Hey @DocFrost72 , the lore friendly Khajiit is going great!
Assuming you are still doing these, I have another one for you.
Khajiit, unarmed and bow, pvp.
Hey @DocFrost72 , the lore friendly Khajiit is going great!
Assuming you are still doing these, I have another one for you.
Khajiit, unarmed and bow, pvp.
yea you can't do unarmed with a weapon BUT you can slot a shield and it will retain the armor/enchant bonus.
You just can't bar swap so you have to fit everything on your armor/one shield/one bar.
I ran a DK style unarmed build for fun and used 5pc Morihaus (4 body + 1 shield), 2 piece selene/slimecraw/whatever stamina, 4 pc regen (i had marksman at the time). I used to dodge roll into groups of mobs/zergs for my cc because it would knockdown everyone then follow up with yolo fisticuffs/ultimates. Oddly enough the molten armaments buffed your heavy attacks, but it was still terrible lol.
Hey @DocFrost72 , the lore friendly Khajiit is going great!
Assuming you are still doing these, I have another one for you.
Khajiit, unarmed and bow, pvp.
yea you can't do unarmed with a weapon BUT you can slot a shield and it will retain the armor/enchant bonus.
You just can't bar swap so you have to fit everything on your armor/one shield/one bar.
I ran a DK style unarmed build for fun and used 5pc Morihaus (4 body + 1 shield), 2 piece selene/slimecraw/whatever stamina, 4 pc regen (i had marksman at the time). I used to dodge roll into groups of mobs/zergs for my cc because it would knockdown everyone then follow up with yolo fisticuffs/ultimates. Oddly enough the molten armaments buffed your heavy attacks, but it was still terrible lol.
Thanks for that @Minno I might give that a go! Just for the lols of course.
@DocFrost72
I didnt know you could slot a weapon to retain the bonuses! Maybe need to test nirn main hand sword to see if that boosts the dmg of fisticuffs
DocFrost72 wrote: »@DocFrost72
I didnt know you could slot a weapon to retain the bonuses! Maybe need to test nirn main hand sword to see if that boosts the dmg of fisticuffs
*off hand, not main hand, but the effect is noticeable. As if my last testing, this also appeared to have fired my disease enchantment.
Food for thought
DocFrost72 wrote: »@dovakiin5574
@IcyDeadPeople
Thank you!
Based on what you're describing (especially the ward bit), you'll want my old sorc tank. It was a ton of fun- 14k empowered wards (which will be buffed next patch) which were entirely spammable, not to mention gives support to the team through minor intellect. Less useful if you have a warden healer, but still potent.
For that build you'll want 5 pieces (rings, neck, 2 body) plague doctor. I ran divines with atronach stone, partly to keep wards accessible and partly to save money on PD body pieces (>.>). You'll also want 5 pieces seducer (I ran one light, one medium, one heavy for passive stat increase with undaunted mettle). This gives you a little flexibility, but ultimately I ended up with infused chest and legs, divines sash, and infused shield. Went with infused sword too, for a reason I'll explain later. I LOVED using ice heart here. Any time you score a crit, you're looking at a 9k ward. In perspective, if that procs when you have empowered up, you're looking at a 23-24k total shield count protecting 30k health in heavy armor. It gets gross pretty quickly. Go tri-stat food and have both magicka and stamina trash pots, OR go argonian with tri pots and just have silly sustain.
Bars:
Sword and shield- inner light, pierce armor, dark deal, empowered ward, bound aegis, suppression field
Ice staff- Restraining Prison, inner fire (either morph, depending on how tight you want to manage stamina), boundless storm, blockade of frost, power surge, aggressive warhorn.
This will give you a couple of key benefits to your team. Firstly, the ice damage from light/heavy ice staff attacks and blockade will prof chilled, which inflicts minor maim. You have an aoe minor maim! It also immobilizes enemies in the blockade much like blockade of storms sets off balance on concussed enemies. Speaking of, if your team has one user running blockade of storms, your boundless storm will up the off balance time by providing more concussed uptime! Next, you're going to give all allies more spell crit by casting dark deal or restraining prison, which by the by helps you upkeep surge and iceheart.
A thing I had to fiddle with was mundus stone and attributes. IIRC, I had (on a breton) 14k-ish stam, 33k health, and 33k magicka. That is with purple gear and enchantments, so I'm sure you could push that even higher. The stamina is low, so only block what will stun you or one shot you. I'd try lord stone for simplicity, and if you're feeling bold you can stop at 30k health and dump the rest into magicka!
Melee NB for open world Cyrodiil.
DW / Destro
Caluurion's Legacy + Vicious Death + Grothdar
Open world magblade ganks are a thing again.
It's *** mean. Yw.
@DocFrost72
Redguard Stamina Nightblade.
This character loves dual wielding and quickly moving around the battlefield. Steel tornado is a must and AOE in general is a plus. This build will be used mostly for anti-zerg purposes in Cyrodiil.
AbysmalGhul wrote: »That market is already cornered by random PUGS
DocFrost72 wrote: »@DocFrost72
Redguard Stamina Nightblade.
This character loves dual wielding and quickly moving around the battlefield. Steel tornado is a must and AOE in general is a plus. This build will be used mostly for anti-zerg purposes in Cyrodiil.
@badmojo
This one gave me some interesting ideas, and you may like where this goes. Ever felt like being a stam sorc with major exped up at all times?
Try 5 clever alchemist with 5 jailbreaker, and two pieces thurvokun. If you don't have access to that dlc, try grothdar (works especially well in no cp). What your game plan should be is to prepare with buffs, bow light attack the zerg or just otherwise ensure you're in combat and pop a potion. Which potion?
Potion with blessed thistle, columbine, and namira's rot makes an immovable speed pot that restores stam and gives stam recovery. This will be tailor made for you! After you pop this pot in combat you will have (with alchemy potion passives) 12 seconds ish of cc immunity, major expedition, and 47 seconds of 20% more stamina recovery, with a lump sum of stamina up front.
Dw bar: surprise attack, shrouded dagger, steel tornado, quick cloak, mass hysteria, flawless dawnbreaker.
Bow: Resolving vigor, mirage, caltrops, relentless focus, leeching strikes, incapacitating strike/devouring swarm.
Devouring swarm could be great because it not only does a decent bit of aoe dmg, but it also heals per enemy hit and thus will keep you moving in a zerg. You may consider dropping mass hysteria for the shade, if you find yourself needing a quick out. Maybe their earthgore procs and you need to nope away, pop shade and roll dodge to the nearest tree.
DocFrost72 wrote: »@badmojo
Glad to hear you're liking it! I think your specific problems could be solved, as well.
I would suggest if you need an "oh ***" heal to run quick cloak as your method of major expedition. It is a lot shorter, but also frees up your potion for immov + lingering/vitality/restore health, whichever you need. Bow backbar for mobility, but you can also swap out the bow for a 2h if you're looking to get rally. If you do run rally, try swapping in vigor instead of surprise attack.
As for why surprise attack, it is very strong 1v1, and my head still goes there for pvp. That said, if you're mostly a zerg buster, I doubt one enemy will give you too much trouble, and you can always fall back on RF proc for burst. This setup might feel a bit better for you, as you won't have to swap bars to get a heal (unless you need a burst heal).
If you give this a whirl, tell me how it performs and if you can think of other trouble spots- I'll help until it's just right.