOS_Holden wrote: »
    Hi there!

    Thank you all so much for sharing! It looks like a battlemage class, crossbows, and pole arms/spears are popular choices, and we have to agree these ideas do sound like a lot of fun. Obviously, we can't guarantee they will be used, but we really appreciate that you all took the time to share such well-thought-out ideas and we hope you will continue to share them in the future.

    It also looks like an unarmed monk class would be popular (though unarmed builds beg the question of how to apply full set bonuses and enchants). I played a D&D 5E monk for a good while and yes, I'd love to have something like that in an MMO. As long as you're singling out what people seem to be pushing for, this very thread has plenty of monk mentions :)
  • beetleklee
    beetleklee
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    I just want dual wield magic weapons, I'm very bored of using two staves.
    I'd like a sword and rune or bound magic swords.
    PC NA
    CP 690

    EP Dunmer MagDK Level 50, Stormproof
    EP Dunmer MagSorc Level 50, Stormproof
    EP Argonian DK Tank Level 50, Boethiah's Scythe
    EP Breton Templar Healer Level 50
    EP Khajiit StamDK Level 50, Stormproof
    EP Dunmer Magblade Level 50, Assistant Alienist
    EP Argonian Stamden Level 50, Lady of Misrule (pvp)
    EP Dunmer Stamblade Level 50
    DC Redguard Stamplar
    AD Altmer Magwarden Healer

    vMA, vDSA, vSO HM, vHRC HM, vAA, vAS+1, vMoL
  • Rickter
    Rickter
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    Class: Necromancer

    Weapon: Scepter which would need a separate magicka oriented dual wield skill tree
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Stickbow
    Stickbow
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    SydneyGrey wrote: »
    New weapon: Rune and wand for magic users. Essentially a dual wield for magicka.
    New class: Necromancer or Psijic. ;)

    I will plus 99 pretty much anything that essentially means a second weapon slot for traditionally 2h users - let me use two sets and a monster set *some way*.

  • LordSemaj
    LordSemaj
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    Stickbow wrote: »
    SydneyGrey wrote: »
    New weapon: Rune and wand for magic users. Essentially a dual wield for magicka.
    New class: Necromancer or Psijic. ;)

    I will plus 99 pretty much anything that essentially means a second weapon slot for traditionally 2h users - let me use two sets and a monster set *some way*.

    Twin swords! You already can do that. The staff is only needed for staff skills, which rune and wand wouldn't allow you to use anyway. So put your staff skills on your staff bar and put the skills that you want to hit like a truck on your sword/sword dual wield bar.
  • Creepsley
    Creepsley
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    I would love a wand and or Spell book skill line, and some more "evil" Necromancer\witchy skill types,

    and Monk would be awesome, fist weapons and even some stamina uses for the Staff ;-)
  • teladoy
    teladoy
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    I would like to see spears and some dual wield weapon for mages. Also i would like to see some new races. About a new class im not sure, i'm not an expert about the lore of eso.

    Another thing i would like is to make all weapon lines viable for pvp and pve. What i mean is to rework the morphs or change some things, that depending what you morph is going to be better for pvp or pve.
  • profundidob16_ESO
    profundidob16_ESO
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    The Enchanter class

    Where the Sorceror (mage) class has all abilities trees focus on direct damge or damage through pets, the Enchanter (mage) class is it's direct counterpart, and is entirely focussed on buffing/debuffing/cc and when executed effectively and skillfully can entirely replace or surpass the full dps of a group member through manipulation of the battlefield in a reactive way (like the tank/healer playstyle) as opposed to running optimized fixed rotations


    Illusionism (dps and special skills) tree:

    The Illusionist profession is an ideal choice for those who seek to fill a role of support and control through the magic of illusions. The Illusionist supports his party, using illusions to confuse, misdirect, and damage opponents or vanish and become invisible. These illusions require little maintenance by the Illusionist, freeing him to concentrate on helping bring order to chaotic combat situations. The Illusionist can also bestow temporary augmentations to his allies’ attributes, as well as offensive and defensive capabilities.


    Coercion (tanking/cc) tree:

    Those who seek to dominate their foes, subjugating an enemy’s will to their own, will find the Coercer to their liking. The Coercer serves a party best behind the front lines. They can subdue multiple opponents, send enemies fleeing in induced unbridled terror, and even seize control of minds. A Coercer can also mentally augment their allies, improving their abilities in combat. The Coercer wears cloth armor and can use staves, wands, and daggers as weapons.

    The Coercer is capable of subduing enemies, sending them into a paralyzing state of fascination or causing them to flee in uncontrollable terror. Master of domination, Coercers can subjugate the mind of another, taking complete control and forcing an unwitting creature to do their bidding


    Alchemy (healing) tree:

    Through a combination of mind-induced effects the Alchemist cures and cleanses through the power of the mind.



    ps: for coming up with this model was I was inspired by my past experiences with the existing mage subclasses of EQ2

    https://www.everquest2.com/classes







  • Aebaradath
    Aebaradath
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    Not sure what class I'd add but I would love to see halberds in the game.
  • Mettaricana
    Mettaricana
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    Id love a necromance since zos has given us a set called necropotence that just screams skeleton zombie pet user, aswell as personality tattoos pets etc everything but the class... like getting a bag of lucky charms without the marshmellows...

    Next a fighter class based around fighters guild maybe get grear bow synergies and more branched out skills related to fighters guild. Add cross bow with this class

    An actual mage not the daedra summon sorc more of an elementalist. Make them synergize woth mages guild skills and their own.

    Rogue make them synergize with stealth and have a dofferent stealthy tool set than the nightblade give em morr evasion skills and traps maybe more stamina user.

    Would also love the enemy weapons the sword n javelin skill line added and maybe a 2h spear or halberd
  • SkillzMFG
    SkillzMFG
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    DoctorESO wrote: »
    I want a mesmer that can summon clones and phantasms.

    mesmer.png

    So a Shadow Nightblade?
  • bloodthirstyvampire
    bloodthirstyvampire
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    BOUND magicka based versions of weapons (ie. dagger, sword, sheild, 2H, etc.). Maybe make it it's own skill that summons BOUND weapons (with their own subset of skills... activates 3rd bar), to replace a staff, etc.?

    Class? I think NECRO is past due. New race, GOBLIN/REIKLING

    Ok then i'll take some stam skill morphs
  • bloodthirstyvampire
    bloodthirstyvampire
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    A battlements sounds pretty epic... Sort of like a Dr. Strange... Mid- melee powers that can have certain effects like stopping time (basically a freezing control effect), etc...

    I saw someone mention an Orb... How awesome would it be to bring forth a huge Orb of blue or shadow energy and blast it at a mob and have it do some splash damage?

    Battle mage could also have a telephoto tree where he is basically Nightcrawler... And can move from enemy to enemy (a max of five hits if enemies are in a radius of 10m)

    Stam morphs as well
  • Kodrac
    Kodrac
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    Spears/polearms.

    This here
  • Sporvan
    Sporvan
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    Bard!! Seriously they are so prevalent in all Elder Scrolls games before this
  • lucky_Sage
    lucky_Sage
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    Lynx7386 wrote: »
    My preference for a class:

    Battlemage This is the one that's rumored and the one I personally want to see the most. A battlemage would focus on melee-range combat utilizing elemental spells, primarily alteration magic. Where we have the dragonknight using fire, the warden using frost, and the sorceror using lightning, a battlemage would be using more kinetic spells (throwing boulders, earthquakes, paralysis, telekinetic waves, etc.) Alteration spells would fit in well with a close quarters fighter, and could have a lot of tanking and dps applications (In the base game DK's were the tanks, templars were healers, nightblades melee dps, and sorcs ranged dps. Wardens are a tank/healer hybrid, so it stands to reason that the next class - battlemages - would be a tank-dps hybrid).

    And for a weapon to go along with them:

    Polearms A two-handed cross between staves and melee weapons. Polearms should be a true hybrid weapon, with morphs for each ability/attack determining whether you deal magic or physical damage with the attack. Light attacks could deal physical damage with a slash, while heavy attacks could wind up a kinetic/magic blast for a ranged attack.

    Just like the ice staff changes came around the same time wardens did, and were made for each other, the battlemage and polearm are made for each other. Another option, rather than polearms, could be:

    Scepter (+Shield) A complimentary skill line to one-handed + shield, the scepter skill line would utilize shields as an offhand, but a new scepter weapon type in the main hand. Scepters, like staves, would deal fire, ice, or lightning damage and be primarily a short to mid range magic weapon. Fire scepters compliment a single target damage style, lightning scepters benefit aoe damage, and frost scepters gain defensive benefits like frost staves for tanking applications.

    the dk uses fire and alteration magick they just need to add a melee magick weapon
    Edited by lucky_Sage on March 21, 2018 5:37PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Bowser
    Bowser
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    SPEARS!

    I've been waiting since Morrowind! Hurry up already!

    mw_Argonian1024.jpg
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Sergykid
    Sergykid
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    no more new stuff pls... maybe a new skill line at most

    we need current stuff adjusted so everything is viable, instead of having 100 and using 10, better having 50 and using 40.
    -PC EU- / battlegrounds on my youtube
  • Ozium
    Ozium
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    new caster class: necro
    new melee: monk

    caster weapon: wand or book
    melee: fighting staff
  • Highstake
    Highstake
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    Every weapon could have 2 styles:
    Bow and crossbow/gatling gun style crossbow
    Staff/lance/spear and trident/naginata/javelin
    Sword and tonfa
    Dagger and sai
    Axe/mace and nunchuks/charkrams
    2h axe/mace and stick/club/flail
    Thus could add whips, chains/surujins, fans, boomerang...
    Edited by Highstake on March 21, 2018 6:35PM
  • DMuehlhausen
    DMuehlhausen
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    Sounds like you want to be playing Final Fantasy with those class combinations
  • Thannazzar
    Thannazzar
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    No new class. Spellcrafting instead.

    For weapon a melee magicka skill line, blade and spell/rune/wand.
  • Brrrofski
    Brrrofski
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    if it was your choice to put a new class AND a new weapon in the game, what would they be?

    for me i would want like a rogue trickster/summoner...mostly ranged...using a lot of gadgets, etc...and can permasummon 2 other fighters...one ranged, one melee


    another cool one would be a dark mage ninja...the idea is a teleporting mage that has several melee teleport attacks, and can also blast dark energy, but only within about 10M...so he would be a mid-range fighter

    for my new weapon, i'd want (dont know what they're called) that weapon that is almost like a spear, except that it has blades on both ends...i can see a lot of cool flips and twirls with it

    what about u guys?

    You know you literally described a magica nightblade right?

    Rogue thanks to cloak and melee hard hitting skills (well used to be), can fright from range or melle as it has a teleport, has a skill that either summons two melee shades or one ranged that you can teleport to....
    Edited by Brrrofski on March 21, 2018 7:00PM
  • shakti82eb17_ESO
    DoctorESO wrote: »
    Bring us proper DB and TG skill lines.

    Meaning....?

    DARK BROTHERHOOD and THIEVES GUILD skill lines
  • knaveofengland
    knaveofengland
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    necro and a whip .
  • Alcest
    Alcest
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    gnomes with flamethrowers
  • Azurya
    Azurya
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    we got warden, it was not that great and then got nerfed below Zero, now I have wardens good-fo-nothing
    we get new sets, then they get nerfed, I have storage coffins full with nerfed crap, which in now no longer useable

    and now we are yelling for the next new shiny things, which get nerfed to nothing????
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