VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
Actually, far as inexperienced players go, the game being too easy is in fact part of the issue. It doesn't teach them ANYTHING. At launch days, if you actually made it to vet 5-10, it was pretty much a guarantee you knew how to block/shield/dodge/bash at the very least because the only viable way of leveling was questing and vet zones mobs taught you that really well. If you made it through Craglorn lateron, it was a guarantee you got down the idea of some kind of mob priorities - archer dies first, healer next, everyone else last etc and practiced your bashing/dodging skills some more, as well as situational awareness(because it generally only takes so many <your health>*10 Taking Aim's to start paying attention to where the archer is). You were also probably familiar with the concept of food, gear sets and at least some semblance of rotation(possibly an ineffective one, but not a heavy attack-light attack-heavy attack kind at least).
Now they hit cp 10/160/300 roflstomping everything in their way(except for world bosses which they zerg down instead), get into a vet dungeon and have that "wait wut" moment all of a sudden...
VaranisArano wrote: »VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
Actually, far as inexperienced players go, the game being too easy is in fact part of the issue. It doesn't teach them ANYTHING. At launch days, if you actually made it to vet 5-10, it was pretty much a guarantee you knew how to block/shield/dodge/bash at the very least because the only viable way of leveling was questing and vet zones mobs taught you that really well. If you made it through Craglorn lateron, it was a guarantee you got down the idea of some kind of mob priorities - archer dies first, healer next, everyone else last etc and practiced your bashing/dodging skills some more, as well as situational awareness(because it generally only takes so many <your health>*10 Taking Aim's to start paying attention to where the archer is). You were also probably familiar with the concept of food, gear sets and at least some semblance of rotation(possibly an ineffective one, but not a heavy attack-light attack-heavy attack kind at least).
Now they hit cp 10/160/300 roflstomping everything in their way(except for world bosses which they zerg down instead), get into a vet dungeon and have that "wait wut" moment all of a sudden...
In my experience leveling a warden with no CP, that's not the case. There were plenty of fights levels 10-30 that forced me to learn my class, to develop priorities, and to respect the mechanics.
VaranisArano wrote: »VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
Actually, far as inexperienced players go, the game being too easy is in fact part of the issue. It doesn't teach them ANYTHING. At launch days, if you actually made it to vet 5-10, it was pretty much a guarantee you knew how to block/shield/dodge/bash at the very least because the only viable way of leveling was questing and vet zones mobs taught you that really well. If you made it through Craglorn lateron, it was a guarantee you got down the idea of some kind of mob priorities - archer dies first, healer next, everyone else last etc and practiced your bashing/dodging skills some more, as well as situational awareness(because it generally only takes so many <your health>*10 Taking Aim's to start paying attention to where the archer is). You were also probably familiar with the concept of food, gear sets and at least some semblance of rotation(possibly an ineffective one, but not a heavy attack-light attack-heavy attack kind at least).
Now they hit cp 10/160/300 roflstomping everything in their way(except for world bosses which they zerg down instead), get into a vet dungeon and have that "wait wut" moment all of a sudden...
In my experience leveling a warden with no CP, that's not the case. There were plenty of fights levels 10-30 that forced me to learn my class, to develop priorities, and to respect the mechanics.
I have in fact recently leveled a brand new account(NA->EU) from level 1 to ~300 cp and I while I did dearly miss my cp for melting world bosses and stuff...I couldn't even practice my rotation on trash/elites because they melted after 2 weaves
Perhaps the difference is I was leveling another magsorc(albeit not a pet one) which I do know really well, instead of a class new for me. But seriously, all that experience did was confirm my thoughts on open world difficulty, I basically heavy attacked everything in my way to death with no other skills required. Okay maybe some form of a heal occasionally. I was actually hoping for some challenge there...I didn't find one World bosses were kind of hard to solo but someone'd usually show up, that's about it.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
Actually, far as inexperienced players go, the game being too easy is in fact part of the issue. It doesn't teach them ANYTHING. At launch days, if you actually made it to vet 5-10, it was pretty much a guarantee you knew how to block/shield/dodge/bash at the very least because the only viable way of leveling was questing and vet zones mobs taught you that really well. If you made it through Craglorn lateron, it was a guarantee you got down the idea of some kind of mob priorities - archer dies first, healer next, everyone else last etc and practiced your bashing/dodging skills some more, as well as situational awareness(because it generally only takes so many <your health>*10 Taking Aim's to start paying attention to where the archer is). You were also probably familiar with the concept of food, gear sets and at least some semblance of rotation(possibly an ineffective one, but not a heavy attack-light attack-heavy attack kind at least).
Now they hit cp 10/160/300 roflstomping everything in their way(except for world bosses which they zerg down instead), get into a vet dungeon and have that "wait wut" moment all of a sudden...
In my experience leveling a warden with no CP, that's not the case. There were plenty of fights levels 10-30 that forced me to learn my class, to develop priorities, and to respect the mechanics.
I have in fact recently leveled a brand new account(NA->EU) from level 1 to ~300 cp and I while I did dearly miss my cp for melting world bosses and stuff...I couldn't even practice my rotation on trash/elites because they melted after 2 weaves
Perhaps the difference is I was leveling another magsorc(albeit not a pet one) which I do know really well, instead of a class new for me. But seriously, all that experience did was confirm my thoughts on open world difficulty, I basically heavy attacked everything in my way to death with no other skills required. Okay maybe some form of a heal occasionally. I was actually hoping for some challenge there...I didn't find one World bosses were kind of hard to solo but someone'd usually show up, that's about it.
I would have the same experience on a stamina sorcerer, a class I know really well and know exactly how to pull decent DPS on. Even with no CP, I'm pretty confident I'd have no problems blitzing quest content on a stam sorc.
But that's my experience as a stam sorc player talking, not anything that has to do with the relative difficulty of the game for new players...
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
Actually, far as inexperienced players go, the game being too easy is in fact part of the issue. It doesn't teach them ANYTHING. At launch days, if you actually made it to vet 5-10, it was pretty much a guarantee you knew how to block/shield/dodge/bash at the very least because the only viable way of leveling was questing and vet zones mobs taught you that really well. If you made it through Craglorn lateron, it was a guarantee you got down the idea of some kind of mob priorities - archer dies first, healer next, everyone else last etc and practiced your bashing/dodging skills some more, as well as situational awareness(because it generally only takes so many <your health>*10 Taking Aim's to start paying attention to where the archer is). You were also probably familiar with the concept of food, gear sets and at least some semblance of rotation(possibly an ineffective one, but not a heavy attack-light attack-heavy attack kind at least).
Now they hit cp 10/160/300 roflstomping everything in their way(except for world bosses which they zerg down instead), get into a vet dungeon and have that "wait wut" moment all of a sudden...
In my experience leveling a warden with no CP, that's not the case. There were plenty of fights levels 10-30 that forced me to learn my class, to develop priorities, and to respect the mechanics.
I have in fact recently leveled a brand new account(NA->EU) from level 1 to ~300 cp and I while I did dearly miss my cp for melting world bosses and stuff...I couldn't even practice my rotation on trash/elites because they melted after 2 weaves
Perhaps the difference is I was leveling another magsorc(albeit not a pet one) which I do know really well, instead of a class new for me. But seriously, all that experience did was confirm my thoughts on open world difficulty, I basically heavy attacked everything in my way to death with no other skills required. Okay maybe some form of a heal occasionally. I was actually hoping for some challenge there...I didn't find one World bosses were kind of hard to solo but someone'd usually show up, that's about it.
I would have the same experience on a stamina sorcerer, a class I know really well and know exactly how to pull decent DPS on. Even with no CP, I'm pretty confident I'd have no problems blitzing quest content on a stam sorc.
But that's my experience as a stam sorc player talking, not anything that has to do with the relative difficulty of the game for new players...
There is the fact of pug quality plummeting over time though. I mean I'm not gonna say pugs were somehow op and perfect back then, of course not(plus we didn't have group finder so any group required some kind of communication), but it was rare to run into high level people unfamiliar with the idea of food/refusing to eat any, or people just trying to light/heavy attack their way to victory, or people religiously refusing to bash/block/dodge/shield...now I see it ALL the time. And worse yet now most of them refuse to listen
EDIT: *this is before the CP system was created even... which made the issue worse for new players, since they nerfed our stats in order to absorbe them into the CP system, so new players with no CP would have less stats than a *real* VR character had back in the day (or I'd assume at least... never did the math.)
Though, maybe that's taken into account in the battle-leveling and as long as people have close-to-level equipment, maybe that deficiency is compensated by the system.
I just wish it were skyrim adept difficulty level at least. I mean the big baddies in this game are incredibly anticlimactic because they are so easy. .....
I just wish it were skyrim adept difficulty level at least. I mean the big baddies in this game are incredibly anticlimactic because they are so easy. .....
@Jade1986
Olms +2 is anticlimactic? Rakkhat HM is anticlimactic? Granted, not all of us are in guilds that do that in their sleep with speed runs and no deaths for grins and giggles, Some of us found them to be somewhat of a challenge when we first cleared them. Well, I have not cleared Olms +2 yet.
But that is where the PvE challenge is intended to be. Not overland trash mobs and not even Doshia. Heck, Doshia was not really a challenge the first week the game was out. It was just a matter of staying behind her to avoid her cleave.
I just wish it were skyrim adept difficulty level at least. I mean the big baddies in this game are incredibly anticlimactic because they are so easy. .....
@Jade1986
Olms +2 is anticlimactic? Rakkhat HM is anticlimactic? Granted, not all of us are in guilds that do that in their sleep with speed runs and no deaths for grins and giggles, Some of us found them to be somewhat of a challenge when we first cleared them. Well, I have not cleared Olms +2 yet.
But that is where the PvE challenge is intended to be. Not overland trash mobs and not even Doshia. Heck, Doshia was not really a challenge the first week the game was out. It was just a matter of staying behind her to avoid her cleave.
Tired overused response is tired and overused. We clearly are not talking about hm dungeons, or trials. Adept difficulty on skyrim was not hard, by ANY measure. But it at least made you think a little when faced with bosses. Why do you people insist on twisting our words when we say things? When I say adept skyrim difficulty, I -MEAN- adept skyrim difficulty, there is no hidden code that transaltes it into REALLY meaning skyrim legendary difficulty.
My word....
Bobby_V_Rockit wrote: »Ooh! ‘member when mudcrabs were a real threat?!