If anything, there should be a harder difficulty. With the (now frontloaded!) 690 CP and the ridiculous power creep since it came out, vMA is a joke.
Mechanics are too complex? Really? Well, tell me, what mechanics are there on Arena 8 boss? Because people probably haven't encountered them since like 2 years. They just kill the stones and burst boss. Even mediocre DPS is enough to do that. Back when it came out, 20k was the absolute maximum DPS you could have with perfect rotation and maxed FotM gear. Now add survivability to it and you have people with 10 - 12k DPS still doing flawless. Oh yeah, and weapon ultimates (like destro ulti) didn't exist ofc.
There is absolutely nothing hard about vMA nowadays. It's almost the same as Vet Spindle II. Any naked pug does the hard mode automatically by light attacking through it. People don't even know what the "hard mode" is anymore due to power creep. If you can't complete vMA with random gear, you probably don't know your class and need to L2P hard. You would probably not finish any DLC vet either or get carried without knowing it (install Combat Metrics to see how much % of group DPS you actually do).
You just described the entirety of the game. Normal is far too easy with scaling with a drastic spike when you roll over to Vet anything.DanielWinterborn wrote: »I for one was never able to finish vMA even thought my gear and play level should allow me to do it. (Also magicka warden is not ideal for PvE as we all know...) The problem that I'm having is that the "normal" instance is too easy, it's more like "very easy" mode. I come out of it thinking "I should take vet on no problem!" but in reality things are so much more difficult.
Can you expand on the second part? What AoE are you missing, & what do you mean by muscle your way through?Another issue that I have with vma is that you are required to use a certain approach to complete it, you can't just muscle through it even if you have the power to do it. Without the Aoe everyone else uses it's almost impossible to complete it.
Chilly-McFreeze wrote: »Isn't this a problem of the whole game? That normal is so easy that you experience nothing of the mechanics and you're running into a brick wall once you try vet. With overland content being even soo much easier that you won't see/ have to use the simplest of mechanics.
I made the mistake of never trying it in normal, and so my first experience with it has been as vet, and I have not yet made it through. I actually agree with the L2P crowd on this though - the point of vMA is that it's supposed to be the most difficult solo content in the game.
I disagree that you need any particular setup to make it through, my experience so far has been that the mobs themselves are not that strong, but each stage is highly mechanical. I think that's as it should be.
I would like to see the ability to select an easier mode so I can practice it and learn the mechanics better, since I didn't get to when I was pre-CP. The caveat should be that the high end weapons should only drop from hard mode.
DanielWinterborn wrote: »I for one was never able to finish vMA even thought my gear and play level should allow me to do it.
Maelstrom arena is actually very easy.
The problem is that overland content and normal dungeons are braindead easy, so when people enter maelstrom and they realize that they actually need to burst and avoid mechanics they freak out.
If you leave the arena and swap to Normal Difficulty, it will save your quest progress for Vet MA and let you run Normal MA at the same time, as long as you have the VMA quest.
DanielWinterborn wrote: »I for one was never able to finish vMA even thought my gear and play level should allow me to do it. (Also magicka warden is not ideal for PvE as we all know...) The problem that I'm having is that the "normal" instance is too easy, it's more like "very easy" mode. I come out of it thinking "I should take vet on no problem!" but in reality things are so much more difficult. Another issue that I have with vma is that you are required to use a certain approach to complete it, you can't just muscle through it even if you have the power to do it. Without the Aoe everyone else uses it's almost impossible to complete it. The enemies hit way to hard and the mechanics are way to complex to actually have fun while doing it, it's more like a job that you HAVE to do if you want the item but it sucks all the fun out of it. There's no "personal touch" to it, you have to do it like this or you don't do it at all. And for a game that brags "be all do all" it's just mindless repeat of the same things in the same order all the time for hours.
I'm not saying it should be nerfed or anything but I do believe there should be another difficulty level, something like normal-medium-hard to use as a learning curve. The normal instance is too easy to really show the need to learn the mechanics and the veteran mode is too hard to keep grinding at it until you get it right, and what for? At the end of 6 hours you get something that you might never use, if you could chose your reward then maybe you would be more motivated to fight through it, you do it once for this build and again in two months for another build, it's not nice but you might do it knowing you get exactly the weapon you need...
Bottom line is, do you think there should there be a medium difficulty level added?
If my suspicion proves correct that in 1-2-3 years they will rebalance the entire content - to account for the fact that the CP cap will be pushing towards 1000 by that point, if nothing else - then at some point we might get a sort of a "medium" mode. For everything, not just vMA. At least, that's one possible approach (another would be to just keep things as is and layer super-duper-hard content on top of it).
For the time being, however, to me vMA is sort of like veteran dungeons in terms of difference vs. normal. You don't have to run them to do pretty well in the game; but if you do, things become several times more difficult (e.g. boss HP quadruples, more or less), and either you are prepared to spend hours dealing with that (until they feel as "easy" as normal), or you're not.
To the person trying to do it as MagDen. One, there is a guide thread on here, somewhere, by a person named Joy, that goes into great detail regarding how to do it with magicka characters (including every spawn, tactics, et cetera). In short, her (?) approach is a) resto staff on one of the bars; b) 100% uptime on resto skill line shield (with the "double heal" morph); c) using DoTs like Elemental Blockade for the bulk of the damage while spending the time dodging and healing. MagDen has a couple of DoTs to go with EB and a metric ton of healing abilities, so that's one approach.
Two, there is no real reason to do it but for the weapons and the achievements. And...well, purple Para Bellum set items, I suppose, everyone is just beside themselves looking for those. To me, it's a conscious choice, either you are signing up for the 10-20+ hour ride up the learning curve, or you're not because you're doing other things in the game. It's like the Master Angler achievement - it's there if you want it, but you have to want it. If you do not, then no point in forcing yourself to go through with it, IMO.