...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
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A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
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SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.
SBR_QuorTek wrote: »SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.
Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.
Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....
Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.
SBR_QuorTek wrote: »SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.
Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.
Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....
Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.
Come on, I've already been over this with you.SBR_QuorTek wrote: »Here is another one... make group max be the total of 12 players...
@SBR_QuorTek
And please, lowering group caps would accomplish 0. Everyone is still in TS, and if say everyone wore the golden saint costume, it wouldn't be difficult to keep the blob going. Not to mention, lower group cap just hurts the pug groups that aren't in TS and have to coordinate through chat.
As i said. 600+ dmg with impulse/pulsar per man, is insane. cap or not, its insane. No cap means the train will have a real formation and spam it more, and killing more ppl. So they wont balling up, instead they will make a big circle to spam OP AOE dmg.
If ppl say DK standard doing too much dmg, then why not complain about OP AOE dmg what does 2-3 times more than standard DoT or Swarm?
SBR_QuorTek wrote: »SBR_QuorTek wrote: »Well make armor work class based then...
templar can go heavy or light...
DK can go Heavy and medium...
sorc can go light and medium...
NB can go medium and heavy.
Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.
Just a suggestion.
You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.
Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.
Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....
Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.
NookyZooky wrote: »it would definitely help. impulse trains tick me off as well. I just avoid them. iv even nearly left a keep battle due to them. just ganking on the roads for me!!!!!