Rohamad_Ali wrote: »If we all just relax with a little Skooma and wear the rainbow fox robes then the game is perfectly blanced @Ch4mpTW
If people actually met Eric in person, I'm sure they would not then come here and bash like there's no tomorrow. Just like when you meet any person. Until you meet them, you've dehumanized them.
Its the internet. Do you reckon any of us, even the most salted would say some of the things that have been said if we knew the person IRL?
anitajoneb17_ESO wrote: »Eric Wrobel is the lead combat designer.
Many ESO players are combat-oriented (especially high level PVE-players and PVP players) and know the combat system inside-out, because they do a lot of theorycrafting and play a lot.
They blame Wrobel for :
- every aspect of combat they personally dislike,
- every change in the combat system that's aimed at casuals (and thus do good players a disservice of some kind)
- every change that force them to change their way of playing
In general they tend to think that they know the combat system in ESO better than Wrobel himself. I can't tell whether that's true or not (it's most probably wrong) but one thing is quite certain : hardcore players spend more time playing the game than Wrobel (for obvious timetable reasons).
I tend to think that, no matter their opinion, some players should be more respectful of Eric Wrobel as a person.
Anxiously waiting for the one lead combat designer who's every decision and change is embraced by 100% of the games users.
anitajoneb17_ESO wrote: »Eric Wrobel is the lead combat designer.
Many ESO players are combat-oriented (especially high level PVE-players and PVP players) and know the combat system inside-out, because they do a lot of theorycrafting and play a lot.
They blame Wrobel for :
- every aspect of combat they personally dislike,
- every change in the combat system that's aimed at casuals (and thus do good players a disservice of some kind)
- every change that force them to change their way of playing
In general they tend to think that they know the combat system in ESO better than Wrobel himself. I can't tell whether that's true or not (it's most probably wrong) but one thing is quite certain : hardcore players spend more time playing the game than Wrobel (for obvious timetable reasons).
I tend to think that, no matter their opinion, some players should be more respectful of Eric Wrobel as a person.
He lost a lot of credibility when he tried to explain that animation canceling wasn't broken, and decide to call it weaving.
He lost a lot of credibility when he tried to explain that animation canceling wasn't broken, and decide to call it weaving.
It isn't broken, and thank god it's a thing. Like honestly speaking the ability to animation cancel is one of the biggest differentiating factors between a skilled player and a bad bad player. Like try to beat vma without animation canceling on a stamblade then come here and post stuff like this.
anitajoneb17_ESO wrote: »
I tend to think that, no matter their opinion, some players should be more respectful of Eric Wrobel as a person.
Agree.
He's actually a really nice guy when you meet him
WakeYourGhost wrote: »People hate Wrobel (And all of the Dev Team in general) any time they change anything, no matter the change or it's effect.
It's simply the Meta for Forums.
On a secondary note - The BiS for the Forums seems to be insults, claiming ZOS "Doesn't Care", and screaming out lists of forceful demands without giving any meaningful feedback or data to support those demands or give suggestions for realistic improvements.
The hate will die down when changes go Live and a Youtuber makes a new BiS/Meta video to show people how to "Overcome the New Nerfs in 5 easy steps (without actually having to use your own brain)" - At least until the next set of patch notes goes up for the PTS... Then the stream of rage starts fresh (And dredges back up for people who miss their old BiS/Meta Cookie Cutter Build)
Or, in simple terms -
Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out - ad infinitum
-Note, this cycle is the same regardless of Nerfs or Buffs. It's like a constant hate-fest-contest to be the squeakiest wheel so one group's vision of "Balance" can see the light of day for a while.
If anything is buffed, everyone is pissed that someone else might be stronger than they are now - especially if it buffs a class that isn't their "Main" or a playstyle they don't use.
If anything is nerfed, they're double-pissed that a playstyle or class they may or may not use is now weaker than one other people use.
...None of these opinions need facts or research to confirm.
It's simply the natural order of things.
Doctordarkspawn wrote: »WakeYourGhost wrote: »People hate Wrobel (And all of the Dev Team in general) any time they change anything, no matter the change or it's effect.
It's simply the Meta for Forums.
On a secondary note - The BiS for the Forums seems to be insults, claiming ZOS "Doesn't Care", and screaming out lists of forceful demands without giving any meaningful feedback or data to support those demands or give suggestions for realistic improvements.
The hate will die down when changes go Live and a Youtuber makes a new BiS/Meta video to show people how to "Overcome the New Nerfs in 5 easy steps (without actually having to use your own brain)" - At least until the next set of patch notes goes up for the PTS... Then the stream of rage starts fresh (And dredges back up for people who miss their old BiS/Meta Cookie Cutter Build)
Or, in simple terms -
Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out, Wrobel changes things, Elite players flip out - ad infinitum
-Note, this cycle is the same regardless of Nerfs or Buffs. It's like a constant hate-fest-contest to be the squeakiest wheel so one group's vision of "Balance" can see the light of day for a while.
If anything is buffed, everyone is pissed that someone else might be stronger than they are now - especially if it buffs a class that isn't their "Main" or a playstyle they don't use.
If anything is nerfed, they're double-pissed that a playstyle or class they may or may not use is now weaker than one other people use.
...None of these opinions need facts or research to confirm.
It's simply the natural order of things.
I despute this.
No, you're not gonna please everyone, but there are certain things that we -all- agree on. Or most do. These are win senario's they could take if they just didn't refuse to.
And it isn't like there are not shining examples (Again, FH) of Dev teams that are loved by their playerbases. The FH team gained the respect of the players and while it took a while, after what the game shipped as, they kept working. They lisened. And eventually, mutual respect was established.
ESO does not have the same thing because ESO does not -want- the same thing. Wrobel wants to dictate to us what is going to happen and if you dont go along with that, you either get no response, or a hostile one. The difference, is the FH team understands one simple rule. "The customer is allways right". And they've worked with us to the point where both sides can become reasonibly happy. ESO's never liked that rule and has chosen to ignore it at every opportunity. And the result is what we have now.
So please, lets not blame the players for what happened here. Because it's the conduct of the company that has made it that way. It's like blaming a dog for geting mean after you've put it in isolation for a few years. It isn't like it wanted to be there.
Thealteregoroman wrote: »anitajoneb17_ESO wrote: »
I tend to think that, no matter their opinion, some players should be more respectful of Eric Wrobel as a person.
Agree.
He's actually a really nice guy when you meet him
@Flaminir
You met Wrobel?
anitajoneb17_ESO wrote: »- every change that force them to change their way of playing
Vermintide wrote: »anitajoneb17_ESO wrote: »- every change that force them to change their way of playing
Pretty much entirely that, really.
Nothing showed it better than the Morrowind sustain changes. The salt was legendary. Players came up with all kinds of impressively elaborate, plausible sounding reasons why it was bad for the game, but at the end of the day everybody knows that underneath, the real reason, the ACTUAL reason people disliked it, Is that it made their game a bit more difficult.
Also, this is an MMORPG, there's a high level of background autism to account for.