I'm not saying your issue has no merit, just that is irrelevant in the context of the point I'm making.
Hope this clarifies.
Have a nice day.
Yeah this should be a thing. If we can change our characters' race, it's really not preposterous to let us change their allegiance in the Cyrodiil war.
The whole "you must be this race to play for this alliance" thing is so outdated already, especially with One Tamriel. So it's high time to add something like a quest scroll like the housing brochure that you do have to pay crowns for, that lets you do a quest to defect from your current alliance and into your desired one.
However, it should only be allowable once per character. That way there is zero room for abuse and you have to be really sure before you do it.
Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
VaranisArano wrote: »Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
As long as its hypothetical, its always going to be polarizing.
The problems are hypothetical because we don't know how ZOS would implement them. However, we do know of the perfidious nature of our fellow PVPers and the evidence of history that suggests that if there is an exploit to find, someone will find it and exploit it. So people point out the problems, wisely, to make sure that the problems are known and thus can be fixed or avoided. If the problems seem too many and the risks too great, they argue that we should not risk it. Besdies, there are easier alternatives. No faction change tokens.
The solutions to those hypothetical problems are, of course, equally hypothetical because we don't know how ZOS would implement the tokens. We know that surely ZOS, introducing a new element like an alliance change token would surely be paying attention to possible problems and make sure than all loopholes are covered. If nothing else, we can surely trust ZOS' greed to make sure that like race changes, people are paying through the nose in order to swap factions. We can surely trust ZOS to get it right. Besides, the alternatives don't address my needs. So, faction change tokens.
Everyone is right in their own way.
Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
It takes no time to level up a toon to level 50, not to get everything else you need like Undaunted 9, MG 10, shards, etc. and the more alts you make the more tedious it becomes. Anyway, alliance change tokens would be nice but only if it's like 1 change per character and then that character is permanently locked to that alliance.White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this
VaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
VaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
ESO+ subs have plenty of bonus points to spend, and not everyone sink them in crown crates.
Just sayingVaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Historical data tells us that ZoS will not implement it in a "good" way. They would implement it in a way they think it will work, then try to fix it as exploits comes out.
Oh, btw, https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
This is still going.
What do you know, it's not as hypothetical as people say...
Safe travels.
KhajiitHasSkooma wrote: »Yes, it is a very narrow, niche and compulsive wish. But I don't see the issue if ZOS eliminate the ability to use this as an exploit. Again, once a year per account seems fair.
Apache_Kid wrote: »Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
ESO+ subs have plenty of bonus points to spend, and not everyone sink them in crown crates.
Just sayingVaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Historical data tells us that ZoS will not implement it in a "good" way. They would implement it in a way they think it will work, then try to fix it as exploits comes out.
Oh, btw, https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
This is still going.
What do you know, it's not as hypothetical as people say...
Safe travels.
Ok but why would they spend the crowns to get such a paltry amount of gold by switching to the winning since when they can just do what everyone is doing know which is make an alt for the winning alliance and enrolling then in the campaign. There would be near-zero incentive to abuse the alliance change token in such a way. And either way, if someone were to do that, would be the big deal? The rewards for switching are so minimal and doesn't affect any other player. And as stated the cost would outweigh the benefit by so much that there is no way it would be used in such a way by any rational player.
Apache_Kid wrote: »Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
ESO+ subs have plenty of bonus points to spend, and not everyone sink them in crown crates.
Just sayingVaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Historical data tells us that ZoS will not implement it in a "good" way. They would implement it in a way they think it will work, then try to fix it as exploits comes out.
Oh, btw, https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
This is still going.
What do you know, it's not as hypothetical as people say...
Safe travels.
Ok but why would they spend the crowns to get such a paltry amount of gold by switching to the winning since when they can just do what everyone is doing know which is make an alt for the winning alliance and enrolling then in the campaign. There would be near-zero incentive to abuse the alliance change token in such a way. And either way, if someone were to do that, would be the big deal? The rewards for switching are so minimal and doesn't affect any other player. And as stated the cost would outweigh the benefit by so much that there is no way it would be used in such a way by any rational player.
"Paltry amount of gold" ? What are we talking about, the end of campaign reward ?
LOL, there are people selling emperorships for actual money, mate.
Apache_Kid wrote: »Apache_Kid wrote: »Apache_Kid wrote: »These tokens should be in the game and they would make ZoS a lot of $$$$. You always have some weirdo though who has to speak-up and go on about how others players choices should matter even though it doesn't affect them in the slightest.
Look at me, I have an opinion, and everybody else's opinion is stupid!
There are a vast amount of issues with faction change, and exploits related to it.
That is the reason the argument is polarizing.
But, hey, everyone is entitled to their opinion, right ?
Have a nice day.
I've had this argument in countless other threads and utterly destroyed every single possible counter-argument as to why these tokens would be a problem. If you to go look at those threads you can find them and see that there are no exploitation issues with this. No one is going to spend upwards of 3000 crowns to change to a winning faction just for like 10k gold. If someone wants to switch to a winning faction they can easily just enroll an alt who is in that alliance in that specific campaign. No one is going to be abusing or exploiting the tokens because the cost of them will be too high if we look at the cost of something like the race change token which an alliance change token would probably be priced around.
ESO+ subs have plenty of bonus points to spend, and not everyone sink them in crown crates.
Just sayingVaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Historical data tells us that ZoS will not implement it in a "good" way. They would implement it in a way they think it will work, then try to fix it as exploits comes out.
Oh, btw, https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
This is still going.
What do you know, it's not as hypothetical as people say...
Safe travels.
Ok but why would they spend the crowns to get such a paltry amount of gold by switching to the winning since when they can just do what everyone is doing know which is make an alt for the winning alliance and enrolling then in the campaign. There would be near-zero incentive to abuse the alliance change token in such a way. And either way, if someone were to do that, would be the big deal? The rewards for switching are so minimal and doesn't affect any other player. And as stated the cost would outweigh the benefit by so much that there is no way it would be used in such a way by any rational player.
"Paltry amount of gold" ? What are we talking about, the end of campaign reward ?
LOL, there are people selling emperorships for actual money, mate.
VaranisArano wrote: »Some people look at the risks and think "Do you really think ZOS will get faction change tokens right? Nope."
Some people look at the risks and think "Of course, ZOS'll get it right. It'll be fine."
Both are completely hypothetical. Neither side can actually address the issues of the other side with hard facts, only specualtion. Thus its polarizing.
Since we are dealing purely with hypotheticals, we can imagine different scenarios: scenarios that are likely, that would be best, that would be worst, that we personally would prefer, that would be similar to a historical scenario, etc. The idea is, however, since we are dealing with hypotheticals, to figure out and try and understand if we can have a "good" scenario. Whether ZOS implements it properly is another thing entirely, since we are considering the best way to implement in the first place.
So, can alliance change tokens be implemented in a "good" way. I would say yes.
Historical data tells us that ZoS will not implement it in a "good" way. They would implement it in a way they think it will work, then try to fix it as exploits comes out.
Oh, btw, https://forums.elderscrollsonline.com/en/discussion/393779/alliance-switching-to-boost-ap-and-take-emp-discuss/p1
This is still going.
What do you know, it's not as hypothetical as people say...
Safe travels.
A faction change should include loss of rank and loss of title/achievement if that character were ever emperor.
KhajiitHasSkooma wrote: »Some of us have mistakes we've made in past and, with an account full of maxed out characters, can't undo. I'd love to be able to PVP with my friends but sadly, my toon that initially completed all the quests is the wrong faction. I'd love for there to be an alliance change token. Obviously, it would need to be done in a manner that won't allow for exploitation in PVP. Make it so you can only change a character once per year. If not alliance change token, then make it so when choosing a home campaign, we also choose a faction and are locked into it for the duration of the campaign.
Just so you know, you can only change your race outside of the original alliances if you have the Any Race, Any Alliance upgrade.
Yolokin_Swagonborn wrote: »We've talked about this before and most have agreed its fine provided there were some pretty hefty restrictions to prevent alliance hopping.
Here's what I would like to see.
Loyalty package: Turns ALL of your characters to the alliance of your choice. 1 time per account. Choose wisely. This option should come with a Title you could display on your toon.
Daggerfall Loyalist
Ebonheart Loyalist
Dirty Elf Aldmeri Loyalist
That way everyone could see your realm pride.
If people made a mistake early on, and have now settled on an alliance, this would fix the issue but also prevent people flipping back and fourth, helping enemy alliances via scroll runs, or spying.
In concert with this, there needs to be a PvP campaign lockout for using other alliance toons in the same campaign.
So for 30 days for vivec, or for 7 days, you could only enter that campaign with one alliance. That would prevent a lot of the multi-faction cheese we have today.
White wabbit wrote: »Subject has been brought up many a time and ends up dividing the forums I guess because it takes no time to level up a toon that ZOS are in no rush to consider this