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AOE Caps aren't the reason that Zerg+Impulse is "I Win."

  • Samadhi
    Samadhi
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    Raeder wrote: »
    ...

    And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.

    ...

    Negate is also not a valid counter for a zerg
    because Negate currently has an AoE cap.
    Raeder wrote: »
    ...
    A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
    ...

    This "solution" wouldn't fix anything
    because AoE caps limit how many targets are impacted
    unless by "effect everyone" you want to specifically remove AoE caps from these two skills.

    With AoE caps removed, players would be punished for zergballing.
    With AoE caps in place, players are rewarded for zergballing.

    If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.

    I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
    I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SBR_QuorTek
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    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.
  • Samadhi
    Samadhi
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    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    I associate Nightblade with Light/Medium more than Medium/Heavy.
    It's kind of hard to sneak wearing giant rattling pieces of metal.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • FENGRUSH
    FENGRUSH
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    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.
  • SBR_QuorTek
    SBR_QuorTek
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    FENGRUSH wrote: »
    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.

    Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.

    Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....

    Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.

  • Halrloprillalar
    Halrloprillalar
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    FENGRUSH wrote: »
    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.

    Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.

    Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....

    Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.

    No
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »
    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.

    Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.

    Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....

    Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.

    Nothing is worse than more bad except more badder.

    You could argue that you want this game to be exactly like GW2 while others want it to be like DAOC. The reality is both are active examples of what happens with or without a certain setting. The grand total of the games content/system/settings makes it what it is. Removing AOE caps does not make it exactly like another game. Please continue bumping this issue with unbelievably ridiculous logic.
  • Halrloprillalar
    Halrloprillalar
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    FENGRUSH wrote: »
    Nothing is worse than more bad except more badder.

    Like a poet
  • SBR_QuorTek
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    Some fun facts though, before this post was made the Op is actually using some of my ideas believe it or not ^_^

    Also usually when something is bad it is mostly because it would cause an issue with ones own stuff, past the point of being selfish here.... its not like it matter anyway if having to make a new set or what ever.

    Instead they should follow the more EvE Online ways.. probably the only skill based system that work and has been working for 10 years or there about that still work well enough.

    The fact and true fact is though with all this stuff, no one really know what they want or what they want to suggest a 100% and we have no clue in what would be good as only a fragment of players go to the forum, because there is so many MMOs out there and only a few is top notch and sadly only a handfull of them persist to be awesome or still entertaining after 10 years in one way or another, if not having been closed down after like 2-5 years.
  • Teargrants
    Teargrants
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    Here is another one... make group max be the total of 12 players...
    Come on, I've already been over this with you.
    Kirsika wrote: »
    @SBR_QuorTek

    And please, lowering group caps would accomplish 0. Everyone is still in TS, and if say everyone wore the golden saint costume, it wouldn't be difficult to keep the blob going. Not to mention, lower group cap just hurts the pug groups that aren't in TS and have to coordinate through chat.
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  • Xsorus
    Xsorus
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    Kypho wrote: »
    As i said. 600+ dmg with impulse/pulsar per man, is insane. cap or not, its insane. No cap means the train will have a real formation and spam it more, and killing more ppl. So they wont balling up, instead they will make a big circle to spam OP AOE dmg.
    If ppl say DK standard doing too much dmg, then why not complain about OP AOE dmg what does 2-3 times more than standard DoT or Swarm?

    Unless you're specifically stacking like them, The damage amount will not increase against you. You whining about "OMG imagine if these zerg balls didn't have a cap, they'd be able to wipe people so much easier" when in reality if you're not stacked, you're taking all that damage anyway.

    The only thing removing Caps would do would be to completely remove those zerg balls, Cause the second they start taking ALL damage..They're going to stop doing it very quickly.

    They'll instead start relying on Surprise attacks. Which is how it should be with a small group of people..Instead of just standing in a ball moving around spamming the 1 key.

    Edited by Xsorus on July 27, 2014 9:00PM
  • hamon
    hamon
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    FENGRUSH wrote: »
    Well make armor work class based then...

    templar can go heavy or light...
    DK can go Heavy and medium...
    sorc can go light and medium...
    NB can go medium and heavy.

    Might sound very non-tes alike, but it certainly would put people more into their roles that might be needed a little bit more in an MMO version of TES compared to standard TES.

    Just a suggestion.

    You are putting forth the worst ideas in these threads. The only good thing is that youre bumping issues that need to be addressed, but the content of your posts is without any useful value.

    Nothing more bad that people wanting the game to work just exactly as their previous MMO.... or some MMO that was shut down for various reasons.

    Anyhow it is a suggestion, no one else do anything creative but keeping on jabbing about AOE caps should be removed or not....

    Here is another one... make group max be the total of 12 players... furthermore... all aoe skills/buffs/heals/debuffs will only work within that group.

    wont work , most zerg balls are an organised group . with a whole load of folk just tagging along for the ride. ive folled a few to see how much ap you get by blobbing. everyone was on TS so i never heard any orders, but its hardly rocket science to just follow close enough to benefit from the protection while spamming mutagen and impulse.

  • Lava_Croft
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    It's simply ridiculous that armor skills are not tied to actually wearing said armor type.
  • Columba
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    NookyZooky wrote: »
    it would definitely help. impulse trains tick me off as well. I just avoid them. iv even nearly left a keep battle due to them. just ganking on the roads for me!!!!!

    unfortunately, they are very difficult to avoid in keeps where they monkeys clot up and spam their monkey skills.

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