SolidusPrime wrote: »
And feel free to not believe me, but it hasn't ben exaggerated the least. That guy was literally standing there sniping all day and doing nothing else.
I don't, honestly.
Until I see proof to the contrary, I am not going to believe that I have been a magically unique snowflake that has been lucky enough to just somehow avoid all of these bad groups...for years. A bad experience here or there? Sure. So bad that you can't queue as a tank? I doubt it.
No, this post sounds much more like someone that has a higherish-end DPS character and wants to stroke their ego. The fact that you think you're "carrying" everyone when you DPS AND tank just enforces this for me.
I guess you're just going to have to quit running dungeons as a tank. Sorry. The peasant masses just can't keep up with badass god-tier players such as yourself.
Carbonised wrote: »The bad part: Never in my life have I seen such low DPS. Banished 1 should be a walk in the park even on vet. While the 2 DDs were CP'ed somewhere around 170, they did so stupidly little damage that it was embarrasing. Trash took so long to clear out, basically no AOEs were used, bosses took forever to take out too. I think my Embers and Engulfing were actually doing half the damage there.
When we came to the boss in Banished, the group wiped twice (them first, then I dies trying to rezz the group). When I asked one guy why he didn't rezz the rest, he said he couldn't (lack of soul gems? Didn't he just get like 3-4 soul gems just from killing the dungeon bosses?). The DDs kept dying in the blue fire AOEs that the boss casts, instead of simply moving out of it. 3rd time we finally took the boss down.
Carbonised wrote: »People always complain about the lack of tanks, especially for dungeons and dailie queue.
Well, after having gotten my tank setup back again yesterday, I queued for the daily pledges, looking forward to taking a go with my new setup.
The good part: instantly got into groups for all 3 pledges. I did vet Banished 1, vet Vaults of Madness, and normal Bloodforge.
The bad part: Never in my life have I seen such low DPS. Banished 1 should be a walk in the park even on vet. While the 2 DDs were CP'ed somewhere around 170, they did so stupidly little damage that it was embarrasing. Trash took so long to clear out, basically no AOEs were used, bosses took forever to take out too. I think my Embers and Engulfing were actually doing half the damage there.
When we came to the boss in Banished, the group wiped twice (them first, then I dies trying to rezz the group). When I asked one guy why he didn't rezz the rest, he said he couldn't (lack of soul gems? Didn't he just get like 3-4 soul gems just from killing the dungeon bosses?). The DDs kept dying in the blue fire AOEs that the boss casts, instead of simply moving out of it. 3rd time we finally took the boss down.
Second dungeon was even worse, though I ewnt with a new group. Of course no one knows the mechanics of the first boss, so after he did his retribution mechanic, one of them died, and no one rezzed. I had to ask them to rezz the guy, since group DPS was so horrible we needed every one standing.
I've heard rumors about the guy who was just standing spamming snipe, but I've never met him, until now. He was literally standing still just spamming snipe over and over. Occasionally there was a poison spray, but other than that just snipe, snipe, snipe.
and when we came to Grothdarr they of course stood still in his lava until they died. Last boss they had no idea how worked. Every AOE wiped at least 2, many times all 3, of the group members, both the inside and the outside one. No one did any AOEs so we were often overwhelmed by adds, even as I tryed to taunt the larger ones and do damage with embers and engulfing. Several times I had to pop barrier and rezz one of them as I was the last person standing.
It also took 2 or 3 wipes to finish it.
Bloodroot was a little better. 2 DDs were around CP 130. When I mentioned that I hoped they had sufficiently enough DPS to do the dungeon, one of them instantly quit (I guess he took the hint). Our replacement was luckily around CP 600.
But again, when our healer died due to lag at the minotaur island boss, I waited for at least five minutes for someone to rezz, but no one did, and I had to actually rezz our healer while keeping taunt on the boss simultaneously. Other than that, it went somewhat smoothly.
If this is going to be the scenario, then I will be sure to run with only competent and high level people, no matter how trivial the dungeon. While I like tanking, I don't like to waste 2 hours doing dungeons that should be over in less than 1, while the group DPS is through the floor and people die to even the simplest mechanics. If this is the fate of most tanks, then I certainly know why you can't find any in the group finder.
Take home lessons: If you queue as a DPS, at least do a reasonable amount of damage. It doesn't have to go through the roof, but you have to do better than just standing and spamming snipe. If you get a dungeon that's above your skill level, at least have the decency to quit the group so they can find a better replacement. Several of the newer ones are very mechanic heavy, and I'm sorry but if you don't get it after a few tries, then I'm not going to stick around and waste my time and equipment repairs on you. In the same vein, don't queue for hard DLC dungeons like Hist, Reach or the soon coming Dragon Bones when you're level 40 something. Even on normal, that just makes you a liability. And for all the gods's sakes, when someone dies it's the damn DPS's jobs to rezz them. Don't just continue standing there spamming snipe on the boss while people fall like flies around you, expecting the tank to grab aggro, keep themselves alive and manage to rezz the dead as well.
Maybe stop queuing as a fake tank?
If the OP only does pledges for 5 keys every day, meaning the non-DLC HM and the DLC normal, I would actually recommend a more offensive setup then I did on a separate topic he opened a few days ago. Namely 5 Silks of the Sun or Burning Spellweave (3 jewelry, hands, waist) and 5 Armor of the Seducer (chest, legs, feet, head, shoulders). Preferably Chest/Legs/Head infused and feet/shoulders/waist/hands sturdy, with tri-glyphs. Maelstrom 1H+S front bar and Lightning or even inferno back bar. With this setup you'll be able to pull decent DPS, keep aggro and restore some magicka from heavy attack weaving with heroic slash. This way the rest of the group becomes less relevant.
Carbonised wrote: »If the OP only does pledges for 5 keys every day, meaning the non-DLC HM and the DLC normal, I would actually recommend a more offensive setup then I did on a separate topic he opened a few days ago. Namely 5 Silks of the Sun or Burning Spellweave (3 jewelry, hands, waist) and 5 Armor of the Seducer (chest, legs, feet, head, shoulders). Preferably Chest/Legs/Head infused and feet/shoulders/waist/hands sturdy, with tri-glyphs. Maelstrom 1H+S front bar and Lightning or even inferno back bar. With this setup you'll be able to pull decent DPS, keep aggro and restore some magicka from heavy attack weaving with heroic slash. This way the rest of the group becomes less relevant.
For sure. But I already have lots of experience as a DD, so I don't really want to be keeping doing that, just with a taunt slotted.
I do like playing as a real tanking, focusing mainly on survivability, sustain, and taking punishment.
So while your suggestion would indeed be better for being efficient in a PUG, it wouldn't feel very different from what I have been doing for 2 years now, mainly run as a DD.
This whole topic was mostly created to highlight the tank's perspective, and why you don't see people queueing as tanks in the group finder, since people have been complaining about no tanks in the group finder for ages. While as a DPS you can carry a really bad group quite far, you can't really do that as a (pure) tank, only if you go down the tank/DD hybrid route that you mention. And I don't want to respec and change my build solely due to compensating for lousy DDs in the group finder lol.
If this bad streak continues, I will simply work harder to find DDs in my friend list and guilds to run with instead, and the PUGs will have 1 less tank available in the group tool.
ruikkarikun wrote: »If you have static group-friends dosen't mean all have it.
Last days I decided to do some vet pledges, and didnt any because of time queue.
I'm in 5 guilds (490 members each), and I shouted at all zone chats for PLEDGES, shouted at all guild chats and didnt find any group.
I'm sure you are happy with that yes?
Carbonised wrote: »
magictucktuck wrote: »HAHA i just started tanking also and that's what i notice, i have never seen such low dps. as full tank setup i was getting 20% so i stated doing an aggressive thank with 2h on backbar for those situations. but last night i got 3 randoms in a row with cp 30-50 DPS so i gave up and went dps to finish them yesterday.
no for the people saying dont pug, i like to pug its not always so bad. and i fully expect to carry groups. BUT like fungal 2 they will never get past the 2nd boss. if i get locked down there the group goes. so i am also realistic depending on the dungeon. if there is a mechanic that will stop the group cold
Carbonised wrote: »People always complain about the lack of tanks, especially for dungeons and dailie queue.
Well, after having gotten my tank setup back again yesterday, I queued for the daily pledges, looking forward to taking a go with my new setup.
The good part: instantly got into groups for all 3 pledges. I did vet Banished 1, vet Vaults of Madness, and normal Bloodforge.
The bad part: Never in my life have I seen such low DPS. Banished 1 should be a walk in the park even on vet. While the 2 DDs were CP'ed somewhere around 170, they did so stupidly little damage that it was embarrasing. Trash took so long to clear out, basically no AOEs were used, bosses took forever to take out too. I think my Embers and Engulfing were actually doing half the damage there.
When we came to the boss in Banished, the group wiped twice (them first, then I dies trying to rezz the group). When I asked one guy why he didn't rezz the rest, he said he couldn't (lack of soul gems? Didn't he just get like 3-4 soul gems just from killing the dungeon bosses?). The DDs kept dying in the blue fire AOEs that the boss casts, instead of simply moving out of it. 3rd time we finally took the boss down.
Second dungeon was even worse, though I ewnt with a new group. Of course no one knows the mechanics of the first boss, so after he did his retribution mechanic, one of them died, and no one rezzed. I had to ask them to rezz the guy, since group DPS was so horrible we needed every one standing.
I've heard rumors about the guy who was just standing spamming snipe, but I've never met him, until now. He was literally standing still just spamming snipe over and over. Occasionally there was a poison spray, but other than that just snipe, snipe, snipe.
and when we came to Grothdarr they of course stood still in his lava until they died. Last boss they had no idea how worked. Every AOE wiped at least 2, many times all 3, of the group members, both the inside and the outside one. No one did any AOEs so we were often overwhelmed by adds, even as I tryed to taunt the larger ones and do damage with embers and engulfing. Several times I had to pop barrier and rezz one of them as I was the last person standing.
It also took 2 or 3 wipes to finish it.
Bloodroot was a little better. 2 DDs were around CP 130. When I mentioned that I hoped they had sufficiently enough DPS to do the dungeon, one of them instantly quit (I guess he took the hint). Our replacement was luckily around CP 600.
But again, when our healer died due to lag at the minotaur island boss, I waited for at least five minutes for someone to rezz, but no one did, and I had to actually rezz our healer while keeping taunt on the boss simultaneously. Other than that, it went somewhat smoothly.
If this is going to be the scenario, then I will be sure to run with only competent and high level people, no matter how trivial the dungeon. While I like tanking, I don't like to waste 2 hours doing dungeons that should be over in less than 1, while the group DPS is through the floor and people die to even the simplest mechanics. If this is the fate of most tanks, then I certainly know why you can't find any in the group finder.
Take home lessons: If you queue as a DPS, at least do a reasonable amount of damage. It doesn't have to go through the roof, but you have to do better than just standing and spamming snipe. If you get a dungeon that's above your skill level, at least have the decency to quit the group so they can find a better replacement. Several of the newer ones are very mechanic heavy, and I'm sorry but if you don't get it after a few tries, then I'm not going to stick around and waste my time and equipment repairs on you. In the same vein, don't queue for hard DLC dungeons like Hist, Reach or the soon coming Dragon Bones when you're level 40 something. Even on normal, that just makes you a liability. And for all the gods's sakes, when someone dies it's the damn DPS's jobs to rezz them. Don't just continue standing there spamming snipe on the boss while people fall like flies around you, expecting the tank to grab aggro, keep themselves alive and manage to rezz the dead as well.
People like playing bow and have to learn the hard way that you cant in dungeons. Unless your top t player and have a maelstrom bow. And trhen its back bar only
Not sure how any new play has the gutts to play this game and try to learn enough to dungeon with the sustain issuse. A crap ton of us moved to heavy attack to sustain. Zos just keeps forcing us to move then nerffs .
I fi had nit already had 160 gear and been playing a while i probably would not still be playing.
munster1404 wrote: »magictucktuck wrote: »HAHA i just started tanking also and that's what i notice, i have never seen such low dps. as full tank setup i was getting 20% so i stated doing an aggressive thank with 2h on backbar for those situations. but last night i got 3 randoms in a row with cp 30-50 DPS so i gave up and went dps to finish them yesterday.
no for the people saying dont pug, i like to pug its not always so bad. and i fully expect to carry groups. BUT like fungal 2 they will never get past the 2nd boss. if i get locked down there the group goes. so i am also realistic depending on the dungeon. if there is a mechanic that will stop the group cold
I was getting 28% of the DPS as a tank spamming Pierce Armor and heavy attacks.
Fungal Grotto 2 second boss. Gaymne Bandu? I just reminded the group members to concentrate on only one of the shades after we wiped the first time. I do wish that first timers would at least read up dungeon guides or watch runs on YouTube before attempting the dungeon though.
Carbonised wrote: »People always complain about the lack of tanks, especially for dungeons and dailie queue.
Well, after having gotten my tank setup back again yesterday, I queued for the daily pledges, looking forward to taking a go with my new setup.
The good part: instantly got into groups for all 3 pledges. I did vet Banished 1, vet Vaults of Madness, and normal Bloodforge.
The bad part: Never in my life have I seen such low DPS. Banished 1 should be a walk in the park even on vet. While the 2 DDs were CP'ed somewhere around 170, they did so stupidly little damage that it was embarrasing. Trash took so long to clear out, basically no AOEs were used, bosses took forever to take out too. I think my Embers and Engulfing were actually doing half the damage there.
When we came to the boss in Banished, the group wiped twice (them first, then I dies trying to rezz the group). When I asked one guy why he didn't rezz the rest, he said he couldn't (lack of soul gems? Didn't he just get like 3-4 soul gems just from killing the dungeon bosses?). The DDs kept dying in the blue fire AOEs that the boss casts, instead of simply moving out of it. 3rd time we finally took the boss down.
Second dungeon was even worse, though I ewnt with a new group. Of course no one knows the mechanics of the first boss, so after he did his retribution mechanic, one of them died, and no one rezzed. I had to ask them to rezz the guy, since group DPS was so horrible we needed every one standing.
I've heard rumors about the guy who was just standing spamming snipe, but I've never met him, until now. He was literally standing still just spamming snipe over and over. Occasionally there was a poison spray, but other than that just snipe, snipe, snipe.
and when we came to Grothdarr they of course stood still in his lava until they died. Last boss they had no idea how worked. Every AOE wiped at least 2, many times all 3, of the group members, both the inside and the outside one. No one did any AOEs so we were often overwhelmed by adds, even as I tryed to taunt the larger ones and do damage with embers and engulfing. Several times I had to pop barrier and rezz one of them as I was the last person standing.
It also took 2 or 3 wipes to finish it.
Bloodroot was a little better. 2 DDs were around CP 130. When I mentioned that I hoped they had sufficiently enough DPS to do the dungeon, one of them instantly quit (I guess he took the hint). Our replacement was luckily around CP 600.
But again, when our healer died due to lag at the minotaur island boss, I waited for at least five minutes for someone to rezz, but no one did, and I had to actually rezz our healer while keeping taunt on the boss simultaneously. Other than that, it went somewhat smoothly.
If this is going to be the scenario, then I will be sure to run with only competent and high level people, no matter how trivial the dungeon. While I like tanking, I don't like to waste 2 hours doing dungeons that should be over in less than 1, while the group DPS is through the floor and people die to even the simplest mechanics. If this is the fate of most tanks, then I certainly know why you can't find any in the group finder.
Take home lessons: If you queue as a DPS, at least do a reasonable amount of damage. It doesn't have to go through the roof, but you have to do better than just standing and spamming snipe. If you get a dungeon that's above your skill level, at least have the decency to quit the group so they can find a better replacement. Several of the newer ones are very mechanic heavy, and I'm sorry but if you don't get it after a few tries, then I'm not going to stick around and waste my time and equipment repairs on you. In the same vein, don't queue for hard DLC dungeons like Hist, Reach or the soon coming Dragon Bones when you're level 40 something. Even on normal, that just makes you a liability. And for all the gods's sakes, when someone dies it's the damn DPS's jobs to rezz them. Don't just continue standing there spamming snipe on the boss while people fall like flies around you, expecting the tank to grab aggro, keep themselves alive and manage to rezz the dead as well.
munster1404 wrote: »Fungal Grotto 2 second boss. Gaymne Bandu? I just reminded the group members to concentrate on only one of the shades after we wiped the first time. I do wish that first timers would at least read up dungeon guides or watch runs on YouTube before attempting the dungeon though.
I know you're blowing off some steam here. I know I did exactly the same. And then got chastised for putting 'newbies' (CP400+ people should really know better than to bow light attack spam while standing in stupid) in a bad light by a guild master.
But I guess that's why my tank and all my characters in fact have removed themselves from the PUG finder.
BANK_IT_HERE wrote: »Narvuntien wrote: »There is nothing in game to inform people how to dps (or heal or tank).
There is nothing in game to inform people of how difficult the dungeon are about to enter.
The questing is so easy that no one ever feels the need to look up builds or feels they are bad enough they need to learn.
Banished cells is one of the dungeons you are directed to to get the undaunted questline.
Yep. The first dungeon I ever entered was Fungal. I went in with one other person - another girl who had no idea what she was doing. I didn't know what a tank or healer was. I didn't have set gear...just random stuff I picked up. Honestly, if I hadn't joined a guild with nice people to teach me, I may have quit the game a long time ago. It would have gotten too frustrating. I feel bad for the people I first ran WGT and ICP with back when those were the first DLC dungeons, and by far the hardest.
GimpyPorcupine wrote: »New player starts the game, is level 3, and sees all these 690s running around melting things, want to get there. Hears that you can get to 50 quickly by buying carries in Skyreach, ports there.
The CP curve has such sharp scaling that it takes very little time to get to 160, and as soon as they get there, they start running the necessary dungeons to get the gear.
There's a quest in the Bankorai story line, Halls of the Dead, where you have to bring the ghost a sword, and the correct answer is the training sword. Skill trumps gear every time. But it's really easy to get to 160 without ever learning to play.
The sad part is that the people you queued with will probably not stick with the game once they realize that the latest build from <insert youtube channel here> doesn't activate god-mode for them.
Isn't it part of the game and fun to work on them, figure them out, elaborate strategies and pass them along ?
WhiteCoatSyndrome wrote: »
No. It most definitely is not.
I'll tell you why. I was PuGing vet Bloodroot Forge to try and get the dye during the free ESO+ week. We had made it through to the Minotaur boss. I'd run through it on normal before so I had some idea of the mechanics. So before we cross the lava, I call for a quick break and once everyone seems to be back I start to explain what to expect.
I was in my inventory screen, checking food/gear etc, while I'm doing this, so I didn't see that before I'm more then halfway through my explanation, all three of them decided to run off and attack the boss.
They were of course slaughtered. With such a wonderful degree of comprehensive listening skills, not to mention the level of foresight one would expect from people who run ahead and attack a difficult boss without their healer, naturally matters didn't improve much. One by one they dropped out, to be replaced by new people who ALSO didn't know the mechanics, so I got to explain the rather involved mechanics to each new person.
Now, if explaining the same thing over and over to a succession of people who don't listen sounds fun for you...become a teacher, get paid for it! More power to you. But I don't find it fun.
kringled_1 wrote: »Honestly though, that's pretty rare, even though I pug most of the time.