Permablocking in PvP is already RIP next patch . See my comment here for more info :
https://forums.elderscrollsonline.com/en/discussion/comment/4728154#Comment_4728154
we dont know much about how it'll be nerfed
Adjust the block calculations so that cost reduction happens first (might have to reduce the block cost slightly as a result)
Investigate adding something to Champion passives, or an item set to increase the block cost
Block cost will be reduced by 20% so it will be a buff for everyone who’s not using cost reduction jewelry.
Permablocking in PvP is already RIP next patch . See my comment here for more info :
https://forums.elderscrollsonline.com/en/discussion/comment/4728154#Comment_4728154
WrathOfInnos wrote: »FYI block cost can be as low as 49 with alteration mastery. The proposed changes would make that 315 next patch, or 542% increase. Good luck finding a decent tank when their resource management becomes 6X harder next patch. Unless, maybe just maybe, a PVP issue could be fixed without breaking PVE.
WrathOfInnos wrote: »FYI block cost can be as low as 49 with alteration mastery. The proposed changes would make that 315 next patch, or 542% increase. Good luck finding a decent tank when their resource management becomes 6X harder next patch. Unless, maybe just maybe, a PVP issue could be fixed without breaking PVE.
maybe...
ChildOfLight wrote: »ChildOfLight wrote: »
Don’t nerf my character if its not needed.*
I honestly just can’t be bothered to write a biblical text composed of numbers that you will probably not understand explaining why mDKs don’t need a nerf. All I can suggest is: go do some research regarding the topic before making your mouth and your butthole undifferentiatable.
I am sorry, I am not going to answer to this great demonstration of harrassing and regrettable behaeviour.
Just letting you know I am seasoned enough to have my own opinion, widely shared by some honorable members of this community caring much more for the game balance and health than their little circle of interests.
Not everyone is like "PLEASE DONT TOUCH MY MAIN". Some people do care for the game health.
I know this could sound weird to people like you.
Your comment is reported btw. Have a good day.
deathcoyrwb17_ESO wrote: »Thats quite a drastic change imo.
And one without much thought to it.
Gonna destroy PvE for sure.
It'll remove permablockers in PvP, especially the DKs, yes. But every other class is gonna suffer a whole lot more, so many builds depend on tactical blocking to stay competitive.
Is this really the best ZOS devs can come up with?
This fix is basically gonna cause even more balancing problems further down the line.
The state of the game is literally deteriorating to the unbalanced, chaotic state it was during launch in 2014 where it shows the devs clearly know nothing about balancing.
deathcoyrwb17_ESO wrote: »Thats quite a drastic change imo.
And one without much thought to it.
Gonna destroy PvE for sure.
It'll remove permablockers in PvP, especially the DKs, yes. But every other class is gonna suffer a whole lot more, so many builds depend on tactical blocking to stay competitive.
Is this really the best ZOS devs can come up with?
This fix is basically gonna cause even more balancing problems further down the line.
The state of the game is literally deteriorating to the unbalanced, chaotic state it was during launch in 2014 where it shows the devs clearly know nothing about balancing.
quoted for truth.
deathcoyrwb17_ESO wrote: »Thats quite a drastic change imo.
And one without much thought to it.
Gonna destroy PvE for sure.
It'll remove permablockers in PvP, especially the DKs, yes. But every other class is gonna suffer a whole lot more, so many builds depend on tactical blocking to stay competitive.
Is this really the best ZOS devs can come up with?
This fix is basically gonna cause even more balancing problems further down the line.
The state of the game is literally deteriorating to the unbalanced, chaotic state it was during launch in 2014 where it shows the devs clearly know nothing about balancing.
quoted for truth.
I can't wait to see the trials wipe fests that are going to occur when Tanks are completely out of resources within the first 30 seconds of a boss fight.
the_man_of_steal wrote: »What ZOS really needs to do is turn off the 1 second global cooldown of stam regen if you press block even for an instant. I don't mind losing stam for blocking at all, but we shouldn't be double hit if we block and also have to wait a second for our stam regen to start back up again.
the_man_of_steal wrote: »What ZOS really needs to do is turn off the 1 second global cooldown of stam regen if you press block even for an instant. I don't mind losing stam for blocking at all, but we shouldn't be double hit if we block and also have to wait a second for our stam regen to start back up again.
It's 2 seconds, not 1.
And yes, getting rid of that would be at least a step in the right direction. Because right now if someone "tactically" blocks once every 2s, they are getting the exact same regen penalty as someone who is just holding down the RMB.
Nelson_Rebel wrote: »I can't wait to see the trials wipe fests that are going to occur when Tanks are completely out of resources within the first 30 seconds of a boss fight.
This is EXACTLY what will happen if the OP’s idea was implemented. Seriously what an AWFUL idea xD
There’s no way this guy has EVER tanked a serious Vet Trial if he thinks increasing costs by 20% every two seconds is a good idea lmfao
bro go tank vet AA or vet Hel Ra last boss with that BS
we dont know much about how it'll be nerfed
Except they already told us exactly how they intend to nerf it. They already stated in November the means by which they will nerf block cost--by moving the flat reduction to the start of the formula (which is a huge change, BTW). And in December, they said that they would decrease the base cost by 20% as compensation.
If these two changes go live as stated, the lowest possible block cost will increase nearly 4-fold from 88 to 336.
ChildOfLight wrote: »ChildOfLight wrote: »
Don’t nerf my character if its not needed.*
I honestly just can’t be bothered to write a biblical text composed of numbers that you will probably not understand explaining why mDKs don’t need a nerf. All I can suggest is: go do some research regarding the topic before making your mouth and your butthole undifferentiatable.
I am sorry, I am not going to answer to this great demonstration of harrassing and regrettable behaeviour.
Just letting you know I am seasoned enough to have my own opinion, widely shared by some honorable members of this community caring much more for the game balance and health than their little circle of interests.
Not everyone is like "PLEASE DONT TOUCH MY MAIN". Some people do care for the game health.
I know this could sound weird to people like you.
Your comment is reported btw. Have a good day.
You need to grow some thicker skin.
I responded in such a way due to your false claim that says that I’m just defending the class from the nerf hammer because it’s my main. You’re the one misjudging here.
My opinion is based on math and the current state of the game – from analysis of DK passives and how they’re manifested in the current patch, as half of the passives aren’t useful – to the out dated skills and their effects, for instance getting nothing but defile from a 250 costing ult compared to it being a regular spammable for wardens. I can go on and on...
Any mDK knows how much we sacrifice in order to block somewhat viably. Your average mDK cannot permablock and have damage/sustain simultaneously. The reason people can’t overcome mDKs only viable defense mechanism strongly gravitates around l2p issues sadly.
About having your own opinion, I’ll quote Harlan Ellison:
”You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.”
[EDIT] I’m all down for nerfing actual permablocking builds, as long as you don’t affect your average mDK or build that relies on it.
Happily, this is the direction ZoS is taking, as the block changes coming next patch does that precisely.
KramUzibra wrote: »ChildOfLight wrote: »ChildOfLight wrote: »
Don’t nerf my character if its not needed.*
I honestly just can’t be bothered to write a biblical text composed of numbers that you will probably not understand explaining why mDKs don’t need a nerf. All I can suggest is: go do some research regarding the topic before making your mouth and your butthole undifferentiatable.
I am sorry, I am not going to answer to this great demonstration of harrassing and regrettable behaeviour.
Just letting you know I am seasoned enough to have my own opinion, widely shared by some honorable members of this community caring much more for the game balance and health than their little circle of interests.
Not everyone is like "PLEASE DONT TOUCH MY MAIN". Some people do care for the game health.
I know this could sound weird to people like you.
Your comment is reported btw. Have a good day.
You need to grow some thicker skin.
I responded in such a way due to your false claim that says that I’m just defending the class from the nerf hammer because it’s my main. You’re the one misjudging here.
My opinion is based on math and the current state of the game – from analysis of DK passives and how they’re manifested in the current patch, as half of the passives aren’t useful – to the out dated skills and their effects, for instance getting nothing but defile from a 250 costing ult compared to it being a regular spammable for wardens. I can go on and on...
Any mDK knows how much we sacrifice in order to block somewhat viably. Your average mDK cannot permablock and have damage/sustain simultaneously. The reason people can’t overcome mDKs only viable defense mechanism strongly gravitates around l2p issues sadly.
About having your own opinion, I’ll quote Harlan Ellison:
”You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.”
[EDIT] I’m all down for nerfing actual permablocking builds, as long as you don’t affect your average mDK or build that relies on it.
Happily, this is the direction ZoS is taking, as the block changes coming next patch does that precisely.
LOL MDK's are one of the primary classes that perma Block with without sustain issues since their abilities and ultimate give back Stam and those abilities can be blocked casted. They are also able to be crazy Tanky with high dps. I'm not saying mdks need a nerf, nerfing perma block will effectively fix this issue