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Structured Entropy vs Purifying Light...

  • Minno
    Minno
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    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
    CatchMeTrolling
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    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    Yeah they must zerg because they share different opinions than you lol what an obnoxious narrow minded way of thinking, I hope one day people like you see the ignorance you exude

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Croblasta wrote: »
    What is the reason everyone hates on rattlecage? I understand you can get major sorcery from entropy or pots, but does that make rattlecage bad?

    Doesn’t it get expensive using spell power pots? I don’t pvp a lot, but I’m looking to start on my magplar.

    Thanks for your help.

    Rattlecage sacrifices roughly 200 spell damage worth of utility in the 5 piece (comparing it to Julianos) to free up one skill slot--plus slotting entropy gets you 2% more max magicka and magicka regen, plus a cheap skoria trigger, plus an okay HoT (esp with the extra heal from degeneration).

    I've yet to find a skill I need on my bar so badly that I'm willing to give up all that (and run rattlecage).

    ...that being said, it's not *that* terrible and some people really like it.

    The other alternative, chugging spellpower pots isn't cheap--but neither is my current tripot addiction.

    Or you can just be an Argonian and eat a spell power tripot.

    Because balance.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Joy_Division
    Joy_Division
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    Minno wrote: »
    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.

    I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?
  • DeadlyRecluse
    DeadlyRecluse
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    @D
    Croblasta wrote: »
    What is the reason everyone hates on rattlecage? I understand you can get major sorcery from entropy or pots, but does that make rattlecage bad?

    Doesn’t it get expensive using spell power pots? I don’t pvp a lot, but I’m looking to start on my magplar.

    Thanks for your help.

    Rattlecage sacrifices roughly 200 spell damage worth of utility in the 5 piece (comparing it to Julianos) to free up one skill slot--plus slotting entropy gets you 2% more max magicka and magicka regen, plus a cheap skoria trigger, plus an okay HoT (esp with the extra heal from degeneration).

    I've yet to find a skill I need on my bar so badly that I'm willing to give up all that (and run rattlecage).

    ...that being said, it's not *that* terrible and some people really like it.

    The other alternative, chugging spellpower pots isn't cheap--but neither is my current tripot addiction.

    Or you can just be an Argonian and eat a spell power tripot.

    Because balance.

    I'll race change to lizard the day I uninstall.
    Thrice Empress, Forever Scrub
  • AsheronRealaidain
    AsheronRealaidain
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    Drop the gap closer and slot both IMO. Gap closers are great and I use them on most of my characters but Toppling is just glitchy to begin with and once you start playing without one you get used to it fairly quick. Haven't missed it at all on my Magplar.
    Daggerfall Covenant
    Asheron Realaidain | Altmer Magsorc
    Wayward Bob | Orsimer Stamplar
    Aerbax Virindi | Dunmer Magblade
    Numuhdira | Redguard Stamsorc
    Borelean Strathelar | Khajiit Stamblade
    Isin Dule | Dunmer MagDK
    Illservian Palacost | Argonian Magplar
    Lord Rytheran | Nord Stamcro
    Antius Blackmoor | Orsimer StamDK
    Xbox One X, NA
  • Minno
    Minno
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    Minno wrote: »
    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.

    I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?

    I just don't see him as a primary healer or DMG dealer. He still needs major sorcery, but he can get that from a potion of he needs to. He can get away with much more than us PC users due to the clunky controllers.

    Magplar running sweeps while it's broken and major mending removed is entirely different topic. He's better off running snb and debuffing players as a tank in addition to being a healer. But that's also another thread lol.

    He really needs to not insult people either.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Firstmep
    Firstmep
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    To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
    So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
    This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
    Hows that for advice?:P
  • magictucktuck
    magictucktuck
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    put rattle-cage on to always have major sorc buff and then use purifying light, you need major sorc
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Neoauspex
    Neoauspex
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    Put Purifying Light on your back bar and entropy on your attack bar.
  • BroanBeast1215
    BroanBeast1215
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    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    Yeah they must zerg because they share different opinions than you lol what an obnoxious narrow minded way of thinking, I hope one day people like you see the ignorance you exude

    if you're referring to the OP, its pretty clear by his posts/theorycrafting ideas that he's not soloing a whole lot, and even references being in a large group . so not sure why u so mad
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    Yeah they must zerg because they share different opinions than you lol what an obnoxious narrow minded way of thinking, I hope one day people like you see the ignorance you exude

    if you're referring to the OP, its pretty clear by his posts/theorycrafting ideas that he's not soloing a whole lot, and even references being in a large group . so not sure why u so mad

    Ignorant talk by you....

    Go through my post history; I solo or run on small groups more than anything...

    You are in this thread throwing around your ignorance as if it's fact...

    It's not...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.

    I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?

    Using the trash mobs in Imperial City as a frame of reference:

    Purifying Light<Sweeps...6k per sweep.
    Structured Entropy<Sweeps...6.4k per sweep.

    Neither are 'wet noodle' level damage...

    Against a single target, the upfront and burst damage differential Purifying Light (with its attached Minor Sorcery; which is a group buff btw) gives will eclipse what Entropy and Major Sorcery provides...


    So @Joy_Division, stop making blanket, false, statements that have no substance as if they were fact...

    Making pompous remarks that reek of 'if you aren't doing it 'THIS' way, then you are doing it wrong' is not the way carry on what should be a constructive conversation...

    Cheers!

    :)
    Edited by TheDoomsdayMonster on December 19, 2017 10:17PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Joy_Division
    Joy_Division
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    You can keep tagging me all day and you might as well tag everyone else that cares about damage (that would be 99% of the ESO community that understands mechanics).

    We know what the value of major sorcery is worth more than 400 damage Vs. a trash mob. I am only posting in here so as those newer to the game does not come away with the impression that the Major sorcery/brutality buffs are not a big deal for people who wish to increase their damage.

    Go right on ahead and have fun with your Vampire Lord spec
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Your success would be greater/ faster with major sorcery is my point. You can run armor master/ pariah and call yourself a dps for all i care. Sure you're doing damage per second..... but that's not competitive dps. Get it?

    See my above post; the difference between the two isn't as great as you'd think...

    Test it yourself and you'll see what I'm talking about.
    Edited by TheDoomsdayMonster on December 19, 2017 10:36PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Drop the gap closer and slot both IMO. Gap closers are great and I use them on most of my characters but Toppling is just glitchy to begin with and once you start playing without one you get used to it fairly quick. Haven't missed it at all on my Magplar.

    The gap closer is needed to catch those cowardly Nightblades that run at the first sign of resistance from their target...

    I cant catch them and kill them otherwise...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.

    Excellent post...

    And you are correct, I'm not a dedicated DPS...

    My character was designed to be a "Jack of All Trades" type of character; can do a bit of everything and do it well, but is exceptional at nothing...

    He does well solo (and can occasionally pull off a 1v2 or a 1v3, but never the insane 1vx's that you see on Youtube), is able to make his presence felt in small group play, and can "push in" with a Ball Group with Devouring Swarm when needed...


    Some people here on the forums (not yourself @Minno ) are so pompous and narrow minded that anything that goes against their idea of what the current 'meta' is, is just wrong...

    Anything that goes against their limited view of how a character should be built is wrong...

    There is no thinking outside of the box with these people; their ability to be creative is hindered by their idea of an 'optimal' build...


    In my minds eye, an optimal build is one that is able to do what you created it to do and simultaneously allows you to have a good time...

    My build does all of the above and does it all well...





    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Firstmep wrote: »
    To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
    So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
    This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
    Hows that for advice?:P

    That's not a bad idea...

    Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:


    Rapid Regeneration...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Minno wrote: »
    Success is subjective, clearly some people in this thread deem running in a zerg xv1ing some pugs successful performance.

    And 1vx pve pugs with edited videos is any different? Sometimes the egos in this game can really impact the fun the game brings to the table.

    Back to the topic, there's merits to this discussion, like dropping entrophy for purfying light if you can pick up the source in a pot and use vamp with mist form to help solve the Stam issue from not running tri pots.

    OP isn't a pure DMG build, but has a skill in his kit that is largely support oriented that gives off a strong hot with a DMG sink other players can contribute towards. If he's healing other players, it's safe to assume his preferred situations are trying to be a support build in a game where its easy for organized groups to prey on squisher DMG dealers.

    I dunno. If someone is toppling charge and sweeping people and has a bar dedicated to offensive, it's counterproductive when they hit like a wet noodle. Is there a more easily accessible strong buff in the game more suited to doing this than Major Sorcery?

    I just don't see him as a primary healer or DMG dealer. He still needs major sorcery, but he can get that from a potion of he needs to. He can get away with much more than us PC users due to the clunky controllers.

    Magplar running sweeps while it's broken and major mending removed is entirely different topic. He's better off running snb and debuffing players as a tank in addition to being a healer. But that's also another thread lol.

    He really needs to not insult people either.

    I only insult those who insult me 1st...

    I treated everyone in this thread with respect except those who have entered spewing nonsense and/or talking with a pompous attitude...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    Firstmep wrote: »
    To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
    So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
    This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
    Hows that for advice?:P

    That's not a bad idea...

    Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:


    Rapid Regeneration...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...

    I would have said radiant magelight, but I know you want some buff for your teammates. If you know someone else is running mage light in your group, you can also drop it for enthrophy.

    In cyro, drop rapid Regen for purfying light. Ritual of Retribution already has a strong hot, so you don't need two. Much better to get pressing light.

    Now you got both abilities :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    @TheDoomsdayMonster there is no way you're critting 6k per sweep in vampire lord,/ combat physician/ chudan. Those sets combined have 2 max magicka and 1 spell damage bonus. On top of that, 0 sustain so ... you're lying.
  • Brutusmax1mus
    Brutusmax1mus
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    Wait, do you mean per cast? That would make sense.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    @TheDoomsdayMonster there is no way you're critting 6k per sweep in vampire lord,/ combat physician/ chudan. Those sets combined have 2 max magicka and 1 spell damage bonus. On top of that, 0 sustain so ... you're lying.

    Wow...did I once say I was rocking my Vampire Lord build in this thread?

    Did I?

    That's what happens when you make assumptions...


    FYI, I am rocking a variation of it at current; it's largely the same, but I'm using War Madien in place of Vampire Lord.

    With Vampire Lord, the above numbers drop down to 5.6k and 6k respectively...the 400 point damage gap remains.

    All of the numbers here include the Continuous Assault buff; take that away and all numbers drop by about 200...

    And of course the numbers here are Crits...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Wait, do you mean per cast? That would make sense.

    No, it's per Sweep...not per cast.

    At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...

    With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...

    Edited by TheDoomsdayMonster on December 19, 2017 11:43PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Minno wrote: »
    Firstmep wrote: »
    To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
    So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
    This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
    Hows that for advice?:P

    That's not a bad idea...

    Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:


    Rapid Regeneration...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...

    I would have said radiant magelight, but I know you want some buff for your teammates. If you know someone else is running mage light in your group, you can also drop it for enthrophy.

    In cyro, drop rapid Regen for purfying light. Ritual of Retribution already has a strong hot, so you don't need two. Much better to get pressing light.

    Now you got both abilities :)

    Drop Rapids!??

    Hmmm...i suppose it couldn't hurt to try, but man, the ability to pre-heal is very important.

    But it's worth a try...

    After all, sometimes you gotta give to get...

    :)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    Wait, do you mean per cast? That would make sense.

    No, it's per Sweep...not per cast.

    At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...

    With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...

    I think you are seeing burning light procs with ESO's DMG counter. 6400 crit divided by 1.5 crit DMG modifier is about 4266 (which points towards burning light).

    I know I used to think the same due to how much the visual opacity for that number hides the sweeps numbers'font.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Minno wrote: »
    Firstmep wrote: »
    To the Op: you say your backbar is dedicated to healing, well purifying light has a juicy heal attached to it, only heals in melee range but chances are that's where you want to be with toppling Charge and sweeps.
    So it might be worth dropping a heal/ support skill on this bar in favor of purifying light and then run entropy on your frontbar.
    This way you get to stay with 1 healing 1 damage bar concept, and keep your naysayers quiet with maximum efficiency.
    Hows that for advice?:P

    That's not a bad idea...

    Here is my Healing/Defensive bar at current; tell me what you would drop in favor of Purifying Light:


    Rapid Regeneration...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...

    I would have said radiant magelight, but I know you want some buff for your teammates. If you know someone else is running mage light in your group, you can also drop it for enthrophy.

    In cyro, drop rapid Regen for purfying light. Ritual of Retribution already has a strong hot, so you don't need two. Much better to get pressing light.

    Now you got both abilities :)

    Drop Rapids!??

    Hmmm...i suppose it couldn't hurt to try, but man, the ability to pre-heal is very important.

    But it's worth a try...

    After all, sometimes you gotta give to get...

    :)

    Oh yeah drop rapids. Ritual of retribution is your pre-heal tactic now.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    Wait, do you mean per cast? That would make sense.

    No, it's per Sweep...not per cast.

    At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...

    With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...

    Even with continuous and maiden it wouldn't be that high. What's your tooltip on sweeps?
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Either way, you should try to have both degeneration and purifying on your bar. Purifying one of the best damage dealing AND/OR support skills in the game for group pvp. The heals as well, so you can have up to 6 pools healing your team.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Wait, do you mean per cast? That would make sense.

    No, it's per Sweep...not per cast.

    At current, one cast of Sweeps (with Purifying Light and Continuous Assault) can net me around 24k damage against the trash in the Sewers...

    With my Spell Crit being at 63%, I get around 18k damage total on average (with average being 2 Crit and 2 non Crits)...

    Even with continuous and maiden it wouldn't be that high. What's your tooltip on sweeps?

    It's not the tool tip (I'm not home at the moment, so I don't know the tool tip off the top of my head) that makes it hit so hard, it's the CP Distribution...

    72 in to Thaumaturge...
    72 in to Elfborn...

    My crit modifier is 83%...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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