PS4_ZeColmeia wrote: »I have a theory that furniture plans also factor into the drop rate, there was a significant change in drop rate when they adjusted which motif factors into master writs. I believe this is why. Would make sense considering that with hundreds of plans being released all of the time that this would cause a drop in writ drops.
Do master writs drop from ordinary writs that are not maximum tier?
This is all untrue.No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
I'm just trying to give counter-advice based on the actual underlying mathematical truths.
I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.
Do master writs drop from ordinary writs that are not maximum tier? From what I understood they should only drop from maximum tier. I don't bother doing the lower level ones since that requires keeping track of too many material types as well as pre-crafted consumables (alchemy and provisioning). Also from what I noticed while leveling my first character is that lower tier writs have very small chance of giving gold tempers or kuta. I remember that going from 1-9 in my gear crafting skills I only got a couple of those, whilst at rank 10 I get an average or ~1.5 per character per day.
Reorx_Holybeard wrote: »My estimates from around 8100 writs done:
- Base Chance = 1-2% (no bonuses)
- All Research = + 7%
- All Motifs = +7%
- Max Chance = 15%
No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
We have the first believer of Sinusoidal Curve, and soon the Random Church is created. The chants of morning mass (week days) in Halls of Fabrication will echo ... seven, eight, nine, nine, nine, nine, nine, ...Malamar1229 wrote: »No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
I think you are right. For example there is a statistical possibility how many dusts can be looted in a day based on how many nodes are harvested. I have looted a total of 4 atherial dusts to date, all of which occurred in the morning on a week day.
What I am saying is it seems you have a Better chance getting a dust if you farm in the morning before others have a chance to loot them.
I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.
Apache_Kid wrote: »You have 8 characters with over 40 motif sets learned?
Holy Crap.
Yep, 41 motivs on 8 chars.
That is how random works. The connections to patches or whatever are just hindsight. I do even more writs, i have recorded my drops and i see no variation connected to patches, mornings, etc., nothing. There are of course a lot of variation and it's human thing to try to find connections. Just for fun, my worst day gave zero vouchers and best day was 800. They were on same week. There was another zero day right after one patch.Wreuntzylla wrote: »I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.
I'm with Nestor on this.
For background, I now have over 10 9/9, that will nearly double in the next month, and I can run, well, let's just say my biggest problem is buying out the merchants for reasonably priced stacks of mats. On a typical day I will run roughly 12-15 toons through writs on different accounts.
I pay no attention to master writ drop rate. Only to high voucher value master writ drop rate. It's complete poop to have to run 20 master writs when I could just run 1 high value master writ... but I digress.
Aside from a few outliers, and anecdotally, high value master writs always come in bunches over about 24 hours and separated by a couple of weeks. Usually right after a patch.
I would love to put empirical data behind this and if anyone knows of an addon that collects drop data, I would happily share the data (at least for PC). However, Nestor is describing how the game works rather than how ZoS says it works.
It applies to nirn drops in craglorn on a shorter cycle (~24 hours) and to furniture recipes.
Every once ion a while I do get a rule breaker, but it's like 50:1.
I along with others in one of my guilds we do daily writs on multiple max level characters.
For me its 8 chars, another does up to 14 chars while other ppl do on less chars.
What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.
Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.
The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.
Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,
All 8 Chars Max Crafting Level 50 and CP690+
All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
All 8 - Alchemy - Full knowledge of all
All 8 - Enchanting - Full Knowledge of all
All 8 - Blacksmithing - 9/9 Research completed
All 8 - Woodworking - 9/9 Research completed
All 8 - Clothing - 9/9 Research completed
Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.
Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.
In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.
I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.
Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?
Edit: Added the following, copied from my reply later in this discussion,
What I consider to be a Poor Drop Rate vs a Good Drop Rate
From 8 characters per day,
Poor Drop Rate = 5 to 7 writs received (more normally 5)
Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)
This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.
Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.
I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.
Carbonised wrote: »I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.
The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.
ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.
I suggest two things:
- Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
- Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.
Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.
No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.
The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.
Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.
Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
PS4_ZeColmeia wrote: »One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.
Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.