Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
DeadlyRecluse wrote: »What is the reason everyone hates on rattlecage? I understand you can get major sorcery from entropy or pots, but does that make rattlecage bad?
Doesn’t it get expensive using spell power pots? I don’t pvp a lot, but I’m looking to start on my magplar.
Thanks for your help.
Rattlecage sacrifices roughly 200 spell damage worth of utility in the 5 piece (comparing it to Julianos) to free up one skill slot--plus slotting entropy gets you 2% more max magicka and magicka regen, plus a cheap skoria trigger, plus an okay HoT (esp with the extra heal from degeneration).
I've yet to find a skill I need on my bar so badly that I'm willing to give up all that (and run rattlecage).
...that being said, it's not *that* terrible and some people really like it.
The other alternative, chugging spellpower pots isn't cheap--but neither is my current tripot addiction.
Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.
Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.
OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
Izanagi.Xiiib16_ESO wrote: »DeadlyRecluse wrote: »What is the reason everyone hates on rattlecage? I understand you can get major sorcery from entropy or pots, but does that make rattlecage bad?
Doesn’t it get expensive using spell power pots? I don’t pvp a lot, but I’m looking to start on my magplar.
Thanks for your help.
Rattlecage sacrifices roughly 200 spell damage worth of utility in the 5 piece (comparing it to Julianos) to free up one skill slot--plus slotting entropy gets you 2% more max magicka and magicka regen, plus a cheap skoria trigger, plus an okay HoT (esp with the extra heal from degeneration).
I've yet to find a skill I need on my bar so badly that I'm willing to give up all that (and run rattlecage).
...that being said, it's not *that* terrible and some people really like it.
The other alternative, chugging spellpower pots isn't cheap--but neither is my current tripot addiction.
Or you can just be an Argonian and eat a spell power tripot.
Because balance.
Joy_Division wrote: »Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.
Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.
OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?
CatchMeTrolling wrote: »Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
Yeah they must zerg because they share different opinions than you lol what an obnoxious narrow minded way of thinking, I hope one day people like you see the ignorance you exude
BroanBeast1215 wrote: »CatchMeTrolling wrote: »Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
Yeah they must zerg because they share different opinions than you lol what an obnoxious narrow minded way of thinking, I hope one day people like you see the ignorance you exude
if you're referring to the OP, its pretty clear by his posts/theorycrafting ideas that he's not soloing a whole lot, and even references being in a large group . so not sure why u so mad
Joy_Division wrote: »Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.
Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.
OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?
Brutusmax1mus wrote: »Your success would be greater/ faster with major sorcery is my point. You can run armor master/ pariah and call yourself a dps for all i care. Sure you're doing damage per second..... but that's not competitive dps. Get it?
AsheronRealaidain wrote: »Drop the gap closer and slot both IMO. Gap closers are great and I use them on most of my characters but Toppling is just glitchy to begin with and once you start playing without one you get used to it fairly quick. Haven't missed it at all on my Magplar.
Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.
Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.
OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
Hows that for advice?:P
Joy_Division wrote: »Ultimate_Overlord wrote: »Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.
And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.
Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.
OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?
I just don't see him as a primary healer or DMG dealer. He still needs major sorcery, but he can get that from a potion of he needs to. He can get away with much more than us PC users due to the clunky controllers.
Magplar running sweeps while it's broken and major mending removed is entirely different topic. He's better off running snb and debuffing players as a tank in addition to being a healer. But that's also another thread lol.
He really needs to not insult people either.
TheDoomsdayMonster wrote: »To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
Hows that for advice?:P
That's not a bad idea...
Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:
Rapid Regeneration...
Breath of Life...
Radiant Magelight...
Rite of Retribution...
Elusive Mist...
Replenishing Barrier...
Brutusmax1mus wrote: »@TheDoomsdayMonster there is no way you're critting 6k per sweep in vampire lord,/ combat physician/ chudan. Those sets combined have 2 max magicka and 1 spell damage bonus. On top of that, 0 sustain so ... you're lying.
Brutusmax1mus wrote: »Wait, do you mean per cast? That would make sense.
TheDoomsdayMonster wrote: »To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
Hows that for advice?:P
That's not a bad idea...
Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:
Rapid Regeneration...
Breath of Life...
Radiant Magelight...
Rite of Retribution...
Elusive Mist...
Replenishing Barrier...
I would have said radiant magelight, but I know you want some buff for your teammates. If you know someone else is running mage light in your group, you can also drop it for enthrophy.
In cyro, drop rapid Regen for purfying light. Ritual of Retribution already has a strong hot, so you don't need two. Much better to get pressing light.
Now you got both abilities
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Wait, do you mean per cast? That would make sense.
No, it's per Sweep...not per cast.
At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...
With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
Hows that for advice?:P
That's not a bad idea...
Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:
Rapid Regeneration...
Breath of Life...
Radiant Magelight...
Rite of Retribution...
Elusive Mist...
Replenishing Barrier...
I would have said radiant magelight, but I know you want some buff for your teammates. If you know someone else is running mage light in your group, you can also drop it for enthrophy.
In cyro, drop rapid Regen for purfying light. Ritual of Retribution already has a strong hot, so you don't need two. Much better to get pressing light.
Now you got both abilities
Drop Rapids!??
Hmmm...i suppose it couldn't hurt to try, but man, the ability to pre-heal is very important.
But it's worth a try...
After all, sometimes you gotta give to get...
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Wait, do you mean per cast? That would make sense.
No, it's per Sweep...not per cast.
At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...
With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Wait, do you mean per cast? That would make sense.
No, it's per Sweep...not per cast.
At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...
With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...
Even with continuous and maiden it wouldn't be that high. What's your tooltip on sweeps?