Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Master Writ Drop Rate

  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    Carbonised wrote: »
    One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.

    Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.

    They don't need to "up" it. They could move the balance from RNG towards skill. Meaning less RNG rewarded master writs to amateurs who have less traits learned, less motifs learned, less recipes, and more master writs to those who actually have.

    They can keep the total number master writs generated exactly the same, it's not necessarily more writs we need, it's a better reward system that actually does reward effort, instead of simply handing them out blindly at random to any old guy who does a daily writ quest.

    And of course you think the droprate is fine, you just wrote that you do the dailies on several alts :smiley: This entire thread has been cementing the fact that drops are great when you do them on many alts, but really bad when you do them on one or just a few ..

    So I originally had 1 character that I literally did everything on, 360+ skill points. I added crafting alts specifically to grind gold mats and because I can do dailies in about 6 ish minutes so I figured it was the most efficient cash grind.

    When they added master writs shortly after I made them, it became a bigger up shot.

    That said, I don't see the point in increasing the drop rate as, already mentioned, there are already the same upshot to alts to everywhere: it's easier to grind keys, RoW, thieving gold, etc. Additionally, writs are tradeable.

    I'm not disagreeing with you that it'd be nicer to reward single character accounts more. I've spent a majority of my time playing 1 character and only have alts for writs. I'm just saying that it's inconsistent with the entirety of the game which rewards more chances.

    I think if anything the quality of the writs should be more affected by skill. This makes sense that as you have more skill you can do more. Also it would do more to balance single character crafters than no investment alt crafters.

    I'd like to at some point invest in my alts but as we've all agreed, there is almost no point.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • helediron
    helediron
    ✭✭✭✭✭
    Cavedog wrote: »
    The level of skill in that crafting line matters for master writ drop rate, but nothing else matters. That is the take home message. You need your toons to be level 10 in that crafting skill line to maximize master writ drop rate, but that is the ONLY factor considered. It's totally random after that.

    The number of styles the toon knows is irrelevant, and so is everything else other than the level of that toon for that skill line.
    Well, you are not wrong. Drop rates of master writs below passive level 10 are zero.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    Onigar wrote: »
    I along with others in one of my guilds we do daily writs on multiple max level characters.

    For me its 8 chars, another does up to 14 chars while other ppl do on less chars.

    What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.

    Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.

    The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.

    Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,

    All 8 Chars Max Crafting Level 50 and CP690+
    All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
    All 8 - Alchemy - Full knowledge of all
    All 8 - Enchanting - Full Knowledge of all
    All 8 - Blacksmithing - 9/9 Research completed
    All 8 - Woodworking - 9/9 Research completed
    All 8 - Clothing - 9/9 Research completed
    Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
    I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.

    Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.

    In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.

    I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.

    Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?

    Edit: Added the following, copied from my reply later in this discussion,

    What I consider to be a Poor Drop Rate vs a Good Drop Rate

    From 8 characters per day,
    Poor Drop Rate = 5 to 7 writs received (more normally 5)
    Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)

    This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.

    Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.

    I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.

    i just want to point out that there are many people that would consider your poor drop rate to be a good or excellent one. I know people that have done 2-3 characters at close to max everything and they get maybe 1 or two writs a week.

    That said i honestly beleive that Motif learning contributes a small boost to the chance that one will drop. i do 5 max level ones a day on my account and they range in style learning from about 40 motifs to just knowing the basic 19 styles. All of the writs drop at relatively the same rates for me. The area that I beleive boosts the most is research as the drop rates have increased significantly over time for my less well developed characters.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Yep, research clearly makes a difference. My main crafter has 9/9 researched on everything, and almost all motifs - just missing Dreadlorn and Bloodforge because I didn't have time to farm those thoroughly, being busy with leveling and training new characters over the last 3 months. Other 3 have 9/9 on everything in woodworking and 8/9 on most items in clothier and blacksmithing. Those get gear writs quite regularly despite the fact they only know around 15 motifs each (blue and purple books, Hollowjack and Mercenary). On another 6 character I don't have traits researched, the same motifs, but I do have all alchemy ingredient properties discovered and all enchanting glyphs translated. The consumable master writ drop rate is almost identical across all characters, except provisioning that is much, much rarer than the others, even rarer than gear writs. I only get one of those maybe once a week. Probably because only the main crafter knows all recipes bar mythic ambrosia, but the others only know green ones and some blue and purple festival ones, that were almost vendor junk.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • monktoasty
    monktoasty
    ✭✭✭✭✭
    I've never got a master writ yet.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most stories of RNG that start "I used to get a rate of x, but now I only get y" leave me thinking "I'd consider myself lucky to get y!" :)

    However, when it comes to the relative drop rate between characters that know all the motifs/recipes compared to those who only know a few, my personal experience (I know, statistically insignificant) is that knowledge doesn't make a difference.

    My master crafter is level 50 in all the crafts, knows 42 motifs, completed all research, knows most recipes, all the runes, all the alchemy ingredients.

    The other character I do master writs on is level 50 in all the crafts but has only the minimum knowledge required to get as far as level 50 - only about 10 motifs, a few recipes, some of the runes, only some of the research... you get the idea.

    I have not noticed any difference in drop rate or value of writs between the two characters. And if knowledge really did play a meaningful part in determining drop rates then I would expect to see a difference.
    This is interesting, always had an feeling motif knowledge was not an major factor, yes you need to know the motif to craft gear so its an benefit anyway.
    And yes an drop rate difference of less than 25% would be hard to notice.
    having more loggers like the crown crate logger would be very nice to get hard data.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
    RNG generators uses an hash function, not true random, this can have an impact if you make an list of random numbers.
    However in an MMO like ESO you get lots of rng request every second, all damage has to check if crit. drop tables for all who dies, its also used for other stuff like mob behavior. This create an second layer of randomness in that you don't get an list of numbers you get one number then its hundreds of other calls and you get another number.

    Formula often used is rng=(a*x+b) mod m, a and b is large integers, x is the previous rng number and m is the divisor

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.

    Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.
    True and the price has been dropping, back at homestead they was over 3K/ voucher, now they are down below 500 gold.
    Final drop was the cost increase for random blueprints from 10 to 25
    Price will go up because of the chests.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Onigar
    Onigar
    ✭✭✭
    I think one of the main messages in the responses to this thread for Master Writ drops from clothing, blacksmithing, woodworking writs is the research makes a significant difference and motiv knowledge makes a slight difference.

    To complete research it is more a time cost in terms of days elapsed and while it is roughly about 6 months to complete a character there is very little player effort involved.

    To complete motiv knowledge this requires a lot of gameplay involvement and effort as well as time even perhaps with the current motivs available comparable to the 6 months ish required for research.

    I suggest that ZOS seriously look at increasing the RNG improvement values for motiv knowledge in recognition of the player effort/time needed and used for this.
    Edited by Onigar on January 22, 2018 9:57AM
    PC EU
    Addon Author:
    Currency Manager: http://www.esoui.com/downloads/info1998
  • Tyralbin
    Tyralbin
    ✭✭✭✭
    One thing that has not been mentioned.

    Where does the RNG take its information from in regards to Motif sets completed for its calculations?

    If it is from lorebooks then there is an issue.

    Some of the sets are not being recorded in lorebooks therefore we will not get the bonus from knowing them.(Yes I did send a bug report).

    I advised creator of the Trait Buddy addon of this, he edited addon to omit reading from lorebooks and it now works fine.
    Live a little love a lot send all your gold to this Imperials pot.
  • Onigar
    Onigar
    ✭✭✭
    Tyralbin wrote: »
    One thing that has not been mentioned.

    Where does the RNG take its information from in regards to Motif sets completed for its calculations?

    If it is from lorebooks then there is an issue.

    Some of the sets are not being recorded in lorebooks therefore we will not get the bonus from knowing them.(Yes I did send a bug report).

    I advised creator of the Trait Buddy addon of this, he edited addon to omit reading from lorebooks and it now works fine.

    This is a very interesting point and I could well imagine the implementation making use of a easy to access source for motiv knowledge like the lorebooks collection library.
    PC EU
    Addon Author:
    Currency Manager: http://www.esoui.com/downloads/info1998
  • saxgooner
    saxgooner
    ✭✭✭
    I have my main crafter fully maxed
    All motifs and recipes and high level of game complete.
    I get a few but only below 10 vouchers and the occasional above that.
    To date I have only received one mega writ for 360 vouchers.
    The initial statement of greater reward for more knowledge is a complete lie
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Onigar wrote: »
    I think one of the main messages in the responses to this thread for Master Writ drops from clothing, blacksmithing, woodworking writs is the research makes a significant difference and motiv knowledge makes a slight difference.

    To complete research it is more a time cost in terms of days elapsed and while it is roughly about 6 months to complete a character there is very little player effort involved.

    In 6 months you will barely finish Woodworking, which only has 6 items: Bow, Frost/Lightning/Inferno/Restoration Staves and Shield. And that's if you research them back to back, 3 at a time. For the other professions, that have 14 types, it takes more than a year, something close to 15 months if I'm not mistaken.
    Edited by Asardes on January 22, 2018 12:59PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Tyralbin wrote: »
    One thing that has not been mentioned.

    Where does the RNG take its information from in regards to Motif sets completed for its calculations?

    If it is from lorebooks then there is an issue.

    Some of the sets are not being recorded in lorebooks therefore we will not get the bonus from knowing them.(Yes I did send a bug report).

    I advised creator of the Trait Buddy addon of this, he edited addon to omit reading from lorebooks and it now works fine.

    As stated by the developers at Homestead launch only fully known motifs contribute towards the increase of master writ drop chance. If you know 13/14 pages of a motif, it will not be considered. The game most likely takes the information from the achievement section where motifs are listed either in Crafting>General, if they are part of the base game (ex. Glass), or the DLCs where they drop (ex. Ancient Orc will be in the DLC>Orsinium tab). Hollowjack and Skinchanger are in the Events section under their respective festival and Militant Ordinator is in the Player vs. Player one (IMO Akaviri should be moved them as well, since they are acquired the same way). Also the two crown store exclusives - Grim Harlequin and Frostcaster - don't count towards the motif drop chance, and no writs will require them. Note that you may receive master writs asking for motifs you don't know yet so read carefully before you click them. Supposedly the number of vouchers is determined by the number of traits required for that set (the more, the higher the multiplier), the trait (if it's nirnhoned it will give a bonus), quality (legendary roughly doubles the value compared to epic), and motif "rarity". I'm not convinced the latter is correctly weighted ATM: ex. I've seen writs asking for Buoyant Armiger in the low double digits, which is quite painful, considering it's the rarest motif in game by a long shot and costs ~200K gold per page in guild traders.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SolidusPrime
    SolidusPrime
    ✭✭✭✭
    We've all noticed it. Master Writ chances have gone the way of every other "percentage" based drop in this game.

    This whole attitude of obfuscating purposely low numbers on everything has given me a very shady vibe from ZOS lately.
    Edited by SolidusPrime on January 22, 2018 1:43PM
  • commdt
    commdt
    ✭✭✭✭
    Did anybody notice if some other factors, especially skillpoints invested, affect drop rates from crafting activities? For example do refining passives affect tempers drop rate from Hirelings and Daylies?
    Rawr
  • Androconium
    Androconium
    ✭✭✭✭✭
    Everyone keeps saying "RNG" like it isn't configurable.
    Or re-configurable.
    As required.

    Obviously, not by players...
  • saxgooner
    saxgooner
    ✭✭✭
    commdt wrote: »
    Did anybody notice if some other factors, especially skillpoints invested, affect drop rates from crafting activities? For example do refining passives affect tempers drop rate from Hirelings and Daylies?

    It's all a lie. I have every motif and trait and 95% game achievement etc but mostly get less than 10 writ vouchers
  • smacky
    smacky
    ✭✭✭
    This is in repsonse to the original post only, I haven't read everybody's comments.

    1. RNG is exatly thast - Random
    2. If there were some miraculous way to improve RNG, it would no doubt be exploited and quickly removed
    3. The fact that you are getting a5-7 wirts poer day is more than the 1-2 i get per week with my 2 toons, so IMO your RNG isn't all that bad.
  • Onigar
    Onigar
    ✭✭✭
    After some comments in this and related posts it seemed there was a consensus where not having One of the Motivs Applicable for Master Writs significantly reduced your chances for the drops of Master Writs and if you had Two missing then it was almost like you did not know any Motiv's.

    As a software developer and tester the observations of myself and many others make no logical sense but then anyone in this field will know well the phrase (or similar) "It shouldn't do that" or even "It can't do that".

    In-Use observation of software behaviour is the best feedback possible. Any testing prior to delivery is fundamentally done to protect the business developing the product.

    It would be good if ZOS were to take note of the comments in all the posts on this topic and importantly consider the effort of players to learn all the elements which contribute to an improvement to the Master Writ drop rate.

    As I suggested at one time in one of these other posts there may have been a more "clever" coding solution than needed and if so this may be the cause. The solution, at its core, would need a 2 dimensional array storing a Motiv Achieved Flag (1 bit) and a Weighting Factor (128 bit). The reason for the Weighting Factor is to recognise the time/effort/cost for the Achievement. The similar applies to other elements contributing to improved Master Writ drop rate.

    My Motiv Achievement - Update for my 8 Daily Writ characters,

    All in-game motivs learnt on all 8 characters except,

    Soul Shriven 6 chars
    Buoyant Armiger 4 chars

    Now with more Motivs learnt, Master Writ Drops is not noticeably improved from the numbers reported in the original post text.

    (this text is added to the original post)

    Edit:typo
    Edited by Onigar on March 13, 2018 10:37AM
    PC EU
    Addon Author:
    Currency Manager: http://www.esoui.com/downloads/info1998
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    On average, I can obtain about 5 vouchers per day per character doing writs. Learnt motifs and traits do seem to make a difference, but not enough to warrant learning expensive motifs on more than one character. Possibly other crafting achievements matter, but I wasn't able to test it. My solution is simply to keep going on 10 of them every day, since it also provides a steady income and flow of legendary upgrade materials.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • maryriv
    maryriv
    ✭✭✭✭
    Bout tree fiddy.

    Welcome to Socialism at its finest :)
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Onigar wrote: »
    Carbonised wrote: »
    I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.

    The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.

    ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.

    I suggest two things:

    - Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
    - Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.

    Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.

    I am 100% in agreement with this, the amount of time and effort needed to learn all the different styles needs to be fairly reflected in the chance improvement for Master Writ Drops.

    It is clear from all the comments in this discussion there is a lot of interest in continuing to complete daily writs and I think it only fair that ZOS recognise this fact and better support the player efforts for this aspect of the game.

    Last patch notes said they did buff master writ drops for the motifs that were on the list.
    Edited by firedrgn on May 3, 2018 8:30PM
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    firedrgn wrote: »
    Onigar wrote: »
    Carbonised wrote: »
    I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.

    The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.

    ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.

    I suggest two things:

    - Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
    - Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.

    Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.

    I am 100% in agreement with this, the amount of time and effort needed to learn all the different styles needs to be fairly reflected in the chance improvement for Master Writ Drops.

    It is clear from all the comments in this discussion there is a lot of interest in continuing to complete daily writs and I think it only fair that ZOS recognise this fact and better support the player efforts for this aspect of the game.

    Last patch notes said they did buff master writ drops for the motifs that were on the list.

    That's not really what the patch notes said, no.

    What they said is that the new motifs (4-5 of them or so) will now factor into the equation whether to get master writs or not. Meaning that up until now they didn't, just like crown store motifs. It's not a buff to master writ drops in any way, it's just a very tiny alteration to the calculations.
  • DamenAJ
    DamenAJ
    ✭✭✭✭
    My main take-away from this thread is... : MOTIF. It's spelled Motif. Not motiv. Not even plural.

    *Ahem* Now, onto what I have heard about getting better writs....

    These things I've HEARD affect your getting more/better quality master writs:

    -Crafting Achievements
    -Knowing full motif sets. (Perhaps because of the achievements?)
    -Knowing all the traits.
    -DOING master writs (Again, there is an achievement for this to an extent)

    I think that's it....

    But seriously. Motifs.
  • method__01
    method__01
    ✭✭✭✭✭
    prob is that even if you get master writs,60-70% are insane difficult and dont justify the cost of mats
    purple writs,Buoyant Armiger style gets you 7 vouchers or 2 perfect roe for provisioning get you 10
    you get once a week a med one (like 100 vouchers) spent 8 alloys for legendary (assume you know all motifs) and deliver
    just to find out that a friend got a similar writ but he earned 230+ vouchers (mats are exactly the same)
    blame rng again? ffs :#
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭
    My crafter, who knows the most motifs (not all yet) and has 9 trait in wood, rarely ever receives a woodworking master writ. I get more woodworking writs on 2 of my other crafters (a main and an alt), neither of which know 9 traits, neither of which know more than the basic blue racial motifs and the full-book purples.

    I do 18 max level writs a day across 4 characters:
    • 4 characters do max level gear writs
    • 3 also do max level enchanting
    • 2 also do max level alchemy
    • 1 does max level provisioning

    There are days that I get 0 master writs, from any characters. I think, on average, I get about 5 a week (so 5 out of 126). I give them all, except the provisioning, to my master crafter. She still hasn't even done 100 yet to earn the Unsurpassed Crafter achievement to allow me to buy from Faustina Curio, so I cannot get my storage coffers yet.

    If motif and trait knowledge factors in, it's weighted so low that it rarely makes a difference.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • POps75p
    POps75p
    ✭✭✭✭
    Onigar wrote: »
    I along with others in one of my guilds we do daily writs on multiple max level characters.

    For me its 8 chars, another does up to 14 chars while other ppl do on less chars.

    What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.

    Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.

    The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.

    Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,

    All 8 Chars Max Crafting Level 50 and CP690+
    All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
    All 8 - Alchemy - Full knowledge of all
    All 8 - Enchanting - Full Knowledge of all
    All 8 - Blacksmithing - 9/9 Research completed
    All 8 - Woodworking - 9/9 Research completed
    All 8 - Clothing - 9/9 Research completed
    Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
    I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.

    Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.

    In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.

    I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.

    Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?

    Edit: Added the following, copied from my reply later in this discussion,

    What I consider to be a Poor Drop Rate vs a Good Drop Rate

    From 8 characters per day,
    Poor Drop Rate = 5 to 7 writs received (more normally 5)
    Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)

    This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.

    Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.

    I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.

    EDIT - 13 March 2018

    After some comments in this and related posts it seemed there was a consensus where not having One of the Motivs Applicable for Master Writs significantly reduced your chances for the drops of Master Writs and if you had Two missing then it was almost like you did not know any Motiv's.

    As a software developer and tester the observations of myself and many others make no logical sense but then anyone in this field will know well the phrase (or similar) "It shouldn't do that" or even "It can't do that".

    In-Use observation of software behaviour is the best feedback possible. Any testing prior to delivery is fundamentally done to protect the business developing the product.

    It would be good if ZOS were to take note of the comments in all the posts on this topic and importantly consider the effort of players to learn all the elements which contribute to an improvement to the Master Writ drop rate.

    As I suggested at one time in one of these other posts there may have been a more "clever" coding solution than needed and if so this may be the cause. The solution, at its core, would need a 2 dimensional array storing a Motiv Achieved Flag (1 bit) and a Weighting Factor (128 bit). The reason for the Weighting Factor is to recognise the time/effort/cost for the Achievement. The similar applies to other elements contributing to improved Master Writ drop rate.

    My Motiv Achievement - Update for my 8 Daily Writ characters,

    All in-game motivs learnt on all 8 characters except,

    Soul Shriven 6 chars
    Buoyant Armiger 4 chars

    Master Writ Drops is not noticeably improved from the numbers reported in the original post text.

    i use to get a lot, and very large one, didn't have any motif's so everytime i would get one i had to go shopping. than i had this great idea, whey do i just go get every motif, and once i had them all (and still do) i never get any more large master writs, a 6 is about max since the waste of money and time collecting motif's, which was about a year ago. now my other 15 crafters have none, and i get ones on them. so moral of story, don't spend money on motif's
  • Rumba1
    Rumba1
    ✭✭✭
    Since about 2 weeks after master writs started dropping I have kept a record of every master equipment writ I have done.

    Total writs self generated is 853, total vouchers received is 16818. (I bought another 51 writs for another 9566 vouchers, but I'm not counting those here). Well over 1000 master writ if counting provisioning writs, but I don't track those.

    What I noticed was a distinct drop in master writs immediately after Vvardenfel motifs became part of the master writ drop table. In response I doubled the number of daily writs (from 5 characters to 10) to compensate for my nearly halved drop rate.

    I suspect that the drop rate due to motifs is a function of your knowledge of percentage of available-for-drops motifs. Since my percentage of available to known motifs went down right after CWC dropped which is when Vvardenfel motifs showed up in the master writ drops.

    Since the anniversary event started I have seen another large reduction in master writ drops. Though I first thought it was just rng messing with me, it has gone on too long for that to be the case. I'm wondering if zos has added in motifs to the master writ drop table and I'm just not seeing them yet.


  • neverwalk
    neverwalk
    ✭✭✭✭
    I am just two Militant Ordinator motifs shy of KNOWING ALL motifs on my main toon, and high paying master writs barely drop, it's a joke. All crafting needs to be updated and jewelery crafting added to BASE game.
Sign In or Register to comment.