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Gear Level Poll

  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    no
    Bax wrote: »
    Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:

    1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.

    2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.

    The CP 160 thing is just a carry-over from the VR days (they didn't want to *** off people who grinded to V16). If this game had scaling from day one, they most likely would have capped gear at level 50.
    Edited by MLGProPlayer on December 12, 2017 11:34AM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    no
    Bax wrote: »
    Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:

    1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.

    2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.

    I think the only problem with flattening the gear cap to 50 would be the mats, food & drink recipes and skill grades that will become redundant immediately. Not that people really need quicksilver or CP50 food or potions ATM, since you can pretty much breeze trough the first CP160 in a few days even on a new account: the first 10 you get by default, the next 70-80 you will pretty much get in a single day if you play a lot as the illumination pool is about 4.8M XP.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Bax
    Bax
    ✭✭✭
    no
    Bax wrote: »
    Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:

    1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.

    2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.

    The CP 160 thing is just a carry-over from the VR days (they didn't want to *** off people who grinded to V16). If this game had scaling from day one, they most likely would have capped gear at level 50.

    I know, I stated it's remnant of an old system. Anyway, easy fix is to rescale materials so the current cp 160 material become level 50 material. Obviously, currently owned gear would still keep it's level, only exception would be for level 50+ gear which would simply change into level 50 gear.
  • Bax
    Bax
    ✭✭✭
    no
    Asardes wrote: »
    Bax wrote: »
    Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:

    1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.

    2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.

    I think the only problem with flattening the gear cap to 50 would be the mats, food & drink recipes and skill grades that will become redundant immediately. Not that people really need quicksilver or CP50 food or potions ATM, since you can pretty much breeze trough the first CP160 in a few days even on a new account: the first 10 you get by default, the next 70-80 you will pretty much get in a single day if you play a lot as the illumination pool is about 4.8M XP.

    Those are redundant already. Once you are CP 160 you don't really cook CP 100 food. Even worse, those are only meaningful for your first character and redundant for any other you create (considering you reach CP 160 with first character before playing a new one). So why should we keep such items?
    Edited by Bax on December 12, 2017 11:43AM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    no
    Bax wrote: »
    Bax wrote: »
    Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:

    1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.

    2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.

    The CP 160 thing is just a carry-over from the VR days (they didn't want to *** off people who grinded to V16). If this game had scaling from day one, they most likely would have capped gear at level 50.

    I know, I stated it's remnant of an old system. Anyway, easy fix is to rescale materials so the current cp 160 material become level 50 material. Obviously, currently owned gear would still keep it's level, only exception would be for level 50+ gear which would simply change into level 50 gear.

    That would actually be a very good idea: keep the level 50-64 materials as aesthetic options but the same stats. Having dark red weapons pisses a lot of people to this day.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kel
    Kel
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    ✭✭✭✭✭
    no
    ereboz wrote: »
    I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward

    I find this part of a MMO the least amount of fun. It's like running in sand. Because you know the hard work you put into getting a set ultimately means nothing, as in the games next phase, it will be replaced by starter gear.
    One of the biggest attractive things to me in ESO is not constantly chasing gear. The treadmill always felt bad to me. A lot of work you knew meant you'd have to do again. You never feel good at what you get because you know it will be replaced.
    And in a game that scales everything to your level, there's really no point in having to chase gear. There is no power creep, meaning it would just be that...busy work for no reason. There is no gear progression in this game because scaling renders it pointless. That's not progression, It's just getting back to where you are now.
    What's the point?
  • Huyen
    Huyen
    ✭✭✭✭✭
    no
    PlagueSD wrote: »
    From Explaining how scaling works and why a gear cap increase will never happen in ESO:
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    TL;DR Raising the gear cap to CP180 would effectively make current CP160 gear equivalent to CP140 gear - and therefore make doing ANY content almost impossible. (don't believe me? Equip some CP 140 gear and go run a dungeon.)

    The gear-cap increase in ESO will only give more power-creep, like what is happening in WoW. WoW is seeing a lot of power-creep as well due the levelcap increase every expansion, hence the massive downscaling in Warlords of Draenor. I dont see the point in the same thing happening in ESO.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • ereboz
    ereboz
    ✭✭✭✭✭
    maybe
    Apache_Kid wrote: »
    ereboz wrote: »
    I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward

    PvP is the real end-game.

    Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.

    Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.

    I hate PvP, it is most certainly not the end game. A never ending grind for gear or some kind of gear progression is what makes an mmo fun. Once you get your best in slot you should be able to keep upgrading it, instead of having the same gear forever.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    no
    jabrone77 wrote: »
    ereboz wrote: »
    I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward

    I find this part of a MMO the least amount of fun. It's like running in sand. Because you know the hard work you put into getting a set ultimately means nothing, as in the games next phase, it will be replaced by starter gear.
    One of the biggest attractive things to me in ESO is not constantly chasing gear. The treadmill always felt bad to me. A lot of work you knew meant you'd have to do again. You never feel good at what you get because you know it will be replaced.
    And in a game that scales everything to your level, there's really no point in having to chase gear. There is no power creep, meaning it would just be that...busy work for no reason. There is no gear progression in this game because scaling renders it pointless. That's not progression, It's just getting back to where you are now.
    What's the point?

    Unfortunately, the CP system makes sure there is always some power creep, and decisions like the difference between epic and gold weapons, strong new sets etc. add to that.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    no
    I still think we need an MMO that has absolutely no gear grind.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    no
    commdt wrote: »
    For what?

    OP just wanted to make a poll for the sake of it. Notice he has not posted in here since he created the thread.
  • Bbsample197
    Bbsample197
    ✭✭✭✭
    no
    as long as theyre willing to abolish the scaling system, otherise it wouldnt make sense unless you want to grind again for bis gears such as MoL staves, VMA staves (and most people havent even got it yet even through this year)
  • nnargun
    nnargun
    ✭✭✭✭
    no
    Why? Just so you can farm the same stuff again running the same content? People must be super bored to vote Yes.
    Edited by nnargun on December 12, 2017 2:05PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    no
    I vote to get rid of CP based gear gating altogether. I still can't figure out what the point of having gear that levels from CP 10 to 160 is.

    For that matter get rid of level based materials. (i.e. Make it possible for me to make a max level maple staff by using 130 pieces of maple). This would also solve the "red sword" problem since you could choose the color of sword by the materials you use to make it.
    Playing since beta...
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    no
    I think it would be better if they removed levels from gear entirely. It's by far the most artificial / superfluous MMO progression trope. ESO gear progression is all about the set bonuses anyway, and the way they incentivize DLC purchase is by releasing stronger and stronger set bonuses.
    Edited by Solariken on December 12, 2017 2:17PM
  • SoLooney
    SoLooney
    ✭✭✭✭✭
    no
    why do people still make polls/threads about this?

    first off this game uses scaling, if cp 180 were the new cap, you would be just as strong as you were when cp 160 was the cap. second off, no one wants to grind gear again just to be as strong as they were before. i dont care if trans crystals are a thing, getting 50 is still somewhat of a pain and doing that for all my gear is just gonna be another pointless grind.

    as some people stated, zos have bigger things to deal with than raising the gear cap. game performance was removed from consoles because it caused infinite load screens, so frames are horrible in trials. they have bugs to fix etc etc. they dont need to focus on pointless things, just make the game more stable, thank you
    ereboz wrote: »
    I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
    its taken me almost a year to have near perfected weapons and armor for my magicka and stamina dps. i still have around 500 crystals to grind to consider myself "done" with it.

    so youre saying youre fine with going back to dungeons and trials or heck, farming overland sets all over again? especially weapons?

    i dont know what roles you play in pve but do you have all the BiS for tank, dps and or healer all golded out?

    theres plenty of trials to do, so unless you beaten vmol hm, vhof hm, and vas hm, theres still end game content you can work on. also, pvp is considered the other half of end game
    Edited by SoLooney on December 12, 2017 2:27PM
  • playsforfun
    playsforfun
    ✭✭✭✭
    yes
    idk wrote: »
    commdt wrote: »
    For what?

    OP just wanted to make a poll for the sake of it. Notice he has not posted in here since he created the thread.

    Actually I've not been around to check but i did like a post i saw where he say that all gear should be dropped to 50 and have just one levelling system.

    for me personally here since beta and i just find myself logging on and logging off these days i'd rather have something to do or remove the cp cap and allow us proper progression.
    Edited by playsforfun on December 12, 2017 7:26PM
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    no
    Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?

    Allowing people to see gear scores is the worst thing you can do. You think PuGs are terrible now? When they can not like your gearscore even if you're the right mix of race/class and kick you?

    Single worst Add on ever created in WoW was Gearscore. If it's used correctly it's fine, but it never is.
  • T4T2FR34K
    T4T2FR34K
    ✭✭✭✭✭
    yes
    Apache_Kid wrote: »
    PvP is the real end-game.
    Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
    AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...

    Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?

    Out with the old and in with the new...people threatened to quit "omg you have to have 150 ingots...I'm quitting" way back when too...

    p.s. but they wont, just like they didn't...cause really, if people had something BETTER to do, don't you think they'd be doing it...like NOW?
    Edited by T4T2FR34K on December 12, 2017 7:40PM
  • majulook
    majulook
    ✭✭✭✭✭
    no
    Ano ka hilo???
    Si vis pacem, para bellum
  • playsforfun
    playsforfun
    ✭✭✭✭
    yes
    T4T2FR34K wrote: »
    Apache_Kid wrote: »
    PvP is the real end-game.
    Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
    AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...

    Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?

    Out with the old and in with the new...people threatened to quit "omg you have to have 150 ingots...I'm quitting" way back when too...

    p.s. but they wont, just like they didn't...cause really, if people had something BETTER to do, don't you think they'd be doing it...like NOW?

    one of my concerns as well is the longevity as well because people will get bored at some point and just leave as they've no progression.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    no
    T4T2FR34K wrote: »
    Apache_Kid wrote: »
    PvP is the real end-game.
    Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
    AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...

    Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?

    Out with the old and in with the new...people threatened to quit "omg you have to have 150 ingots...I'm quitting" way back when too...

    p.s. but they wont, just like they didn't...cause really, if people had something BETTER to do, don't you think they'd be doing it...like NOW?

    one of my concerns as well is the longevity as well because people will get bored at some point and just leave as they've no progression.

    Gear level progression is actually the least relevant part of progression. Getting a set, and getting it in good traits is more important. Also progression can be seen as increasing player skill. Nobody "progresses" Purple Hunding's Rage armor but everyone wants to progress trials, then HM trials, then various dungeon and trial achievements.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    no
    gear levels should be removed entirely a this point. Scaling makes them completely redundant.
  • monktoasty
    monktoasty
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    no
    Pointless to do so.

  • monktoasty
    monktoasty
    ✭✭✭✭✭
    no
    Apache_Kid wrote: »
    ereboz wrote: »
    I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward

    PvP is the real end-game.

    Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.

    Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.

    Yea because dealing with the annoying kids 9n pvp is soooo fun
  • Eatmyface
    Eatmyface
    ✭✭✭✭
    no
    Too many other fixes in the queue in front of something like this...

    I think this would be the straw that broke the camels back for a HUGE percentage of the player base.
  • LordSemaj
    LordSemaj
    ✭✭✭✭✭
    no
    MajinCry wrote: »
    Absolutely not. I'm of the opinion that levels should be removed entirely, with the focus exclusively being gear; everyone gets leveled to 50 CP 0 (so levels are essentially just minor buffs), and increase the amount of resources required to upgrade.

    It essentially shifts the grinding from levels to gear upgrades, but I believe that would make lower the barrier for entry for new players, whilst still having a substantial difference between them and the progressed players.

    I would go a different route balancing the game. Get rid of CP and gear and just extend the skills to have varying morphs and levels. Spend skill points and grind those up and come up with various builds that suit you. The grind gets replaced with skilling up and spending skill points to improve your skills with minor modifications and buffs similar to CP but focused on what you actually use. It would cut down on people respeccing into a role they've never played because they still have to level up the new skills and morphs. Ever see a 4X strategy game? Massive tree with tons of options to research. Something like that would have been perfect for ESO, skill branches on top of skill branches and more morphs with unique abilities. The CP answer was just laziness.
  • emilyhyoyeon
    emilyhyoyeon
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    ✭✭✭
    no
    as others have said literally no point. there's enough grind in the game for everyone except the outliers
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    PC EU
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Mettaricana
    Mettaricana
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    ✭✭✭
    no
    No point itll just be the same grond for slightly netter numbers and if they buff the cp to say 180 then they'll just buff the world to be 180 so in the end waste of time mats etc because nothing would chane
  • Nightves
    Nightves
    ✭✭
    no
    Too much farming for me.
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