I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
fastolfv_ESO wrote: »heals are aoe based so no people will not spread out lol, nothing is going to change except the few guilds that run 2 raids will go down much faster with a well times negate
Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
All this means is that zergs AOEs will hit HARDER, it will become one big zerg on zerg battle, each zerg trying to put out more damage with their AOEs before they crumble. I think this wont have the effect small scale players are hoping for. If those players were actually interested in small scale combat, they would go to IC anyway, not run around in Cyrodiil
Good luck against a 24 man group also all running permafrost, eye of the storm, negate and heals. You'll melt so fast your recap will just say "Exploded. RIP"jasonthorpeb14_ESO wrote: »-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
Good luck against a 24 man group also all running permafrost, eye of the storm, negate and heals. You'll melt so fast your recap will just say "Exploded. RIP"jasonthorpeb14_ESO wrote: »-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
it makes some sense, instead of just: player is inside AoE DoT, base damage 1200 HP - players damage reduction server had to keep track of number of players inside all the various partial overlapping AoE then do the damage - reduction for each tick.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
Good luck against a 24 man group also all running permafrost, eye of the storm, negate and heals. You'll melt so fast your recap will just say "Exploded. RIP"jasonthorpeb14_ESO wrote: »-NO ONE IS SAYING WE WILL 100% WIPE ZERGS! BUT NOW WE HAVE A REAL CHANCE TO OUT PLAY THEM.-
Well in a field fight or when your group is the only one defending or taking an objective, I would agree. But if a 6 man group is assisting with a defense alongside, for example, another 6 man group, chances are some of you would not feel the full wrath of a zerg's AOEs. Now, you will.Small groups already get wiped quick against ball zerg. Removing AOE caps simply makes it easier for small groups to have a fighting chance.
magictucktuck wrote: »im am glad they are gone! but i am also scared that its not going to help us small groupers as much as we think it will.
Now it will put you on an equal footing. Having AOEs will be just as beneficial to you as it was to them. You are no longer at a disadvantage other than skill and simply having more abilities.
I think it's likely that resource tower farming will be back with a vengeance. You can't clear a resource tower out without stacking "tightly" because the interior space of a resource tower doesn't exactly lend itself to spreading out. I do hope ZOS knows what they're doing because if Cyrodill becomes a tower farm game again, I'm probably done.Takes-No-Prisoner wrote: »After this patch, one very coordinated Permafrost +Bomb should be enough to wipe a tightly stacked group. Where as, it would take all bombs and all ults on deck at once to keep us alive.
I think it's likely that resource tower farming will be back with a vengeance. You can't clear a resource tower out without stacking "tightly" because the interior space of a resource tower doesn't exactly lend itself to spreading out. I do hope ZOS knows what they're doing because if Cyrodill becomes a tower farm game again, I'm probably done.Takes-No-Prisoner wrote: »After this patch, one very coordinated Permafrost +Bomb should be enough to wipe a tightly stacked group. Where as, it would take all bombs and all ults on deck at once to keep us alive.
This Thread sounds like Zerg vs Zerg is a bad thing. The fact that large Armies collide in this game is one of the mainreasons it stands out of the pool of "battlegroundandarenammorpgnumber123.500"
I think it's likely that resource tower farming will be back with a vengeance. You can't clear a resource tower out without stacking "tightly" because the interior space of a resource tower doesn't exactly lend itself to spreading out. I do hope ZOS knows what they're doing because if Cyrodill becomes a tower farm game again, I'm probably done.Takes-No-Prisoner wrote: »After this patch, one very coordinated Permafrost +Bomb should be enough to wipe a tightly stacked group. Where as, it would take all bombs and all ults on deck at once to keep us alive.
The zergs i tend to end up in is so disoriented you are lucky to get 6 inside wall of elements.I can taste the salty tears of all the zerglings already
Find me one thread where someone asked for AOE caps.Obviously you don't know what your talking about and just talking out you a$$.No one knew AOE caps were added until someone did a test and we all pressed Wrobel out to tell the truth,during ESO live.He told us and even admited that AoE caps caused lag but won't remove them because it would negatively effect PVe.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
Yea you just prove you don't know what your talking about and just want to cry like the carebear you are.
.I can't believe it, the time has finally arrived; the death of AOE caps. This has been a plague to the games health in terms of lag and overall balance of group gameplay and dynamics. No longer are the days of ball groups rolling around at the speed of sound with no consequence for stacking their armies into one confined area. No longer are the days of winning fights simply because you have greater damage reductions from AOE reductions due to your group size. This is the first major step to incentivising smart and tactical play.
Instead of "stack on crown", it will be "spilt up into organised smaller groups that can communicate so we don't get whooped by their aoes". Finally, the age of skill and tactical play are upon us. Thank you so much for doing this. @ZOS
I laugh so HARD! PVPers were the ones who asked for AOE CAPS in the first place, because of lag xD HAPPY ZERGING!
(Also lols to the other threads about long queues in PVP - CLOSE ALL CAMPAIGNS! OMG I HAVE TO WAIT TOO LONG xD LOLOL)
It has been the position in much of the PvP community for ages that the AoE caps are what is causing the lag
when AoE caps were first announced, players pointed to zerg balls and the lag they cause in GW2 and warned it would be a huge issue in ESO
part of the claim has been that having to only pick 6 targets, then 6+ targets plus damaged reduction calculations
means more calculations have to be run for each attack madeJamieAubrey wrote: »Oh yeah, make Eye of cancer bomb groups hit EVERYONE NOW
RIP
Yeah now that AOE caps are gone, I think extremely strong AOE ult should be looked at for nerfs, specifically destroy ult. Also, magicka detonation should perhaps be toned down to only 100% potential bonus damage from 250%.
NO THANK YOU - You made your (stupid) bed so lie in it. I do not feel like having PVE stuff nerfed more again because pvp whining.
I said like so many times: PVPers are the ones who got the AOE caps placed in the first place.
PvP players have been asking for years for AoE caps to be removed,
can find threads tracing back to when AoE caps were first implemented
It is possible that someone complaining about Bat Swarm being able to leech heals from the entire zerg prompted it
but if my recollection is correct a larger portion of the PvP community has been against having AoE caps than for them
The change that made AoEs hit more than 6 targets in the first place was in response to endless threads about removing the cap
after changes to Siege engines proved insufficient
I was there and actively PVPing daily on Wabbalag when AOE caps happened so I know what I mean. IDK about all the rest of that but yeah they started wanting it removed like 6 mos after they got it. I laughed then and I laugh now.
...
Interesting, your forum profile says that you joined in the forum in June 2016,
several years after players had already been asking for removal of AoE caps
Meanwhile, here is a poll with an overwhelming vote against AoE caps from April 2014,
the same month the game originally launched
https://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
prior to 1.6, which the Patch Notes thread dates as January 2015
The 1.6 Patch Notes also list Proximity Detonation,
but am unable to recall if that was because the skill as newly added in that patch or just updated
Not certain where you get the idea that they "started wanting it removed like 6 mos after they got it."
unless your position is that it was part of the Beta crew that asked for AoE caps...
After 1.6 everyone was looking for something to blame for sudden bad lag everywhere and there were zergs using the destro AOE skill (this is before Proxy Det even existed) and Springs - and everyone had a bird about it and AOE caps happened.
So yeah. PVPer is rage and whine and cry all the time and then AOE caps happened.
My memory may be off, but wasn't 1.6 the patch where we all started trying to blame it on the lighting changes?
Maybe that was 1.3...
Nevermind, found the patch notes, it was 1.2 for the lighting change
If you could find me a thread from prior to April 2014 of players asking for caps, would be interested in seeing where the issue traced to during the Beta
There were certainly complaints about Impulse trains a few months after the caps were announced
Tho this thread from July 2014 seems to imply it was still earlier than your proposed "6 mos after they got it"
https://forums.elderscrollsonline.com/en/discussion/122292/aoe-caps-arent-the-reason-that-zerg-impulse-is-i-win/p1
And hell, this thread had some real idiocy in it
just look at this stupid ***'s post:...
And before people even say it. Negate is not a valid counter to this kind of thing because the zergball just moves out of it and keeps wrecking, and it is an 200 ultimate that only one class has.
...
Negate is also not a valid counter for a zerg
because Negate currently has an AoE cap....
A third solution would be to make Caltrops and perhaps Volcanic Rune effect everyone, no matter what.
...
This "solution" wouldn't fix anything
because AoE caps limit how many targets are impacted
unless by "effect everyone" you want to specifically remove AoE caps from these two skills.
With AoE caps removed, players would be punished for zergballing.
With AoE caps in place, players are rewarded for zergballing.
If you want to stop zergballing, remove the AoE caps and stop it from being rewarding to do.
I don't disagree with changing Immovable; however, even if Immovable were changed CCs would only impact 6 people out of a ball of 50+.
I'm not clear on how you think that is going to fix the issue. Those 6 players could simply CC break and then get right back into the ball and let their Stamina regen before they ever get CC on them again.
"With AoE caps in place, players are rewarded for zergballing."
What the hell sort of Skooma was she on?
If your post is correct, AoE caps were not even in the game yet for her to be complaining about
since this post was made prior to 1.6 hitting the PTS