ZOS_GinaBruno wrote: »This is the official feedback thread for the Skills Advisor. Specific feedback that the team is looking for includes the following:
- Did you try any of the advanced builds? If so, what did you think of them?
- Was there any point where you were confused, or didn’t know where to spend skill points?
- If you completed a suggested build, what did you think of the total package of abilities?
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »If you completed a suggested build, what did you think of the total package of abilities?
LadyLavender wrote: »Do you have any other general feedback?
That double border is REALLY subtle, even knowing I should be looking for it.
Also, so many things like Double Take v. Mirage and Dark Cloak v. Shadowy Disguise are so subjective. Not sure how you could advise one over another without more information.
RaddlemanNumber7 wrote: »Nightblade Umbral Assassin.
The Skills dialogue shows Two Handed Uppercut skill framed as if it's meant to be part of this build, but the skills adviser never prompts the player to buy that skill. When all advised skills are purchased for this build in Skills Adviser the build only has nine slottable skills open, not the usual ten.
The description of the build says , "Blindside your enemies with a flurry of poisonous strikes, then disappear without a trace." This seems inaccurate. There is only one Poison damage skill in the build. The rest are Disease or Physical damage. Shadow Cloak is not included (nor Alchemy), so how your going to disappear is a bit of mystery.
starkerealm wrote: »
Bonus points in that Umbral Assassin actually picks skills from DW, 2h, and Bow. I think it culls the list to your equipped weapons. But the result is peculiar.
Still testing it out but first thing I noticed is it's giving me choices not matching the weapon (Bow) that I want to use on my Warden. It wants me to switch to sword and shield.
Be nice if I could lock it to what type of weapon or skill tree I want to explore. The Advisor should work with my set path I want not send me down a different one.
LadyLavender wrote: »starkerealm wrote: »
Bonus points in that Umbral Assassin actually picks skills from DW, 2h, and Bow. I think it culls the list to your equipped weapons. But the result is peculiar.
Actually, it was suggesting weapons on some of mine that I had never equipped (bow on a dw only, dw on a bow only), so it doesn't limit to equipped weapons but I'm not sure how it chooses.
My interpretation of the morphless skill suggestions is that either morph would be suited for that build, but I can certainly see how that's confusing.
I do agree that some kind of explanation for why certain skills/morphs are chosen would help give this system some more clarity, as well as making it more obvious that there are multiple builds
ZOS_GinaBruno wrote: »This is the official feedback thread for the Skills Advisor. Specific feedback that the team is looking for includes the following:
- Did you try any of the advanced builds? If so, what did you think of them?
- Was there any point where you were confused, or didn’t know where to spend skill points?
- If you completed a suggested build, what did you think of the total package of abilities?
- Do you have any other general feedback?
LadyLavender wrote: »At level 11, there was still no guidance for weapon skills (which means I didn't slot any, since I was strictly following the advisor), racial passives, armor passives, guild skills, alliance war skills, or crafting skills…which means a new player is missing out on a LOT of skills of varying necessity. I also only had 7 active skills, with 2 passives (both locked) and a morph listed as the next skills I should buy, which makes me doubt there will be 10 active skills to slot when weapon swapping unlocks in 4 levels. In other words, the players most in need of the advisor are going to be handicapped by it.
This has probably already been mentioned, but if you choose a morph that is not recommended, the recommended morph stays in the skill advisor window. Make three of these contrary choices and you end up with no new skill choices suggested because the window remains full for the morph selections you didn't take. Maybe I was missing something, but I couldn't see a way to get rid of those suggestions, having purposefully chosen the other morphs of several skills, which then made further use of the skill advisor impossible.
This also leads to thinking that the non-suggested morph is "bad" for that build, which is often not true.
seventhirtyseven_ wrote: »I really like it. Just have a problem. Everytime I open the skills menu there is a ui error and it says it has something to do with the skills advisor. Does anyone know a possible mod that might be causing this problem?
VaranisArano wrote: »seventhirtyseven_ wrote: »I really like it. Just have a problem. Everytime I open the skills menu there is a ui error and it says it has something to do with the skills advisor. Does anyone know a possible mod that might be causing this problem?
Here's a list of currently conflicting addons. If you don't see one of yours on this list, you could try turning them on and off on-by-one, or half-by-half and narrowing down from there to see what's causing the issue.
https://forums.elderscrollsonline.com/en/discussion/395008/known-conflicting-addons-dragon-bones