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Do you want ZOS to do something about Fake Tanks

Smasherx74
Smasherx74
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Maybe something like forcing any Tank to have at least 1 taunt slotted unless they have Frost Staff.


Edit: Lol Idc if they do something about the fake tanks, my answer was the latter from the begging. I've just noticed an increase hatred for fake tanks as of late.
Edited by Smasherx74 on December 8, 2017 2:37AM
Master Debater

Do you want ZOS to do something about Fake Tanks 221 votes

Yes
19%
tizoddBigBraggMadyHrogunjaschacasadiob16_ESOthomas1970b16_ESODiatonicArcaneBlueLoves_guarserebozVhozekOmniDoQUEZ420Jade1986BlkadrHookgrinDemycilianshadelonCrazyCleatusPC0523 43 votes
No, I'm so good it doesn't make a difference.
80%
akredon_ESOSorianaSolarikenItsMeToododgehopper_ESOCaligamy_ESOMojmirNewBlacksmurfArobainitsfatbasskypranb14_ESORudyardPlagueSDssewallb14_ESOSkuamoutonNemesis7884KanedaSyndromezariaDolgubon 178 votes
  • Betsararie
    Betsararie
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    No, I'm so good it doesn't make a difference.
    When someone is screwing up the run, you kick them. I don't really look into it much more than that.

    If we have 3 dps, and are obliterating the run, that wouldn't be a problem.
  • redspecter23
    redspecter23
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    A simple yes/no would have been appropriate. Why did you have to bias up the poll? The results won't even be accurate, not that you were looking for that anyway.
  • zaria
    zaria
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    No, I'm so good it doesn't make a difference.
    No it was an result of this event.
    upside it reduced DD queue time to zero.
    Downside, combine light attack brigade DD and healer who specialized on dolmens in an DLC dungeon for general enjoyment.
    And yes this work better if the tank who is also an proud light attack brigade member continue to charge into the boss at the cabbage fight in ICP without waiting for rest of group to rez, boss mechanics is for bosmers.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Strider__Roshin
    Strider__Roshin
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    No, I'm so good it doesn't make a difference.
    zaria wrote: »
    No it was an result of this event.
    upside it reduced DD queue time to zero.
    Downside, combine light attack brigade DD and healer who specialized on dolmens in an DLC dungeon for general enjoyment.
    And yes this work better if the tank who is also an proud light attack brigade member continue to charge into the boss at the cabbage fight in ICP without waiting for rest of group to rez, boss mechanics is for bosmers.

    I actually queued as a tank with my DPS on the last day of the event and got ICP. I then ran to the first boss, burned him solo, cleared the adds then rez'd the randoms lol.
  • Milvan
    Milvan
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    No, I'm so good it doesn't make a difference.
    Normal dungeons are like braindead easy.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • O_LYKOS
    O_LYKOS
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    No, I'm so good it doesn't make a difference.
    It's not really an issue for normal dungeons. Which lets be honest, for this event that's all people were doing.

    The events over so I think it's a little too late to do something about these "fake tanks"
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Rainraven
    Rainraven
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    No, I'm so good it doesn't make a difference.
    I'd like ZOS to add dungeon tutorials that don't suck, and training areas where people can practice DPS and HPS rotations and tanking. That would help some.

    People who are just Above It All are going to do what they're going to do. There are already options to avoid them, and that's enough.
  • Cadbury
    Cadbury
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    Yes
    Arrest them and take them to court.


    giphy.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • VaranisArano
    VaranisArano
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    I don't think that's an effective change without also changing the groupfinder to allow for more nuanced roles like 1 tank/3DDs or 1 healer/3 DDs or even 4 DPS roles.

    Currently, I can queue for a pre-made dungeon with 4 DPS where my group mates know exactly what we are doing and agreed to run with that role combo. I just mark myself a tank, someone marks themself as a healer ("I've got vigor!"), and we run the dungeon as 4 DDs.

    I'd never do that for a random group, but the dungeon finder is also used for pre-made groups to do exactly those alternate combinations of roles. I think adding a taunt check (or a heal check or whatever) to the dungeon finder without expanding the available role combinations is just going to add an inconvenience for pre-made groups while players not interested in taunting can spoof the check by putting on a taunt and then removing it in dungeon.
  • CrazyCleatus
    CrazyCleatus
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    Yes
    I vote yes.

    Make it so you absolutely need a DPS/DPS/Tank/Healer, Support/DPS/Tank/Healer, etc. type of group to succeed even in normal dungeons (basically make them harder and more dynamic).

    Doubt too many people would queue into fake roles if it means you won't complete the dungeon because you lack actual healing/tanking abilities.
  • Narvuntien
    Narvuntien
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    I don't think they can do anything.
  • Myyth
    Myyth
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    You should change the title to -

    Do you care that you and another player waited 20+ minutes for a dungeon group because you queued as a dps while this other guy got an instant queue by selecting tank when they are just a dps also

    otherwise all youll get is replies saying how easy dungeons are and you dont need a tank. which isnt what matters.
    Edited by Myyth on December 7, 2017 2:59AM
  • firedrgn
    firedrgn
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    Poll is train wreck. Your not looking for truth.
  • VaranisArano
    VaranisArano
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    I vote yes.

    Make it so you absolutely need a DPS/DPS/Tank/Healer, Support/DPS/Tank/Healer, etc. type of group to succeed even in normal dungeons (basically make them harder and more dynamic).

    Doubt too many people would queue into fake roles if it means you won't complete the dungeon because you lack actual healing/tanking abilities.

    So...make it like the DLC dungeons. You know, mechanics heavy and requiring players that can actually fill their roles or players willing to carry others.

    You know, those same DLC dungeons that everyone complained mightily about getting low levels in there because low levels couldn't have the skills or DPS and constantly needed the mechanics explained to them. Those same DLC dungeons that ZOS moved to level 45 because of the complaints from high level and low level players alike.

    If you want content that requires players to be competent at their roles, you've got the DLC dungeons and Vet dungeons and trials. ZOS tried throwing everyone at any level into mechanics-heavy dungeons that require everyone to do their roles and everyone had lots of problems with it.
  • zaria
    zaria
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    No, I'm so good it doesn't make a difference.
    Daus wrote: »
    zaria wrote: »
    No it was an result of this event.
    upside it reduced DD queue time to zero.
    Downside, combine light attack brigade DD and healer who specialized on dolmens in an DLC dungeon for general enjoyment.
    And yes this work better if the tank who is also an proud light attack brigade member continue to charge into the boss at the cabbage fight in ICP without waiting for rest of group to rez, boss mechanics is for bosmers.

    I actually queued as a tank with my DPS on the last day of the event and got ICP. I then ran to the first boss, burned him solo, cleared the adds then rez'd the randoms lol.
    Yes, probably left the rest of the group to deal with trash up to the boss, then wonder why people hate fake tanks :)
    And no its an communication issue more than an fake tank issue, or rather DD/ healer not understanding that you should pull adds behind you to pile them up. this works very well in normals
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AtraisMachina2
    No, I'm so good it doesn't make a difference.
    Google fam. Use it
    XB1-NA AD
    Bosmer Stamina Templar-DD/Tank
    Altmer Magika Sorcerer-DD
    Khajit Stamina Templar-DD
    Redguard Stamina Templar-DD
    Breton Templar-Healer
    Altmer Magika Nightblade-DD
    700+ CP
    Affiliations:
    The Late Shift-GM
    Cooldown
    Abstraqt

  • Cadbury
    Cadbury
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    Yes
    Google fam. Use it

    Googling "fam" gives me a link to Urban Dictionary.

    Bing is better
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • obscure7
    obscure7
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    No, I'm so good it doesn't make a difference.
    I think your poll backfired, dude.

    "I'm so good" gets my vote no matter if it's yes or no.
    PC NA
  • Runefang
    Runefang
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    No, I'm so good it doesn't make a difference.
    Makes passive aggressive poll answers, still doesn't get what he's after.
  • Jarryzzt
    Jarryzzt
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    ...wait, so, what, we are proposing that ZOS somehow gates PUGs to ensure that each player can perform at their chosen role? Sort of a five-minute pre-dungeon solo dungeon for each PUG member with a couple of dummies to heal/burn/taunt?

    I can see now just how well this would go over with the community. Especially if dropped unannounced.


    Technically ZOS could go the WoT route, more or less. There, you have a button to send in an automated complaint about another player (e.g. for unsportsmanlike conduct), and X complaints from Y players over Z matches plus some sort of an admin review equals a ban...they don't disclose the exact formula for obvious reasons, but in other words, if you behave like an immature idiot across multiple matches you might eventually come to regret it. [Obviously there is also some regulation of the complaints themselves to preclude immature idiots from calling everyone else immature idiots. More than a few times a day, at any rate.]

    Of course, WoT matches are 15x15, and replays are both archived and can, to a certain extent, be parsed automatically (e.g. did player X fire on own team, did player X swear in chat, etc.). I don't even want to think about trying to implement something like this for 4-person ESO PUG runs.


    Bottom line. I do not understand what the OP wants from ZOS. Admin supervision of every single PUG? Gating content (because that never, ever backfires)? A hug?!

    We have a system for kicking people already if they annoy everyone in the group, or, alternatively, if the entire rest-of-the-group is comprised of immature idiots one can just leave and re-queue.

    P.S. Fun true story from one of today's PUGs. We load in, and just before the first fight the tank suddenly asks - "hey, does anyone have a one-handed weapon I can borrow? I accidentally left mine out before jumping in..." Naturally, the rest of the group only had staves on hand, and so the tank proclaimed "oh well, let's hope one drops soon" (which, to be fair, it ultimately did, by the end of the second boss fight). The run went fine, but there's a Picard-face-palm moment for you...
  • mocap
    mocap
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    the main point of PUG is unpredictable fun gameplay like PvP. Bosses are always scripted, they won't do anything else they originally programmed, but you never know what group you get, cuz it's always random. Thats why I like PUGs way more then guild group.
  • Bhaal5
    Bhaal5
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    No, I'm so good it doesn't make a difference.
    They already have
    Its called "vote to kick", use it and see if people in your group have the same opinion as you
  • zyk
    zyk
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    No, I'm so good it doesn't make a difference.
    The actual issue is the obsession with trinity roles in ESO dungeons when they're *usually* not necessary. Even in vet dungeons, but *especially* normal dungeons.

    In ESO, everyone can can either mitigate damage and/or heal with any kind of build. Even Stam DPS without vigor should have no problem keeping themselves alive in normal dungeons.

    By rigidly sticking to the trinity paradigm in dungeons, you are limiting yourself.
  • Mureel
    Mureel
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    A simple yes/no would have been appropriate. Why did you have to bias up the poll? The results won't even be accurate, not that you were looking for that anyway.

    What a dumb poll.

    I'd like zos to permaban anyone who is so petty about such a small thing. Thanks!
  • eso_nya
    eso_nya
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    No, I'm so good it doesn't make a difference.
    I would like to read the qq when there was a gating mechanic to keep the terribads out of grpfinder.

    Introducing a training solo dungeon to "earn" a role u can use in grpfinder should be helpful tho. Sth along the lines of healing a grp of npcs thru enviromental dmg, turning away fromtcleaves and beating a boss in certain amount of time.
  • Strider__Roshin
    Strider__Roshin
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    No, I'm so good it doesn't make a difference.
    zaria wrote: »
    Daus wrote: »
    zaria wrote: »
    No it was an result of this event.
    upside it reduced DD queue time to zero.
    Downside, combine light attack brigade DD and healer who specialized on dolmens in an DLC dungeon for general enjoyment.
    And yes this work better if the tank who is also an proud light attack brigade member continue to charge into the boss at the cabbage fight in ICP without waiting for rest of group to rez, boss mechanics is for bosmers.

    I actually queued as a tank with my DPS on the last day of the event and got ICP. I then ran to the first boss, burned him solo, cleared the adds then rez'd the randoms lol.
    Yes, probably left the rest of the group to deal with trash up to the boss, then wonder why people hate fake tanks :)
    And no its an communication issue more than an fake tank issue, or rather DD/ healer not understanding that you should pull adds behind you to pile them up. this works very well in normals

    Nah, I took care of the adds along the way :smile:
  • Raudgrani
    Raudgrani
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    No, I'm so good it doesn't make a difference.
    If people simply start kicking people being "fake tanks", it's over with. Remember, bad tank isn't the same as a squishy jerk without shield, taunt, frost staff or other abilities to defend themselves and get the attention of the boss. I have been tanking way better than the actual tank (bad or fake one) many times, without any gear, abilities or intentions to ever tank with some characters - and have been doing so until the boss turned their attention somewhere else. Then, "vote to kick". Always.
    Edited by Raudgrani on December 7, 2017 11:10AM
  • zaria
    zaria
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    No, I'm so good it doesn't make a difference.
    Bhaal5 wrote: »
    They already have
    Its called "vote to kick", use it and see if people in your group have the same opinion as you
    This, add that problem is overblown, ran 54 runs 3 fails, two because of did not understand mechanics and was unwilling to learn, one because to low dps. Granted I mostly ran on healer and can compensate by healing more.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elsonso
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    No, I'm so good it doesn't make a difference.
    I'd rather that ZOS not get involved too much trying to enforce stuff like this. In the end, it could be as much a source of complaints as what we have now.

    Eventually, ZOS would do something that changes the criteria for a tank, the community would start to adopt it, only to find out they were barred from dungeons until some future patch fixed it, or they reverted back. People would complain. Fix could take weeks.

    If the player queues as a tank for a dungeon, but intends to DPS while they wait, they might not have a taunt slotted when they enter the queue. They may intend to reconfigure when they enter the dungeon.

    We would have people slotting taunts just to get a favorable slot in the queue, and then removing them so they can be a DPS after entering the queue. People would demand that skills be locked as soon as the player entered the queue, or that Dungeon Finder constantly watch them and remove Tank if they reconfigure. See the point above this one.

    A fake tank is only a problem if the assembled PUG can't reasonably conquer the dungeon. If these fake tanks were removed from the queue, it would cause an increase in queue times for no good reason. This would result in complaints that the Dungeon Finder was broken.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Mureel
    Mureel
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    lol wrong post!
    Edited by Mureel on December 7, 2017 2:14PM
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