Vermintide wrote: »anitajoneb17_ESO wrote: »- every change that force them to change their way of playing
Pretty much entirely that, really.
Nothing showed it better than the Morrowind sustain changes. The salt was legendary. Players came up with all kinds of impressively elaborate, plausible sounding reasons why it was bad for the game, but at the end of the day everybody knows that underneath, the real reason, the ACTUAL reason people disliked it, Is that it made their game a bit more difficult.
Also, this is an MMORPG, there's a high level of background autism to account for.
monktoasty wrote: »That's not true. It's thst people spend a lot of time and effort to find their style and that style is periodically ripped from beneath them. It's nothing to do with making things harder as it is they now have to spend more time adjusting..only to happen again and again and again.
We can't simply brush off their concerns..it's valid. Sometimes..major changes of a system can even cause a game to die and shUT down..star wars galaxies combat "upgrade" comes to mind.
It's a fine line for sure but you don't need to belittle the players that are upset over changes
Nobody has complained, but it's a change that makes perfectly good sense. Why should a utility skill also do such generous damage? It should be utility or damage. That's the point I was getting at though, what the players want and what the game needs are often diametrically opposed.Thing with those changes, people didnt like them but they understood why they were done. A lot of changes the reasoning is unclear. I'll use the gap closer change as an example. Why have they been nerfed? Nobody has ever mentioned them whereas the stun or snare issue (pvp related) is a major issue that gets ignored.
Vermintide wrote: »monktoasty wrote: »That's not true. It's thst people spend a lot of time and effort to find their style and that style is periodically ripped from beneath them. It's nothing to do with making things harder as it is they now have to spend more time adjusting..only to happen again and again and again.
We can't simply brush off their concerns..it's valid. Sometimes..major changes of a system can even cause a game to die and shUT down..star wars galaxies combat "upgrade" comes to mind.
It's a fine line for sure but you don't need to belittle the players that are upset over changes
There haven't been any real "major" changes in ESO, though. This game was hot steaming garbage at release, and it has only improved with time. People often refuse to look at the bigger picture.
I can sympathise with people feeling upset if their favourite character is suddenly nerfed into oblivion, but I mean... They haven't ever really rendered a playstyle totally and utterly non-viable. If they have, it was probably a cheese-build to begin with.Nobody has complained, but it's a change that makes perfectly good sense. Why should a utility skill also do such generous damage? It should be utility or damage. That's the point I was getting at though, what the players want and what the game needs are often diametrically opposed.Thing with those changes, people didnt like them but they understood why they were done. A lot of changes the reasoning is unclear. I'll use the gap closer change as an example. Why have they been nerfed? Nobody has ever mentioned them whereas the stun or snare issue (pvp related) is a major issue that gets ignored.
Would you hire a fox to evaluate the security of your chicken coop? Speaking as a fox, I would of course argue there's nobody better to consult than the very predator you intend to keep out!
Thealteregoroman wrote: »anitajoneb17_ESO wrote: »
I tend to think that, no matter their opinion, some players should be more respectful of Eric Wrobel as a person.
Agree.
He's actually a really nice guy when you meet him
@Flaminir
You met Wrobel?
@Thealteregoroman Yep, I have indeed. As I say, really nice guy... and he IS very interested in player feedback. Whats then done with that and the rationale and design briefs that he's working to behind the scenes I have no more idea than anybody else & obviously I don't agree with quite a few of those (Though I do often feel that there is a lot of forum over exageration goes on with anything he touches).
But the personal attacks on him are way off the mark... My impression when I met him was that he does care.
RavenSworn wrote: »I think simply put, wrobel is the new ghost crawler.
Interesting the paradox of nerfs. Apparently everyone hates them, yet the boards are filled with 'you gotta nerf X' posts.
Like putting someone in a round room and telling them to go stand in the corner.
Tough job and apparently a thankless job.
Doctordarkspawn wrote: »WakeYourGhost wrote: »People hate Wrobel (And all of the Dev Team in general) any time they change anything, no matter the change or it's effect.
It's simply the Meta for Forums.
On a secondary note - The BiS for the Forums seems to be insults, claiming ZOS "Doesn't Care", and screaming out lists of forceful demands without giving any meaningful feedback or data to support those demands or give suggestions for realistic improvements.
The hate will die down when changes go Live and a Youtuber makes a new BiS/Meta video to show people how to "Overcome the New Nerfs in 5 easy steps (without actually having to use your own brain)" - At least until the next set of patch notes goes up for the PTS... Then the stream of rage starts fresh (And dredges back up for people who miss their old BiS/Meta Cookie Cutter Build)
Or, in simple terms -
Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out - ad infinitum
-Note, this cycle is the same regardless of Nerfs or Buffs. It's like a constant hate-fest-contest to be the squeakiest wheel so one group's vision of "Balance" can see the light of day for a while.
If anything is buffed, everyone is pissed that someone else might be stronger than they are now - especially if it buffs a class that isn't their "Main" or a playstyle they don't use.
If anything is nerfed, they're double-pissed that a playstyle or class they may or may not use is now weaker than one other people use.
...None of these opinions need facts or research to confirm.
It's simply the natural order of things.
I despute this.
No, you're not gonna please everyone, but there are certain things that we -all- agree on. Or most do. These are win senario's they could take if they just didn't refuse to.
And it isn't like there are not shining examples (Again, FH) of Dev teams that are loved by their playerbases. The FH team gained the respect of the players and while it took a while, after what the game shipped as, they kept working. They lisened. And eventually, mutual respect was established.
ESO does not have the same thing because ESO does not -want- the same thing. Wrobel wants to dictate to us what is going to happen and if you dont go along with that, you either get no response, or a hostile one. The difference, is the FH team understands one simple rule. "The customer is allways right". And they've worked with us to the point where both sides can become reasonibly happy. ESO's never liked that rule and has chosen to ignore it at every opportunity. And the result is what we have now.
So please, lets not blame the players for what happened here. Because it's the conduct of the company that has made it that way. It's like blaming a dog for geting mean after you've put it in isolation for a few years. It isn't like it wanted to be there.
Hyperbole with the hype of FH as 'proof' that ESO is doing it wrong. When in fact every games forums read the same way since EQ ..."they don't listen to the playerbase" = they don't listen to ME !
Edit: I just went on the FH forums. Post after post about unneeded nerfs and changes and how mad people are. As per norm
@Ch4mpTW, you spelled "grenades" wrong.People don’t like @ZOS_Wrobel because he tends to balance things as if throwing darts at a dartboard. It doesn’t matter if the skill in question has literally nothing wrong it, and doesn’t require neither a buff or nerf. Heck, it could be a skill that no one is complaining about either. From neither a PvE or PvP perspective. Wrobel will come out of seemingly nowhere, and buff or nerf it with some extremely obscure reason why. It’s been this way for a very long time as well.
Now in both experiencing and knowing this, you begin to wonder the credibility of this individual who is in charge of such things. You begin to realize that this particular person truly has no clue WTF they are doing, and is just grasping for strings aimlessly. Especially when there have been times when both the PvE and PvP communities collectively could be telling him and the other combat team devs that something needs to be looked at, and they’ll complete ignore said thing and go tweak something that didn’t even require adjustment to begin with. All the while completely ignoring said problem(s) for months on end.
Jjitsuboy98 wrote: »I don't know but whoever is in charge of lag needs to be let go. Seriously.
dwemer_paleologist wrote: »
we don't hate him, we hate the choices that are made and decisions to destroy builds and playstyles from people that rule over our characters that do not play daily LIKE WE DO ingame on a daily basis like we do for hours on end.
good example was removing the sneak speeds we once had.
i HATE that decision and i hate even more the answer we were given as to why the sneak speeds were removed.
[but not the person]
The real question is after all these years can we definitively say the game has gotten better?
The only thing that has changed about animation cancellation is that wrobbel went from calling it an exploit to calling it a feature.
Did the stamina/magicka split actually create more build diversity or just water down every class, some to the point where they dont have an identity.
Broken/useless skills, sets and items.
The slow death of pvp.
A completely broken crafting system that seriously has no rhyme or reason.
An enormous shift in metta that happens from time to time that completely contradicts itself. Ie. Damage is too high so we will nerf sustain across the board but since we are nerfing sustain Lets release a monster set that does over 30k damage in 5 seconds (heres looking at you zaan!)
QuebraRegra wrote: »
I'm sure he has an idea of where he wants to go but I wish he'd just get there already.