Carbonised wrote: »PS4_ZeColmeia wrote: »One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.
Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.
They don't need to "up" it. They could move the balance from RNG towards skill. Meaning less RNG rewarded master writs to amateurs who have less traits learned, less motifs learned, less recipes, and more master writs to those who actually have.
They can keep the total number master writs generated exactly the same, it's not necessarily more writs we need, it's a better reward system that actually does reward effort, instead of simply handing them out blindly at random to any old guy who does a daily writ quest.
And of course you think the droprate is fine, you just wrote that you do the dailies on several alts This entire thread has been cementing the fact that drops are great when you do them on many alts, but really bad when you do them on one or just a few ..
Well, you are not wrong. Drop rates of master writs below passive level 10 are zero.The level of skill in that crafting line matters for master writ drop rate, but nothing else matters. That is the take home message. You need your toons to be level 10 in that crafting skill line to maximize master writ drop rate, but that is the ONLY factor considered. It's totally random after that.
The number of styles the toon knows is irrelevant, and so is everything else other than the level of that toon for that skill line.
I along with others in one of my guilds we do daily writs on multiple max level characters.
For me its 8 chars, another does up to 14 chars while other ppl do on less chars.
What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.
Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.
The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.
Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,
All 8 Chars Max Crafting Level 50 and CP690+
All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
All 8 - Alchemy - Full knowledge of all
All 8 - Enchanting - Full Knowledge of all
All 8 - Blacksmithing - 9/9 Research completed
All 8 - Woodworking - 9/9 Research completed
All 8 - Clothing - 9/9 Research completed
Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.
Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.
In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.
I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.
Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?
Edit: Added the following, copied from my reply later in this discussion,
What I consider to be a Poor Drop Rate vs a Good Drop Rate
From 8 characters per day,
Poor Drop Rate = 5 to 7 writs received (more normally 5)
Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)
This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.
Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.
I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.
This is interesting, always had an feeling motif knowledge was not an major factor, yes you need to know the motif to craft gear so its an benefit anyway.I_killed_Vivec wrote: »Most stories of RNG that start "I used to get a rate of x, but now I only get y" leave me thinking "I'd consider myself lucky to get y!"
However, when it comes to the relative drop rate between characters that know all the motifs/recipes compared to those who only know a few, my personal experience (I know, statistically insignificant) is that knowledge doesn't make a difference.
My master crafter is level 50 in all the crafts, knows 42 motifs, completed all research, knows most recipes, all the runes, all the alchemy ingredients.
The other character I do master writs on is level 50 in all the crafts but has only the minimum knowledge required to get as far as level 50 - only about 10 motifs, a few recipes, some of the runes, only some of the research... you get the idea.
I have not noticed any difference in drop rate or value of writs between the two characters. And if knowledge really did play a meaningful part in determining drop rates then I would expect to see a difference.
RNG generators uses an hash function, not true random, this can have an impact if you make an list of random numbers.No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
True and the price has been dropping, back at homestead they was over 3K/ voucher, now they are down below 500 gold.PS4_ZeColmeia wrote: »One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.
Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.
One thing that has not been mentioned.
Where does the RNG take its information from in regards to Motif sets completed for its calculations?
If it is from lorebooks then there is an issue.
Some of the sets are not being recorded in lorebooks therefore we will not get the bonus from knowing them.(Yes I did send a bug report).
I advised creator of the Trait Buddy addon of this, he edited addon to omit reading from lorebooks and it now works fine.
I think one of the main messages in the responses to this thread for Master Writ drops from clothing, blacksmithing, woodworking writs is the research makes a significant difference and motiv knowledge makes a slight difference.
To complete research it is more a time cost in terms of days elapsed and while it is roughly about 6 months to complete a character there is very little player effort involved.
One thing that has not been mentioned.
Where does the RNG take its information from in regards to Motif sets completed for its calculations?
If it is from lorebooks then there is an issue.
Some of the sets are not being recorded in lorebooks therefore we will not get the bonus from knowing them.(Yes I did send a bug report).
I advised creator of the Trait Buddy addon of this, he edited addon to omit reading from lorebooks and it now works fine.
Did anybody notice if some other factors, especially skillpoints invested, affect drop rates from crafting activities? For example do refining passives affect tempers drop rate from Hirelings and Daylies?
Carbonised wrote: »I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.
The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.
ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.
I suggest two things:
- Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
- Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.
Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.
I am 100% in agreement with this, the amount of time and effort needed to learn all the different styles needs to be fairly reflected in the chance improvement for Master Writ Drops.
It is clear from all the comments in this discussion there is a lot of interest in continuing to complete daily writs and I think it only fair that ZOS recognise this fact and better support the player efforts for this aspect of the game.
Carbonised wrote: »I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.
The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.
ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.
I suggest two things:
- Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
- Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.
Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.
I am 100% in agreement with this, the amount of time and effort needed to learn all the different styles needs to be fairly reflected in the chance improvement for Master Writ Drops.
It is clear from all the comments in this discussion there is a lot of interest in continuing to complete daily writs and I think it only fair that ZOS recognise this fact and better support the player efforts for this aspect of the game.
Last patch notes said they did buff master writ drops for the motifs that were on the list.
I along with others in one of my guilds we do daily writs on multiple max level characters.
For me its 8 chars, another does up to 14 chars while other ppl do on less chars.
What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.
Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.
The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.
Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,
All 8 Chars Max Crafting Level 50 and CP690+
All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
All 8 - Alchemy - Full knowledge of all
All 8 - Enchanting - Full Knowledge of all
All 8 - Blacksmithing - 9/9 Research completed
All 8 - Woodworking - 9/9 Research completed
All 8 - Clothing - 9/9 Research completed
Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.
Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.
In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.
I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.
Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?
Edit: Added the following, copied from my reply later in this discussion,
What I consider to be a Poor Drop Rate vs a Good Drop Rate
From 8 characters per day,
Poor Drop Rate = 5 to 7 writs received (more normally 5)
Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)
This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.
Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.
I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.
EDIT - 13 March 2018
After some comments in this and related posts it seemed there was a consensus where not having One of the Motivs Applicable for Master Writs significantly reduced your chances for the drops of Master Writs and if you had Two missing then it was almost like you did not know any Motiv's.
As a software developer and tester the observations of myself and many others make no logical sense but then anyone in this field will know well the phrase (or similar) "It shouldn't do that" or even "It can't do that".
In-Use observation of software behaviour is the best feedback possible. Any testing prior to delivery is fundamentally done to protect the business developing the product.
It would be good if ZOS were to take note of the comments in all the posts on this topic and importantly consider the effort of players to learn all the elements which contribute to an improvement to the Master Writ drop rate.
As I suggested at one time in one of these other posts there may have been a more "clever" coding solution than needed and if so this may be the cause. The solution, at its core, would need a 2 dimensional array storing a Motiv Achieved Flag (1 bit) and a Weighting Factor (128 bit). The reason for the Weighting Factor is to recognise the time/effort/cost for the Achievement. The similar applies to other elements contributing to improved Master Writ drop rate.
My Motiv Achievement - Update for my 8 Daily Writ characters,
All in-game motivs learnt on all 8 characters except,
Soul Shriven 6 chars
Buoyant Armiger 4 chars
Master Writ Drops is not noticeably improved from the numbers reported in the original post text.