Vampire Skincolor/Cosmetic Changes

  • Ostacia
    Ostacia
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    All of the above.
    ZOS should simply make a skin called "Glamor" that hides vampirism and be done with this issue.
    Edited by Ostacia on February 3, 2018 6:00PM
    PC/ NA
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  • Hurbster
    Hurbster
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    Nothing should be optional at all.
    There are so many advantages to being a vampire in ESO compared to a small cosmetic drawback to moan about it is a bit silly. You would have to remove the benefits to get the visuals back. Then the people who actually want to rp as a vampire can do so.

    As the vast majority become vampires for the bonuses, take the small hit in looks.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Avrael
    Avrael
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    All of the above.
    coop500 wrote: »

    They better give something pretty awesome to werewolves to excuse giving vampires such power.

    As i said, i would be all about that. I see that many people dont want to see more vampires, me too. Thats why the best thing to do for them would be, make something like a vampire form, give passives and stats only while in that form, and make it viable, but not nessecary. So that you could be a vampire or werewolf if you want to play as one, but dont have to if you dont want to be one.
    And maybe hoping for this is a bit unrealistic... but hoping for weapon coloring and transmogs was unrealistic too, until they finally confimed it. So maybe a little bit of hope isnt that unrealistic anymore.
    Edited by Avrael on February 3, 2018 6:11PM
    "I mustache you a question."
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  • CardboardedBox
    CardboardedBox
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    jarydf wrote: »
    Stage 1 should look like a normal human. Hiding in plain sight like the werewolves. Peeps don't instantly know you are a monster and all that.

    0fc25d7344f511b7df9bbbed9969acfa.jpg
  • Avrael
    Avrael
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    All of the above.
    Ok, a few people have voted now, but id love to see more votes.

    And more people then i thought have voted for the last option, for no changes at all. And sadly thats nothing new... some people always vote for the option that is the most suprising. *cough* Trump *cough*
    I included this option, because i knew some people would vote for it, and i couldnt just not include it, that wouldnt have been a poll.
    But i dont understand. I really dont. When i see people vote this last option, i see this:

    A: "Hey, would you like this optional change you dont have to use but you could if you wanted to at some point?"
    B: "Nah, i dont want something optional that i dont have to do and that doesent hurt anyone, because i want it to stay like it is."
    A: "But you dont have to choose the option."
    B: "But i like to not have it."
    A: "But... you dont have to choose the option."
    B: "Ye, but i dont like that other people have it either."
    A: "So you just want people to dont have something they want, because you dont need or want it?"
    B: "Exactly."

    Lets see this in another situation.

    A: "Hey, would you and everyone else like to being able to fly? You wouldnt have to and could stay on the ground, but you could if you wanted to at some point."
    B: "Nah, i like staying on the ground."
    A: "But you could still do that."
    B: "But i dont want to fly because i like to stay on the ground."
    A: "But... you could still do that."
    B: "Ye, but i dont like that other people could fly either."
    A: "So you just want people to dont have something they want, because you dont need or want it?"
    B: "Exactly."

    Does this make any sense to any of you? Because to me it sure doesnt. But some people seem to think like this.
    Please, enlighten me! I want to understand! Whats the downside to the phrase OPTIONAL? Whats the downside to giving others an option they might want, but you dont need? Whats the downside to having something you dont need at this moment, but maybe want in the future, but you will never get again because you voted no in the past?
    "I mustache you a question."
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  • Marginis
    Marginis
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    All of the above.
    I can't say the forced appearance changes are something I'm specifically against - it kind of comes with being a vampire (in fact, I'd kind of like forced glowing yellow eyes or something with werewolf) - but I don't have a problem with it being optional. More options are good right? It would even get me to seriously reconsider becoming a vampire on my main. Specifically if my Khajiit's spots didn't fade.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Avrael
    Avrael
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    All of the above.
    Marginis wrote: »
    (in fact, I'd kind of like forced glowing yellow eyes or something with werewolf)

    Yep, as i said, i would be for cosmetic options on Werewolves too. But only optional too, imagine WWs would just get yellow eyes or something, some people would like it, some would hate it, if they couldnt toggle it off.
    Imagine the sh*tstorm that would come would they just implement MORE cosmetical changes without it being optional. And now (everyone) realize, this is what we vampires had the entire time. Ugly cosmetic crap (imo) we cant toggle off.
    "I mustache you a question."
    "Well shave it for later."
  • Kanar
    Kanar
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    Nothing should be optional at all.
    For God's sake nerf vampirism already so these poor sobs are not FORCED to take it.

    Time to revisit this thread:
    https://forums.elderscrollsonline.com/en/discussion/380010/zos-a-case-for-reviewing-vampire-skill-line/p1
  • VilniusNastavnik
    VilniusNastavnik
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    All of the above.
    Vampires have always been master's of Illusion magic. They were able to live among other races without appearing vampiric and only detected when feeding. So makes sense to be able to hide the herps.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Vampires in ESO look absolutely terrible and there has been more than enough discussion on it. They should just make it a toggle already so my beautiful sorceress doesnt have to look like an extra from the walking dead.
    Edited by Oreyn_Bearclaw on February 8, 2018 10:50PM
  • Avrael
    Avrael
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    All of the above.
    As i said a few times already, im absolutley for a change to Vampires and a buff to Werewolves.
    BUT that will be much harder to do then just a change in apperance. So this thread is for that topic first. (And for the people that want vampirism even after it would get changes so that you dont NEED it anymore, and want to being able to toggle the cosmetics.)

    I really imagine it could be as easy as changing a few texture maps... put the one for normal skin color over the white one, hide the one for veins etc., but could be harder then that, idk. Im no game designer. Anyways, it really looks like this should be possible to implement without casualties.
    "I mustache you a question."
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  • TheShadowScout
    TheShadowScout
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    Avrael wrote: »
    I already read many people say something like "If you want to be a vampire, then live with the visual changes."
    Exactly!
    Though you can always get around that with skins or such...
    Avrael wrote: »
    Vampires normally dont have blood (tho vampires in Eso are diffrent, and i dont know for sure if they have blood or not, but ill roll with they dont for now), and veins shouldnt show at all if they have nothing in them.
    Akktschually...
    ...vampires have blood in most backgrounds. Unless they are starved for a long time anyhow. They drink it all the time after all! ;)
    They just do not grow blood cells on their won, because undead, so they drink it (at least in the more scientific depictions of vampirism).
    They do use up their stored blood (or at the very least, the life drained with it) in most backgrounds...
    And the "nobleman pale pallor, blue veins" look is also not too unusual, goes with the "undead" shtik.

    So, all in all, its a pretty fair depiction of vampirism, in line with many of the classics (think count Orloff ever won any beauty contests?)

    The thing to mention here though...
    ...is that is is -clearly- within the power of some vampires to hide their vampiric nature, and appear perfectly normal mortal. Count Ravenwatch shows us it can be done. Though since he does not bother after that initial meeting, I am guessingh there is some drawback...

    So, if anything, that is where I would hook into.

    Let player vampires have a toggle-able skill that lowers their vampiric appearance one level, meaning at stage-1 they look completely mortal. As long as they give up a skill slot for it.

    Then give them reaosns to use this, by making the justice guards go "kill on sight" on all bloodsucking fiends they see. Possibly with a "detection chance" dependent on "appearant" stage... say, 0% when looking mortal, 25% at stage 1 looks, 50% at stage 2, 75% at stage 3 and 100% at stage 4...

    Just... maybe not call the skill "Masquerade" as to avoid a letter from a certain dark game-world licenseholders lawers... ;)
  • Avrael
    Avrael
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    All of the above.
    The idea with guards attacking you as a vampire is pretty realistic. In Skyrim the guards had absolutley no problem with that. And it would give a penalty for using it (fire dmg is a penalty already, but none were you would stop using vampire).

    It wouldnt be anything positive... i would much more like to see a positive change, BUT if this guard aggro for instance would stop every 2nd player from using vampire just for the passives, maybe it would already make a diffrence.
    "I mustache you a question."
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  • MornaBaine
    MornaBaine
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    All of the above.
    Tasear wrote: »
    Look at new skin from dlc dungeon coming. It's what we been dubbing the vampire human skin.

    Why? What does it look like?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Twenty0zTsunami
    Twenty0zTsunami
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    Avrael wrote: »

    I hate feeling like if I don't go vampire my character is woefully inadequate to any one else's that is a Vampire.

    Exactly this. Its just a big positive being a vampire compared to being mortal. Every time i healed vampirism because i didnt like the look anymore, i felt really weak and like "I could do more dmg just being a vampire... noone takes a non-vampire magicka dps into dungeons."

    thats funny ive played a vampire for years and I always felt it was woefully underpowered compared to it's lycranthopic cousin. perhaps things have changed of late but back a year ago + vampirism just meant you could sneak fast and died easily to fire.
  • Miaura
    Miaura
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    All of the above.
    Voted "all of the above" - but most important for me would be showing tattoos/ bodypaints and makeup normally, not covered in white flour as it now looks..
    My breton vamp looks good at stage one, but only because I bought her the black eylashes from crownstore to make her eyes not look wishy washy. Her mortal look had the black eyliner and dark lipstick makeup- why should vampirism hide those, they are paint on top of skin :open_mouth: ?

    Not sure if every new vamp should be able to fully hide vampirism, but lore wise it would make sense for higher level vamps, in Oblivion for instance you meet a vampire who looks mortal and fools vamp hunters.
    At max level vampirism maybe add a reward hide vampirism skin. Would be doable since if I understand correctly, the new dlc dungeon reward skin for instance makes a vamp look like their mortal self? ( But that dungeon reward is something not every player can achieve.)
    Edited by Miaura on February 12, 2018 1:02PM
  • Avrael
    Avrael
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    All of the above.
    Avrael wrote: »

    I hate feeling like if I don't go vampire my character is woefully inadequate to any one else's that is a Vampire.

    Exactly this. Its just a big positive being a vampire compared to being mortal. Every time i healed vampirism because i didnt like the look anymore, i felt really weak and like "I could do more dmg just being a vampire... noone takes a non-vampire magicka dps into dungeons."

    thats funny ive played a vampire for years and I always felt it was woefully underpowered compared to it's lycranthopic cousin. perhaps things have changed of late but back a year ago + vampirism just meant you could sneak fast and died easily to fire.

    Vampirism atm (and for a long time already i think) is just flat 10% Magicka and Stamina Recovery, 33% less dmg under 30% health and faster sneaking. But people use it mainly just for the 10% Recovery. And sadly, thats reason enough for taking it as probably every dps build, it doesnt sound like much, but its just more dmg overall.
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  • jedtb16_ESO
    jedtb16_ESO
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    you chose to be a parasite...

    it is appropriate that you look like one.
  • RobZha
    RobZha
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    All of the above.
    Avrael wrote: »
    (which also is a reason why i never played Dragonknight... seeing a beating heart and pumping veins... no thanks)

    I'm not a huge fan of seeing that either, but I usually just cast volatile armor when that effect is on and can hardly see it after that. I definitely don't think you should avoid the class over it anyway if you want to play it.
  • RobZha
    RobZha
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    All of the above.
    Kanar wrote: »
    For God's sake nerf vampirism already so these poor sobs are not FORCED to take it.

    Time to revisit this thread:
    https://forums.elderscrollsonline.com/en/discussion/380010/zos-a-case-for-reviewing-vampire-skill-line/p1

    Thanks for link. I disagree with nerfing (and I think a couple/few more vamp skills should be added too with there only being a few), but think what's said here would be a good compromise :
    Somewhere in the forums one of ZOS members said that "vampire look toggle on/off" request was noted, so maybe we should be just a little bit more patient, everyone knows ZOS doesn't like to hurry with their promises.
  • Avrael
    Avrael
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    All of the above.
    Boop, not letting this die that easily.
    "I mustache you a question."
    "Well shave it for later."
  • codybrewer78b14_ESO
    Nothing should be optional at all.
    Maybe this has been said before, but the issue is not the way vampires look. The issue is that vampire is so OP. Every type of character can benefit from being a vampire and there is nearly zero downside from being one. The fire damage is a joke. To me Vampire should be something that modifies the way the character plays, much like werewolf does. It should not be for everyone.
  • Avrael
    Avrael
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    All of the above.
    As i said before so many times, i would be just fine with a nerf to vampires, but that will take way longer if they even consider it. Changing the apperance should be way easier for now, and even after a vampire nerf, the look would STILL be an issue imo.
    "I mustache you a question."
    "Well shave it for later."
  • Jura23
    Jura23
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    Nothing should be optional at all.
    If you don't like the vampire look, you can cure or wear polymorph of full body outfit/costume. So stop with this nonsense.
    Georgion - Bosmer/Templar - PC/EU
  • Avrael
    Avrael
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    All of the above.
    Jura23 wrote: »
    If you don't like the vampire look, you can cure or wear polymorph of full body outfit/costume. So stop with this nonsense.

    You didnt read a single post in this thread did you?
    "I mustache you a question."
    "Well shave it for later."
  • kaorunandrak
    kaorunandrak
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    All of the above.
    Avrael wrote: »

    I hate feeling like if I don't go vampire my character is woefully inadequate to any one else's that is a Vampire.

    Exactly this. Its just a big positive being a vampire compared to being mortal. Every time i healed vampirism because i didnt like the look anymore, i felt really weak and like "I could do more dmg just being a vampire... noone takes a non-vampire magicka dps into dungeons."

    thats funny ive played a vampire for years and I always felt it was woefully underpowered compared to it's lycranthopic cousin. perhaps things have changed of late but back a year ago + vampirism just meant you could sneak fast and died easily to fire.

    The thing is a werewolf is only strong for a few seconds when in the form, it's true they are capable of some amazing damage out put, usually cause it is coupled with buffs placed before transformation. However once those extra non WW buffs are off the game changes drastically as the resource expense of all werewolf skill abilities is insane and survival is unsustainable. Not to mention transforming into a werewolf is akin to hitting berserker form in Dark age of Camelot meaning you hit the button and everyone turns on you and burns you down ASAP.

    The issue is that Vampire is a bit more balanced then WW, due to the fact that as a vampire you are always "ON" where as a WW you have drop 300 ulti to turn on and even then your looking at a very limited benefit with out secondary support of some kind, making WW less fun and under whelming.

    I don't think there would be much of an issue if both "sub-races" played similar thus allowing WW players to make use of their "race" to a more tangible effect. Now im not saying to make them carbon copies or even nerf vampire, instead elevate Werewolves to a degree to the current style of Vampires.

    For example make poison damage always on the trade off being the allowance of certain ww passives to also always be on just with slightly reduced effects since werewolves don't have stages to mitigate bonuses nor do we have a - hp regen.

    So to give a better example being a human form werewolf with all passives would grant these bonuses

    -25% Poison damage resistance
    +9% weapon damage
    +8% stamina regen
    +15% stamina return on Heavy attacks

    Now as a werewolf form you would get the full benefit of the passives as is currently happening though I would like to see skill costs reduced across the board for werewolves outside of ultimate cost. Currently the abilities are costing between 3k-4.5k resources and animations in werewolf are notoriously glitchy making heavy attacks in WW form almost useless , not to mention no way to restore magika making our only heal useless after a few seconds of being pressured. Now I do feel the radius of fear effect SPECIFICALLY on werewolf transformation needs to be buffed that said the fear from the roar ability needs to be brought in line with NB fear at the very least.

    TL:DR
    BALANCE AND FINE TUNE werewolf human/werewolf wolf forms bringing them in line with Vampire
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  • Marginis
    Marginis
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    All of the above.
    Maybe this has been said before, but the issue is not the way vampires look. The issue is that vampire is so OP. Every type of character can benefit from being a vampire and there is nearly zero downside from being one. The fire damage is a joke. To me Vampire should be something that modifies the way the character plays, much like werewolf does. It should not be for everyone.


    Literally every part of this is wrong or just your opinion. Vampires are not OP. If they were, you'd see more. My NB tank would gain next to nothing from being a vampire, and lose in several respects, for example. And that last part especially: Vampires change how you build, how you play; werewolves make literally no difference unless you slot the ultimate, and even then you could just use it for the stamina recovery and never transform. Vampire is not for everyone, but there is literally no downside to being a werewolf.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Flynch
    Flynch
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    Just throw a 'hide vampirism' into the champ points system as a boon. So there is a downside that may put everyone off switching to vamp.
  • Avrael
    Avrael
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    All of the above.
    Marginis wrote: »
    Maybe this has been said before, but the issue is not the way vampires look. The issue is that vampire is so OP. Every type of character can benefit from being a vampire and there is nearly zero downside from being one. The fire damage is a joke. To me Vampire should be something that modifies the way the character plays, much like werewolf does. It should not be for everyone.


    Literally every part of this is wrong or just your opinion. Vampires are not OP. If they were, you'd see more. My NB tank would gain next to nothing from being a vampire, and lose in several respects, for example. And that last part especially: Vampires change how you build, how you play; werewolves make literally no difference unless you slot the ultimate, and even then you could just use it for the stamina recovery and never transform. Vampire is not for everyone, but there is literally no downside to being a werewolf.

    Im sorry, everything I said was wrong? Lets see here:
    1. Pretty much every magicka and some stamina DPS Builds are vampire because of the passives. So much for not OP.
    2. Your NB Tank would gain next to nothing from vampire because for tanks and healers, the fire dmg is a MUCH bigger downside then they would benefit from the mag and stam regeneration, they normally have enough of that already.
    3. Vampires DONT change how you build and how you play, not even a little bit. Every DPS build out there atm works without being vampire, but it benefits from the regenerations, so people use it. 10% more magicka regen is a huge deal when trying to do as much damage as possible in a limited timeframe.
    4. There maybe is no downside to being a werewolf, but not a big upside either, not even having the ultimate slotted for 15% more stam regen. Vampire already gives 10% for practically free, and you can use an ultimate you need. So most people go with vampire instead, because having neither of those is the probably biggest downside atm. And im totally for a change to that, that being a normal mortal isnt the biggest boon in the game anymore.
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  • Aquanova
    Aquanova
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    I want a skin sold in the crown store that makes me appear normal, period. I will pay 5000 crowns for it.
    NA/PC
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