Carbonised wrote: »People always complain about the lack of tanks, especially for dungeons and dailie queue.
Well, after having gotten my tank setup back again yesterday, I queued for the daily pledges, looking forward to taking a go with my new setup.
The good part: instantly got into groups for all 3 pledges. I did vet Banished 1, vet Vaults of Madness, and normal Bloodforge.
The bad part: Never in my life have I seen such low DPS. Banished 1 should be a walk in the park even on vet. While the 2 DDs were CP'ed somewhere around 170, they did so stupidly little damage that it was embarrasing. Trash took so long to clear out, basically no AOEs were used, bosses took forever to take out too. I think my Embers and Engulfing were actually doing half the damage there.
When we came to the boss in Banished, the group wiped twice (them first, then I dies trying to rezz the group). When I asked one guy why he didn't rezz the rest, he said he couldn't (lack of soul gems? Didn't he just get like 3-4 soul gems just from killing the dungeon bosses?). The DDs kept dying in the blue fire AOEs that the boss casts, instead of simply moving out of it. 3rd time we finally took the boss down.
Second dungeon was even worse, though I ewnt with a new group. Of course no one knows the mechanics of the first boss, so after he did his retribution mechanic, one of them died, and no one rezzed. I had to ask them to rezz the guy, since group DPS was so horrible we needed every one standing.
I've heard rumors about the guy who was just standing spamming snipe, but I've never met him, until now. He was literally standing still just spamming snipe over and over. Occasionally there was a poison spray, but other than that just snipe, snipe, snipe.
and when we came to Grothdarr they of course stood still in his lava until they died. Last boss they had no idea how worked. Every AOE wiped at least 2, many times all 3, of the group members, both the inside and the outside one. No one did any AOEs so we were often overwhelmed by adds, even as I tryed to taunt the larger ones and do damage with embers and engulfing. Several times I had to pop barrier and rezz one of them as I was the last person standing.
It also took 2 or 3 wipes to finish it.
Bloodroot was a little better. 2 DDs were around CP 130. When I mentioned that I hoped they had sufficiently enough DPS to do the dungeon, one of them instantly quit (I guess he took the hint). Our replacement was luckily around CP 600.
But again, when our healer died due to lag at the minotaur island boss, I waited for at least five minutes for someone to rezz, but no one did, and I had to actually rezz our healer while keeping taunt on the boss simultaneously. Other than that, it went somewhat smoothly.
If this is going to be the scenario, then I will be sure to run with only competent and high level people, no matter how trivial the dungeon. While I like tanking, I don't like to waste 2 hours doing dungeons that should be over in less than 1, while the group DPS is through the floor and people die to even the simplest mechanics. If this is the fate of most tanks, then I certainly know why you can't find any in the group finder.
Take home lessons: If you queue as a DPS, at least do a reasonable amount of damage. It doesn't have to go through the roof, but you have to do better than just standing and spamming snipe. If you get a dungeon that's above your skill level, at least have the decency to quit the group so they can find a better replacement. Several of the newer ones are very mechanic heavy, and I'm sorry but if you don't get it after a few tries, then I'm not going to stick around and waste my time and equipment repairs on you. In the same vein, don't queue for hard DLC dungeons like Hist, Reach or the soon coming Dragon Bones when you're level 40 something. Even on normal, that just makes you a liability. And for all the gods's sakes, when someone dies it's the damn DPS's jobs to rezz them. Don't just continue standing there spamming snipe on the boss while people fall like flies around you, expecting the tank to grab aggro, keep themselves alive and manage to rezz the dead as well.
Narvuntien wrote: »There is nothing in game to inform people how to dps (or heal or tank).
There is nothing in game to inform people of how difficult the dungeon are about to enter.
The questing is so easy that no one ever feels the need to look up builds or feels they are bad enough they need to learn.
Banished cells is one of the dungeons you are directed to to get the undaunted questline.
NewBlacksmurf wrote: »The only solution is honestly to remove the classic trinity from the game.
Early on you could specialize in a focus but after a certain point for stats and food you needed to balance out other points/food.
To me, the game is really designed for folks who do a good amount of damage who also have 1-2 skills outside of their role. But the devs have changed it to a pseudo classic MMO which isn’t working overall. So essentially anyone could blame everyone else as it is today cause it’s set up all crazy.
Here is what i mean:
If you go with a classic trinity, then the tank has to be very tanky, the healer has to heal AND keep resources up AND the 2 DPS have to be min/max in some vet dungeons.
That behavior is going to place most people in a failure situation almost every time with a few exceptions.
If we went back to a balanced setup where we had a focus of a role but not a classic trinity, you’d have essentially 4 dps who could mix and match skills per encounter as needed instead of everyone trying to force their build and rotation onto others.
Just an observation, but until the feedback gets off make X better and nerf Y these threads will continue.
Part 2 is remove PvP from PvE
BANK_IT_HERE wrote: »Take away: don't pug if you ain't ready for the pain
Let's hope with the new changes and guides to levelling/builds within the game newer players can start to learn some of the mechanics needed for DPS.
Wifeaggro13 wrote: »Let's hope with the new changes and guides to levelling/builds within the game newer players can start to learn some of the mechanics needed for DPS.
some of this is that the other is animation canceling. i believe it was a bad idea to leave animation canceling in as a feature and design encounters around it. rotations and builds should have been the primary factor not this. you can have the proper build , rotation, gear and know the mechanics but be horrible and not perform any where near a player that is expert at exploiting this bug with sub par gear
I always wonder how you guys may have such incredibly bad experience with PUGs.
Also, OP, were those a vet dungeons or normal ones?
vamp_emily wrote: »People who don't have patients really shouldn't use the dungeon finder. You are better off forming a group in zone chat with your preferred requirements.
I don't mind tanking for new players. Sometimes it takes longer and sometimes players just give up but that is ok.
Do not use group finder if:
- You have anger management issues.
- You constantly complain about ESO
- You are in a rush
- You think you are the best player in the world
- You say the words "You suck!" a lot
Use group finder if:
- You are new and want to see what dungeons are like
- You have plenty of time to play
- You like helping others
- You have patients
- You just can't find the 4th person and you will take anyone
Wifeaggro13 wrote: »Let's hope with the new changes and guides to levelling/builds within the game newer players can start to learn some of the mechanics needed for DPS.
some of this is that the other is animation canceling. i believe it was a bad idea to leave animation canceling in as a feature and design encounters around it. rotations and builds should have been the primary factor not this. you can have the proper build , rotation, gear and know the mechanics but be horrible and not perform any where near a player that is expert at exploiting this bug with sub par gear
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Carbonised wrote: »I always wonder how you guys may have such incredibly bad experience with PUGs.
Also, OP, were those a vet dungeons or normal ones?
It's in the OP. Vet Banished I and Vet Vaults o' Madness. Even if vet, they shouldn't be hard at all. And if people have trouble with that content, why even queue for a vet to begin with.
Also, I noticed these guys looting an undaunted bust from the bosses, which only happens on your first clear of the dungeon on vet, so obviously they hadn't even done it before, at least on vet, and I guess they just queued and counted on better players carrying them through.
Carbonised wrote: »My point with this post was showing that as a pure tank (not a DPS with a taunt slotted), it looks very different. As tank you're much more dependent on the group than you are as DPS
Carbonised wrote: »I've already hinted at what could be made better. like better explanation of dungeon mechanics so people can learn to avoid them, better explanation of skill use and damage calculations, so it's not so complicated and hard to get into, and someone else mentioned passing a "training dungeon" where you had to pass certain milestones, such as a DPS number in order to queue for harder content.
Stuff like that is a lot more constructive than simply saying "don't pug, or deal with it".
There’s only one advice and one solution to this problem:
DO NOT PUG
No YouTube guides, no forum posts, not even the new levelling advisor Zenimax introduces with Dragon Bones will stop new and unexperienced players from showing up in the dungeon finder or zone chats.