MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »MakeMeUhSamich wrote: »Saint314Louis1985 wrote: »now go parse 35k+ without using a pet on your sorc.
pet sorcs can hurt the group in certain trial fights (stunning adds, causing chain lightning, etc) to the point where sometimes pets arent allowed.
35k+ is quite achievable with a non-pet build.
Yes i know. I hit 38-40k. Just saying its not quite as easy as slapping on a pet and hitting 30k.
Coolio. Me, too. My best solo parse this patch is with using the Acuity set. I agree that adding a pet(s) is an easy 3-5k DPS increase, no doubt. Mind sharing your non-pet setup? I’m always interested in trying different sets/rotations.
Thanks!
Joy_Division wrote: »
If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?
Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.
More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?
No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?
In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.
This would seem to disprove your theory of confirmation bias. It's the class, not the person.
Joy_Division wrote: »Joy_Division wrote: »
If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?
Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.
More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?
No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?
In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.
This would seem to disprove your theory of confirmation bias. It's the class, not the person.
It doesn't matter to me what difficulty you play.
It does matter when you begin to say templar class is complicated/bad compared to sorcerers which are easy/strong when your basis is playing poorly because now you're extrapolating your personal and subjective experiences into implications about class balance and performance
And if you are dying 4 times on a templar in round 2, you are playing poorly. Just stand next to a control lever, put down Purifying Ritual, and Sweep anything that comes toward you. If you are still find it hard, then slot mutagen. If you still find it hard, then you need to examine your build or lower the difficulty setting. The stage is just a heal check and you are struggling on the character most suited to healing.
Spread your casts & Heavies.
Try this;
Reslot elemental for dark flare.
Start test with Entropy > ultimate.
(Start or Entropy)>PL>LA>VB>LA>EB>LA>BS>LA>DF>LA>DF>LA>CF>LA>PL>LA>HA>LA>Entropy>LA>VB>LA>EB>LA>BS>LA>PL>LA>DF>LA>DF>LA>HA>LA>DF>LA>Restart
Fresh rotation, not tested, ult on ava.
Have jabs slotted for adds, use for burns.
Also may want to remove the LA after DF & Entropy. Moves damage of empower.
Swap LA 4 BarS when needed.
Thanks, I'll try it out
Joy_Division wrote: »Joy_Division wrote: »
If you are dying 4 times on a templar (or any class) in round 2, it's time to turn the difficulty from veteran to normal. How can I or anyone take your comparison seriously when you play magplars so poorly?
Round 2 is the most difficult of all stages in Maelstrom for me. But it doesn't matter how many times I die, as long as I win in the end.
More to the point, how does it matter to you what level of difficulty I play on? Did I sign some contract agreeing to only run normal Maelstrom if I die several times in round 2? Do you I owe you something, and have therefore agreed not to get Maelstrom weapons for myself? Did you send me some money that I need to pay back by not running vet Maelstrom?
No? Then please explain to me why "It's time to turn the difficulty from veteran to normal"? Or is it just some random and arbitrary standard that you made up on the spot and demand that other people to follow for reasons unknown?
In any case, what comparison are you referring to exactly? I just told you that my magsorc experienced her first death only in round 5, compared to my magplar who dies several times in round 2. So you're not making use of the facts that I've given you, and are indulging in a red herring about round 2 deaths on one character, instead of focusing on the lack of deaths on the other.
This would seem to disprove your theory of confirmation bias. It's the class, not the person.
It doesn't matter to me what difficulty you play.
It does matter when you begin to say templar class is complicated/bad compared to sorcerers which are easy/strong when your basis is playing poorly because now you're extrapolating your personal and subjective experiences into implications about class balance and performance
And if you are dying 4 times on a templar in round 2, you are playing poorly. Just stand next to a control lever, put down Purifying Ritual, and Sweep anything that comes toward you. If you are still find it hard, then slot mutagen. If you still find it hard, then you need to examine your build or lower the difficulty setting. The stage is just a heal check and you are struggling on the character most suited to healing.
Do you know what my strategy was with a magsorc? Surge -> Shield -> Heavy attack. Round over. No need for levers. No need for healing skills. No struggle with resources. No struggle with health. No mutagen. No deaths. In fact, none of the strategies that you're advocating for a magplar.
I don't understand. Are you denying that this is easier than what I did with the magplar? Because the person is the same right? (Me). So what's different? The class. Now you may say that I run a bad magplar, but then it follows that I run a better magsorc. And since this is only day 2, I find it difficult to believe that I'm some gifted and talented magsorc player!
Chances are that I am an average player on both classes. I'm not excellent, and I'm not terrible either.
So what does this imply? That a magsorc is easier for this than a magplar. Given my strategy, it seems that I'm right. Look at your magplar strategy, and look at my magsorc strategy. Which seems easier to you? And look at the title of my post "Just Saw how MagSorcs are Ridiculously Easy for PvE!"
It's almost as if I'm saying exactly what I mean.
Well you can degeneration->vamp bane->ritual then heavy attack and hit harness magicka on Templar and clear it just as easy as you would do on a sorcerer. Sweeps are expensive AF and I had trouble sustaining my rotation with 1.6K recovery since in some of the rounds you need to be very mobile and channeled focus doesn't help you at all. Now I can get in there with 0.75K recovery, stay at full magicka and die way less because I get hit less. I've found playing melee Templar in vMA simply unworkable mainly due to sustain: I burned my magicka away trying to outheal incoming damage and at the end stuff wasn't dead and finished me off. And my stats were pretty decent: 3.2K spell damage, 39.5K magicka and 10K penetration so the problem with that skill is clearly scaling. The cherry on top is that by dropping sweeps I can now run elemental drain on front bar, upping my sustain and damage a lot. The bosses die way faster when I put that on them and I recover my magicka really fast. I've moved empowering sweep to my front bar for the piercing spear passive instead but only cast thunderous rage from back bar.