VexingArcanist wrote: »
I hate feeling like if I don't go vampire my character is woefully inadequate to any one else's that is a Vampire.
I was talking about beating dead horse again. You've said that there were already 500 threads about this, so why the heck you make 501? Do you think if devs didn't respond so far to these 500 threads, they will respond to this one?
I was talking about beating dead horse again. You've said that there were already 500 threads about this, so why the heck you make 501? Do you think if devs didn't respond so far to these 500 threads, they will respond to this one?
bloodthirstyvampire wrote: »We are undead and should remain as such, tho if I had the option to turn it on or off for other players benefit that would be fine, tho a vampire that looks like a weak pathetic mortal is a hypocrite. and should die
bloodthirstyvampire wrote: »We are undead and should remain as such, tho if I had the option to turn it on or off for other players benefit that would be fine, tho a vampire that looks like a weak pathetic mortal is a hypocrite. and should die
Chill. Youre way too hard into this, its just a game.
And just because youre way too hard into this you voted that nothing should be optional? Hm... if you would at least have given an argument why, i would have no problem that you voted this.
bloodthirstyvampire wrote: »Vampires are undead and should appear undead but if other players want would enjoy this feature I wouldn't be against it I ment to pick the 4th option that last sentence is me having a little fun chill its just a game
VexingArcanist wrote: »If being Mortal had a balanced set of advantages over Vampire, I would have no issue with some sort of Masquerade ability to appear less grotasteque. As it is it is the only real disadvantage, and for Dunmer even the fire drawback is laughable.
I hate feeling like if I don't go vampire my character is woefully inadequate to any one else's that is a Vampire.
Spacemonkey wrote: »First off everyone makes out vampires in Elder's Scrolls to be w/e they want them to be. Be it a-la-Bram Stoker or Twilight or any extreme story where vampires turn out more gruesome than zombies.
This is what the argument is over. This makes it extremely difficult to argue for or against as there will always be perfectly reasoned arguments against your own.
If you take for example vampires in TES III, the answer would be quite cut and dry , no, you cannot hide what you are and will have every and each cosmetic symptom etc.... If you take vampires in Skyrim, well..... twilight your way to sexually seductive *** model and you basically have it. Vampires have no consensus in fantasy (all works) and barely find common grounds in Bethesda games; So how can you argue anything about it here in ESO?
If you forget ALL the lore and take eso into account, Vampires have drawbacks, mostly cosmetic. Period. And these would be my arguments - ignoring all pre ESO lore etc... and taking only Zenimax's game into account.
1) Yes, some npcs hide the cosmetics, but they are millenial old wizards. Are you a millenial old wizard in ESO? (no - you were a nobody until your soul got ripped out of you).
2) Does it make sense Vampires are seen as baddies, killed on sight, and yet 500,000 of them run around helping people with menial tasks, saving empires, etc.... ? No, it doesn't so every player should NOT be a vampire. (I mean the fact anyone can be one irks me a bit - but I understand, rpg, fantasy world etc...) Still this reinforces the whole point that being a vampire should be BAD , there should be drawbacks
3) Ref point 2; For the sake of balance, the vampire skill line cannot both buff the player too much (regen) and debuff the player too much (fg skill line) - otherwise forum apocalypse. Drawbacks are as such intensified through cosmetics, while buffs are limited , otherwise every single player would be a vampire. (Some already argue a lot, that vampire is essential for best build setup)
What I feel could be an option for both vampire and werewolf skill lines is that while not in werewolf form (or vampire form? change lore a bit for this strain of vampirism to act a bit more like werewolf) - the player gets NO bonus, NO debuffs, NO cosmetics, when the form is not activated. When it IS activated, the player gets cosmetics + Buff (which could be intensified) + Debuff (which could be intensified)
Anyway. as things are now. No. you wanted vampire for regen? Deal with the cosmetics, tough luck. You wanted vampire for roleplay reasons? Well too bad, it is not twilight, and this vampire strain has cosmetics stuff. Deal with it.
I cant tell if thats sarcasm or not, but either way, im on that too. Ill make a new thread about that soon, i had one a long time ago already. I mean, if you can hide your helmet, then there is no reason why we wouldnt be able to hide other armor pieces.If the option also existed to where I can make all my armor invisible, sure.
I cant tell if thats sarcasm or not, but either way, im on that too. Ill make a new thread about that soon, i had one a long time ago already. I mean, if you can hide your helmet, then there is no reason why we wouldnt be able to hide other armor pieces.If the option also existed to where I can make all my armor invisible, sure.
The new transmog system would even be perfect for that, the tab for helmet has the option to hide the helmet build in, cant be that hard to put this option to the other pieces.
And for the idea with Vampires and Werewolves only getting advantages while in their form, that idea is very nice.
I mean, they had the Vampire Lord form in Skyrim, it would be amazing to have it here too, and make a magicka equivalent of a werewolf form. And if they would make them viable in gameplay too, that would be amazing. I dont know a lot of lore about vampire lords, but i could imagine they existed already in the time of Eso.