White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
KhajiitHasSkooma wrote: »KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
Its not a toon to PVP with, its a toon to get all the achievements on. Sure you can do exactly what you said, but if you want to take the character with all the vet trial achievements, questing achievements, etc, etc that has ~60 days /played without having set foot in PVP beyond Caltrops, you're SOL unless you happened to have correctly predicted the future and chosen the correct alliance as the people you eventually play with.
Yes, it is a very narrow, niche and compulsive wish. But I don't see the issue if ZOS eliminate the ability to use this as an exploit. Again, once a year per account seems fair.
VaranisArano wrote: »KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
True. But if I'm a faction loyalist and I'd like to PVP for EP on the Breton character I made for the Daggerfall Covenant way back before One Tamriel was a thing and that was the quickest way to experience other faction questlines, I'm going to need an Alliance Change token in order to make her EP like the rest of my characters.
No, I'm not going to destroy and re-roll my Silencer and master thief with a maxed out horse and bag space. So I'm either going to not play her in PVP (my choice that, but I'm a faction loyalist) or I'm going to wait for an alliance change token if that every happens and make her EP. I'm actually fine either way, but a token would be nice.
I'm not ready to believe you have 15 toons with all the achievements, but if you had, that would simply mean you actually enjoy doing that.
In the first case, delete the toon with the least achievements on it, in the second case, delete the toon with the least achievements on it.
If you really want to keep them, wait for the next update, apparently there's an additional character slot incoming.
Hope this helps.
Have a nice day.
White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
No Faction Loyalty
No Faction Loyalty
QuebraRegra wrote: »No Faction Loyalty
faction system needs to be killed completely... only select a faction when entering a campaign... and only for the duration of that campaign.
Bonuses for low pops, and faction (reputation system) bonuses/rewards for remaining in a faction for successive campaigns.
KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
LittlePinkDot wrote: »KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
Have a pvp character ready in 3 days? How. Ive been playing since October I think and have level 50 sorc 75CP and a level 36 stamblade. Thats alot of quests required to just level up a little bit. And I cant even make end game gear yet because I need to be CP160.
I dont get alot of time to play, but at this rate it will be next fall before either character is ready for pvp.
VaranisArano wrote: »I'm not ready to believe you have 15 toons with all the achievements, but if you had, that would simply mean you actually enjoy doing that.
In the first case, delete the toon with the least achievements on it, in the second case, delete the toon with the least achievements on it.
If you really want to keep them, wait for the next update, apparently there's an additional character slot incoming.
Hope this helps.
Have a nice day.
I, uh, how to put this politely...
I don't think you read what I said.
My problem is not that I can't PVP as EP. I have 7/9 characters that are EP. If I wanted to PVP as EP as a stam sorc, I've got two more of them beyond my DC one.
My problem is that I've got a DC character and an AD character that I made before One Tamriel was a thing so that I could experience the DC and AD questlines without having to take my EP main all the way through Cadwell's Silver and Gold. But I'm an EP loyalist, so I never PVP with those DC and AD characters.
I like those characters (and their bag space, and mount speed, and their Undaunted and other stuff that takes time to get). I'm not deleting them. My choice is that they will sit there unused in PVP out of faction loyalty to EP.
So my reason that I would like a faction change is so I could change those two characters to EP in order to PVP with them. I'll be fine if I never get that faction change. I've got plenty of other options of characters to play for EP in PVP. That doesn't mean that I wouldn't appreciate the option. If faction change was an option, I'd use it on those two characters now that One Tamriel means I'm not forced to grind to Vet ranks to access certain quest lines. (I've got the Every Race, Every Alliance pack so there wouldn't be an issue with an Altmer going EP.)
Your suggestion of making a new character is very helpful to anyone wanting to play a certain class in PVP. It is less helpful to me, where my only interest in faction change is to bring ALL of my existing characters into the EP fold. But ultimately, I'm okay with the status quo even though I'd appreciate the option to change all my characters to EP.
LittlePinkDot wrote: »KhajiitHasSkooma wrote: »White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
And I fully agree that it takes no time to level up a toon. But it does take time to get them to the same level, with Cadwell's Gold, crafting research, mount training and plenty of other achievements that take a lot of time to accomplish. I just don't see the issue if ZOS were to put a severe time penalty on Alliance change, like once a year per account.
If you're making a toon for PvP you don't need to complete Caldwell Gold/Silver (which takes a couple days if you skip the text), and you don't need to complete the sidequests.
You don't need crafting skills, except alchemy, which takes 12 minutes to level up.
You don't need achievements either.
All of these things, you can have in time, if you decide you want to invest in that character, but you only need Fighter's Guild/Mage's guild, Class skills, Armor skills and a couple of weapon skills (the ones you use).
I can guarantee you, you can have a PvP character ready to use in 3 days, and that's counting Caldwell Silver/Gold.
Is it an investment, yeah, it is, but it's also trivial in terms of MMOs.
Have a pvp character ready in 3 days? How. Ive been playing since October I think and have level 50 sorc 75CP and a level 36 stamblade. Thats alot of quests required to just level up a little bit. And I cant even make end game gear yet because I need to be CP160.
I dont get alot of time to play, but at this rate it will be next fall before either character is ready for pvp.
...aaaand that's still the best way to do it IMO.TheShadowScout wrote: »I said it before, I'll say it again...
Rather then an "alliance change token" I would love to see a "cloak and dagger" themed DLC with an "faction loyalty called in question" story, that has a big choice in it - stay loyal to your alliance and find the reat traitor to prove your loyalty, or fu... uhm... forget loyalty and defect to greener pastures. With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who framed you, or preparing your escape, grabbing some juicy secrets on the way out, etc. Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? )
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... and it might have drawbacks for PvP, like... reduced AP gain, since noone fully trusts a traitor... or increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors in cyrodil getting an visuel clue while that mission is active...)
Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.