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Just Saw how MagSorcs are Ridiculously Easy for PvE!

  • Asardes
    Asardes
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    TBH the first 4 arenas in Maelstrom are more like warm-up, 5,6,7 are the hardest, 8 is again easy, and 9 is easy till the final boss.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Saint314Louis1985
    Saint314Louis1985
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    now go parse 35k+ without using a pet on your sorc.

    pet sorcs can hurt the group in certain trial fights (stunning adds, causing chain lightning, etc) to the point where sometimes pets arent allowed.

    35k+ is quite achievable with a non-pet build.

    Yes i know. I hit 38-40k. Just saying its not quite as easy as slapping on a pet and hitting 30k.

    Coolio. Me, too. My best solo parse this patch is with using the Acuity set. I agree that adding a pet(s) is an easy 3-5k DPS increase, no doubt. Mind sharing your non-pet setup? I’m always interested in trying different sets/rotations.

    Thanks!

    5 julianos 3 ia 2 llambris vma lightning backbar inferno perfect asylum front.

    La curse la LL la blockade la fpx2 HA la fpx2 repeat but only curse every other rotation and only do 1 fp before you reapply curse (if that makes sense)
    Edited by Saint314Louis1985 on December 19, 2017 3:44PM
  • Joy_Division
    Joy_Division
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    bhagwad wrote: »

    If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?

    Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.

    More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?

    No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?

    In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.

    This would seem to disprove your theory of confirmation bias. It's the class, not the person.

    It doesn't matter to me what difficulty you play.

    It does matter when you begin to say templar class is complicated/bad compared to sorcerers which are easy/strong when your basis is playing poorly because now you're extrapolating your personal and subjective experiences into implications about class balance and performance

    And if you are dying 4 times on a templar in round 2, you are playing poorly. Just stand next to a control lever, put down Purifying Ritual, and Sweep anything that comes toward you. If you are still find it hard, then slot mutagen. If you still find it hard, then you need to examine your build or lower the difficulty setting. The stage is just a heal check and you are struggling on the character most suited to healing.

    Edited by Joy_Division on December 19, 2017 4:58PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • bhagwad
    bhagwad
    ✭✭✭✭
    bhagwad wrote: »

    If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?

    Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.

    More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?

    No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?

    In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.

    This would seem to disprove your theory of confirmation bias. It's the class, not the person.

    It doesn't matter to me what difficulty you play.

    It does matter when you begin to say templar class is complicated/bad compared to sorcerers which are easy/strong when your basis is playing poorly because now you're extrapolating your personal and subjective experiences into implications about class balance and performance

    And if you are dying 4 times on a templar in round 2, you are playing poorly. Just stand next to a control lever, put down Purifying Ritual, and Sweep anything that comes toward you. If you are still find it hard, then slot mutagen. If you still find it hard, then you need to examine your build or lower the difficulty setting. The stage is just a heal check and you are struggling on the character most suited to healing.

    Do you know what my strategy was with a magsorc? Surge -> Shield -> Heavy attack. Round over. No need for levers. No need for healing skills. No struggle with resources. No struggle with health. No mutagen. No deaths. In fact, none of the strategies that you're advocating for a magplar.

    I don't understand. Are you denying that this is easier than what I did with the magplar? Because the person is the same right? (Me). So what's different? The class. Now you may say that I run a bad magplar, but then it follows that I run a better magsorc. And since this is only day 2, I find it difficult to believe that I'm some gifted and talented magsorc player!

    Chances are that I am an average player on both classes. I'm not excellent, and I'm not terrible either.

    So what does this imply? That a magsorc is easier for this than a magplar. Given my strategy, it seems that I'm right. Look at your magplar strategy, and look at my magsorc strategy. Which seems easier to you? And look at the title of my post "Just Saw how MagSorcs are Ridiculously Easy for PvE!"

    It's almost as if I'm saying exactly what I mean.
    Edited by bhagwad on December 19, 2017 5:33PM
  • Lord-Otto
    Lord-Otto
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    Lol, round 2.
    It's a great round to make coffee for the important rounds, while my scamp clears it. Can't be bothered to hold down a trigger during that easy round.
  • Asardes
    Asardes
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    ✭✭✭✭
    Well you can degeneration->vamp bane->ritual then heavy attack and hit harness magicka on Templar and clear it just as easy as you would do on a sorcerer. Sweeps are expensive AF and I had trouble sustaining my rotation with 1.6K recovery since in some of the rounds you need to be very mobile and channeled focus doesn't help you at all. Now I can get in there with 0.75K recovery, stay at full magicka and die way less because I get hit less. I've found playing melee Templar in vMA simply unworkable mainly due to sustain: I burned my magicka away trying to outheal incoming damage and at the end stuff wasn't dead and finished me off. And my stats were pretty decent: 3.2K spell damage, 39.5K magicka and 10K penetration so the problem with that skill is clearly scaling. The cherry on top is that by dropping sweeps I can now run elemental drain on front bar, upping my sustain and damage a lot. The bosses die way faster when I put that on them and I recover my magicka really fast. I've moved empowering sweep to my front bar for the piercing spear passive instead but only cast thunderous rage from back bar.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Pinja
    Pinja
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    bhagwad wrote: »
    Pinja wrote: »
    Spread your casts & Heavies.
    Try this;
    Reslot elemental for dark flare.
    Start test with Entropy > ultimate.
    (Start or Entropy)>PL>LA>VB>LA>EB>LA>BS>LA>DF>LA>DF>LA>CF>LA>PL>LA>HA>LA>Entropy>LA>VB>LA>EB>LA>BS>LA>PL>LA>DF>LA>DF>LA>HA>LA>DF>LA>Restart

    Fresh rotation, not tested, ult on ava.
    Have jabs slotted for adds, use for burns.
    Also may want to remove the LA after DF & Entropy. Moves damage of empower.
    Swap LA 4 BarS when needed.

    Thanks, I'll try it out :)

    Ay, a mod on that rotation, take out the PL after CF. (Edited in quote) Dot up time is lost & returned since it doesn't stack fully, just a lost bluff heal.
    New Dot re-up V:
    (Start or Entropy)>PL>LA>VB>LA>EB>LA>BS>LA>DF>LA>CF>HA>LA>Entropy>LA>EB>LA>VB>LA>BS>LA>PL>LA>DF>LA>DF>LA>HA>LA>Restart (Aim Ult Here)
    Edited by Pinja on December 20, 2017 11:06AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    bhagwad wrote: »
    bhagwad wrote: »

    If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?

    Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.

    More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?

    No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?

    In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.

    This would seem to disprove your theory of confirmation bias. It's the class, not the person.

    It doesn't matter to me what difficulty you play.

    It does matter when you begin to say templar class is complicated/bad compared to sorcerers which are easy/strong when your basis is playing poorly because now you're extrapolating your personal and subjective experiences into implications about class balance and performance

    And if you are dying 4 times on a templar in round 2, you are playing poorly. Just stand next to a control lever, put down Purifying Ritual, and Sweep anything that comes toward you. If you are still find it hard, then slot mutagen. If you still find it hard, then you need to examine your build or lower the difficulty setting. The stage is just a heal check and you are struggling on the character most suited to healing.

    Do you know what my strategy was with a magsorc? Surge -> Shield -> Heavy attack. Round over. No need for levers. No need for healing skills. No struggle with resources. No struggle with health. No mutagen. No deaths. In fact, none of the strategies that you're advocating for a magplar.

    I don't understand. Are you denying that this is easier than what I did with the magplar? Because the person is the same right? (Me). So what's different? The class. Now you may say that I run a bad magplar, but then it follows that I run a better magsorc. And since this is only day 2, I find it difficult to believe that I'm some gifted and talented magsorc player!

    Chances are that I am an average player on both classes. I'm not excellent, and I'm not terrible either.

    So what does this imply? That a magsorc is easier for this than a magplar. Given my strategy, it seems that I'm right. Look at your magplar strategy, and look at my magsorc strategy. Which seems easier to you? And look at the title of my post "Just Saw how MagSorcs are Ridiculously Easy for PvE!"

    It's almost as if I'm saying exactly what I mean.

    Yeah, because standing in one single spot is such a complicated "strategy" for a magplar.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • bhagwad
    bhagwad
    ✭✭✭✭
    Asardes wrote: »
    Well you can degeneration->vamp bane->ritual then heavy attack and hit harness magicka on Templar and clear it just as easy as you would do on a sorcerer. Sweeps are expensive AF and I had trouble sustaining my rotation with 1.6K recovery since in some of the rounds you need to be very mobile and channeled focus doesn't help you at all. Now I can get in there with 0.75K recovery, stay at full magicka and die way less because I get hit less. I've found playing melee Templar in vMA simply unworkable mainly due to sustain: I burned my magicka away trying to outheal incoming damage and at the end stuff wasn't dead and finished me off. And my stats were pretty decent: 3.2K spell damage, 39.5K magicka and 10K penetration so the problem with that skill is clearly scaling. The cherry on top is that by dropping sweeps I can now run elemental drain on front bar, upping my sustain and damage a lot. The bosses die way faster when I put that on them and I recover my magicka really fast. I've moved empowering sweep to my front bar for the piercing spear passive instead but only cast thunderous rage from back bar.

    Yes, the more I play the sorc, the more I see how sweeps has been holding me back all this while...
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