Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
MLGProPlayer wrote: »Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
The CP 160 thing is just a carry-over from the VR days (they didn't want to *** off people who grinded to V16). If this game had scaling from day one, they most likely would have capped gear at level 50.
Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
I think the only problem with flattening the gear cap to 50 would be the mats, food & drink recipes and skill grades that will become redundant immediately. Not that people really need quicksilver or CP50 food or potions ATM, since you can pretty much breeze trough the first CP160 in a few days even on a new account: the first 10 you get by default, the next 70-80 you will pretty much get in a single day if you play a lot as the illumination pool is about 4.8M XP.
MLGProPlayer wrote: »Tbh, I actually wouldn't mind if they remove CP gear tiers completely and end at level 50, because:
1.) Gear scales. Level 50 gear on level 50 character is exactly the same as cp 160 gear on cp 160+ character in terms of power. So having new tier of gears which will be exactly the same as current cp 160 at intended levels is pointless. Actually having all this material system is just remnant of pre -one tamriel patch, when different level of gears actually made sense, now it does not.
2.) CPs are shared. That's why I understand gear tiers on levels 1-50 since every character must grind through those. But once you hit 50, you immediately hit CP 160 gear tier as well if you already have CP 160+ character. That means you will skip all the CP gear tiers and hit the max one immediately. That's why I think they should remove CP tiers completely and end at 50.
The CP 160 thing is just a carry-over from the VR days (they didn't want to *** off people who grinded to V16). If this game had scaling from day one, they most likely would have capped gear at level 50.
I know, I stated it's remnant of an old system. Anyway, easy fix is to rescale materials so the current cp 160 material become level 50 material. Obviously, currently owned gear would still keep it's level, only exception would be for level 50+ gear which would simply change into level 50 gear.
I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
From Explaining how scaling works and why a gear cap increase will never happen in ESO:MLGProPlayer wrote: »A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).
"But WoW keeps increasing their gear cap, why can't ESO?"
The answer is simple: WoW doesn't have scaling.
When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.
This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).
As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.
"But I want to become stronger, and I can only become stronger with higher level gear."
This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).
As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.
TL;DR Raising the gear cap to CP180 would effectively make current CP160 gear equivalent to CP140 gear - and therefore make doing ANY content almost impossible. (don't believe me? Equip some CP 140 gear and go run a dungeon.)
Apache_Kid wrote: »I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
PvP is the real end-game.
Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
I find this part of a MMO the least amount of fun. It's like running in sand. Because you know the hard work you put into getting a set ultimately means nothing, as in the games next phase, it will be replaced by starter gear.
One of the biggest attractive things to me in ESO is not constantly chasing gear. The treadmill always felt bad to me. A lot of work you knew meant you'd have to do again. You never feel good at what you get because you know it will be replaced.
And in a game that scales everything to your level, there's really no point in having to chase gear. There is no power creep, meaning it would just be that...busy work for no reason. There is no gear progression in this game because scaling renders it pointless. That's not progression, It's just getting back to where you are now.
What's the point?
its taken me almost a year to have near perfected weapons and armor for my magicka and stamina dps. i still have around 500 crystals to grind to consider myself "done" with it.I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
playsforfun wrote: »Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?
AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...Apache_Kid wrote: »PvP is the real end-game.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
playsforfun wrote: »Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?
AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...Apache_Kid wrote: »PvP is the real end-game.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.playsforfun wrote: »Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?
Out with the old and in with the new...people threatened to quit "omg you have to have 150 ingots...I'm quitting" way back when too...
p.s. but they wont, just like they didn't...cause really, if people had something BETTER to do, don't you think they'd be doing it...like NOW?
playsforfun wrote: »AHAHAHAHHAHAHA, like capturing the same keeps and fighting the same bridges and...ahahahahahahaah, such illusion, delusion...Apache_Kid wrote: »PvP is the real end-game.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.playsforfun wrote: »Now that transmutation stones are a thing in the game and we no longer have to grind for months and months, do you think it's time the gear level should rise from 160 to something higher?
Out with the old and in with the new...people threatened to quit "omg you have to have 150 ingots...I'm quitting" way back when too...
p.s. but they wont, just like they didn't...cause really, if people had something BETTER to do, don't you think they'd be doing it...like NOW?
one of my concerns as well is the longevity as well because people will get bored at some point and just leave as they've no progression.
Apache_Kid wrote: »I hate that the majority don't want something like this. I'm not sure if raising it to 200, or something would work. But I find the funnest part of an mmo is endless gear progression. In this game once you get BiS gear, that's it, your done until something gets nerfed. There's nothing to do at end game except the same content for no reward
PvP is the real end-game.
Farming gear is one of the least fun things about this game. The only things less fun might be inventory management and doing surveys.
Maybe you would be ok being stuck on a treadmill forever but the rest of us do not want to be.
Absolutely not. I'm of the opinion that levels should be removed entirely, with the focus exclusively being gear; everyone gets leveled to 50 CP 0 (so levels are essentially just minor buffs), and increase the amount of resources required to upgrade.
It essentially shifts the grinding from levels to gear upgrades, but I believe that would make lower the barrier for entry for new players, whilst still having a substantial difference between them and the progressed players.