We are having Patch Notes being thrown at our faces tommorow. It is well know that with every new patch we see more nerfs. Zenimax is contantly pushing poor balancing state of the game even further against will of community. They basically nerf skills based on their popularity. How about this time Zenimax will do something opposite? What I finally expect Zenimax to write:
"We are aware that our general balancing changes in last 2 years were very bad for the game. Thats why we are going to bring back pre Dark Brotherhood Patch changes applying to class, combat, armor, traits, sustain, poisons, animations and CP changes with certain adjustments. We want all classes to have decent solo play potential in Cyrodill like they used to."
What would that mean? Well, at first we need to rebalance certain sets to make it work, thats for sure. Remove most proc sets, leave but still nerf undaunted proc sets. 2 years ago u couldnt have unlimited sustain, great surviability and high damage at the same time. You had to balance between two or focus on one. The game was way more dynamic and most importantly more skillbased. It basically means that u have more ways to fight or at least avoid zergs. PVE wise it would mean comeback of burst builds and better sustain.
What do u guys think about that?
Edited by Getern on January 7, 2018 9:56PM
What would I want to see in tommorow's Patch Notes 56 votes
Yes, I think that bringing back old state would be healthier for the game.
No, I think that the current state is better.
I didn't play at glory days but It doesn't affect my gameplay experience so I don't mind.