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Combat Animations (Prioritization issue) not working since Dark Brotherhood
Edited by Alcast on January 8, 2018 4:30PM
Ever since Dark Brotherhood the Animations feel very clucky and not very responsive. In Thieves Guild ZOS tried to implement changes to the animations because some forumQQers did not like how animation canceling was working. Thus ZOS tried to change block/bash canceling but left Weaponswap canceling the same. The intend was to make so people actually see what they get hit with for example Light Attack > Executioner > Bash could be pulled off insanely fast.
Sounds all good yes, people tested it on PTS and literally everyone hated it because combat animations went from smooth and fast to clucky and non responsive. So ZOS decided NOT to implement the changes in Thieves Guild.....
But did anyway so in Dark Brotherhood because YOLO (yes, thats right )
Ever since we are stuck with this pile of ....... that made the game worse. ESO is great because it has fast paced combat, but if those animations do not work it is not fun at all. Macroslices and stuck in heavy attack issues were also kind of introduced because of those changes. Which is kind of hilarious because the intend in the first place was to make the animations more visible.
Pray to the gods that this mess with animations gets fixed in 2018. @ZOS_RichLambert @ZOS_Wrobel @ZOS_GinaBruno
It looks like it is not an animation issue but rather a prioritization issue of how abilities interact with light/heavy attacks, block, bash, dodgeroll etc. Still unsure what they exactly changed in Dark Brotherhood to make it like that.
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