Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
Waffennacht wrote: »Waffennacht wrote: »And why am I upset?
Not because it's dodgeable alone, the fact that they did absolutely nothing to help in PvE nor compensate for the change.
It's just plain worse - not different, just worse.
Could they have tweaked an artic wind morph?
Added an effect?
Reduced ability costs?
Of course, but no, ah hell no
But I suppose I should be happy that mSorc is no longer the worst PvP class
When was this golden time when magsorc was on the bottom? Please tell me, if you think it's right now sorry, stamsorc, stamdk and stamplar want to have a talk with you
Nothzing that's stamina can be bottom purely because of available sets that are OP
The opness of those sets isn't enough to push those classes above magsorc performance.
What? Lol stamplar is by far top dog right now.
In what universe?
You must not be on console.
I am in fact not on console - I am on PC.
I have been playing Stamplar since launch.
If Stamplar is the top dog right now tell me this:
How come I see more stamblades, stamwardens and stamsorcs around - not to mention magsorcs, magplars and magdks?
Surely if Stamplar was the top dog everyone would have gravitated towards those just like they did with magdk pre 1.6, magsorcs and stamblades in 1.6 - One Tamriel and Stamwardens pre-Morrowind?
How come when I go to dueling sites I see at top 1-2 other Templars which are both magicka (besides me) while the other classes easily have over 10 of each representing?
How come there are no big streamers that main a Stamplar? But instead play Sorcs, NBs, DKs and Stamwardens?
Stamplar is a bottom feeder spec and has been since launch. It's getting better and better - but not because Stamplars are getting their issues adressed, but because other classes are getting minor adjustments patch by patch to bring them down and because monster sets and other item sets are making the difference in classes so miniscule by now.
You made the claim so the burden of evidence is on you.
Go ahead and bring a real argument as to why Stamplars are "top dogs" right now - I expect a full comparison with other classes including statistical values and analysis.
I did these a year back. They were delivered right to Wrobel's desk (because he asked for feedback from me and a few other Stamplar players) and nothing was done.
But please, correct me, I implore you.
K.
Storymaster wrote: »Once again, another Sleiberdine topic.
LioraValkyrie wrote: »If memory serves correctly, the cliff racers were made un-dodgeable following feedback that they were too easy to dodge
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
BroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?
BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
BroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Not exactly the right thread, but hey, we are comparing spammables.
Can you not argue the same for powerlash. Not being channeled, but requiring abilities before it to process. That you can counter the setup, because they would dodge instantly as talons is up. And then if you have successfully set them off balance after 1.2s setup time (2gcds are this iirc) it can still be dodged.
Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Not exactly the right thread, but hey, we are comparing spammables.
Can you not argue the same for powerlash. Not being channeled, but requiring abilities before it to process. That you can counter the setup, because they would dodge instantly as talons is up. And then if you have successfully set them off balance after 1.2s setup time (2gcds are this iirc) it can still be dodged.
The problem with powerlash was quite frankly said that basically the whole DK toolkit he´d throw at you was undodgeable.
Chains, petrify, whip =>powerlash, embers, volatile
Exactly 1 attack is dodgeable of those currently on live. It´s grossly overperforming against medium armor as soon as you slot your undodgeable gapcloser (which admittedly most DKs don´t do).
I´m not even going to start arguing it´s not somewhat balanced if DK is immobile by not slotting a gapcloser - bc then medium can play with mobility advantage eventually. But that´s on the DKs not using chains when it´s perfectily fine to use - and if it´s used having the whole toolkit undodgeable is broken.
Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Twohothardware wrote: »Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Then remove the snare on Jabs if it's going to be the only main attack in the game that's undodgeable. There's no reason for it to also have a 70% snare.
Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
First off read my material and realize I'm a solo PvP and BG player.
Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?
Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.
In fact I'd say this has more of an affect on solo/small scale than zerging
Arkangeloski wrote: »Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
First off read my material and realize I'm a solo PvP and BG player.
Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?
Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.
In fact I'd say this has more of an affect on solo/small scale than zerging
Good im glad to hear you are from consolei dont know in what world you live in or what is your perspective of pvp, but one of the main problems was multiple wardens spaming 7k birds from behind a zerg... and you know something is broken when you see mag wardens running around with grand overlord titles 4 months after the release of morrowind just sayin... broken stuff sells, and now that they squezed every dime out of your pockets, they are nerfing it as planned.
Twohothardware wrote: »Twohothardware wrote: »BroanBeast1215 wrote: »Yes I believe they are undodgeable at the moment but IIRC it wasn't always that way, I was fine with them being dodgeable has it never really effected me enough to noticeBroanBeast1215 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
It actually kills a Bow/Bow Warden against any nightblades or shuffle users. With an unreliable CC on a Warden and the ability to dodge every bow attack, plus the lack of a class execute, a few birds were the only way to actually execute a nightblade.
It isn't just about the ability to spam the birds. People can do that with force pulse, which is also undodgeable. Being able to use them tactically in a build is now gone.
lol wut? stamplars have no class execute, we get along just fineif you can't kill a medium armor build w/o an ability that ignores their main form of defense I haz some bad newz
also force pulse is dodgeable. lol
wizard above me^
Aren’t jabs undodgeable? Can you kill a stamblade without jabs?as I was typing that post out I recalled jabs being changed in that regard and could only chuckle
you have me there though, as a stamplar rending/jabs are my only forms of damage aside from dawnbreaker and if you took away the jab skill completely I probably wouldn't win
edit: update 13 looks like when they changed it from being dodgeable to un-dodgeable tbh I wouldn't care if they decided to change it back for balancing(s) sake.
Jabs needs to go back to being dodgeable if they're going to make all these other classes main attacks dodgeable. Wrecking Blow, Surprise Attack, and now even DK's Lash and Warden's Birds are all dodgeable and outside of Birds they are also close range melee attacks like Jabs. Or if they're going to leave Templars Jabs as undodgeable they have to at least remove the snare.
If you make jabs dodgeable then you can remove stamplar from pvp.
The difference between all other spammables and jabs is the 1.1 seconds cast time. Everyone would simply dodge after the first hit. That's the reason why it's undodgeable to give it some use in pvp.
Jabs are already overrated by many players who think they are godlike.
Just snare the stamplar and then walk around it or jump in and out and see how often he can hit his jabs.
When jabs were dodgeable the number of stamplars was somewhere around 0 because you can't kill anyone when they can simply ignore 90% of your channeled main spammable damage with a dodgeroll.
Then remove the snare on Jabs if it's going to be the only main attack in the game that's undodgeable. There's no reason for it to also have a 70% snare.