I missed something. What's wrong with TK in CP next patch?
IlCanis_LupuslI wrote: »Does the Orc passive proc in ww Form @Aznox?
^ I'd put Argonian and Breton on Tier 3 and downgrade Redguard to Tier 4... Redguard seems pretty bad for WWs next patch.
Imo it all depends on the unique build design you are going for. For pve the answer is clear cut because the goal is the same. But werewolf builds and set ups are so dynamic that it all comes down to design and preference.
IlCanis_LupuslI wrote: »Does the Orc passive proc in ww Form @Aznox?
IlCanis_LupuslI wrote: »Soooo my fellow hounds, I changed my setup abit going for 1x chudan and 1x domihaus now(corrected it in the build editor) 33k resistances are quite enough.
And yesterday our werewolf - pack on Xbox eu from the (translated into English) "eternal darkness" guild had our first outing in vivec with 15 werewolves. We had a flipping blast. At one point I got jumped by 3 people and double dawnyd somehow I survived only to watch 14 angry werewolves come charging in. Aaah that sight was priceless I was laughing so hard after that. People are getting their ww setups ready slowly but surely.
Btw @Qbiken any point running tank wolves in the pack and what sets would you recommend?
We also had one moment where a small ad group was getting overwhelmed by a 15 man ep group. As the last person was fighting for survival me and 2 werewolves charged in. In about 10 second intervals more and more werewolves charged in. It was glorious with the 30 ww pets running around naturally we wiped the floor with them. Haven't had that much fun in ages^^
A tank wolf can be nice if you're running with a coordinated group. Players usually ignore tank builds in PvP, but werewolves have a tendency to 'draw aggro'--so if you set your WW up as a tank you can trick the enemy into focusing on you while your teammates burn them down.
It's almost like having a taunt that works on players.
IlCanis_LupuslI wrote: »Soooo my fellow hounds, I changed my setup abit going for 1x chudan and 1x domihaus now(corrected it in the build editor) 33k resistances are quite enough.
And yesterday our werewolf - pack on Xbox eu from the (translated into English) "eternal darkness" guild had our first outing in vivec with 15 werewolves. We had a flipping blast. At one point I got jumped by 3 people and double dawnyd somehow I survived only to watch 14 angry werewolves come charging in. Aaah that sight was priceless I was laughing so hard after that. People are getting their ww setups ready slowly but surely.
Btw @Qbiken any point running tank wolves in the pack and what sets would you recommend?
We also had one moment where a small ad group was getting overwhelmed by a 15 man ep group. As the last person was fighting for survival me and 2 werewolves charged in. In about 10 second intervals more and more werewolves charged in. It was glorious with the 30 ww pets running around naturally we wiped the floor with them. Haven't had that much fun in ages^^
my PvP ranking (first thought)
Tier 1 : Orc / Bosmer
Tier 2 : Nord / Khajiit / Imperial / Dunmer
Tier 3 : Redguard
Tier 4 : other races
Pursuit:
Updated the tooltip of this passive to better reflect the actual math behind how this passive interacts with other bonuses. Previously, the values looked to be much more impactful than you actually got, so we reduced the bonus to your Heavy Attack resource restore to 25/50% at Ranks I and II respectively, down from 50/100% on the tooltip, so the actual restore matches with it.
Fixed an issue where this bonus was not properly scaling with the Off Balance bonus, and it will now grant the intended return.
Pursuit:
Updated the tooltip of this passive to better reflect the actual math behind how this passive interacts with other bonuses. Previously, the values looked to be much more impactful than you actually got, so we reduced the bonus to your Heavy Attack resource restore to 25/50% at Ranks I and II respectively, down from 50/100% on the tooltip, so the actual restore matches with it.
Fixed an issue where this bonus was not properly scaling with the Off Balance bonus, and it will now grant the intended return.
So not only did they discard the bug report, but they changed the tooltip and presented this nerf as a bugfix.
I ... have no words.
I know this is kinda odd, but I'm playing as a DK breton pup.
Do I have any hope at all? I know breton is a magicka race, and the only benefit I see from using one is for the cheaper heal ("only" 400 less, but more sustain I guess).
The only way I thought it will be "meta", by wearing either "dragur hulk" or "bone pirate" (for more stamina), and some proc/damage set (for more weapon damage)...
Maybe one day they will change both werewolf and vampire to work off the highest stat instead of from an individual pool, but until then - can I do something to make my wolf work? or there is no chance?