monktoasty wrote: »15 day is instant..not a little. It's like lvl 50 and 200 skill points scroll.
I don't really care I'm just saying..might as well give the lvl 50 scrolls if they are going to give instant traits
monktoasty wrote: »It's pay to win feature. Instant 9 trait masters with enough $$$$
If this is the road they want..why not sell lvl 50 scrolls and 100 200 300 skill points scrolls
A lot of people here don't seem to understand what "Pay to Win" actually means. A P2W game is a game where you can't break the artificial ceiling and join top tier without a cash investment; traditionally, the more money you toss at such a system, the easier it is to stay on top, and that's how the devs plan their profits. "P2W" is a serious gaming flaw, particularly when it comes to titles with competitive attributes; it's not meant to be a wall you hide behind while flinging salt and vinegar about how newbies have it too easy since, back in your day, you had to walk 30 miles in the snow, uphill both ways, in order to unlock your convenience features. Y'all whiners need to quit being petty, accept that grinding isn't fun, and understand that nobody cares about the annoyance-based merit badges you earned by slogging through pointlessly tedious content.
On a similar note, who even cares about trait research? Okay, so people can get 6-9 trait items sooner, but don't you think anyone who actually cares about builds would've managed to research the appropriate traits they need by now? Or paid off another player? And even if they haven't, they're... what, a month behind the curve, tops? Yeah, how dare they demand a boost. The game meta is now woefully imbalanced; LITERALLY UNPLAYABLE.
A lot of people here don't seem to understand what "Pay to Win" actually means. A P2W game is a game where you can't break the artificial ceiling and join top tier without a cash investment; traditionally, the more money you toss at such a system, the easier it is to stay on top, and that's how the devs plan their profits. "P2W" is a serious gaming flaw, particularly when it comes to titles with competitive attributes; it's not meant to be a wall you hide behind while flinging salt and vinegar about how newbies have it too easy since, back in your day, you had to walk 30 miles in the snow, uphill both ways, in order to unlock your convenience features. Y'all whiners need to quit being petty, accept that grinding isn't fun, and understand that nobody cares about the annoyance-based merit badges you earned by slogging through pointlessly tedious content.
Too much pay-to-win. I've sweated out 9 traits on my crafter over the last 15 months, and I'm not happy that anyone with $$ can just catch up and then influence the in-game economy adverse to my interests.
clocksstoppe wrote: »Lol pay 2 win. You can pay to craft your 9trait set and then come get stomped in pvp by 6trait and cyrodiil ones. More like pay 2 lose.
Wreuntzylla wrote: »Everyone is missing the big picture. I'm a good example.
Started at early release and now have some 16-18 full 9/9 crafters.
With 9/9, in theory, you receive more master writs. In practice, if I run them all through daily writs, I will have 50-100 master writs in a week.
Vouchers are very profitable. Furniture recipes, a number of gold recipes, target dummies, attunement stations, the 1 day research accelerator.
Now people can buy their way to something I worked towards over the life of the game, with the end result being the ruination of any voucher related market that exists....
Eh, I'm not against it, I certainly got mileage out of the exclusivity period. But there should be some benefit for time in the saddle. Maybe a t-shirt that says "I'm a full year 9/9 loser!"
What I read was that people want to protect the profit they make from selling items bought with writ vouchers.
It is edging ever closer to a p2w item in my opinion. So I had to take a whole year to be a 9 trait crafter, but now any kid with his moms credit card can get on day 1 and pay his way to 9 traits. I really don't like the way this is going, not to mention it cheapens all the time I spent actually researching my way to being a 9 trait crafter. I hope ZoS rethinks this, it's a horrible idea.
Kiralyn2000 wrote: »monktoasty wrote: »It's pay to win feature. Instant 9 trait masters with enough $$$$
I'm on the 8-9 trait border with most of my crafts, the long way, but I'm curious. What exactly do you "win" with mastering 9 traits?
SydneyGrey wrote: »Just making something go a little faster is not "pay to win."monktoasty wrote: »It's pay to win feature. Instant 9 trait masters with enough $$$$
If this is the road they want..why not sell lvl 50 scrolls and 100 200 300 skill points scrolls
What I read was that people want to protect the profit they make from selling items bought with writ vouchers.
Ftiryaki13 wrote: »My personal opinion (and I am not a master crafter with all 9 traits/ pieces) is that any "master" skill or attribute should be earned, not bought. Otherwise, this would not end with 9 trait craftsmanship. The outcome of such skills (i.e. products) should be accessible for money, not the skills themselves, for the sake of diversity and consistency.
That's not the benefit of being a 9 trait crafter. Right now, it's being able to do more master writs, and more importantly, some that reward a very large amount of vouchers. that alone isn't p2w but doing more writs means getting more vouchers which means being able to sell items from the master writ vendor are a very nice profit.
Wreuntzylla wrote: »Vouchers are very profitable. Furniture recipes, a number of gold recipes, target dummies, attunement stations, the 1 day research accelerator.
Now people can buy their way to something I worked towards over the life of the game, with the end result being the ruination of any voucher related market that exists....