Morgha_Kul wrote: »So... I went over to Star Wars: The Old Republic Online, and looked to see how much it would cost for an outfit slot for a single character. It's 120 cartel coins.
Now, 250 cartel coins costs $2.99. That means a 120 cartel coins would cost around $1.50 (actually slightly less).
It is 1500 crowns for an outfit slot for a single character here at ESO. For me to get 1500 crowns costs $18.99.
So, in one game it's $1.50. Here, it's $18.99. That's rather a staggering difference for exactly the same service. To make it match up in value, they would need to make them around 150-200 crowns for a single character outfit slot. THAT I would be willing to pay. I'll never EVER pay that ridiculous price, more than 1200% higher than other games.
(that would be like paying about $15 for a Mars bar)
lordrichter wrote: »Morgha_Kul wrote: »So... I went over to Star Wars: The Old Republic Online, and looked to see how much it would cost for an outfit slot for a single character. It's 120 cartel coins.
Now, 250 cartel coins costs $2.99. That means a 120 cartel coins would cost around $1.50 (actually slightly less).
It is 1500 crowns for an outfit slot for a single character here at ESO. For me to get 1500 crowns costs $18.99.
So, in one game it's $1.50. Here, it's $18.99. That's rather a staggering difference for exactly the same service. To make it match up in value, they would need to make them around 150-200 crowns for a single character outfit slot. THAT I would be willing to pay. I'll never EVER pay that ridiculous price, more than 1200% higher than other games.
(that would be like paying about $15 for a Mars bar)
Yup. Internally, someone is powerfully afraid of the outfit system being overused. They want it to be a feature of the game, so they can market it and sell us motifs, but they don't want us using it too much. That is the only reason that I can come up with for the pricing strategy. It has to cost as much as a custom costume specific to a single character, which is what it is. Thus, it is 1500 crowns per character.
To that, I just say "fine". I just want them to change the description so that it is clear what people are buying. It is obvious that they are opposed to that, and I am sure they have "reasons". I doubt any of them would make me change my mind. Some might make me laugh, though.
lordrichter wrote: »Morgha_Kul wrote: »So... I went over to Star Wars: The Old Republic Online, and looked to see how much it would cost for an outfit slot for a single character. It's 120 cartel coins.
Now, 250 cartel coins costs $2.99. That means a 120 cartel coins would cost around $1.50 (actually slightly less).
It is 1500 crowns for an outfit slot for a single character here at ESO. For me to get 1500 crowns costs $18.99.
So, in one game it's $1.50. Here, it's $18.99. That's rather a staggering difference for exactly the same service. To make it match up in value, they would need to make them around 150-200 crowns for a single character outfit slot. THAT I would be willing to pay. I'll never EVER pay that ridiculous price, more than 1200% higher than other games.
(that would be like paying about $15 for a Mars bar)
Yup. Internally, someone is powerfully afraid of the outfit system being overused. They want it to be a feature of the game, so they can market it and sell us motifs, but they don't want us using it too much. That is the only reason that I can come up with for the pricing strategy. It has to cost as much as a custom costume specific to a single character, which is what it is. Thus, it is 1500 crowns per character.
To that, I just say "fine". I just want them to change the description so that it is clear what people are buying. It is obvious that they are opposed to that, and I am sure they have "reasons". I doubt any of them would make me change my mind. Some might make me laugh, though.
I thought the same
They advertised millions of combos but maybe their server cannot take it
Honestly, if they made just one or two extra outfit slots (per character) free with ESO+ that would be such a compelling perk. (Next to the crafting bag of course.)
lordrichter wrote: »
Morgha_Kul wrote: »So... I went over to Star Wars: The Old Republic Online, and looked to see how much it would cost for an outfit slot for a single character. It's 120 cartel coins.
Now, 250 cartel coins costs $2.99. That means a 120 cartel coins would cost around $1.50 (actually slightly less).
It is 1500 crowns for an outfit slot for a single character here at ESO. For me to get 1500 crowns costs $18.99.
So, in one game it's $1.50. Here, it's $18.99. That's rather a staggering difference for exactly the same service. To make it match up in value, they would need to make them around 150-200 crowns for a single character outfit slot. THAT I would be willing to pay. I'll never EVER pay that ridiculous price, more than 1200% higher than other games.
(that would be like paying about $15 for a Mars bar)
theplague4u wrote: »That's why I've spent close to $1500 in the last 3 weeks. Everything is quite expensive. It's like $100 for a nice house that's fully furnished. What am I going to do with an empty house? I can craft sleeping bags and cups.
Morgha_Kul wrote: »$1500 is almost my entire monthly income. Think about that. They expect that I should be able to pay for a subscription AND lay out anything approaching that? Is video gaming only for the extremely well off?
One of the major reasons I have serious bones to pick with publishers that allow predatory microtransactions are the very real social costs of doing so. People who do not have the disposable income to waste on overpriced cosmetics or gamble boxes can and do compromise their finances and lives with this stuff. Even if we aren't talking about the extreme cases of this, the fact that publishers deliberately design their games to manipulate people into wasteful nickel and dime spending is just disgusting. They don't care about the consumer. Or rather, they don't care about the consumer beyond sucking them dry for as much income as they can... regardless of how this might impact the consumer's personal lives and finances.
Morgha_Kul wrote: »$1500 is almost my entire monthly income. Think about that. They expect that I should be able to pay for a subscription AND lay out anything approaching that? Is video gaming only for the extremely well off?
anitajoneb17_ESO wrote: »One of the major reasons I have serious bones to pick with publishers that allow predatory microtransactions are the very real social costs of doing so. People who do not have the disposable income to waste on overpriced cosmetics or gamble boxes can and do compromise their finances and lives with this stuff. Even if we aren't talking about the extreme cases of this, the fact that publishers deliberately design their games to manipulate people into wasteful nickel and dime spending is just disgusting. They don't care about the consumer. Or rather, they don't care about the consumer beyond sucking them dry for as much income as they can... regardless of how this might impact the consumer's personal lives and finances.
Come on now... people are entirely, solely and completey responsible for whatever money they take out of their wallets to buy something. It's not like it's a tax, nor that anyone is pointing a gun at them for doing so. If you can't afford to play videogames, then don't. Simple as that. And that doesn't even apply to ESO, because you can enjoy the game for pretty much NOTHING (10 USD purchase of the base game) and you don't need any of the crown store stuff at all. You get one outfit slot for free, that lets you enjoy the outfit system. You don't NEED any more slots, you can buy more for convenience, but you don't have to.
It's not the company's job to take care of every single individual financial situation.
I really dislike people calling "misery" for fluff like that because it diminishes the voices of those who are truly in need of vital things like health care, food and shelter.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »$1500 is almost my entire monthly income. Think about that. They expect that I should be able to pay for a subscription AND lay out anything approaching that? Is video gaming only for the extremely well off?
No, they don't expect anything. They OFFER it. That's different. Don't want it ? Can't afford it ? Think it's not worth the price ? Then don't buy it. You can still play the game and enjoy it. Fair game.
Morgha_Kul wrote: »As I've said before, would you rather sell one item at $1000 or ten items at $100?
anitajoneb17_ESO wrote: »One of the major reasons I have serious bones to pick with publishers that allow predatory microtransactions are the very real social costs of doing so. People who do not have the disposable income to waste on overpriced cosmetics or gamble boxes can and do compromise their finances and lives with this stuff. Even if we aren't talking about the extreme cases of this, the fact that publishers deliberately design their games to manipulate people into wasteful nickel and dime spending is just disgusting. They don't care about the consumer. Or rather, they don't care about the consumer beyond sucking them dry for as much income as they can... regardless of how this might impact the consumer's personal lives and finances.
Come on now... people are entirely, solely and completey responsible for whatever money they take out of their wallets to buy something.
anitajoneb17_ESO wrote: »Morgha_Kul wrote: »As I've said before, would you rather sell one item at $1000 or ten items at $100?
I've answered that one at least 10 times, so I won't do it again. Suffice to say that you only need to read a basic book about economics to realize that your reasoning works only if the price/demand elasticity of the product is 1. In other words, nothing tells you that a 10x lower price gives you a 10x higher sales volume.
ZOS has data to back up their own pricing decisions - which you don't. All you're doing is disguising your own frustration as a buyer as an "advice" for ZOS, which probably knows MUCH BETTER than you what's good for them and what's not.
Furthermore, you're (general you for people in this thread, maybe not you specifically) are making a moral judgement of it. STOP ! This isn't about anything vital like food & shelter, this is about a video game, and anyone not having it is not going to die, they're only going to be frustrated like children who cannot accept that they acn't have everything they want, right here and right now.
ZOS is REALLY fair when it comes to the crown store : nothing in there is mandatory to play and enjoy the game to the fullest, and the base game is practically free to play these days. So please stop the entitled whining.
But stop coming in this thread and continuing to try to make people feel guilty about wanting more reasonable prices on crown store items because they should care about real world issues instead.
anitajoneb17_ESO wrote: »@Starlock :
Go undertake action against manipulative advertisements strategies (that is, all kinds of advertising) : I'll support you with no limits.
Go demonstrate and get active against all those systems that want us to consume more, pollute more, destroy more, produce more : I'll support you with no limits.
On what basis do you assume that I don't already do these things?
anitajoneb17_ESO wrote: »
Care to quote where I said that predatory microtransactions in video games are on "equal ground" with what you consider to be "serious real life" causes?
One of the major reasons I have serious bones to pick with publishers that allow predatory microtransactions are the very real social costs of doing so. People who do not have the disposable income to waste on overpriced cosmetics or gamble boxes can and do compromise their finances and lives with this stuff. Even if we aren't talking about the extreme cases of this, the fact that publishers deliberately design their games to manipulate people into wasteful nickel and dime spending is just disgusting. They don't care about the consumer. Or rather, they don't care about the consumer beyond sucking them dry for as much income as they can... regardless of how this might impact the consumer's personal lives and finances.
Most of human behavior boils down to responses to the environment. If you manipulate the environment in certain ways, you can absolutely increase the probability of particular types of behavior. It's why influencers like the multi-billion dollar advertising industry (among other forms of influencing) even exist. Influencers exist because they work. And the best influencers have a deep understanding of human psychology - in particular the cognitive shorthands all of us use to shortcut day-to-day decision making - to manipulate people to do what they want them to do. If you do not think this is real, I strongly encourage you to look into it.
I understand wanting to follow the "I'm self sufficient and totally responsible for everything I do" ideology, but that simply is not the reality of things. Human behavior is not difficult to manipulate. It is done constantly. And video game corporations have - for around the past decade now - deliberately designed games in ways that prey on human psychology to manipulate consumers into microtransaction purchases. This is simply a fact and it is easy to point at examples once you learn more about it and know what you are looking at.