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Master Writ Drop Rate

  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I have a theory that furniture plans also factor into the drop rate, there was a significant change in drop rate when they adjusted which motif factors into master writs. I believe this is why. Would make sense considering that with hundreds of plans being released all of the time that this would cause a drop in writ drops.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Grimm13
    Grimm13
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    I have a theory that furniture plans also factor into the drop rate, there was a significant change in drop rate when they adjusted which motif factors into master writs. I believe this is why. Would make sense considering that with hundreds of plans being released all of the time that this would cause a drop in writ drops.

    That might be a case if we actually got those doing the crafting daily missions. I have never seen a furniture plan ever drop there, so I don't think they are on the same tables.
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  • Asardes
    Asardes
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    Do master writs drop from ordinary writs that are not maximum tier? From what I understood they should only drop from maximum tier. I don't bother doing the lower level ones since that requires keeping track of too many material types as well as pre-crafted consumables (alchemy and provisioning). Also from what I noticed while leveling my first character is that lower tier writs have very small chance of giving gold tempers or kuta. I remember that going from 1-9 in my gear crafting skills I only got a couple of those, whilst at rank 10 I get an average or ~1.5 per character per day.
    Edited by Asardes on January 4, 2018 4:17PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Characters:
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  • Nestor
    Nestor
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    Asardes wrote: »
    Do master writs drop from ordinary writs that are not maximum tier?

    @Asardes

    Only from Top Tier Crafting Writs. Note, Provisioning has two "tiers" at the top, CP100 to CP140 recipes, and CP150 Recipes. Only the writs that ask for CP150 items can have a chance to drop a writ.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Asardes
    Asardes
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    Nestor wrote: »
    Asardes wrote: »
    Do master writs drop from ordinary writs that are not maximum tier?

    @Asardes

    Only from Top Tier Crafting Writs. Note, Provisioning has two "tiers" at the top, CP100 to CP140 recipes, and CP150 Recipes. Only the writs that ask for CP150 items can have a chance to drop a writ.

    I knew it but apparently the previous poster was reporting getting them from inferior tier ones. Also I didn't know that about the provisioning ones. I always wondered why they were so rare. Not that I totally dislike their rarity: getting Ozorga's gold food or Ambrosia that consume 2 roes for only 12 vouchers is a pretty rough deal IMO :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Member of:
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    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • helediron
    helediron
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    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.
    This is all untrue.
    1. Yes, the usual RNG is generating predictable series in test bench, but it is always random for a player. If you know know exact algorithm, seed and effectively halt time, there is a small chance of predicting the RNG. Without access to ESO sources and servers the chance is zero. The servers are running any one of billions of series and switching the series often. There is simply no way for a player to predict this. There are best practises how to implement RNG and their reliability have been tested. This claim is dumb abuse of RNG theory.
    2. There is no "sinusoidal curve" in randomness. Sometimes the game may look like it when looking afterwards, but no one can predict increasing or decreasing chances beforehand. Again just a hindsight myth.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Recremen
    Recremen
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    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.

    @Nestor
    As a computer programmer I'm fully aware of the different ways to implement a random function. Since you agree it follows a curve (though I'm guessing you meant the standard distribution curve, as sinusoidal curves are totally different), though, we're back to "that's not how math works." It's not about being on a point of the curve at a given time. You can measure past performance, sure, but it gives exactly zero insight into how you will perform in the future specifically because of the randomness. Every single draw is unique and not affected by previous draws and does not affect future draws (unless they implemented a weighting system or something that specifically does that, which does not appear to be the case).

    This isn't basic-level math stuff so I understand the confusion, I'm just trying to give counter-advice based on the actual underlying mathematical truths. In this scenario as long as you have the mats to spare you should always do your dailies, as waiting achieves nothing. All you can do is keep throwing coins in the slot, as it were, so if you're missing an opportunity to throw in (say, by skipping a day of writs) then all you've done is missed an opportunity. Again, this is only if you have the materials anyway. If you don't have the materials, you aren't missing out on anything special by skipping a day either. Every day is as fair a roll as the ones that came before it and the ones to come after it.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Carbonised
    Carbonised
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    I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.

    The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.

    ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.

    I suggest two things:

    - Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
    - Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.

    Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.
    Edited by Carbonised on January 5, 2018 1:38PM
  • Asardes
    Asardes
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    One thing I've understood about how things work in this game is that in order to succeed you need to scale up. Make alts, run content on multiple characters, hit multiple objectives at the same time etc. For example when I've started running vMA I did so on 4 characters in short order, and I haven't seen the typical "I've run it 100 times and didn't get any staff" clustering; on the contrary, I've gotten basically all weapons, many in good traits and even multiple copies of the same good trait weapon. Overall the drop curve seemed to be quite smooth even if my Sorcerer happened to get 3 resto staves in a row, or my Templar 4 2H weapons in a row. So I have a hunch that RNG is seeded either per individual attempt, or even per char, but not per account, at least for certain drops. So yea, having multiple alts doing writs, and maximizing their chances as long as the costs don't escalate is IMO the best way to do it. If one or 3 of them are having a bad day, the other 9 or 7 will get something.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Nestor
    Nestor
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    Recremen wrote: »
    I'm just trying to give counter-advice based on the actual underlying mathematical truths.

    Every thing your are saying is true and how it should work. You are describing a perfect world, I am describing this game.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • helediron
    helediron
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    Nestor wrote: »
    Recremen wrote: »
    I'm just trying to give counter-advice based on the actual underlying mathematical truths.

    Every thing your are saying is true and how it should work. You are describing a perfect world, I am describing this game.
    I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Stiffmeisterr
    I was excited when Homestead came out. Excited that if I became a master crafter, did MW's, I could have some cool rare furniture. Now I just do writs for the quick gold because Hlaalu items aren't that great.

    I do not see the incentive for new players to become master crafters (I have 8 lvl 50's and 6 only do writs). We're probably all old school with too much time invested in research/decon/motif hunting/etc.





  • Cpt_Teemo
    Cpt_Teemo
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    Asardes wrote: »
    Do master writs drop from ordinary writs that are not maximum tier? From what I understood they should only drop from maximum tier. I don't bother doing the lower level ones since that requires keeping track of too many material types as well as pre-crafted consumables (alchemy and provisioning). Also from what I noticed while leveling my first character is that lower tier writs have very small chance of giving gold tempers or kuta. I remember that going from 1-9 in my gear crafting skills I only got a couple of those, whilst at rank 10 I get an average or ~1.5 per character per day.

    MW's only drop from maxed ranked Writs
  • Reorx_Holybeard
    Reorx_Holybeard
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    My estimates from around 8100 writs done:
    • Base Chance = 1-2% (no bonuses)
    • All Research = + 7%
    • All Motifs = +7%
    • Max Chance = 15%

    Even with this amount of writs done these values are very approximate and could vary by 1-2% either way but gives you a rough idea what to expect.

    If we look at just the 3 smithing writs done on multiple characters based on a 15% chance for a Master Writ:
    • 1 Character/Day (3 writs) = 61% chance for no writ
    • 5 Characters/Day (15 writs) = 10% chance for no writ
    • 10 Characters/Day (30 writs) = 0.8% chance for no writ
    • 14 Characters/Day (42 writs) = 0.1% chance for no writ (1 in 1000)
    • 5 Characters/Week (105 writs) = 1 in 25 million

    So getting long dry spells where you get no master writs is a reasonable occurrence especially considering the large number of people doing them which increases the chance of someone seeing a longer run with no master writs.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
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    I'm on a quest to build the world's toughest USB drive!
  • Carbonised
    Carbonised
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    My estimates from around 8100 writs done:
    • Base Chance = 1-2% (no bonuses)
    • All Research = + 7%
    • All Motifs = +7%
    • Max Chance = 15%

    If these are the numbers, and they sound reasonable, then they really should be changed.

    Base chance: 5 %
    All research: 15 %
    All motifs: 20 %

    For a total of 40 % for a completely maxed out crafter sounds more reasonable.

    Also, 1-2 % chance for a base crafter sounds way, way too low for how it is. People have been mentioning how their base crafters with only the base motifs learned are regularly pulling writs. They can't do that with a 1-2 % base chance.
  • Malamar1229
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    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.

    I think you are right. For example there is a statistical possibility how many dusts can be looted in a day based on how many nodes are harvested. I have looted a total of 4 atherial dusts to date, all of which occurred in the morning on a week day.

    What I am saying is it seems you have a Better chance getting a dust if you farm in the morning before others have a chance to loot them.
  • helediron
    helediron
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    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.

    I think you are right. For example there is a statistical possibility how many dusts can be looted in a day based on how many nodes are harvested. I have looted a total of 4 atherial dusts to date, all of which occurred in the morning on a week day.

    What I am saying is it seems you have a Better chance getting a dust if you farm in the morning before others have a chance to loot them.
    We have the first believer of Sinusoidal Curve, and soon the Random Church is created. The chants of morning mass (week days) in Halls of Fabrication will echo ... seven, eight, nine, nine, nine, nine, nine, ...
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Wreuntzylla
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    helediron wrote: »
    Nestor wrote: »
    Recremen wrote: »
    I'm just trying to give counter-advice based on the actual underlying mathematical truths.

    Every thing your are saying is true and how it should work. You are describing a perfect world, I am describing this game.
    I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.

    I'm with Nestor on this.

    For background, I now have over 10 9/9, that will nearly double in the next month, and I can run, well, let's just say my biggest problem is buying out the merchants for reasonably priced stacks of mats. On a typical day I will run roughly 12-15 toons through writs on different accounts.

    I pay no attention to master writ drop rate. Only to high voucher value master writ drop rate. It's complete poop to have to run 20 master writs when I could just run 1 high value master writ... but I digress.

    Aside from a few outliers, and anecdotally, high value master writs always come in bunches over about 24 hours and separated by a couple of weeks. Usually right after a patch.

    I would love to put empirical data behind this and if anyone knows of an addon that collects drop data, I would happily share the data (at least for PC). However, Nestor is describing how the game works rather than how ZoS says it works.

    It applies to nirn drops in craglorn on a shorter cycle (~24 hours) and to furniture recipes.

    Every once ion a while I do get a rule breaker, but it's like 50:1.
    Edited by Wreuntzylla on January 6, 2018 1:23AM
  • Nerouyn
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    Interesting. The system does seem more complex than they've made clear.

    I don't know anywhere near that many styles but I had one character who consistently got more equipment writ contracts than any of my others. I could never figure out why.

    He wasn't my main crafting character who knows many more styles. He didn't have more crafting achievements than other alts. They were all on equal footing. He had learned a few motif pages, but no extra whole styles compared to other alts.
  • JungleBoot
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    Onigar wrote: »
    Apache_Kid wrote: »
    You have 8 characters with over 40 motif sets learned?

    Holy Crap.

    Yep, 41 motivs on 8 chars.

    When was the last time you went outside? Breathed fresh air? Had a meal outside the house or talked to another living, breathing, physically present human being? Sheez. Then again, maybe you just spent your way there with the crown store.

    smile and take a joke :tongue:
    Platform: PS4
    CP 405
  • helediron
    helediron
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    helediron wrote: »
    Nestor wrote: »
    Recremen wrote: »
    I'm just trying to give counter-advice based on the actual underlying mathematical truths.

    Every thing your are saying is true and how it should work. You are describing a perfect world, I am describing this game.
    I have tested this stop-and-go idea in ESO. I saw nothing supporting it. Please show some evidence.

    I'm with Nestor on this.

    For background, I now have over 10 9/9, that will nearly double in the next month, and I can run, well, let's just say my biggest problem is buying out the merchants for reasonably priced stacks of mats. On a typical day I will run roughly 12-15 toons through writs on different accounts.

    I pay no attention to master writ drop rate. Only to high voucher value master writ drop rate. It's complete poop to have to run 20 master writs when I could just run 1 high value master writ... but I digress.

    Aside from a few outliers, and anecdotally, high value master writs always come in bunches over about 24 hours and separated by a couple of weeks. Usually right after a patch.

    I would love to put empirical data behind this and if anyone knows of an addon that collects drop data, I would happily share the data (at least for PC). However, Nestor is describing how the game works rather than how ZoS says it works.

    It applies to nirn drops in craglorn on a shorter cycle (~24 hours) and to furniture recipes.

    Every once ion a while I do get a rule breaker, but it's like 50:1.
    That is how random works. The connections to patches or whatever are just hindsight. I do even more writs, i have recorded my drops and i see no variation connected to patches, mornings, etc., nothing. There are of course a lot of variation and it's human thing to try to find connections. Just for fun, my worst day gave zero vouchers and best day was 800. They were on same week. There was another zero day right after one patch.

    When there is new system in game i always record drop rates to spreadsheets. When the numbers are there it is easy to run different analysis. I am actually looking for any these kinds of connections to be first uh... benefiting from them. That is why i know Nestor was wrong. Scale up your writmaking and document them and you will find it out too.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Huyen
    Huyen
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    Onigar wrote: »
    I along with others in one of my guilds we do daily writs on multiple max level characters.

    For me its 8 chars, another does up to 14 chars while other ppl do on less chars.

    What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.

    Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.

    The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.

    Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,

    All 8 Chars Max Crafting Level 50 and CP690+
    All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
    All 8 - Alchemy - Full knowledge of all
    All 8 - Enchanting - Full Knowledge of all
    All 8 - Blacksmithing - 9/9 Research completed
    All 8 - Woodworking - 9/9 Research completed
    All 8 - Clothing - 9/9 Research completed
    Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
    I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.

    Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.

    In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.

    I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.

    Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?

    Edit: Added the following, copied from my reply later in this discussion,

    What I consider to be a Poor Drop Rate vs a Good Drop Rate

    From 8 characters per day,
    Poor Drop Rate = 5 to 7 writs received (more normally 5)
    Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)

    This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.

    Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.

    I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.

    You forgot to mention the quality of the writs. I usally get either provisioning, alchemist or enchantingwrits as those are the most easy to get full research on. The other 3...usally 2 - 6 vouchers. I dont see why people get writs with 160 vouchers on them on the first try, while others like OP and me work like crazy and get nothing. RNG needs to be improved badly on this.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Onigar
    Onigar
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    Carbonised wrote: »
    I believe the concensus of this thread is that motif knowledge and provisioning recipe knowledge factors very little into the drop rate chance for a master crafter writ. And It also has zero impact on the quality of the writ, i.e. the number of vouchers you get from it.

    The current system thus heavily favours numbers over mastery. The more basic crafters, with little to no motif and recipe knowledge but with maxed out skills (the easiest thing to do), the more vouchers. While master crafters with everything learned and every crafting related achievement has little to no advantage in order to pull writs and vouchers.

    ZOS are free to say this is working as intended and leave it as it is. Personally, I think this system needs changing, in order to provide rewards more related to the effort put in.

    I suggest two things:

    - Have motif and recipe knowledge factor in a lot more heavily. Someone with only blue racial motifs shouldn't have almost as large a chance for master writs as someone with every motif learned. Motif knowledge is easily one of the games largest grinds, in both time, effort and gold costs. It's only fair to reward that effort more highyl than someone who spent 20 minutes decon'ing stuff sent from their crafter alt.
    - Have the proficiency of the character also factor in, in terms of the quality of the writ. Meaning, someone with more recipes and motifs should have a higher chance to pull a writ with more voucher rewards, whereas someone with no motif and recipe knowledge should have higher chance to pull one of the 2-4 voucher writs instead.

    Agree or disagree, but I believe the current system that is purely RNG related and where any crafting proficiency and motif knowledge has a tiny impact, of any, isn't really the best way to implement this system.

    I am 100% in agreement with this, the amount of time and effort needed to learn all the different styles needs to be fairly reflected in the chance improvement for Master Writ Drops.

    It is clear from all the comments in this discussion there is a lot of interest in continuing to complete daily writs and I think it only fair that ZOS recognise this fact and better support the player efforts for this aspect of the game.

    Edited by Onigar on January 28, 2018 1:14PM
    PC EU
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  • OlafdieWaldfee
    OlafdieWaldfee
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    And here I am, having gotten a total of 5 writs on my char (have only one of them doing the crafting dailies, has not all motifs known) ... THE WHOLE FRIGGIN TIME SINCE THE SYSTEM STARTED!
    Yep, I'm on RNGesuses bad side it seems.
  • Bam_Bam
    Bam_Bam
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    I have one crafter fully maxed and since CWC, his drop rates have ummm, dropped. Just before CWC I received a Master Writ worth 331. Since CWC it has mostly been 2s, 17s, and a couple of 50s. The 331 was very lucky but I would regularly get writs between 70-100+. :/
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  • Flaminir
    Flaminir
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    I found that trait knowledge seemed to make a FAR bigger difference to my drop rates than motif knowledge.

    I do remember ZoS confirming that individual pages don't make a difference with motifs, but that when you complete a motif that the drop rates increases (VERY slightly), but seems so low that its pointless learning motifs on more than one character, better off researching more traits and getting more alts ready to do the writs.
    GM of the Unholy Legacy
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.

    Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Enlial
    Enlial
    Soul Shriven
    Nestor wrote: »
    Recremen wrote: »
    No I mean that mathematically you are not more or less likely to be wasting your mats on your next run of writs than on your previous attempts. Unless they're implemented as anything except a drop chance, that is just not a good suggestion. Your own experience may make it seem like that's a good suggestion but the actual underlying statistics say otherwise. You can't manipulate where you are on the distribution curve like that, it's not a real thing.

    The first thing to understand is Random is not really Random in a Computer Program. There is a pattern and the repeat rate depends on many factors. If it was hardware random, or truly a physical dice roll, that would be different.

    Yes, the RNG in this game is a Sinusoidal Curve. We have discussed this at length on the boards and game evidence supports this. I would link the threads but the search function on these boards leaves a lot to be desired. Not every player or character even is on the same point of the curve at the same time. Which is why one alt can have good luck and another not so much.

    Over a year? Sure, it probably does not matter, in the short term, yes it does. If you have lots of Alts your doing this on, then it probably does not matter either, short or long term. But a one or two Alt account, it does.

    Generally computer generated random numbers are produced through a cpu call. Its not truly random, since true randomness doesn't exist until you get down to a subatomic level. There are true random number generators out there, that measure the, as far as we know, true random elements of radioactive decay, but those are more for academic research and would be hella overkill for loot tables in a video game. Cpu generated numbers are *functionally* random and far, far moreso than a dice roll. Its a matter of degrees of separation between cause and effect, and for dice you're just talking about angles and velocity. Even if there was some sort of performance reason for the game to not be making those cpu calls for random numbers (there isnt) and base it off bits and pieces of your character profile in their database, it'd be very simple to make that effectively random also.

    tldr: RNG is RNG

    If what you're describing really does exist it'd have to be either a bug -or- the result of a terminally insane dev team that thought a hidden luck stat was a good idea. But honestly it sounds more like a conspiracy theory to me and I'm sure the only thing on the forums is biased anecdotal reports, because if someone went through the massive effort of producing a adequately large sample proving otherwise, they wouldn't have just let those results get lost and buried
  • Carbonised
    Carbonised
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    One of the things some of you are glossing over is that MWs are tradeable. Rarity begets an economy. While I personally would love getting more myself, if they upped it did it was easier to get they'd likely need to make them not tradeable. Given you can't influence the writ content, I think this would be worse.

    Personally, given the returns I get doing writs daily on multiple characters, I think the drop rate is fine. Especially with the drop rate on alchemy and enchanting.

    They don't need to "up" it. They could move the balance from RNG towards skill. Meaning less RNG rewarded master writs to amateurs who have less traits learned, less motifs learned, less recipes, and more master writs to those who actually have.

    They can keep the total number master writs generated exactly the same, it's not necessarily more writs we need, it's a better reward system that actually does reward effort, instead of simply handing them out blindly at random to any old guy who does a daily writ quest.

    And of course you think the droprate is fine, you just wrote that you do the dailies on several alts :smiley: This entire thread has been cementing the fact that drops are great when you do them on many alts, but really bad when you do them on one or just a few ..

    Edited by Carbonised on January 17, 2018 12:50PM
  • Cavedog
    Cavedog
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    The level of skill in that crafting line matters for master writ drop rate, but nothing else matters. That is the take home message. You need your toons to be level 10 in that crafting skill line to maximize master writ drop rate, but that is the ONLY factor considered. It's totally random after that.

    The number of styles the toon knows is irrelevant, and so is everything else other than the level of that toon for that skill line.
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