I along with others in one of my guilds we do daily writs on multiple max level characters.
For me its 8 chars, another does up to 14 chars while other ppl do on less chars.
What has been noticed by us as a group as more full Motiv knowledge is gained is banded improvement in Master Writ drops.
Particurlary I am referring to the Master Writs for Clothing, Blacksmithing and Woodworking.
The banding I refer to is where at certain points in the motiv knowledge the drop rate is repeatedly better than before the latest motiv was known and then moving on when more motivs are known the drop rate reduces by a significant amout and stays that way until more motivs are fully learnt.
Now you may think that I am talking on just 1 char but that is not the case and for me, on ALL 8 characters that I use daily for writs here is their current knowledge,
All 8 Chars Max Crafting Level 50 and CP690+
All 8 - Provisioning - All Recipes except for Mythical Ambrosia and the new ones from Clockwork City
All 8 - Alchemy - Full knowledge of all
All 8 - Enchanting - Full Knowledge of all
All 8 - Blacksmithing - 9/9 Research completed
All 8 - Woodworking - 9/9 Research completed
All 8 - Clothing - 9/9 Research completed
Full Motiv Knowledge on each of the 8 chars - 41 Motivs from 45 (not known is Buoyant, Bloodforge, Dreadhorn and Soul Shriven is only known by 2 chars)
I do not count Alliance or Crown Store Styles as these dont count towards Writ drops.
Right now the RNG is repeatedly very poor and has been for me like this for about 5 weeks.
In an attempt to break out of the poor RNG "band" in the last week I put Apostle and Ebonshadow on my 8 characters but this has not appeared to alter the poor RNG.
I was really hoping as more is known that is supposed to improve the RNG that a noticeable improvement would be there.
Does anyone have a similar feeling about lack of RNG improvement or the "banding" I mentioned earlier?
Edit: Added the following, copied from my reply later in this discussion,
What I consider to be a Poor Drop Rate vs a Good Drop Rate
From 8 characters per day,
Poor Drop Rate = 5 to 7 writs received (more normally 5)
Good Drop Rate = 12 to 14 writs received (a similar improvement was noticeable by different ppl at around the same 33 motiv learnt point but then decreased sharply with more motiv knowledge)
This is of course not even across my characters, I have many with no writs but then 1 char gets 2 or 3 writs for example.
Variation is normal with RNG as scatter from a projected trend line which we would expect to be moving in the direction of RNG improvement however it looks like for whatever reason the RNG improvement is not supported by the results.
I do not imagine there is much focus from ZOS available to look at such matters as Master Writs is a bit "old hat" especially as there is always new content to work on but with still so many players stil having an interest in daily writs maybe, just maybe there could be a little time made available for a Dev (and Mathmatician) to investigate.
EDIT - 13 March 2018
After some comments in this and related posts it seemed there was a consensus where not having One of the Motivs Applicable for Master Writs significantly reduced your chances for the drops of Master Writs and if you had Two missing then it was almost like you did not know any Motiv's.
As a software developer and tester the observations of myself and many others make no logical sense but then anyone in this field will know well the phrase (or similar) "It shouldn't do that" or even "It can't do that".
In-Use observation of software behaviour is the best feedback possible. Any testing prior to delivery is fundamentally done to protect the business developing the product.
It would be good if ZOS were to take note of the comments in all the posts on this topic and importantly consider the effort of players to learn all the elements which contribute to an improvement to the Master Writ drop rate.
As I suggested at one time in one of these other posts there may have been a more "clever" coding solution than needed and if so this may be the cause. The solution, at its core, would need a 2 dimensional array storing a Motiv Achieved Flag (1 bit) and a Weighting Factor (128 bit). The reason for the Weighting Factor is to recognise the time/effort/cost for the Achievement. The similar applies to other elements contributing to improved Master Writ drop rate.
My Motiv Achievement - Update for my 8 Daily Writ characters,
All in-game motivs learnt on all 8 characters except,
Soul Shriven 6 chars
Buoyant Armiger 4 chars
Master Writ Drops is not noticeably improved from the numbers reported in the original post text.
Edited by Onigar on March 13, 2018 10:35AM