Mangeli200194 wrote: »@Chrlynsch does it fill up the ww bar 50% like now or does it fill up full once the 4 secs are over?
You get about 50% of your bar filled like before. Though it adds like 3 sec per second instead of the 12 seconds at the end of the 4 second mark.
Bloodrage
Operates like we have theorized. It is a vast improvement in pve. In pvp it leaves a little to be desired.
While in combat and actually fighting you don't notice much difference. While pouncing with feral pounce you notice your bar jump. As you get 8 total seconds for a pounce.
As for timer don't forget Call of the pack gives you 20% even when alone.
So before if you got hit every 3 sec you would gain timer over time (0,6sec every 3 sec at best).
Now if you do damage every 5 sec you will loose a little over time (0,2 every 5 sec at best)
So this will have to be covered by 2-3 more pounce per minute, but overall the swap from damage received to damage done is still a big boost in PvE and a not-so-bad-maybe-good in PvP.
Bloodrage
Operates like we have theorized. It is a vast improvement in pve. In pvp it leaves a little to be desired.
While in combat and actually fighting you don't notice much difference. While pouncing with feral pounce you notice your bar jump. As you get 8 total seconds for a pounce.
Mangeli200194 wrote: »Bloodrage
Operates like we have theorized. It is a vast improvement in pve. In pvp it leaves a little to be desired.
While in combat and actually fighting you don't notice much difference. While pouncing with feral pounce you notice your bar jump. As you get 8 total seconds for a pounce.
did they buff it??
cause i thought it was 4 secs
@Chrlynsch did you test if the new heal crits from weapon or spell crit ?
Mangeli200194 wrote: »Best race for werewolf?
if the PTS changes go live unmodified :
- Spell damage is now useless
- Max magicka is now a lot less useful
- Magicka recovery equally useful
- Maximum health more useful
Adjust accordingly.
- Pelinal is dead
- 64 points-into-magicka werewolf is dead
- Shacklebreaker may still be good for max magicka and regen, but less useful, using it the new heal is a slight nerf.
What will change in the "healing system" in the next patch?
I tried to find it in the patch notes, but i probably missed it Oo
Can anybody summarize it, please? (not the patch notes just the "heal" changes)
Thanks
@miteba
LegendaryMage wrote: »Can confirm Green Pact being superior. I've made a build around it, if you're interested to review the stats feel free to let me know, or post it from my channel yourself.
Mangeli200194 wrote: »Well nice max stats @LegendaryMage but how on earth do you survive in PvP with such low max magica, such low stam recovery and such low wd?????? Good Job for a 1st attempt on a WW-build thou needs a little work on the sustain & damage end imo but thats just my opinion. Good Job
LegendaryMage wrote: »