Apache_Kid wrote: »I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
PvP is the real end-game.
Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
I hate PvP, it is most certainly not the end game. A never ending grind for gear or some kind of gear progression is what makes an mmo fun. Once you get your best in slot you should be able to keep upgrading it, instead of having the same gear forever.
monktoasty wrote: »Apache_Kid wrote: »I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
PvP is the real end-game.
Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
Yea because dealing with the annoying kids 9n pvp is soooo fun
playsforfun wrote: »for me I say yes it's been 160 for a long time now and it'd be nice to have to collect gear again for something to do.
Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
Realistically, I think it would take a metric ton of effort on ZOS's part to execute a wholesale gear rebalancing, e.g. by raising the maximum to CP...200? 300? Something greater than 160.
The question is - what would they gain for this effort? As a business, first and foremost. Specifically:
TLDR - I would be very surprised to see a gear cap increase happen in the visible future. Of course, anything is hypothetically possible.
playsforfun wrote: »for me I say yes it's been 160 for a long time now and it'd be nice to have to collect gear again for something to do.
.....and break balance even more in the process
playsforfun wrote: »playsforfun wrote: »for me I say yes it's been 160 for a long time now and it'd be nice to have to collect gear again for something to do.
.....and break balance even more in the process
when has this game ever been balanced correctly? also i'd love to know what people do when the game gets stale for them? why do so many of you post complaints about the game on the forums i'd like some insight for research purposes.
From Explaining how scaling works and why a gear cap increase will never happen in ESO:MLGProPlayer wrote: »A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).
"But WoW keeps increasing their gear cap, why can't ESO?"
The answer is simple: WoW doesn't have scaling.
When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.
This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).
As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.
"But I want to become stronger, and I can only become stronger with higher level gear."
This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).
As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.
TL;DR Raising the gear cap to CP180 would effectively make current CP160 gear equivalent to CP140 gear - and therefore make doing ANY content almost impossible. (don't believe me? Equip some CP 140 gear and go run a dungeon.)
The gear-cap increase in ESO will only give more power-creep, like what is happening in WoW. WoW is seeing a lot of power-creep as well due the levelcap increase every expansion, hence the massive downscaling in Warlords of Draenor. I dont see the point in the same thing happening in ESO.
Insanepirate01 wrote: »Nope. Hell no. Unless all our gear automatically went up to the new level or there was an easy way to upgrade whatever gear you had then nope. It's not even the bis gear. Its all the gear I've acquired I hoard everything in case it might become the next bis. If all of that was rendered useless it would literally feel like just starting the game all over again.
The only reason I don't quit now is because I have most gear sets and vma weps and can switch them out as needed for trying new builds. If I had to do it all over I'd literally quit the same day and never return.
The people who would actually like to regrind everything have to be trolling or masochists. There's no other reasonable explanation.
I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
Apache_Kid wrote: »I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
PvP is the real end-game.
Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.