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AOE Caps are gone, Praise The 8!

  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    KingJ wrote: »
    So, maybe a silly question, how does this (if at all) impact PVE AoE?
    Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.
    exeeter702 wrote: »
    KingJ wrote: »
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.

    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
    Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.

    Yea you just prove you don't know what your talking about and just want to cry like the carebear you are.
    Samadhi wrote: »
    .
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
    ...

    Interesting, your forum profile says that you joined in the forum in June 2016,
    several years after players had already been asking for removal of AoE caps

    Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
    the same month the game originally launched
    https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
    prior to 1.6, which the Patch Notes thread dates as January 2015
    The 1.6 Patch Notes also list Proximity Detonation,
    but am unable to recall if that was because the skill as newly added in that patch or just updated

    Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
    unless your position is that it was part of the Beta crew that asked for AoE caps
    Mureel wrote: »
    ...
    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.

    My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
    Maybe that was 1.3...
    Nevermind, found the patch notes, it was 1.2 for the lighting change

    If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta

    There were certainly complaints about Impulse trains a few months after the caps were announced
    Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
    https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1

    And hell, this thread had some real idiocy in it
    just look at this stupid ***'s post:
    Samadhi wrote: »
    Raeder wrote: »
    ...

    And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.

    ...

    Negate is also not a valid counter for a zerg
    because Negate currently has an AoE cap.
    Raeder wrote: »
    ...
    A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
    ...

    This "solution" wouldn't fix anything
    because AoE caps limit how many targets are impacted
    unless by "effect everyone" you want to specifically remove AoE caps from these two skills.

    With AoE caps removed, players would be punished for zergballing.
    With AoE caps in place, players are rewarded for zergballing.

    If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.

    I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
    I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.

    "With AoE caps in place, players are rewarded for zergballing."

    What the hell sort of Skooma was she on?
    If your post is correct, AoE caps were not even in the game yet for her to be complaining about
    since this post was made prior to 1.6 hitting the PTS

    4b788e712564683.gif

    @Mureel quietly exit the thread, its ok, no one will think any worse of you :wink:

    lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.

    People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.

    I already HAD exited the thread - till ya summoned me back to it. ;-)

    Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    How many people will be spamming steel potato as an execute lol
    Member of:
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    M12 (majestic twelve) - cult of the loli zerg
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    If there's any issue that will arise that I have yet to see mentioned is how strong good emperors will become, there's potential for some godly zerg wiping.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Mureel wrote: »
    KingJ wrote: »
    So, maybe a silly question, how does this (if at all) impact PVE AoE?
    Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.
    exeeter702 wrote: »
    KingJ wrote: »
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.

    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
    Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.

    Yea you just prove you don't know what your talking about and just want to cry like the carebear you are.
    Samadhi wrote: »
    .
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
    ...

    Interesting, your forum profile says that you joined in the forum in June 2016,
    several years after players had already been asking for removal of AoE caps

    Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
    the same month the game originally launched
    https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
    prior to 1.6, which the Patch Notes thread dates as January 2015
    The 1.6 Patch Notes also list Proximity Detonation,
    but am unable to recall if that was because the skill as newly added in that patch or just updated

    Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
    unless your position is that it was part of the Beta crew that asked for AoE caps
    Mureel wrote: »
    ...
    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.

    My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
    Maybe that was 1.3...
    Nevermind, found the patch notes, it was 1.2 for the lighting change

    If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta

    There were certainly complaints about Impulse trains a few months after the caps were announced
    Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
    https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1

    And hell, this thread had some real idiocy in it
    just look at this stupid ***'s post:
    Samadhi wrote: »
    Raeder wrote: »
    ...

    And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.

    ...

    Negate is also not a valid counter for a zerg
    because Negate currently has an AoE cap.
    Raeder wrote: »
    ...
    A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
    ...

    This "solution" wouldn't fix anything
    because AoE caps limit how many targets are impacted
    unless by "effect everyone" you want to specifically remove AoE caps from these two skills.

    With AoE caps removed, players would be punished for zergballing.
    With AoE caps in place, players are rewarded for zergballing.

    If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.

    I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
    I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.

    "With AoE caps in place, players are rewarded for zergballing."

    What the hell sort of Skooma was she on?
    If your post is correct, AoE caps were not even in the game yet for her to be complaining about
    since this post was made prior to 1.6 hitting the PTS

    4b788e712564683.gif

    @Mureel quietly exit the thread, its ok, no one will think any worse of you :wink:

    lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.

    People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.

    I already HAD exited the thread - till ya summoned me back to it. ;-)

    Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
    Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.

    No one asked for AOE caps and even if they did they wouldn't stop zergs they make zergs take less damage so how would that stop zergs?You don't know what your talking about and just making crap up go back under your bridge.
  • Raudgrani
    Raudgrani
    ✭✭✭✭✭
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    If they don't stand a chance next update they don't stand a chance now, small groups already take full damage. Like actual small groups not those ten men ball group's that's lowkey zergers.
    Edited by CatchMeTrolling on January 10, 2018 9:21AM
  • Yubarius
    Yubarius
    ✭✭✭✭
    kaithuzar wrote: »
    How many people will be spamming steel potato as an execute lol

    Me.
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    Yubarius wrote: »
    dotme wrote: »
    After this patch, one very coordinated Permafrost +Bomb should be enough to wipe a tightly stacked group. Where as, it would take all bombs and all ults on deck at once to keep us alive.
    I think it's likely that resource tower farming will be back with a vengeance. You can't clear a resource tower out without stacking "tightly" because the interior space of a resource tower doesn't exactly lend itself to spreading out. I do hope ZOS knows what they're doing because if Cyrodill becomes a tower farm game again, I'm probably done.

    Here's an idea. Don't go into the tower and they'll come out eventually.

    *staggers* Is..... Is that LOGIC?! HOW DARE YOU?!?!
    Dude Where's My Guar?
  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    If they don't stand a chance next update they don't stand a chance now, small groups already take full damage. Like actual small groups not those ten men ball group's that's lowkey zergers.

    Thank you lol. People dont seem to understand that real small man groups have ALWAYS been taking 100% damage from large group. I run in a group of 4 -6 players. We wipe up to 12 consistently. But if they got too big it didnt matter how much damage we pumped out they had aoe caps to soften the blow. Now that's gone. We will rejoice.
    Dude Where's My Guar?
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭


    2 years ago I would have been 100% for the removal of AOE caps, but the game has changed a lot since then...we didn't have sets like Earthgore nor ultimates like Eye of the Storm, etc...just removing AOE caps alone without changes to itemizations, skills, and a slight buff to siege weapons(ignorning CP) I think is a big mistake.

    there is no ranged counters to ball up and PBAOE and Healing in this game hence why these groups are so effective....because anything short of equal numbers running into them has no chance of killing them.

    Ball groups already dominate the game now, and they will dominate the game even more after this change.

    I think removing AOE caps would be a great change IF its in conjunction with other much needed changes such as a slight buff to siege(ignoring CP), nerf to most of the PBAOE ultimates in terms of damage, nerf the damage on all PBAOE skills in the game, remove the execute passive from Steel Tornado(which will be OP as AF with no AOE caps), and much needed changes in itemization such as Earthgore for example

    Do that, and the removal of AOE caps "maybe" might be ok, but just removing them and leaving most of the skills and items sets to work as they do now? I think its a mistake to do that.

    We shall see i suppose.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Mureel wrote: »
    ....
    lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.

    People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.


    I already HAD exited the thread - till ya summoned me back to it. ;-)

    Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.

    @Mureel

    You are free to find it on forum with search yourself,
    if you are correct, then such evidence should at least exist

    but the only change to AoE caps so far that took place was around 1.6
    when AoE caps were increased to have a portion of the damage assigned to up to 60 players
    which was indeed the result of PvPers constantly requesting that caps be increased or removed to stop zergs
    but was not an addition of caps to uncapped skills as you had stated it to be

    given that the 1.6 change matches your original suggested timeline
    Perhaps you are misremembering what PvP players were actually complaining about
    and are getting yourself confused by thinking that complaints about the AoE cap causing lag in game
    were complaints that an AoE cap should be added, rather than removed

    Not really invested in this as a matter of right or wrong
    just utterly confused by your position -- have been playing since Beta as well,
    and have seen a number of PvE players whine endlessly that they do not like PvP players influence on the game
    including, at times, making up complaints about PvP players to 'support' their points
    but never saw evidence that supports your claim
    that AoE caps were not in game, and were added due to PvP assertions that adding an AoE cap would reduce lag

    as such, am genuinely interested in where your position comes from
    especially now that you have doubled down and insisted it literally happened
    in the same post that you express being 'okay' with being wrong on the issue
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    my post did express that it was a theoretical outcome

    We have not experienced ESO with no AoE caps,
    PvP players have been asking for the removal of caps since the game released
    but there is no real solid data as to the potential outcome

    theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
    but it will be our first source of data to find out what actually happens when the mechanic is changed in game
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Samadhi wrote: »
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    my post did express that it was a theoretical outcome

    We have not experienced ESO with no AoE caps,
    PvP players have been asking for the removal of caps since the game released
    but there is no real solid data as to the potential outcome

    theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
    but it will be our first source of data to find out what actually happens when the mechanic is changed in game

    Actually during the start of the game there was a lot of abilities that didn’t apply to the cap, dk standard for instance and the root. Two dks at the start could wipe large zergs with just those two things in seconds because that’s what my 6 man was doing.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    Samadhi wrote: »
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    my post did express that it was a theoretical outcome

    We have not experienced ESO with no AoE caps,
    PvP players have been asking for the removal of caps since the game released
    but there is no real solid data as to the potential outcome

    theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
    but it will be our first source of data to find out what actually happens when the mechanic is changed in game

    Actually during the start of the game there was a lot of abilities that didn’t apply to the cap, dk standard for instance and the root. Two dks at the start could wipe large zergs with just those two things in seconds because that’s what my 6 man was doing.

    Yeah, remember the patch notes that said Ultimates were getting capped for consistency due to existing caps on other skills
    as being the post that prompted all the discussion over AoE caps

    but still -- even tho that was back before PvE tanks asked for changes to Ultimate generation
    because DPS could ult far more often in Trials due to crit builds generating more ultimate
    there has never been a point where truly spammable AoEs were uncapped -- we have no real data on that

    The data regarding uncapped ultimates does suggest what the potential outcome is going to be tho

    Used to follow your videos, but did not realize you also ran in small groups; only ever saw your solo stuff :)

    *Edit* Upon further reflection, may remember you doing some group stuff
    did you run with Lowbie's guild a bit?
    Edited by Samadhi on January 11, 2018 2:58AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    Let me get this straight, so youre whining there more inexperienced players joining cyro and you see this as a problem that needs to be alleviated?

  • magictucktuck
    magictucktuck
    ✭✭✭✭✭
    KingJ wrote: »
    Mureel wrote: »
    KingJ wrote: »
    So, maybe a silly question, how does this (if at all) impact PVE AoE?
    Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.
    exeeter702 wrote: »
    KingJ wrote: »
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.

    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
    Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.

    Yea you just prove you don't know what your talking about and just want to cry like the carebear you are.
    Samadhi wrote: »
    .
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
    ...

    Interesting, your forum profile says that you joined in the forum in June 2016,
    several years after players had already been asking for removal of AoE caps

    Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
    the same month the game originally launched
    https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
    prior to 1.6, which the Patch Notes thread dates as January 2015
    The 1.6 Patch Notes also list Proximity Detonation,
    but am unable to recall if that was because the skill as newly added in that patch or just updated

    Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
    unless your position is that it was part of the Beta crew that asked for AoE caps
    Mureel wrote: »
    ...
    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.

    My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
    Maybe that was 1.3...
    Nevermind, found the patch notes, it was 1.2 for the lighting change

    If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta

    There were certainly complaints about Impulse trains a few months after the caps were announced
    Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
    https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1

    And hell, this thread had some real idiocy in it
    just look at this stupid ***'s post:
    Samadhi wrote: »
    Raeder wrote: »
    ...

    And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.

    ...

    Negate is also not a valid counter for a zerg
    because Negate currently has an AoE cap.
    Raeder wrote: »
    ...
    A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
    ...

    This "solution" wouldn't fix anything
    because AoE caps limit how many targets are impacted
    unless by "effect everyone" you want to specifically remove AoE caps from these two skills.

    With AoE caps removed, players would be punished for zergballing.
    With AoE caps in place, players are rewarded for zergballing.

    If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.

    I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
    I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.

    "With AoE caps in place, players are rewarded for zergballing."

    What the hell sort of Skooma was she on?
    If your post is correct, AoE caps were not even in the game yet for her to be complaining about
    since this post was made prior to 1.6 hitting the PTS

    4b788e712564683.gif

    @Mureel quietly exit the thread, its ok, no one will think any worse of you :wink:

    lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.

    People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.

    I already HAD exited the thread - till ya summoned me back to it. ;-)

    Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
    Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.

    No one asked for AOE caps and even if they did they wouldn't stop zergs they make zergs take less damage so how would that stop zergs?You don't know what your talking about and just making crap up go back under your bridge.

    Umm he is right lol people have been asking to get rid of aoe caps forever, watch any of the old podcasts or fengrush stream, it was huge for a while. o you should be such a ***
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Ummm... not sure if this was mentioned but I just realized... is this only for aoe DAMAGE OR does it include aoe caps for healing & purge too?
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
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    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
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    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Kode
    Kode
    ✭✭✭
    Xsorus wrote: »
    Samadhi wrote: »
    Raudgrani wrote: »
    Samadhi wrote: »
    monktoasty wrote: »
    What was AoEs cap and what was removed?
    organized small-groups with AoEs will theoretically be able to wipe large tightly packed groups more quickly now
    hopefully encouraging groups to spread out more and have more small skirmishes

    Only problem is, that "organized small-groups" will stand no chance, against the emp zerg of two full groups, consisting mainly of eye-of-flame-vicious-death spammers, backed up by a dozen healers. The rest are just one-shot-kill PVE'ers, who heard it's really easy to gain AP for monster sets and golden jewelry in Cyrodiil these days.
    This has been the case for like a month now on Xbox EU, and I predict this won't really improve that situation.

    my post did express that it was a theoretical outcome

    We have not experienced ESO with no AoE caps,
    PvP players have been asking for the removal of caps since the game released
    but there is no real solid data as to the potential outcome

    theoretically this new change will make it more viable for small, organized groups to face large, disorganized groups
    but it will be our first source of data to find out what actually happens when the mechanic is changed in game

    Actually during the start of the game there was a lot of abilities that didn’t apply to the cap, dk standard for instance and the root. Two dks at the start could wipe large zergs with just those two things in seconds because that’s what my 6 man was doing.


    Quiet down you, go back to ranger...
    Kode Darkstar, Aldmeri Dominion
  • rl10900
    rl10900
    ✭✭
    Threads like these make it seem that everyone posting is a legitimate 420 sniper and can take on a zerg. This hole thread is to make zerg surfers feel important.
  • rl10900
    rl10900
    ✭✭
    I'm as good as kodi 1vx people think. When I see kodi in ic or cyrodil I pray I don't end up as a noobish highlight
    Edited by rl10900 on January 11, 2018 4:43AM
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    rl10900 wrote: »
    Threads like these make it seem that everyone posting is a legitimate 420 sniper and can take on a zerg. This hole thread is to make zerg surfers feel important.

    Apparently you were already feeling self important, which begs the question...why are you here?
  • Subversus
    Subversus
    ✭✭✭✭✭
    Where is Fengrush when we need him?

    He would be proud!

    When did fengrush quit? Is there a vod of him ragequitting ESO? I missed that, thought he was still playing...
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭

    2 years ago I would have been 100% for the removal of AOE caps, but the game has changed a lot since then...we didn't have sets like Earthgore nor ultimates like Eye of the Storm, etc...just removing AOE caps alone without changes to itemizations, skills, and a slight buff to siege weapons(ignorning CP) I think is a big mistake.

    there is no ranged counters to ball up and PBAOE and Healing in this game hence why these groups are so effective....because anything short of equal numbers running into them has no chance of killing them.

    Ball groups already dominate the game now, and they will dominate the game even more after this change.

    I think removing AOE caps would be a great change IF its in conjunction with other much needed changes such as a slight buff to siege(ignoring CP), nerf to most of the PBAOE ultimates in terms of damage, nerf the damage on all PBAOE skills in the game, remove the execute passive from Steel Tornado(which will be OP as AF with no AOE caps), and much needed changes in itemization such as Earthgore for example

    Do that, and the removal of AOE caps "maybe" might be ok, but just removing them and leaving most of the skills and items sets to work as they do now? I think its a mistake to do that.

    We shall see i suppose.

    There are several other factors rewarding players to stack up. Especially Earthgore will continue to make it very difficult to burst down an organized raid when they stack up, regardless of skill level.
    However, that doesn't mean removing AoE caps is somehow bad for the game.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • KingJ
    KingJ
    ✭✭✭✭✭
    KingJ wrote: »
    Mureel wrote: »
    KingJ wrote: »
    So, maybe a silly question, how does this (if at all) impact PVE AoE?
    Well in raids stacking on crown would no longer work which will make stuff like VSO HM a bit hard at some point.
    exeeter702 wrote: »
    KingJ wrote: »
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.

    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
    Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.

    Yea you just prove you don't know what your talking about and just want to cry like the carebear you are.
    Samadhi wrote: »
    .
    Mureel wrote: »
    Samadhi wrote: »
    Mureel wrote: »
    Yubarius wrote: »
    I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.

    Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS

    I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!

    (Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)

    It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
    when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO

    part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
    means more calculations have to be run for each attack made
    Mureel wrote: »
    Yubarius wrote: »
    Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW

    RIP

    Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.

    NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.

    I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.

    PvP players have been asking for years for AoE caps to be removed,
    can find threads tracing back to when AoE caps were first implemented

    It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
    but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
    The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
    after changes to Siege engines proved insufficient

    I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
    ...

    Interesting, your forum profile says that you joined in the forum in June 2016,
    several years after players had already been asking for removal of AoE caps

    Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
    the same month the game originally launched
    https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
    prior to 1.6, which the Patch Notes thread dates as January 2015
    The 1.6 Patch Notes also list Proximity Detonation,
    but am unable to recall if that was because the skill as newly added in that patch or just updated

    Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
    unless your position is that it was part of the Beta crew that asked for AoE caps
    Mureel wrote: »
    ...
    After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.

    So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.

    My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
    Maybe that was 1.3...
    Nevermind, found the patch notes, it was 1.2 for the lighting change

    If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta

    There were certainly complaints about Impulse trains a few months after the caps were announced
    Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
    https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1

    And hell, this thread had some real idiocy in it
    just look at this stupid ***'s post:
    Samadhi wrote: »
    Raeder wrote: »
    ...

    And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.

    ...

    Negate is also not a valid counter for a zerg
    because Negate currently has an AoE cap.
    Raeder wrote: »
    ...
    A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
    ...

    This "solution" wouldn't fix anything
    because AoE caps limit how many targets are impacted
    unless by "effect everyone" you want to specifically remove AoE caps from these two skills.

    With AoE caps removed, players would be punished for zergballing.
    With AoE caps in place, players are rewarded for zergballing.

    If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.

    I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
    I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.

    "With AoE caps in place, players are rewarded for zergballing."

    What the hell sort of Skooma was she on?
    If your post is correct, AoE caps were not even in the game yet for her to be complaining about
    since this post was made prior to 1.6 hitting the PTS

    4b788e712564683.gif

    @Mureel quietly exit the thread, its ok, no one will think any worse of you :wink:

    lol I am not bothered. It's possible I have the exact dates wrong but I mean, I have played since beta and watched pvpers whine for just as long about everything.

    People literally asked for AOE caps to stop zergs. Simple as that, Because you cannot find it on the forum using search doesn't mean anything to me.

    I already HAD exited the thread - till ya summoned me back to it. ;-)

    Also, I am ok with being WRONG since my life does not revolve around QQing when games don't go my way.
    Yea so you don't know what your talking about and making crap up to try and trash on pvpers because you suck at the game.

    No one asked for AOE caps and even if they did they wouldn't stop zergs they make zergs take less damage so how would that stop zergs?You don't know what your talking about and just making crap up go back under your bridge.

    Umm he is right lol people have been asking to get rid of aoe caps forever, watch any of the old podcasts or fengrush stream, it was huge for a while. o you should be such a ***
    I'm just going assume you were talking about him and not me.otherwise you have issue reading.His original statement was that PVP players asked for AOE caps to be added.Which was never the case which you mentioned.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    It'll be interesting. I suspect it will be less impactful than people think when it comes to countering organized ball groups, but will have a huge impact in helping fight poorly-optimized groups who just run deep.

    Pretty much with I approve of. If you or your group don't have the skills to outplay another.Then you shouldn't be rewarded the win simply because yall stacked more artificial damage mitigation due to having more players.
    Farorin wrote: »
    I might actually dust off my PVP gear (or more realistically, get some updated gear), and start playing again. I missed the old days of smaller groups, skirmishes, and tactical use of both AOE and single target damage.

    This here will be happening right in time for 30 days limit on the BDO 100% XP server runs out. Damn I was asking for a change like this for ages. The fact ZOS finally does this, pretty much secures another 6 month sub from me when this one runs out next month. Good job ZOS yall have been continuously raising the bar for a while now.
    ToRelax wrote: »

    There are several other factors rewarding players to stack up. Especially Earthgore will continue to make it very difficult to burst down an organized raid when they stack up, regardless of skill level.
    However, that doesn't mean removing AoE caps is somehow bad for the game.

    True Earthgore does contribute to zergs and ball groups survival. But no other mechanic can even come close to sustaining a these groups nearly as well. As AOE caps simply saying "these 12 guys don't get to take damage because these other 6 guys are taking damage". See what I mean?

    ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.

    -NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-

    I know this what I was saying. For a player like myself who normally sicks to solo to small group play. I always took FULL DAMAGE from zerglings. However Zerglings never would take full damage and in some cases take no damage from us. There for this is a well welcome change in my eyes as a solo to small group operator.

    The only people I can realistically seeing being against this. Are the can't be asked to L2P "Oh we just stack bodies and mitigate damage, because of game AOE cap mechanics" group of players. The fact that we small scalers now get a decent chance at challenging the zerglings and even the ball groups. I think a change like this will add a lot more depth and tactics to AvA in this game.

  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    josiahva wrote: »
    All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil

    ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.

    -NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-

    100% agreed...

    With the AoE caps, forming a large ball group allows the group to set up their burst and simultaneously defend themselves as they know a bomber can only kill a few of them before they wipe him out; the ball group then simply rez's the dead and continues on unimpeded...

    Without the AoE caps however, while forming a large ball still allows the ball group to set up there burst, they'd be vulnerable to a few, powerful, coordinated players destroying them utterly with well timed Proxy Det/Destro Ult/Devouring Swarm/Vicious Death combo...

    Without caps, the small group now has a chance to defeat the larger group...

    Edited by TheDoomsdayMonster on January 16, 2018 1:50AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • mook-eb16_ESO
    mook-eb16_ESO
    ✭✭✭✭
    aoe caps removal may help with the lag but it will do nothing to make cyro play more enjoyable. it will just make the aoe bomb group/ solo bomber more prevalent than ever and it's the bit of the game I most hate. let me know when you all get tired of aoe bomb play, for me it got old 2 years ago.
  • Yubarius
    Yubarius
    ✭✭✭✭
    josiahva wrote: »
    All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil

    ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.

    -NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-

    100% agreed...

    With the AoE caps, forming a large ball group allows the group to set up their burst and simultaneously defend themselves as they know a bomber can only kill a few of them before they wipe him out; the ball group then simply rez's the dead and continues on unimpeded...

    Without the AoE caps however, while forming a large ball still allows the ball group to set up there burst, they'd be vulnerable to a few, powerful, coordinated players destroying them utterly with well timed Proxy Det/Destro Ult/Devouring Swarm/Vicious Death combo...

    With caps, the small group now has a chance to defeat the larger group...

    This is your first post in a while that i've agreed with you on.
    • Yubarius - Magicka NB - Flawless Conqueror
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    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
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  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yubarius wrote: »
    josiahva wrote: »
    All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil

    ROFL, Bro. Most small scale PVPers run with less then 6 people anyway. We have ALWAYS taken 100% damage but the zergs have had a nice advantage over us built into the system. Now that advantage is gone giving us a real chance of actually wiping them when we didn't have it before.

    -NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-

    100% agreed...

    With the AoE caps, forming a large ball group allows the group to set up their burst and simultaneously defend themselves as they know a bomber can only kill a few of them before they wipe him out; the ball group then simply rez's the dead and continues on unimpeded...

    Without the AoE caps however, while forming a large ball still allows the ball group to set up there burst, they'd be vulnerable to a few, powerful, coordinated players destroying them utterly with well timed Proxy Det/Destro Ult/Devouring Swarm/Vicious Death combo...

    With caps, the small group now has a chance to defeat the larger group...

    This is your first post in a while that i've agreed with you on.

    You'll agree with me more...give it time.

    ;)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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