Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.boombazookajd wrote: »So, maybe a silly question, how does this (if at all) impact PVE AoE?
exeeter702 wrote: »Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
Yea you just prove you don't know what your talking about and just want to cry like the carebear you are..I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
Interesting, your forum profile says that you joined in the forum in June 2016,
several years after players had already been asking for removal of AoE caps
Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
the same month the game originally launched
https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
prior to 1.6, which the Patch Notes thread dates as January 2015
The 1.6 Patch Notes also list Proximity Detonation,
but am unable to recall if that was because the skill as newly added in that patch or just updated
Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
unless your position is that it was part of the Beta crew that asked for AoE caps...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
Maybe that was 1.3...
Nevermind, found the patch notes, it was 1.2 for the lighting change
If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta
There were certainly complaints about Impulse trains a few months after the caps were announced
Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1
And hell, this thread had some real idiocy in it
just look at this stupid ***'s post:...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
"With AoE caps in place, players are rewarded for zergballing."
What the hell sort of Skooma was she on?
If your post is correct, AoE caps were not even in the game yet for her to be complaining about
since this post was made prior to 1.6 hitting the PTS
@Mureel quietly exit the thread, its ok, no one will think any worse of you
Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.boombazookajd wrote: »So, maybe a silly question, how does this (if at all) impact PVE AoE?exeeter702 wrote: »Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
Yea you just prove you don't know what your talking about and just want to cry like the carebear you are..I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
Interesting, your forum profile says that you joined in the forum in June 2016,
several years after players had already been asking for removal of AoE caps
Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
the same month the game originally launched
https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
prior to 1.6, which the Patch Notes thread dates as January 2015
The 1.6 Patch Notes also list Proximity Detonation,
but am unable to recall if that was because the skill as newly added in that patch or just updated
Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
unless your position is that it was part of the Beta crew that asked for AoE caps...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
Maybe that was 1.3...
Nevermind, found the patch notes, it was 1.2 for the lighting change
If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta
There were certainly complaints about Impulse trains a few months after the caps were announced
Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1
And hell, this thread had some real idiocy in it
just look at this stupid ***'s post:...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
"With AoE caps in place, players are rewarded for zergballing."
What the hell sort of Skooma was she on?
If your post is correct, AoE caps were not even in the game yet for her to be complaining about
since this post was made prior to 1.6 hitting the PTS
@Mureel quietly exit the thread, its ok, no one will think any worse of you
lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.
People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.
I already HAD exited the thread - till ya summoned me back to it. ;-)
Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
I think it's likely that resource tower farming will be back with a vengeance. You can't clear a resource tower out without stacking "tightly" because the interior space of a resource tower doesn't exactly lend itself to spreading out. I do hope ZOS knows what they're doing because if Cyrodill becomes a tower farm game again, I'm probably done.Takes-No-Prisoner wrote: »After this patch, one very coordinated Permafrost +Bomb should be enough to wipe a tightly stacked group. Where as, it would take all bombs and all ults on deck at once to keep us alive.
Here's an idea. Don't go into the tower and they'll come out eventually.
CatchMeTrolling wrote: »organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
If they don't stand a chance next update they don't stand a chance now, small groups already take full damage. Like actual small groups not those ten men ball group's that's lowkey zergers.
....
lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.
People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.
I already HAD exited the thread - till ya summoned me back to it. ;-)
Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
my post did express that it was a theoretical outcome
We have not experienced ESO with no AoE caps,
PvP players have been asking for the removal of caps since the game released
but there is no real solid data as to the potential outcome
theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
but it will be our first source of data to find out what actually happens when the mechanic is changed in game
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
my post did express that it was a theoretical outcome
We have not experienced ESO with no AoE caps,
PvP players have been asking for the removal of caps since the game released
but there is no real solid data as to the potential outcome
theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
but it will be our first source of data to find out what actually happens when the mechanic is changed in game
Actually during the start of the game there was a lot of abilities that didn’t apply to the cap, dk standard for instance and the root. Two dks at the start could wipe large zergs with just those two things in seconds because that’s what my 6 man was doing.
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.boombazookajd wrote: »So, maybe a silly question, how does this (if at all) impact PVE AoE?exeeter702 wrote: »Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
Yea you just prove you don't know what your talking about and just want to cry like the carebear you are..I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
Interesting, your forum profile says that you joined in the forum in June 2016,
several years after players had already been asking for removal of AoE caps
Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
the same month the game originally launched
https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
prior to 1.6, which the Patch Notes thread dates as January 2015
The 1.6 Patch Notes also list Proximity Detonation,
but am unable to recall if that was because the skill as newly added in that patch or just updated
Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
unless your position is that it was part of the Beta crew that asked for AoE caps...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
Maybe that was 1.3...
Nevermind, found the patch notes, it was 1.2 for the lighting change
If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta
There were certainly complaints about Impulse trains a few months after the caps were announced
Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1
And hell, this thread had some real idiocy in it
just look at this stupid ***'s post:...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
"With AoE caps in place, players are rewarded for zergballing."
What the hell sort of Skooma was she on?
If your post is correct, AoE caps were not even in the game yet for her to be complaining about
since this post was made prior to 1.6 hitting the PTS
@Mureel quietly exit the thread, its ok, no one will think any worse of you
lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.
People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.
I already HAD exited the thread - till ya summoned me back to it. ;-)
Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
No one asked for AOE caps and even if they did they wouldn't stop zergs they make zergs take less damage so how would that stop zergs?You don't know what your talking about and just making crap up go back under your bridge.
organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly nowmonktoasty wrote: »What was AoEs cap and what was removed?
hopefully encouraging groups to spread out more and have more small skirmishes
Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
my post did express that it was a theoretical outcome
We have not experienced ESO with no AoE caps,
PvP players have been asking for the removal of caps since the game released
but there is no real solid data as to the potential outcome
theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
but it will be our first source of data to find out what actually happens when the mechanic is changed in game
Actually during the start of the game there was a lot of abilities that didn’t apply to the cap, dk standard for instance and the root. Two dks at the start could wipe large zergs with just those two things in seconds because that’s what my 6 man was doing.
DRAGON_KILLER_HUNTER wrote: »Where is Fengrush when we need him?
He would be proud!
RinaldoGandolphi wrote: »
2 years ago I would have been 100% for the removal of AOE caps, but the game has changed a lot since then...we didn't have sets like Earthgore nor ultimates like Eye of the Storm, etc...just removing AOE caps alone without changes to itemizations, skills, and a slight buff to siege weapons(ignorning CP) I think is a big mistake.
there is no ranged counters to ball up and PBAOE and Healing in this game hence why these groups are so effective....because anything short of equal numbers running into them has no chance of killing them.
Ball groups already dominate the game now, and they will dominate the game even more after this change.
I think removing AOE caps would be a great change IF its in conjunction with other much needed changes such as a slight buff to siege(ignoring CP), nerf to most of the PBAOE ultimates in terms of damage, nerf the damage on all PBAOE skills in the game, remove the execute passive from Steel Tornado(which will be OP as AF with no AOE caps), and much needed changes in itemization such as Earthgore for example
Do that, and the removal of AOE caps "maybe" might be ok, but just removing them and leaving most of the skills and items sets to work as they do now? I think its a mistake to do that.
We shall see i suppose.
I'm just going assume you were talking about him and not me.otherwise you have issue reading.His original statement was that PVP players asked for AOE caps to be added.Which was never the case which you mentioned.magictucktuck wrote: »Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.boombazookajd wrote: »So, maybe a silly question, how does this (if at all) impact PVE AoE?exeeter702 wrote: »Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
Yea you just prove you don't know what your talking about and just want to cry like the carebear you are..I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
Interesting, your forum profile says that you joined in the forum in June 2016,
several years after players had already been asking for removal of AoE caps
Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
the same month the game originally launched
https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
prior to 1.6, which the Patch Notes thread dates as January 2015
The 1.6 Patch Notes also list Proximity Detonation,
but am unable to recall if that was because the skill as newly added in that patch or just updated
Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
unless your position is that it was part of the Beta crew that asked for AoE caps...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
Maybe that was 1.3...
Nevermind, found the patch notes, it was 1.2 for the lighting change
If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta
There were certainly complaints about Impulse trains a few months after the caps were announced
Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1
And hell, this thread had some real idiocy in it
just look at this stupid ***'s post:...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
"With AoE caps in place, players are rewarded for zergballing."
What the hell sort of Skooma was she on?
If your post is correct, AoE caps were not even in the game yet for her to be complaining about
since this post was made prior to 1.6 hitting the PTS
@Mureel quietly exit the thread, its ok, no one will think any worse of you
lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.
People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.
I already HAD exited the thread - till ya summoned me back to it. ;-)
Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
No one asked for AOE caps and even if they did they wouldn't stop zergs they make zergs take less damage so how would that stop zergs?You don't know what your talking about and just making crap up go back under your bridge.
Umm he is right lol people have been asking to get rid of aoe caps forever, watch any of the old podcasts or fengrush stream, it was huge for a while. o you should be such a ***
DeadlyRecluse wrote: »It'll be interesting. I suspect it will be less impactful than people think when it comes to countering organized ball groups, but will have a huge impact in helping fight poorly-optimized groups who just run deep.
I might actually dust off my PVP gear (or more realistically, get some updated gear), and start playing again. I missed the old days of smaller groups, skirmishes, and tactical use of both AOE and single target damage.
There are several other factors rewarding players to stack up. Especially Earthgore will continue to make it very difficult to burst down an organized raid when they stack up, regardless of skill level.
However, that doesn't mean removing AoE caps is somehow bad for the game.
jasonthorpeb14_ESO wrote: »
ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.
-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
jasonthorpeb14_ESO wrote: »All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil
ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.
-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil
ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.
-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
100% agreed...
With the AoE caps, forming a large ball group allows the group to set up their burst and simultaneously defend themselves as they know a bomber can only kill a few of them before they wipe him out; the ball group then simply rez's the dead and continues on unimpeded...
Without the AoE caps however, while forming a large ball still allows the ball group to set up there burst, they'd be vulnerable to a few, powerful, coordinated players destroying them utterly with well timed Proxy Det/Destro Ult/Devouring Swarm/Vicious Death combo...
With caps, the small group now has a chance to defeat the larger group...
TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil
ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.
-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
100% agreed...
With the AoE caps, forming a large ball group allows the group to set up their burst and simultaneously defend themselves as they know a bomber can only kill a few of them before they wipe him out; the ball group then simply rez's the dead and continues on unimpeded...
Without the AoE caps however, while forming a large ball still allows the ball group to set up there burst, they'd be vulnerable to a few, powerful, coordinated players destroying them utterly with well timed Proxy Det/Destro Ult/Devouring Swarm/Vicious Death combo...
With caps, the small group now has a chance to defeat the larger group...
This is your first post in a while that i've agreed with you on.