You would end up with players leveling up to 690 without ever having done dungeons correctly because they never got grouped with expierenced players who taught them the mechanics or called out their bad habits
maniac4maniac wrote: »I would agree with most statements, if only Dungeons and Pledges (and so DF) weren't as dead as they are now compared to 1-2 years ago.
Try to find a group to lvl-up Undaunted if you for any reason make a new char nowadays. Or try to find a group for a non-pledge vet Dungeon.
redspecter23 wrote: »maniac4maniac wrote: »I would agree with most statements, if only Dungeons and Pledges (and so DF) weren't as dead as they are now compared to 1-2 years ago.
Try to find a group to lvl-up Undaunted if you for any reason make a new char nowadays. Or try to find a group for a non-pledge vet Dungeon.
If dungeons are dead, I blame ZOS. Over the past year they reduced the effectiveness of monster sets with at least 2 sets of sweeping nerfs, increased the health of dungeon mobs and especially bosses, nerfed player sustain and most recently added a miniscule amount of transmute gems to dungeons compared to pvp. The combination of all these things makes me wonder if ZOS even wants me to run dungeons for any reason other than leveling undaunted.
You would end up with players leveling up to 690 without ever having done dungeons correctly because they never got grouped with expierenced players who taught them the mechanics or called out their bad habits
There are groups like that? Its been my experience that these "experienced" players would much rather get pissed, hurl insults, and kick you rather than invest any time in being helpful. God forbid you do anything to hold back these butt heads because you're not as experienced as they are.
You would end up with players leveling up to 690 without ever having done dungeons correctly because they never got grouped with expierenced players who taught them the mechanics or called out their bad habits
There are groups like that? Its been my experience that these "experienced" players would much rather get pissed, hurl insults, and kick you rather than invest any time in being helpful. God forbid you do anything to hold back these butt heads because you're not as experienced as they are.
I have done many vet dungeons with the dungeon finder and I have yet to be kicked because of not knowing the mechanics or poor performance. Usually the expierenced players are more than willing to explain every detail of a fight we are having trouble with, sometimes they even like to explain every boss fight before attempting.
I have been farming vWGT lately and have only had one group where we all just left because it wasnt happening. If people are willing to listen and try to get better, I find a lot of players are more than happy to help them get through hard content.
But maybe I just get lucky when it comes to getting grouped. You milage may vary.
I just think that if you're THAT uppity over your 690CP you have PLENTY of experience to handle it when someone has less.
(Unless one is a pompous arsenozzle but then that would be a whole other thing and the finder won't help!)
maniac4maniac wrote: »You would end up with players leveling up to 690 without ever having done dungeons correctly because they never got grouped with expierenced players who taught them the mechanics or called out their bad habits
There are groups like that? Its been my experience that these "experienced" players would much rather get pissed, hurl insults, and kick you rather than invest any time in being helpful. God forbid you do anything to hold back these butt heads because you're not as experienced as they are.
I have done many vet dungeons with the dungeon finder and I have yet to be kicked because of not knowing the mechanics or poor performance. Usually the expierenced players are more than willing to explain every detail of a fight we are having trouble with, sometimes they even like to explain every boss fight before attempting.
I have been farming vWGT lately and have only had one group where we all just left because it wasnt happening. If people are willing to listen and try to get better, I find a lot of players are more than happy to help them get through hard content.
But maybe I just get lucky when it comes to getting grouped. You milage may vary.
You was lucky, yes, and in the same time sometimes people want to just speed run, not explain, or no-death,etc, that's why such option will save both audience' time.
maniac4maniac wrote: »Add please such option, when you don't have people online currently willing to go right now to randon dung / vet for any reason, but you use Dungeon Finder and find a group of cp20-cp40 in your Vet WGT or people that run Vet pledges / n/v randoms to get XP for killing each mob there instead of speed run it (same cp usually, max ~300), you auto-waste as minimum ~20 minutes of time if you will leave it instantly, much more - if you won't.
I predict a lot of crying here, some for some reason won't like it, but objectively there will be Dungeon Finder as it is and just separate option for only max CP during each patch. Based on pure experience, % of maxed cp people that do *** in dungeons are much lower than % of others. And yes, there are good players even among cp200+, but they are ~20% maximum.
maniac4maniac wrote: »Add please such option, when you don't have people online currently willing to go right now to randon dung / vet for any reason, but you use Dungeon Finder and find a group of cp20-cp40 in your Vet WGT or people that run Vet pledges / n/v randoms to get XP for killing each mob there instead of speed run it (same cp usually, max ~300), you auto-waste as minimum ~20 minutes of time if you will leave it instantly, much more - if you won't.
I predict a lot of crying here, some for some reason won't like it, but objectively there will be Dungeon Finder as it is and just separate option for only max CP during each patch. Based on pure experience, % of maxed cp people that do *** in dungeons are much lower than % of others. And yes, there are good players even among cp200+, but they are ~20% maximum.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
LOL, I smell bovine excrement. vCoS hasn't even been out for 1.5 years. And when it came out, even pre-formed groups had trouble with getting no-death HM in vCoS. The group finder is leaps and bounds better now than what it was 1.5 years ago. But you still want a pre-formed group for DLC dungeon achievements--as it always has been.maniac4maniac wrote: »Near a ~1,5 years ago you could easily find a random group via dungeon finder for no-death / HM vet CoS, for example, has that several times. Nowadays - good luck trying that.
LOL, I smell bovine excrement. vCoS hasn't even been out for 1.5 years. And when it came out, even pre-formed groups had trouble with getting no-death HM in vCoS. The group finder is leaps and bounds better now than what it was 1.5 years ago. But you still want a pre-formed group for DLC dungeon achievements--as it always has been.maniac4maniac wrote: »Near a ~1,5 years ago you could easily find a random group via dungeon finder for no-death / HM vet CoS, for example, has that several times. Nowadays - good luck trying that.
This, and you need to be cp160 now to do the vet dlc.notimetocare wrote: »maniac4maniac wrote: »Add please such option, when you don't have people online currently willing to go right now to randon dung / vet for any reason, but you use Dungeon Finder and find a group of cp20-cp40 in your Vet WGT or people that run Vet pledges / n/v randoms to get XP for killing each mob there instead of speed run it (same cp usually, max ~300), you auto-waste as minimum ~20 minutes of time if you will leave it instantly, much more - if you won't.
I predict a lot of crying here, some for some reason won't like it, but objectively there will be Dungeon Finder as it is and just separate option for only max CP during each patch. Based on pure experience, % of maxed cp people that do *** in dungeons are much lower than % of others. And yes, there are good players even among cp200+, but they are ~20% maximum.
Bet half the population can play better that you without using their cp. No? I mean, why else u want a carry?
Only new DLC dungeons are harder with low cp players. There is no need for this change
It should be based on whether or not you have all gold gear and not cp lvl. If a player has all gold gear that will likely burn through the dungeon in record time.