If you completed a suggested build, what did you think of the total package of abilities?
Very clunky, we have already reported sorcerer advised skills are borderline joke/troll. Seriously completely wrong. it makes it look like your team is completely disconnected from reality or 3 steps ahead and plans to change skills so hard that today skill will be useless. Anyway, as of today, the advises are pretty bad for magic sorcerer dps
If you completed a suggested build, what did you think of the total package of abilities?
Very clunky, we have already reported sorcerer advised skills are borderline joke/troll. Seriously completely wrong. it makes it look like your team is completely disconnected from reality or 3 steps ahead and plans to change skills so hard that today skill will be useless. Anyway, as of today, the advises are pretty bad for magic sorcerer dps
I think the people who reported this belong to the large group who didn't actually choose a build, because it's hard to see where or that you can change it. The typically used DPS morphs are not advised for the BEGINNER build (which is selected by default), but they are for the actual magicka sorc DPS build. The beginner build seems to me more focused on helping new players stay alive, which I find to be a good way to go.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
RaddlemanNumber7 wrote: »Was there any point where you were confused, or didn’t know where to spend skill points?
I just hit level 15 with my NB Deathweaver. Level Up rewards include a very nice selection of weapons to choose from, but Skills Adviser has not indicated what the weapon on my newly-opened second bar should be. When I get into Skills Adviser in this level-up dialogue sequence there is no indication of what I should do, or will be doing with this exciting new second weapon bar. At this point, because I have been following Skills Adviser from Level 1 with this character, I only have enough skills opened to fill the first weapon bar!
I have 5 skill points available to spend at this point, and the skills adviser is recommending 1 skill and 2 passives that are currently unavailable because my level in those skills is not high enough. It's recommending Path of Darkness, which opens at Shadow level 20, but my current level in that skill line is 15 - that's some way away.
I think this system would be much better if I could see where this build is going to end up, and how it gets there. At the moment I feel desperately short of information.
I don't think many players will have the patience to stick with Skills Adviser if keeps on like this.
mommadani907 wrote: »Yeah I totally missed where you would pick a build. Now that I have that figured out, the only thing I have to add is it needs work. Every build should include choosing the very first skill in whatever skill lines it wants you to have something from later on. Without that, people are not going to level that skill line until they figure out they need to put a skill from that line on their bar. I'm tired, so hopefully that makes enough sense...
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
^Good idea. Or just "Builds," and change the icon. Maybe the class symbol or the role symbols, dependent on the build archetype in use?Holmarion19 wrote: »Another option might be to call "settings" something like "alternative builds"