Sabbathius wrote: »It'll be done eventually, because it is such a wonderful cash cow. Every time they nerf a popular race, and buff an unpopular one, a ton of people fork over 3 - 3.5k crowns PER CHARACTER to change to whatever the new strong race is. And then the cycle repeats, a year or so later, and they pay 3 - 3.5k crowns per character yet again. It's a wonderful, low-effort milking tool, AND it maintains the perception that they're actually making an effort balancing the races, even though they're just rotating them.
I can't believe you people. You sound like total hypocrites. You don't want classes to be balanced (argonian nerfed, that is) because of PVE? FRICKIN PVE?
You've been doing the same frickin scripted fights since cp cap was at 561. Literally the same thing over and over again, and you want to risk PvP balance where EVERY SINGLE encounter is different, even against the same person BECAUSE YOU MIGHT LOSE 2K TOTAL DPS OR HPS?
Lmfao give me a damn break with "don't ruin PvE because of PvP". PvE is a *** joke in this game, don't claim like removing argonian off pool regen or max hp would hurt you a single bit.
Please gtfo if you're a casual, race has no effect on you.
Races received a balance change about 9 months ago and I think a little tweak since on maybe one race.
I would suggest to not expect any changes here unless specifically mentioned. Certainly no one can or will tell you anything at this time. Most of the races have good passives. All cannot be equal ofc.
Silver_Strider wrote: »Oh, how the times have changed. Argonians were, for such a long time, worthless. At launch, Argonian had a brief period of relevance with NB because potions were OP back in the day and Argonian NBs got a hefty 45% (or was it 55%) increase in potion effectiveness. 1.6 nerfed Argonians to the hands down worst race in the entire game by changing potions as well as the effects of NB and Argonian potion passives. We got some slight buffs to our health stat periodically but nothing else really for a long time. Thieves Guild uped the potion restore from potion passive from 8% to 12% but again, nothing relevant to our DPS and we just became slightly better tanks. One Tamriel comes around and changed the potion passive again to flat values, increased our max magic by 3% and made Argonians the best healers by changing our 9% healing received, into 5/5% split between Healing Done and Healing Received. It was at that time, people felt Argonians were, mostly fine, despite their damage still being subpar. Then Morrowind came and made everyone else suffer. The high damage of the other races were struck down by being unable to sustain worth a damn, while Argonians just continue chugging potions like Skooma Addicts and being OP because we can still do close to our Pre-Morrowind damage and the collective masses loses their s***.
Oh, how the times have changed.
Regardless, since I've been an Argonian since I started playing, despite all the ridicule they received over the years and have been constantly fighting for what we have now, I'll be damned if I see them nerfed to harshly so I'll just list a few suggestions to bring other races up and see how things go from there.
Nord
Stalwart - Increase Max Stamina by 3/6/9% and Health Recovery by 6/13/20%
Rugged - Increase Damage Resist by 2/4/6% and Restore 400 stamina whenever you take damage. This effect can occur once every 3 seconds.Lets Nord keep their damage resistance while also letting them restore stamina every few seconds on getting hit. Makes them pretty powerful Tanks now, while giving them a bit more damage in the stamina department
Breton
Magicka Mastery - Reduce the cost of spells by 2/3/4% and Increase Magic Regen by 1/3/5%Ever so small buff to the Reduce Cost effect with an added Magic Regen buff to make it a more sustainable Magic Race over Altmer
Khajiit
Nimble - Increase Max Health by 2/4/6% and Increase Stamina Regen by 4/8/12%
Stealthy - Reduces your detection radius in Stealth by 1/2/3m, Increases damage done while in Stealth by 2/4/6% and Increase Max Stamina by 1/2/3%
Carnage - Increase Weapon and Spell Critial by 2/5/8%. Khajiit loses its Health regen passive in place of a 6% health buff as well as 3% more Stamina. Legit just tacked on the spell crit so that people would stop complaining about Magic Khajiit under representation.
Bosmer
Stealthy - Reduces your detection radius in Stealth by 1/2/3m, Increases damage done while in Stealth by 2/4/6% and Increase Max Stamina by 1/2/3%Same as Khajiit. More Max Stamina.
On Stealthy nerf for Khajiit and BosmerStealthy is not a healthy passive in this game, at all. It shoehorns both Khajiit and Bosmer into being nothing but gank NB builds in PvP, limiting their overall options in both PvP and PvE as they underperform in all other classes. To grant a level of flexibility in other classes, while still allowing for the ganker route to be viable, Stealthy REQUIRED this nerf.
Imperial
Red Diamond - Your light/heavy attacks restore 500 Max Health and 400 Max Stamina + Max Magicka. This effect can occur once every 4 seconds.No Chance %. Just a pure, flat Tri-stat restore that occurs on any weaved attacks every 4 seconds.
Orc
Brawny - Increase Max Health and Stamina by 3/5/8%I wanted to update Orcs so that it won't be completely outclassed by Khajiit and a minor Stamina and Health buff might be enough to keep them on the map as a decent Stamina race
Argonian
Resourceful - Increase your Max Magic by 2/4/6%, whenever you drink a potion you restore 1200/2400/3600 Health/Magic/Stamina
Quick to Mend - Increase your Healing done and Received by 1/2/3%I HATE YOU ALL, making me nerf Argonians at all after YEARS of inferiority and I know if I don't, someone is going to lose their minds but if I'm going to have to suggest nerfs I'm going to get something out of it, so I'm going to get my 6% max magic if I'm losing resources from Resourceful as well as some of the healing bonuses from Quick to Mend.
There. If ANYONE has a an issue with a single thing suggested, I would like to hear it. These are just my opinion on things, some changes I'd like (or dislike) to see to help balance the spectrum on races and keep them on more of an even footing in all aspects of the game. Even now, I'm reconsidering some of these changes as they might tip the scales a little TOO much in one direction but I digress.
dodgehopper_ESO wrote: »Silver_Strider wrote: »Oh, how the times have changed. Argonians were, for such a long time, worthless. At launch, Argonian had a brief period of relevance with NB because potions were OP back in the day and Argonian NBs got a hefty 45% (or was it 55%) increase in potion effectiveness. 1.6 nerfed Argonians to the hands down worst race in the entire game by changing potions as well as the effects of NB and Argonian potion passives. We got some slight buffs to our health stat periodically but nothing else really for a long time. Thieves Guild uped the potion restore from potion passive from 8% to 12% but again, nothing relevant to our DPS and we just became slightly better tanks. One Tamriel comes around and changed the potion passive again to flat values, increased our max magic by 3% and made Argonians the best healers by changing our 9% healing received, into 5/5% split between Healing Done and Healing Received. It was at that time, people felt Argonians were, mostly fine, despite their damage still being subpar. Then Morrowind came and made everyone else suffer. The high damage of the other races were struck down by being unable to sustain worth a damn, while Argonians just continue chugging potions like Skooma Addicts and being OP because we can still do close to our Pre-Morrowind damage and the collective masses loses their s***.
Oh, how the times have changed.
Regardless, since I've been an Argonian since I started playing, despite all the ridicule they received over the years and have been constantly fighting for what we have now, I'll be damned if I see them nerfed to harshly so I'll just list a few suggestions to bring other races up and see how things go from there.
Nord
Stalwart - Increase Max Stamina by 3/6/9% and Health Recovery by 6/13/20%
Rugged - Increase Damage Resist by 2/4/6% and Restore 400 stamina whenever you take damage. This effect can occur once every 3 seconds.Lets Nord keep their damage resistance while also letting them restore stamina every few seconds on getting hit. Makes them pretty powerful Tanks now, while giving them a bit more damage in the stamina department
Breton
Magicka Mastery - Reduce the cost of spells by 2/3/4% and Increase Magic Regen by 1/3/5%Ever so small buff to the Reduce Cost effect with an added Magic Regen buff to make it a more sustainable Magic Race over Altmer
Khajiit
Nimble - Increase Max Health by 2/4/6% and Increase Stamina Regen by 4/8/12%
Stealthy - Reduces your detection radius in Stealth by 1/2/3m, Increases damage done while in Stealth by 2/4/6% and Increase Max Stamina by 1/2/3%
Carnage - Increase Weapon and Spell Critial by 2/5/8%. Khajiit loses its Health regen passive in place of a 6% health buff as well as 3% more Stamina. Legit just tacked on the spell crit so that people would stop complaining about Magic Khajiit under representation.
Bosmer
Stealthy - Reduces your detection radius in Stealth by 1/2/3m, Increases damage done while in Stealth by 2/4/6% and Increase Max Stamina by 1/2/3%Same as Khajiit. More Max Stamina.
On Stealthy nerf for Khajiit and BosmerStealthy is not a healthy passive in this game, at all. It shoehorns both Khajiit and Bosmer into being nothing but gank NB builds in PvP, limiting their overall options in both PvP and PvE as they underperform in all other classes. To grant a level of flexibility in other classes, while still allowing for the ganker route to be viable, Stealthy REQUIRED this nerf.
Imperial
Red Diamond - Your light/heavy attacks restore 500 Max Health and 400 Max Stamina + Max Magicka. This effect can occur once every 4 seconds.No Chance %. Just a pure, flat Tri-stat restore that occurs on any weaved attacks every 4 seconds.
Orc
Brawny - Increase Max Health and Stamina by 3/5/8%I wanted to update Orcs so that it won't be completely outclassed by Khajiit and a minor Stamina and Health buff might be enough to keep them on the map as a decent Stamina race
Argonian
Resourceful - Increase your Max Magic by 2/4/6%, whenever you drink a potion you restore 1200/2400/3600 Health/Magic/Stamina
Quick to Mend - Increase your Healing done and Received by 1/2/3%I HATE YOU ALL, making me nerf Argonians at all after YEARS of inferiority and I know if I don't, someone is going to lose their minds but if I'm going to have to suggest nerfs I'm going to get something out of it, so I'm going to get my 6% max magic if I'm losing resources from Resourceful as well as some of the healing bonuses from Quick to Mend.
There. If ANYONE has a an issue with a single thing suggested, I would like to hear it. These are just my opinion on things, some changes I'd like (or dislike) to see to help balance the spectrum on races and keep them on more of an even footing in all aspects of the game. Even now, I'm reconsidering some of these changes as they might tip the scales a little TOO much in one direction but I digress.
I appreciate the attitude of your response here. Good shift for Imperial. Good shift on Sneakers (I'll still feel Argonian shoulda had something like this). Agree with Breton notions. In all though I don't think they're gonna change anything with races. (By the way I'm one of those early Argonian Nightblades as well, big fan of Argonians).